WOLFENSTRAHD (SWADE)

WOLFENSTRAHD 2 / Session 2

April, 1945. Taskforce M parachute into Germany. The Red Army have encircled Berlin and commenced bombing the city via a relentless barrage of heavy artillery fire.

After his beloved roadster was hijacked by Cassius' psycho sister, Rex Ossa has upgraded to a Bentley R-Type Continental with bullet-proof bodywork. The vehicle is airdropped to a secure location near their LZ. In the current circumstances, Berlin is not exactly commuter friendly, so Rex will retrieve the car when it is safe to do so.

Russian sentries intercept the monsters at the soviet lines and escort them to Marshal Zhukov; a bald, barrel-chested man with dozens of gleaming medals pinned to his uniform. He waves a pistol in the direction of four deserters kneeling in the mud, sackcloth bags covering their faces. The monsters look on impassively as Zhukov blows the deserters away one by one, then cordially invites them into his command tent as though he hasn't just done a war crime.

GM Note: If the players had intervened here, the four soldiers would have been ordered to accompany them into Berlin as NPCs under the player's control, much like the ill-fated Vatican strike team in the previous game.




The Marshal insists the monsters share a drink with him before getting down to business, and produces a fresh bottle of Sibirskaya (80% proof vodka).

"I do not drink... vodka." Cassius say.

GM Note: Which made everyone chuckle and earned Jack another Benny.

Rex and Guy Hades II also demur. Dhrall Blood-Drinker pours their shots into his own glass and downs the lot. Marshal Zhukov is satisfied, but now Dhrall is Exhausted (-2 to all actions). Dhrall didn't think demons could get drunk on piss-weak human liquor, but this Russian stuff is potent. He asks Zhukov for another bottle for later.

The Marshal gestures to a map of Berlin. Nazi soldiers hold the city and any direct ground assault will be thwarted by the Titanfuhrer, a towering Gundam-esque mech with Hitler's likeness. The Red Army is on stand-by until they receive tank support from Moscow. Mortar fire destroyed a mustard gas factory in the industrial district, and now a quarter of Berlin is shrouded in poisonous yellow smog. The sewers are the safest route into the city, but the Nazis have booby trapped the tunnels. The scouts Zhukov ordered to map the sewer system have not returned, save one crazed survivor raving about how the rest of his squad were eaten alive by something dwelling in the dark.

Taskforce M enter the sewers, splashing through a turgid stream of ankle-deep effluent. Rex leads the way, the tunnel ahead brightly illuminated by the light of his Finsen Lamp. He notices a tripwire rigged to explosives and warns the rest of the team to step over the trap. A short while later, they find the remains of a Russian scout floating face-down in the foul water - or just down since he no longer has a face. The body is all torn up and has been partially devoured. There's no sign of whatever has been chewing on the corpse, but the radius of the bite marks indicates it was some kind of humanoid.

The monsters continue slogging through the sewer. They have seen plenty of vermin since entering the tunnels, but the quantity is definitely increasing. Cassius hears a strange, chittering voice in his head - his affinity for rodents is somehow enabling him to communicate with the swarm. The rats have been sent to lead Taskforce M to the Court of the Rattenkonig. Taskforce M warily accept this disquieting invitation. The sea of rats parts - as the ocean once did for Moses - allowing the monsters to pass.

They are herded to a huge underground cistern. A bridge of pitted metal spans a resevoir of raw, untreated sewage. Dozens of pipes deliver a constant stream of liquid filth into the churning morass below. Beyond the bridge is a mountain of discarded junk the rats have 'rescued' from the ruins of Berlin. Perched atop the pile of rubbish is a ragged looking scarecow of a man, his face hidden below the brim of a battered top hat. The self-proclaimed Rattenkonig (or Rat King) moves strangely, limbs flopping around bonelessly as he rises to address his guests.

The Rattenkonig rules all that dwell in the dark places beneath the city, but a nest of ghouls seek to usurp his throne. From their lair in the catacombs below Berlin Cathedral, they stage brazen incursions into the Rat King's territory. This cannot stand. If the monsters eliminate the ghouls, the Rattenkonig will bestow upon them his royal favour.

