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Wizard Staff Mechanics
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<blockquote data-quote="Talic" data-source="post: 2793639" data-attributes="member: 27838"><p>I agree with Psion that Quintessential Wizard has some good ideas for a true wizards staff. I believe they call them an "arcane nexus," which can actually be a couple different items such as a wand or rod, but the staff has the most ability slots.</p><p></p><p>Though, like technophile said, the system isnt without its flaws. I haven't seen much out of Weapons of Legacy yet, but I thought there were items in there that had powers that scale with level. Both could be a good starting place for creating such staves if no rules currently exist.</p><p></p><p>I do like the idea of using another's staff against him too, but I'm not sure you should just be able to use its powers. It seems you should need to be somewhat attuned to it to use its specific powers. Maybe you can just draw charges from it or double the strength of your own abilities. Just a couple random thoughts on the subject.</p></blockquote><p></p>
[QUOTE="Talic, post: 2793639, member: 27838"] I agree with Psion that Quintessential Wizard has some good ideas for a true wizards staff. I believe they call them an "arcane nexus," which can actually be a couple different items such as a wand or rod, but the staff has the most ability slots. Though, like technophile said, the system isnt without its flaws. I haven't seen much out of Weapons of Legacy yet, but I thought there were items in there that had powers that scale with level. Both could be a good starting place for creating such staves if no rules currently exist. I do like the idea of using another's staff against him too, but I'm not sure you should just be able to use its powers. It seems you should need to be somewhat attuned to it to use its specific powers. Maybe you can just draw charges from it or double the strength of your own abilities. Just a couple random thoughts on the subject. [/QUOTE]
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