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<blockquote data-quote="Eolin" data-source="post: 2081139" data-attributes="member: 13266"><p>This is mostly a dream. Because its a lot fun to do so. The character is basicaly done adventuring and wants a place to retire to. I'm up to 13 floors and a basement. Floors two through five could be gotten rid of if the character didn't have any intention of having students. I've been running with my pentaflake design, where each floor has in effect 5 rooms plus one central chamber. That's available here: <a href="http://mathworld.wolfram.com/Pentaflake.html" target="_blank">http://mathworld.wolfram.com/Pentaflake.html</a></p><p></p><p>Here we go:</p><p>Basement: Storage, Booze, Food, a clone in Vitro (That room can only be opened from the inside.), emergency armory.</p><p></p><p>Gound Floor: Public Areas. The Kitchen, Dining Hall, Foyer, etc.</p><p>2nd: Guest Living Quarters. Room for five guests, with the middle room being a sitting room or something.</p><p>3rd: Student Quarters. Students can be packed in much more than guests. I'm thinking each outside pentagon can have four rooms, with one part of the pentagon given over to getting in and out. Again, the central room is communual.</p><p>4th: Student Study Areas. Woopty doo.</p><p>5th: Martial training area (something akin to a Danger Room), student armory.</p><p>6th: Mundane Library</p><p>7th: Library, Spells</p><p>8th: Library, more Spells</p><p>9th: Library, megaical constructions and metamagic (in other words, magical feat descriptions)</p><p>10th: Workshops and Labs</p><p>11th: Scrying Room, Holding Pens, additional armory (Might not want the holding pen and armory on the same floor.)</p><p>12th: The Vault. Collectables, treasury, art. All those things you pick up while adventuring.</p><p>13th: Master Suite.</p><p></p><p>Roof: I should put something cool on the roof. I'm thinking at least a garden, and I kind of want a water fall. But that can be decided later.</p><p></p><p>Anything I've missed? I think you'll go between floors via a hole in the middle of the central chamber, which has something akin to a perpetual feather fall -- Not sure how to technically work this, but the area just has slower fall rates. yippie. Go up by grabbing onto a rail. At ten feet per second (feather falling), it'll only take a little over fifteen seconds to get from the 13th floor to the first floor. I imagine each floor having a ten foot high ceiling and two feet of stone between it and the next floor.</p><p></p><p>Now, a name. Pentarose comes to mind, but that doesn't have much of a ring to it. Any other ideas?</p></blockquote><p></p>
[QUOTE="Eolin, post: 2081139, member: 13266"] This is mostly a dream. Because its a lot fun to do so. The character is basicaly done adventuring and wants a place to retire to. I'm up to 13 floors and a basement. Floors two through five could be gotten rid of if the character didn't have any intention of having students. I've been running with my pentaflake design, where each floor has in effect 5 rooms plus one central chamber. That's available here: [url]http://mathworld.wolfram.com/Pentaflake.html[/url] Here we go: Basement: Storage, Booze, Food, a clone in Vitro (That room can only be opened from the inside.), emergency armory. Gound Floor: Public Areas. The Kitchen, Dining Hall, Foyer, etc. 2nd: Guest Living Quarters. Room for five guests, with the middle room being a sitting room or something. 3rd: Student Quarters. Students can be packed in much more than guests. I'm thinking each outside pentagon can have four rooms, with one part of the pentagon given over to getting in and out. Again, the central room is communual. 4th: Student Study Areas. Woopty doo. 5th: Martial training area (something akin to a Danger Room), student armory. 6th: Mundane Library 7th: Library, Spells 8th: Library, more Spells 9th: Library, megaical constructions and metamagic (in other words, magical feat descriptions) 10th: Workshops and Labs 11th: Scrying Room, Holding Pens, additional armory (Might not want the holding pen and armory on the same floor.) 12th: The Vault. Collectables, treasury, art. All those things you pick up while adventuring. 13th: Master Suite. Roof: I should put something cool on the roof. I'm thinking at least a garden, and I kind of want a water fall. But that can be decided later. Anything I've missed? I think you'll go between floors via a hole in the middle of the central chamber, which has something akin to a perpetual feather fall -- Not sure how to technically work this, but the area just has slower fall rates. yippie. Go up by grabbing onto a rail. At ten feet per second (feather falling), it'll only take a little over fifteen seconds to get from the 13th floor to the first floor. I imagine each floor having a ten foot high ceiling and two feet of stone between it and the next floor. Now, a name. Pentarose comes to mind, but that doesn't have much of a ring to it. Any other ideas? [/QUOTE]
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