The rats lead Taskforce M to the entrance of the Hohenzollern Crypt. The door is guarded by a retinue of zombie knights encased in suits of rusty medievel armour. A few of the knights have managed to get their rotting hands on some heavy crossbows. Frater is shot full of bolts and immediately dies. Cassius laments sinking so many Advances into his animal sidekick, but such is the regret of many pet owners. A dog is for life, not just for D Day.

Guy II uppercuts a zombie so hard its head is separated from its body. He grabs the attached spinal column, spins around and hurls it like he's going for a gold medal in the Hammer Throw. Dhrall conjures bursts of hellfire to melt the armoured zombies down to slag. Rex unloads an entire magazine of handgun ammo into the breastplate of a hulking undead knight. Cassius mopes over his dead dog.

The monsters push forward into the crypt. A dozen Prussian nobles have risen as ghouls. They are congregated around a long table, messily feasting upon a smorgasbord of replusive offal. At the head of the table sits the reanimated corpse of King Friedrich I (1657 - 1713), lording it over his undead subjects. King Friedrich wields a resplendent golden sceptre (the Hohenzollern Sceptre, heavy club, +2 Fighting, Strength+d6 damage, free re-roll on Persuasion checks) that certainly enhances his regal bearing. He disputes the Rattenkonig's authority and panics when he realises Taskforce M are here to do a regicide.

"The Proletariat!" he cries in horror, "They've come for me!"




Rex casts Blast, incinerating several of the ghastly nobles. A ghoul sinks its teeth into Guy II's hand and bites off two of his fingers! Guy II rips the offending ghoul in half, then pokes around in the gore looking for his missing digits (Rex later tries to reattach them with the Healing power, but rolls snake-eyes and makes the loss permanent). Dhrall casts Havoc, scattering ghouls across the crypt. King Friedrich cowers behind his sarcophagus. Guy II lines up a headshot and blows Freddy away with his comically oversized hand cannon. Cassius loots the body, adding King Friedrich's signet ring to his growing collection of men's jewellery.

The monsters return to the Court of the Rattenkonig and hand over the Hohenzollern Sceptre as proof that King Friedrich's reign is at an end. Taskforce M can now call upon the Rattenkonig for information and favours as per the Connections edge, and once per session when Cassius summons a rat swarm it will fill a large blast template, rather than medium.

Having secured safe passage through the Rattenkonig's domain, Taskforce M finally return to the surface, emerging from a broken sewer pipe in Tiergarten Park. Russian mortars have turned this once beautiful parkland into a wasteland pockmarked by deep, irregular craters. Smoke rises from the ruins of the Berlin Zoo. Several monkeys chatter noisily from the branches of a tree miraculously untouched by the surrounding devastation. At least some animals survived the indiscriminate bombing of the city.

GM Note: It's a shame the players did not investigate the zoo. There is an elephant ally just waiting to be recruited!

Rex spots white roses growing amidst one of the untouched flowerbeds, and follows the trail of snowy petals to a three-storey townhouse on the edge of the park. The monsters surmise this to be sanctum of the Daughters of the White Rose. Unfortunately, they are not the first to arrive. The S.S have raided White Rose Lodge. Nazi soldiers stand guard outside, while the S.S tear the place apart in search of esoteric lore.

Rex casts Disguise, hoping to pass himself of as just another Nazi grunt. The guards see through his deception and open fire! Rex dives behind a planter for cover. Bullets tear through the flowers growing in it. The monsters assault the lodge and clear it room by room - taking care to capture any Nazi Officers alive.

Taskforce M search the building, but there is no sign of the missing coven. Three statues in the foyer capture Rex's interest; a maiden, a mother and a crone, each with a spherical protrusion in the base that can be rotated to show the different faces of the moon. By matching the stages of the woman's life to the associated phases of the lunar cycle (Maiden/Youth = waxing crescent, Mother/Fulfilment = full moon, Crone/Wisdom = waning crescent), the monsters reveal the concealed entrance to the inner sanctum hidden beneath the lodge.

TBC
 
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So I have been debating how to handle situations where the PCs attempt to infiltrate an enemy base, which usually boils down to Rex casting Disguise on himself and going off on his own mini adventure while the rest of the players hide in a bush waiting for him to come back. This is loosely based on the Suspicion System from the Hitman video game.

