pogre
Legend
Hello,
I teach high school world history and have toyed with the idea of creating/using a roleplaying game in class. I currently use a number of games, but most of them are board games or modified card games. An example you might be familiar with is we use Diplomacy as an introduction to World War I. The use of games has been wildly popular and has increased our social studies scores. Enrollment in the World History Classes has trebled in the last two years alone! I want to take it further...
The roleplaying game I envision would start simply with characters in the age of the Fertile Crescent and progress through History. The course is heavily Western Civ and is a survey. I have had students often comment that they come to school because of something we are doing/playing in World History. If I could come up with a roleplaying framework that I use a little bit everyday - I was hoping it could really immerse students into the material cultures of the civilizations we study.
I'm not very familiar with the LARP scene, but I suspect there nmight be a rules set there that might be helpful. I am open to ideas, but try to keep the following paramenters in mind:
1. It needs to offer opportunities to explore civilizations of history.
2. It must be inclusive - no eliminating players.
3. FUN - of course!
4. If it could incorporate primary sources somehow - that would be great.
Any brainstorming you could help me with would be appreciated!
Thanks,
pogre
I teach high school world history and have toyed with the idea of creating/using a roleplaying game in class. I currently use a number of games, but most of them are board games or modified card games. An example you might be familiar with is we use Diplomacy as an introduction to World War I. The use of games has been wildly popular and has increased our social studies scores. Enrollment in the World History Classes has trebled in the last two years alone! I want to take it further...
The roleplaying game I envision would start simply with characters in the age of the Fertile Crescent and progress through History. The course is heavily Western Civ and is a survey. I have had students often comment that they come to school because of something we are doing/playing in World History. If I could come up with a roleplaying framework that I use a little bit everyday - I was hoping it could really immerse students into the material cultures of the civilizations we study.
I'm not very familiar with the LARP scene, but I suspect there nmight be a rules set there that might be helpful. I am open to ideas, but try to keep the following paramenters in mind:
1. It needs to offer opportunities to explore civilizations of history.
2. It must be inclusive - no eliminating players.
3. FUN - of course!
4. If it could incorporate primary sources somehow - that would be great.
Any brainstorming you could help me with would be appreciated!
Thanks,
pogre