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*Pathfinder & Starfinder
Words of Magic - Maestro's Polyphony & Fouetté en Tournant
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<blockquote data-quote="Set" data-source="post: 5524355" data-attributes="member: 41584"><p><em>Adaigo</em> is a little too good, IMO, for a spell usable at will, and I'd prefer that it have a line like Daze at the end. It's not as good as Daze, so I'd make the increment smaller, just to prevent it being used every single round.</p><p> </p><p>'Once a creature has been affected by this spell, it cannot be affected again on the next round.' would prevent it from 'locking down' a subject, but still allow the bard to deny someone a full attack, or a double move, every *other* round, causing them to move in fits and spurts.</p><p> </p><p><em>Accelerando</em> is neat. I kinda want it to be a long-distance travel spell, which it totally isn't, thanks to a misspent decade of EQ, DAoC, etc.</p><p> </p><p>.</p><p> </p><p>I kinda want a bardic music ability that allows a group to ignore fatigue penalties or 'hustle' without penalty for a long distance (like a marching song). It wouldn't actually increase speed, but would allow a group with a bard to run everywhere without being wiped out when they arrive (like the dwarves running all day to get to Helm's Deep and being good to fight when they arrived). 1 round of use would be enough to last for an hour of 'hustle,' so long as the group doesn't stop moving for more than a round consecutively during that time (just to allow for someone to trip or something and not end the effect, if he gets right back up and keeps running).</p><p> </p><p>In combat, it would just allow an extra 5 ft. of movement for every 5 ranks of Perform, and either a +1 to attack rolls or a +1 to AC per 5 ranks (assigned by the recipient on a round by round basis), due to sudden unexpected movements, and cost a full round of bardic movement per round.</p></blockquote><p></p>
[QUOTE="Set, post: 5524355, member: 41584"] [i]Adaigo[/i] is a little too good, IMO, for a spell usable at will, and I'd prefer that it have a line like Daze at the end. It's not as good as Daze, so I'd make the increment smaller, just to prevent it being used every single round. 'Once a creature has been affected by this spell, it cannot be affected again on the next round.' would prevent it from 'locking down' a subject, but still allow the bard to deny someone a full attack, or a double move, every *other* round, causing them to move in fits and spurts. [i]Accelerando[/i] is neat. I kinda want it to be a long-distance travel spell, which it totally isn't, thanks to a misspent decade of EQ, DAoC, etc. . I kinda want a bardic music ability that allows a group to ignore fatigue penalties or 'hustle' without penalty for a long distance (like a marching song). It wouldn't actually increase speed, but would allow a group with a bard to run everywhere without being wiped out when they arrive (like the dwarves running all day to get to Helm's Deep and being good to fight when they arrived). 1 round of use would be enough to last for an hour of 'hustle,' so long as the group doesn't stop moving for more than a round consecutively during that time (just to allow for someone to trip or something and not end the effect, if he gets right back up and keeps running). In combat, it would just allow an extra 5 ft. of movement for every 5 ranks of Perform, and either a +1 to attack rolls or a +1 to AC per 5 ranks (assigned by the recipient on a round by round basis), due to sudden unexpected movements, and cost a full round of bardic movement per round. [/QUOTE]
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