Suggestion for a new house rule/sub-system;

Quick Infiltration
When a Hero (or multiple Heroes) attempt to infiltrate a hostile area, they make a die roll to represent their method of infiltration, ie: Athletics, Persuasion, Stealth. For every success and raise they score on that initial roll, they can take one Infiltration Action, ie: map out an area, establish guard patrol route, steal a keycard, plant a bomb, etc....

Once all Infiltration Actions have been taken, the guards begin to grow suspicious. They can leave the area now with no roll required, or you can make another - increasingly difficult - die roll to gain additional Infiltration Actions. A failed roll forces them to leave the area - or triggers a combat encounter if they refuse to leave, a critical failure means they have been discovered and triggers an immediate combat encounter where the enemies have The Drop.
 
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WOLFENSTRAHD 2 / Session 3

Taskforce M
descend to the inner sanctum and meet Sophie Scholer, the last witch of the White Rose Lodge. The rest of her coven were rounded up by the S.S and taken to Spandau Prison in west Berlin. The monsters need the coven's help to locate Alistair Crowley. They begin plotting a prison break. While his teammates go over the plan, Dhrall Blood-Drinker peruses the coven's library and 'borrows' a tome dedicated to the binding of demons - and hopefully how such a bond may be broken. He also skims the Scroll of Foreshadowing, which lists all the Greater Demons and their roles in the governance of infernal Tartarus.

BAAL, King of Hell
LILITH, his queen
AZAZEL, general of Hell's armies
MEPHISTOPHELES, advisor to the Demon King

plus the seven Dukes ruling the various layers of Hell; LUCIFER, MAMMON, ASMODEUS, LEVIATHON, BEELZEBUB, SATAN & BELPHEGOR.


Taskforce M travel to Spandau Prison. Dhrall and Guy II hang back, hiding in the ruins of a bombed-out building. Rex is disguised as a Nazi officer, and Cassius is wearing the uniform of a German soldier (he did ask Sophie to patch up the bullet holes, but she was offended by his gender bias). They blag their way inside, flashing the forged documents Rex made up earlier. The prison is split into two sections; the main cell block occupied by political prisoners of the Third Reich, and the high security wing where the S.S conduct their depraved experiments on the prison populous. The entrance to the high security wing is flanked by a pair of hulking Ubermechs. Cassius charms a prison guard to let them into the S.S laboratory, but a prison officer observes their curious behaviour and raises the alarm!

Cassius cashes in a favour from the Rattenkonig to summon a large swarm of voracious vermin to flood the prison. The prison guards are eaten alive. The Ubermech are impervious to the rats' gnawing teeth. They charge toward the monsters, each stride crushing a handful of squealing rodents into red paste. Having fought these armoured brutes before, Taskforce M have become quite adept at taking them out. Cassius and Rex incapacitate the two Ubermech and force entry into the S.S lab.

Hearing the alarm blaring, Dhrall and Guy II leap into action. Dhrall summons a trio of hellhounds to ravage the guards posted at the prison entrance. Most of the men flee, those that stand their ground are torn apart. The gates are barred from the inside, but Dhrall casts disintergrating Bolt to clear a path. Meanwhile, Guy II scrambles to the top of a guard tower, and finds a sniper rifle conveniently placed there. He starts sniping the prison guards defending the compound. The soldiers return fire with submachine guns. One grunt throws a grenade. Guy II is hurled from his roost by the explosion, bouncing off the roof of a prison transport bus parked below. He rolls to his feet just in time to see Dhrall's hounds dragging the last of the Nazi soldiers down to Hell.

Their is a Nazi officer overseeing the defence of the prison (how's that going, by the way?). Guy II knocks him out and slings him over his shoulder. Once the officer has been interrogated, the team will have half of the intel required to learn the location of the Fuhrerbunker.

Inside the high security wing, Rex and Cassius locate the missing witches hooked up to some kind of Nazi brainwashing apparatus, programmed to turn them into loyal Hexenkrieger (Witch Warriors). At the end of the cell block is a reinforced metal door plastered with warnings that the occupant is EXTREMELY DANGEROUS. Rex peeks inside and sees the walls are gouged with deep claw marks. A scrawny human male huddles in the corner of the cell, shackled with silver chains. Despite the man's long, greasy hair and unkempt beard, Rex immediately recognises him.

