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<blockquote data-quote="Dark Eternal" data-source="post: 796340" data-attributes="member: 7932"><p>If anything, I think that the <em>Wish</em> spell is too simplified. It shouldn't be more difficult to cast - casting a wish spell really should be as simple as focusing your magical energies and proclaiming "I wish monkeys had four asses!" or whatever it is you want to have happen. BUT, the <em>effects</em> of a wish should reflect the fact that you're tampering with the essential existance of reality here. No wish should ever just do something simple and then stop - not unless someone is careful enough to deliberately limit the wish's power to a small and simple scale. Which should take some <em>very</em> cautious research to do.</p><p></p><p>There's nothing I like more than my player holding aloft his <em>Ring of Three Wishes</em> and saying "I wish someone knew what the hell was going on and could get us out of here!" (Really happened, although not in a game I was running. Rather, I was playing in that particular episode - which made me one of the six people who desperately wanted to strangle the player of the halfling rogue with the ring to death, until he died from it.)</p><p></p><p>Anyways, I'm rambling. All I wanted to say is: The wish spell, in my experience and in my games, is not in any way overpowered. It just requires a little bit (or a lot, sometimes) of careful planning on every end to fit in well. If the player, the character, and the Dungeon Master all take the time to make sure it's done right, the wish can be one of the best opportunities in the game for some real role playing. Which is, after all, why we're here, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em>Edit: Truncated sig.</em></p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 796340, member: 7932"] If anything, I think that the [i]Wish[/i] spell is too simplified. It shouldn't be more difficult to cast - casting a wish spell really should be as simple as focusing your magical energies and proclaiming "I wish monkeys had four asses!" or whatever it is you want to have happen. BUT, the [i]effects[/i] of a wish should reflect the fact that you're tampering with the essential existance of reality here. No wish should ever just do something simple and then stop - not unless someone is careful enough to deliberately limit the wish's power to a small and simple scale. Which should take some [i]very[/i] cautious research to do. There's nothing I like more than my player holding aloft his [i]Ring of Three Wishes[/i] and saying "I wish someone knew what the hell was going on and could get us out of here!" (Really happened, although not in a game I was running. Rather, I was playing in that particular episode - which made me one of the six people who desperately wanted to strangle the player of the halfling rogue with the ring to death, until he died from it.) Anyways, I'm rambling. All I wanted to say is: The wish spell, in my experience and in my games, is not in any way overpowered. It just requires a little bit (or a lot, sometimes) of careful planning on every end to fit in well. If the player, the character, and the Dungeon Master all take the time to make sure it's done right, the wish can be one of the best opportunities in the game for some real role playing. Which is, after all, why we're here, right? :D [i]Edit: Truncated sig.[/i] [/QUOTE]
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