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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5707115" data-attributes="member: 31216"><p>This door really should have an illustration to show the Players.</p><p></p><p>To me, I don’t see how Players will naturally, or at least quickly, come to the idea that the slots in the door are for sword blades. I mean, swords come in all kinds of shapes and sizes, even within the various categories, (long, short, two-handed, scimitar, etc.). I’m kind of surprised that the man who wrote pages and pages about the diversity of polearms would write a gimmick that seems to assume that all swords are the same.</p><p></p><p>But let’s say that the Players do figure out that inserting three sword blades into the three slots will open this door. Let’s look at the precedents set so far in the Tomb of Horrors:</p><p></p><p>The gargoyle statue – place ten 100gp gems in the statue’s hands, and it crushes each to dust. Fortunately, the PCs can find ten 100gp gems in the Tomb, in an earlier area.</p><p></p><p>The stone gate – place a magic ring into the slot, and the door crushes it to pieces. Fortunately, the PCs can find a magic ring in the Tomb, in an earlier area.</p><p></p><p>Now we have a door which requires you to insert three swords. As a Player, I’d assume the three swords would be destroyed. Also, I’d assume that we must have missed three swords for this purpose in an earlier area. At levels 10-14, surely every sword in the party is magical. I damn sure wouldn’t put my sword blade in any of these slots. This would mean the party either needs to backtrack and search for the area we missed where we can find three swords/keys for this door, or we’d backtrack all the way out and go grab some extra swords that we wouldn’t mind being destroyed to open this door.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5707115, member: 31216"] This door really should have an illustration to show the Players. To me, I don’t see how Players will naturally, or at least quickly, come to the idea that the slots in the door are for sword blades. I mean, swords come in all kinds of shapes and sizes, even within the various categories, (long, short, two-handed, scimitar, etc.). I’m kind of surprised that the man who wrote pages and pages about the diversity of polearms would write a gimmick that seems to assume that all swords are the same. But let’s say that the Players do figure out that inserting three sword blades into the three slots will open this door. Let’s look at the precedents set so far in the Tomb of Horrors: The gargoyle statue – place ten 100gp gems in the statue’s hands, and it crushes each to dust. Fortunately, the PCs can find ten 100gp gems in the Tomb, in an earlier area. The stone gate – place a magic ring into the slot, and the door crushes it to pieces. Fortunately, the PCs can find a magic ring in the Tomb, in an earlier area. Now we have a door which requires you to insert three swords. As a Player, I’d assume the three swords would be destroyed. Also, I’d assume that we must have missed three swords for this purpose in an earlier area. At levels 10-14, surely every sword in the party is magical. I damn sure wouldn’t put my sword blade in any of these slots. This would mean the party either needs to backtrack and search for the area we missed where we can find three swords/keys for this door, or we’d backtrack all the way out and go grab some extra swords that we wouldn’t mind being destroyed to open this door. Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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