"Victor?!" Rex gasps, unable to believe the evidence of his own empty eye sockets.

Cut down by the vampire lord Strahd von Zarovich and buried beneath the collapsing foundations of Castle Ravenloft, Victor Moonstruck was declared KIA - yet here he is in S.S custody, seemingly alive and well!

Victor stares at Rex in confusion and alarm. He does not recognise his old teammate, and seems uncertain of his own identity. Playing a hunch, Rex enquires as to his opinion of the Third Reich.

"Heil Hitler!" Victor says, throwing his arm up in an enthusiastic Nazi salute.

"Stop that!" Rex snaps in disgust.

The monsters decide to leave Victor in his cell until they untangle his confused loyalties. They break into the control room. An orderly tries to jab Cassius with a syringe loaded with a powerful sedative. He bats the needle aside and sinks his fangs into the orderlies neck. While Cassius slurps on his manshake, Rex deactivates the brainwashing paraphernalia. The witches are grateful to be rescued, but four of their number - including their leader Mother Veleda - are unaccounted for.

anderson-barges-portrait-05.jpg


Taskforce M continue to explore the S.S facility. They reach a a surgical theatre, where a team of Nazi doctors are carefully transplanting a prisoner's brain into the skull of a dormant Ubermech. Doctor Josef Brack - the mastermind behind the brainwashing programme - supervises the gristly operation. Four Hexenkrieger (brainwashed witches wearing leather jumpsuits, metal cages encosing their heads) stand guard. Rex drops an empowered Blast on the occupants of the room, killing everyone except the two Wild Cards (Doctor Brack and Veleda) thanks to A LOT of exploding damage die.

"Surrender, or I do it again!" Rex warns, flames dancing in his bony palm.

Brack complies, and orders the Hexenkrieger to stand down. Taskforce M intend to force the mad surgeon to reverse the brainwashing on Victor and Veleda. They collect their former comrade on their way out of the prison, but resolve to keep a close eye on him until his mind is restored to good working order.

The monsters steal a prison bus to facilitate the escape of so many people. Rex takes the wheel, and everyone else prepares to defend the transport. The Nazis have erected a road block up ahead. Guy II lays down supressing fire and the bus smashes through the barricade. Nazi motorcycles give chase. Dhrall casts disintergrating bolts to destroy the bikes, leaving the riders rolling in the road. A second bus pulls up alongside, and German soldiers open fire. The witches hit the deck as windows shatter, showering them in broken glass. Cassius leaps onto the other vehicle and cuts down the German soldiers in a flurry of masterful swordwork. He hops back onto the team's bus drenched in blood. The other vehicle swerves aside and crashes. Explosions up ahead. The Russians are bombing this section of the city! A building collapses, throwing up a cloud of blinding dust. Somehow, Rex manoeuvres through the falling debris without totalling their ride.

Up ahead, something HUGE looms out of the smoke, a towering metal man with the leering puppet face of Adolf Hitler. It's the Titanfuhrer! The construct's mouth drops open like a ventriloquist's dummy, and a powerful beam weapon lances toward the speeding bus! Rex spins the wheel, performing a reckless 90' turn that comes perilously close to flipping the vehicle. The laser cuts through the back of the bus, slicing through the metal chassis with surgical precision, and continues on to demolish a row of buildings on that side of the street. Abandoning the wrecked vehicle, Taskforce M are able to hide from the Titanfuhrer in the ruins of Berlin, and slowly make their way back to White Rose Lodge.

Cassius stops off at the Berlin Zoo to recruit a new wolf ally. He slices open his own hand and allows Frater II to lap up his cursed blood, boosting the beast's strength and resilience.

The Daughters of the White Rose want to escape the city and take refuge in the Black Forest. Taskforce M help them pack their witchy suitcases. Guy II is tasked with minding the prisoners. His attention wanders, and he fails to notice Doctor Brack sidling up to Victor and muttering a very particular string of words into his ear.

"Longing. Rusted. Furnace. Daybreak. Seventeen. Benign. Nine. Homecoming. One. Freight Car."

Victor stiffens as the mental conditioning in his brain responds to the activation phrase. A low growl emerges from his throat, as his muscles bulge and bones pop. Shaggy white hair erupts all over his body, and deadly claws protrude from his increasingly paw-like hands.

Victor Moonstruck has left the building.

Enter the Barenzerker.



TBC
 
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WOLFENSTRAHD 2 / Session 4 - Part 1

Victor Moonstruck
completes his transformation into a savage werebear and lunges for Guy Hades. Guy II grapples the hulking lycanthrope and successfully pile-drives him through the floor. The Barenzerker recovers quickly and retalliates with a blow that breaks most of Guy's ribs. Guy II is incapacitated. Doctor Brack grabs Sophie as a hostage and drags her toward the exit. Veleda conjures a wall of ice to cover their escape, blocking the stairwell. Moments before she completes the barrier, Rex Ossa takes a shot through the rapidly shrinking opening and hits Brack in the neck. The doctor releases his hold on Sophie to apply pressure to the wound.

Dhrall Blood-Drinker hurls an empowered Bolt at the Barenzerker, blowing a huge flaming chunk out of the beast's flank - yet the enormous bear is already healing! Rex loads a literal silver bullet into his sidearm and takes aim at the furry space between the Barenzerker's eyes. Skeletal finger hovering over the trigger, Rex makes a final, desperate bid to get through to Victor - who he knows must still be in there somewhere (Persuasion -4 versus the Barenzerker's Smarts to break through Brack's mental conditioning). Rex's words quell the Barenzerker's rage, and remind Victor that he is more than just a mindless monster.

Cassius is returning from the zoo when he spies Doctor Brack and Veleda escaping from the lodge. Even at this distance he can smell the blood spurting from the wound in Brack's neck. Commanding Frater II to stay put, Cassius charges into melee. The Hexenkrieger interposes herself between Cassius and the doctor, casting a spell to freeze the dhampir inside a block of solid ice. Cassius is Entangled + Bound. A portal appears and both Dhrall & Rex step through (Tom spent his last Advance to learn two new powers, one of which was Teleport). Rex shoots Brack in the leg to stop him running off again. Veleda moves to defend the doctor, the tip of her icy spear tearing a hole in Rex's suit jacket. Rex rolls to persuade the Hexenkrieger that her manufactured loyalty to Brack is a sham, and manages to get through to her! Veleda freezes the metal cage around her head and shatters the bars, finally free of Nazi control.

Veleda tells Taskforce M that Alistair Crowley is holed up in Hotel Adlon, the swankiest lodgings in all of Germany - or at least, they were. The entire building has been displaced from our reality and now straddles the border between Earth and Hell, simultaneously existing in both planes - and neither. It's confusing. Don't dwell on it. All that's left in Berlin is a smoky/translucent shadow where the hotel once stood.

Dhrall opens a portal for the witches to leave Berlin without slogging though the sewers. Veleda gifts Rex her amulet, enabling him to cast his existing powers with the ice trapping. The party also plunder several other items from the sanctum; a Witch's Broom (fly speed 24"), a Bag of Infinite Toads and a Voodoo Doll.

The monsters catch Victor up on the events of the last five(!) years, and take a well-deserved break Taskforce M will continue to use the lodge as their base of operations whilst operating in Berlin. Victor hangs back to rest his brain and babysit Doctor Brack.




When the team are ready, Dhrall opens a portal to the demiplane Hotel Adlon has shifted to. They appear in a lavishly appointed foyer bustling with wealthy guests. No-one reacts to the appearance of four armed monsters, which strikes the team as mighty odd. Dhrall rings the bell for service, and an immaculately dressed man sporting a neat pencil moustache appears behind the counter. Dhrall catches the distinctive whiff of brimstone. The man introduces himself as the Manager, and asks the monsters to sign the guest book, gesturing to an elaborate quill and inkpot on the desk. The monsters all sign fake names. The Manager tells them Crowley is staying in the penthouse suite, on the top floor. Unfortunately the lift is out or order, so they will have to take the stairs.

The first floor is crawling with bugs. Rex casually strolls into the corridor and is immediately set upon by hundreds - if not thousands - of biting insects. He casts Blast to clear a path, but the swarm is completely unaffected. Rex backs up, empties a particularly large centipede out of his skull, then uses the Holy Symbol of Ravenkind to fly down the length of the passage. The rest of the team take it in turns to fly across using the Witch's Broom.

The carpet on the second floor is tacky underfoot and quickly turns into sucking mud. Again, the monsters bypass the obstacle via flight.

On the assumption the remaining floors are going to be some kind of skill gauntlet, the monsters force open the elevator doors. The space beyond is less an elevator shaft and more a bottomless pit, that is also very much on fire. Flames belch from the pit and Guy II is injured, despite his innate resistance to fire damage.

On the third floor, the monsters are confronted by their own self doubt and inner demons. Rex is reminded of how he failed to protect his wife and child from a cabal of wicked sorcerers, who targeted his family for no better reason than to get to him. Cassius recalls living rough on the streets of Florence, a filthy, flea-ridden urchin - before being adopted into the Barbastella clan and given the 'gift' of their cursed blood. Guy II is forced to confront the knowledge he was grown in a lab. Is he even a real person?! Does he have a soul?! Dhrall remembers the dozens of innocent people he slaughtered during his rampage through Ye Olde London Town following the botched ritual that loosed him upon the world. He enjoys reminiscing over past glories and revels in the suffering he caused.

On the fourth floor, hateful whispers urge the monsters to turn on each other. Guy II gains the Suspicious hindrance and begins to watch his teammates warily, anticipating their inevitable betrayal.

The fifth floor is straight-up on fire. Cassius steels himself against his fear of open flames, then dashes through. Guy II pulls a door off its hinges and uses it as a fire shield. Everyone gets through the flaming corridor with superficial burns.

The Manager is waiting for them on the sixth floor. He offers to grant their innermost desires if they abandon their mission to reach Crowley. He promises Rex he can reunite him with his dead family. This - it turns out - was the wrong thing to say.

"Keep my wife's name out of your f***ing mouth!" Rex yells, unloading his pistol into the Manager's torso.

The bullets pass through harmlessly in little puffs of sulphurous smoke. Contemptuously, the Manager turns to Dhrall Blood-Drinker.

"I can teach you how to break the church's binding!" he offers.

"I think I've got that covered." Dhrall shrugs. He has an inkling who the Manager really is, and knows making any kind of deal with him is a very bad idea.

Disappointed, The Manager disappears in a cloud of brimstone. Taskforce M ascend to the top floor of Hotel Adlon.

TBC
 
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WOLFENSTRAHD 2 / Session 4 - Part 2

Taskforce M burst into the penthouse, interrupting a party in full swing. A long bar running the length of the suite serves drinks to dozens of carefree revellers, and a live band is playing the new hit single Boogie Woogie Bugle Boy by The Andrews Sisters. The monsters spot Crowley reclining in a jacuzzi with a trio of scantily clad swimwear models, overseeing the bacchanal like a contemporary Dionysus. He is a short, sweaty man with a bad comb-over and a silver pentagram nestled between his hairy moobs. Adam spends a Benny to establish Rex and Crowley are already acquainted from a past case.

"Good lord! Rex!" Crowley exclaims, clambering out of the bubbling tub and pulling on a silk robe, "How long has it been? Whatever happened to your organs, old bean?"

Rex introduces his old frenemy to the rest of Taskforce M. Dhrall takes this opportunity to cast Mind Reading. He rifles through Crowley's memories and witnesses a montage of disjointed events leading up to this moment: Crowley offering his services to King George VI as Royal Magician and being publicly humiliated by rejection > Crowley being recruited by Himmler as Germany's envoy to Hell > Crowley brokering an alliance between Azazel and the German High Command. However, having seen the might and savagery of the demonic host poised to attack Earth, Crowley has come to regret his role in facilitating the invasion. He wants out, but is being held against his will by the Manager - who is really the Greater Demon Mephistopheles!

Taskforce M agree to extract the diabolist in exchange for his help infiltrating Himmler's secret base. The Manager arrives to stop them leaving. He snaps his fingers and the other guests disappear - mere illusions conjured to trap Crowley in a prison of his own vice. That just leaves the hotel staff; the servers are revealed to be incubi (demonic gimps with wicked-sharp blade arms), and the swimwear models as sucubi (dominatrix demons with long whip-like tongues that inflict pain & pleasure in equal measure). The Manager teleports to the DJ's booth and starts playing music from the DOOM (2016) soundtrack (goddamn demons and their contempt for the linear passage of time!).




Dhrall produces the bottle of Sibirskaya he got from Marshal Zhukov and invites Mephistopheles to raise a glass - hoping the Greater Demon will get as sloppy as he did in Week 2. Crowley snatches the proferred tumbler and tips the contents down his gullet. He immediately passes out. Lightweight.

The biggest incubi is armed with a huge rubber phallus (ribbed for her pleasure), which he swings with wild abandon. Time seems to slow down as the business end slaps Guy II in the face and knocks him prone. Dhrall casts Banish (his other new power) to send the three sucubi back to Hell before they even get to act. Rex uses Veleda's amulet to cast Blast with a wintry trapping; several incubi are impaled by spears of ice emanating from the centre of a medium blast template. The Manager/Mephistopheles seems impervious to all damage, and the monsters suspect he has some specific/pre-determined weakness they have yet to discern.

Taskforce M defeat the demons. The party is over, and now it's time to leave. Guy II slings the insensible Crowley over his shoulder. With the diabolist out cold, the sorcery sustaining the demiplane begins to unravel. Hotel Adlon is split straight down the middle, one half of the building snaps back to its original location on Earth - the other half is left stranded in Hell. The monsters escape the collapsing building - except for Guy II who is entombed beneath a pile of falling rubble. He is buried alive, incapacitated and bleeding out. Fortunately, Frater II is able to guide the other monsters to where Guy is buried, and the rest of the team dig him out before he expires harder than milk left out overnight.

The monsters return to White Rose Lodge. Once they manage to sober up Crowley, he should be able to give them the location of the S.S facility.

TBC
 
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WOLFENSTRAHD 2 / Session 5

Guy Hades
unceremoniously empties a bucket of cold water over Crowley to rouse the drunk diabolist.

"Where am I?" he splutters indignantly, "Why am I all wet?"

"Somewhere secret,"
Rex answers mysteriously, "We fulfilled our end of the bargain, now it's your turn."

Crowley reveals the S.S facility/Eldrite refinery is beneath the Reichstag Building in central Berlin (formerly the seat of power of the German parliament, before Hitler had all his political rivals arrested). Unfortunately, the Reichstag is the most heavily guarded location in the city - the monsters would need an army to get through the defences! They will also need an S.S Ehrenring to access the base, and these are only issued to members of the Schutzstaffel who have earned Himmler's personal favour. Conveniently, Taskforce M have a prominent Nazi doctor in their custody, and he is wearing such a ring.

The monsters plan to let the Red Army handle the remnants of the German military entrenched in/around the Reichstag Building - but a direct ground assault will undoubtedly draw the attention of the TitanFuhrer. Taskforce M will have to disable the giant robot for the Russians to stand a chance of victory. Armoured support has arrived - a batallion of T-34 medium tanks fresh off the production lines in Moscow - and Marshal Zhukov is ready to lead his troops into glorious battle!




Thus begins the Battle of Berlin. Russian tanks roll through the ruined outskirts, scattering the untried recruits hastily conscripted to defend the Nazi homeland. The German defence grows more resolute as the Red Army advances on the Platz der Republik. As anticipated, the TitanFuhrer lumbers across the city to join the fighting.

Rex sprouts black wings and flies toward the titan, carrying Dhrall Blood-Drinker in his bony arms. Dhrall casts Teleport to blink himself and Rex onto the command deck inside the robot's hollow skull, getting The Drop on the suprised bridge crew. Rex holds a gun to the Commander's head and orders him to power down the TitanFuhrer.

Meanwhile, Guy Hades is flying erratically astride the Witch's Broom, and Cassius is scaling the outside of the mech like the nameless protagonist from Shadow of the Colossus, with Frater II slung across his chest in a modified baby carrier. Dhrall hits a switch on the command deck to pop open a maintenance hatch and let them in. They enter one level below the command deck, which appears to be a gun battery for the devastating Holocaust Cannon. Guy II orders the Nazi engineers out. The weapon continues charging and will explode in d6 rounds if not discharged, but Guy II is too dumb to register his imminent peril. Cassius heads down to the engine room inside the torso.

Warning klaxons screech on the command deck as the Holocaust Canon continues to overheat.

"Will someone do something about that irritating noise?!" Rex implores.

The Commander takes advantage of the distraction to lunge for Rex's gun. Rex shoots him in the face. Dhrall casts Burst, killing the remaining bridge crew and blowing a gaping hole in the side of the TitanFuhrer's head.

"If you want something done right, you have to do it yourself...." Rex grumbles, taking a seat at one of the consoles. The TitanFuhrer's head spins 180' to face the Platz der Republik. Rex fires the Holocaust Cannon, and a concentrated, narrow, and highly controlled beam of coherent light lances out to strike the Reichstag Building. The glass dome atop the building shatters like an egg as the laser slices through the 19th century stonework. Energy coils depleted by the blast, the warning klaxons finally fall silent.

Meanwhile, Cassius reaches the noisome engine room and faces off against burly Nazi engineers and spider-like Spinne Mech designed to assist with maintenance. Several Spinne Mech climb toward the gun battery. Guy II opens fire with his machine gun, then - dismissing the conveniently placed ladder - jumps down the 60ft shaft. He lands badly and shatters both his legs. He is Incapacitated and Bleeding Out. Cassius fights the urge to get down on his hands and knees and lap at the speading puddle like a nasty dog. Rolling his eyes, Dhrall climbs down to the engine room to heal his reckless teammate (Guy survived, but now has a permanent injury to his legs, and gains the Slow hindrance).

Taskforce M have disabled the TitanFuhrer! Everyone gets a Benny! The monsters disembark and head for the smoking ruin of the Reichstag Building. The Red Army controls the Platz der Republik, but Reich Marshall Hermann Goring and his staff are holed up in the German war room. The monsters bust in and negotiate Goring's surrender by threatening to sic Cassius' wolf on his Nazi balls.

The monsters clear the rubble from the entrance to the S.S facility, and use Doctor Brack's S.S Ehrenring to open the hidden door. A lift descends to the underground base. Halfway down, the Germans cut the power. Rex glides down the shaft and slides open the doors. The Nazis have barricaded the lobby and are positioned to ambush anyone exiting the lift. Rex casts Blast to clear the room, then restores power to the elevator.

Taskforce M raid the artifact storage room. Among the crates of esoteric tat they find a magnificent hammer discovered on a S.S expedition to Iceland. Electricity courses though the weapon as Rex tests the weight/balance. Taskforce M have recovered Mjolnir, legendary hammer of Thor! (STR+d8+2, AP1, if an enemy is Shaken/Wounded they must make a Vigor roll or be Stunned, 3/6/12, returns to user when thrown, more abilities may be unlocked with further use)

Next stop is the holding cells, where dozens of civilian prisoners exhibit painful growths of Eldrite crystal erupting from their skin. Dhrall knows humans cannot sustain prolonged exposure to Eldrite without being contaminated by its eldritch energy. Cassius tries removing the razor-sharp crystalline tumours by hand, but Dhrall warns that doing so will likely kill the host (not that he cares). The prisoners beg for the sweet release of death. The monsters promise to return after dealing with Himmler.

Continuing on, Taskforce M enter a laboratory where Nazi doctors oversee the transfusion of demon blood into the veins of German soldiers, creating hybrid Damonsoldaten (Demon Soldiers). Dhrall banishes the demonic donors back to Hell. The monsters round up the medical staff and coerce their co-operation treating the prisoners. Cassius leaves Frater II to supervise the operation.

Beyond the lab lies the Eldrite refinery. A conveyor belt carries large chunks of Eldrite ore into the grinding teeth of an industrial rock-crusher. A pale, bookish man with round glasses and an S.S uniform observes the monsters from a control room overlooking the catwalk. This is Heinrich Himmler, Reichsfuhrer of the Schutzstaffel, and architect of the German alliance with the armies of Hell!




Rex draws his pistol and opens fire on the control room. Himmler is protected by a sheet of bullet-proof glass. He smiles condescendingly and reaches for a large, conspicuous lever.

"So, you must be the infamous Taskforce M, ja? Thank you for dropping in."

He pulls the lever. The catwalk falls away beneath the monster's feet, dumping them onto the conveyor belt as it trundles inexorably towards the gnashing maw of the rock-crushing apparatus!

TBC
 
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