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Knightfall's World of Kulan Campaign Maps (Updated: July 2022)
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<blockquote data-quote="Knightfall" data-source="post: 5501349" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">NEW MAP: The Far South (West)</span></span></strong></p><p></p><p>Well, after doing the eastern lands of The Far South yesterday, I decided to take a crack at the western lands. This one didn't take as long to put together since I had the other map finalized style-wise.</p><p></p><p>I'm using a different font due to the fact that I recently got a new computer. When I made the switch, I forgot to copy over the fonts. Therefore, I needed to find a suitable substitute to the Stonehenge font I was using.</p><p></p><p>I really like the new Carleton font I discovered.</p><p></p><p>This map shows the first real view of the island chain known a <strong>Rumbling Archipelago</strong>. Part of <strong>Stonegard Island</strong> was visible on the old Nebral Peninsula map. The island chain is highly volcanic and this is the one area where fire giants are common. I will likely do a closeup version of the island chain at some point.</p><p></p><p>[ATTACH=full]127639[/ATTACH]</p><p></p><p>The western half of the Far south is dominated by Harqual's largest desert, the Great Expanse, and the lands of the Nebral Peninsula. However, the desert is less a part of the south than it is a buffer zone between the northern lands of Harqual and the Far South. It's denizens don't consider themselves northerners and they are often at odds with the denizens of the Far South.</p><p></p><p>The 'true' Far South begins near the edge of the desert where a river (called the Daviv River) flows from the southern half of the Patron Mountains and empties into the sea at the Transformation City called Belinay. That city is the capital of the Belin Confederacy -- a collection of city-states that were brought to the Lands of Harqual from the same world. Once on Harqual, they formalized an alliance amongst themselves that has withstood the machinations of the slavers of the Chara Coast.</p><p></p><p>The Belins avoid the Merewood due to traditional taboos about forests and due to a race they perceive as spiritblooded beings -- the phanatons. These small, bipedal raccoon-folk have lived in the Merewood for over five centuries and have had little competition in the forest until The Transformation completely changed the region surrounding their home. Besides the Belins on the northern shores of the peninsula, other new and unusual Transformation city-states have appeared south of the forest.</p><p></p><p style="margin-left: 20px"><strong><span style="color: rgb(251, 160, 38)">DM's Note:</span></strong> <em>Note that I have removed the "City-State" from the Lands of Harqual. The city at that location is now known as Rusthallow. It has a very different background than the City-State.</em></p><p></p><p>For example, the Aate and their City-state of Aatente were brought to Harqual during The Transformation, not from another world but from the continent of Kanpur on the other side of Kulan. The Aate now hunt in the Merewood near the Hellion Hills, but they only take from the forest what they need and will often protect the Merewood from poachers.</p><p></p><p>The Aate fear the strange fey of the City-state of Cardamere (but not the flintlock-toting humans of Rusthallow), which was also brought to the Lands of Harqual during The Transformation. The fey race's origins are otherworldly and remain a mystery. Its citizens, called the Breshidi, have blue-green skin and often have more than two arms. Few of its people have ever left Cardamere, and they rarely trust outsiders. It is known that a human male from one of the 'native' city-states now lives in Cardamere and works towards protecting the Breshidi from those that would exploit them, including his former allies.</p><p></p><p>Rusthallow is another Transformation city-state that has technology similar to the peoples of the Hills of Ferinmal in the Great Expanse. (<em>Rusthallow replaces the "City State." The map has been updated.</em> -KF) In fact, their flintlock technology is more advanced than even the Badlands Dwarves of Ferinmal. The two lands are now aware of each other and a friendly rivalry has begun, although flintlock competitions between the two lands can get heated. In a few cases, this has turned into duals.</p><p></p><p>The lands east of the Merewood are the traditional 'native' city-states of this region. There are roughly a dozen of these cities in the region and diversity is the norm amongst the various populations. Before the magic conjunction reshaped the political landscape of the Far South, the most powerful city-states in this region were Foxellian, Livaley, Greol, and Xcellian. Of those four city-states, Xcellian has the largest population. Note that Rusthallow's population is significantly larger than these city-states, which has led to a strain on relations with the newcomers.</p><p></p><p>The City of Mount Song, in the Carillon Mountains, is strongly good-aligned and is made up of members of such races as Rockwood gnomes, Torin dwarves, southern elves, and even phanatons. Mount Song is the capital city of a powerful demihuman kingdom known as the Carillon Kingship. Humans are a rarity here; however, there is little to no racial hatred towards humanity or even goblinoids. All are welcome if they are good and obey the laws of the Songmaster Kings.</p><p></p><p>The denizens of Mount Song consider the peoples of Rusthallow to be boorish and dangerous invaders that must be kept in check.</p><p></p><p><strong><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">Other Tidbits</span></span></strong></p><p>• The volcanic islands known as the Rumbling Archipelago are home to seacliff dwarves, fire giants, the aarakocra, and all sorts of strange and exotic monstrous humanoids. The islands are rugged and even the lowest hills are dangerous. The coastlines of these islands are often shear cliffs, yet there are lowlands that touch the sea. The island chain continues west and south providing a connecting trade route to the Isles of Valossa and to Janardûn. Ships often sail the warmer routes down into the Valossan Sea but rarely cross the treacherous colder waters of Aegir's Sea to the Psionic Lands.</p><p></p><p>• The Plains of the Black Sand are a smuggler's delight, especially for those that are outcasts from elsewhere. Half-bred races such as half-elves, half-orcs, and uk-kargs do well in this region, as long as they don't try to steal from the Black Sand Tribe. The kobolds of Harqual's most famous group of kobolds lives under the protection of <strong>Adamanditar</strong> [ISPOILER](male blue dragon / 39 HD [great wyrm] / TN)[/ISPOILER], the Majestic Blue Dragon of the Nebral Peninsula. Even though Adamanditar lairs somewhere in the heart of the Great Expanse, he often wings south through the Far South to visit his kobold followers located in these plains and intimidates the evil humanoids living near the White Desert on the Varan Peninsula.</p><p></p><p>Smugglers who steal from the kobolds tend to disappear but most of the groups working on the plains know better than to steal from them. The various peoples of the Transformation city-state have been quick to learn to fear and respect the Majestic Dragons of Harqual. While the humans of Rusthallow respect the Majestic Dragons, that hasn't stopped them from opposing the kobolds and anyone else who comes into "their" territory.</p><p></p><p>• Close to the Plains of the Black Sand is Lake Therse and the Savanna of Mysteries. The region is strongly tied to the Merewood and the fey that live in the rainforest. Bandontown is the capital city of the Therse Dependency -- an oligarchy with an integrated population of feytouched, cat races, phanatons, and humans. The city sits on the northern shore of Therse Lake and its peoples work to protect the lake and the Merewood from aggressors. The Savanna of Mysteries is known for its highly magical nature. Druids and sorcerers are often born in this region.</p><p></p><p style="margin-left: 20px"><strong><span style="color: rgb(251, 160, 38)">DM's Note:</span></strong> <em>East of the lake and plains lies the Paian Hills Region, which I've already mentioned above. I will talk about that region and area west of Merewood more in the post with the regional map of the Nebral Peninsula.</em></p></blockquote><p></p>
[QUOTE="Knightfall, post: 5501349, member: 2012"] [CENTER][B][COLOR=rgb(251, 160, 38)][SIZE=5]NEW MAP: The Far South (West)[/SIZE][/COLOR][/B][/CENTER] Well, after doing the eastern lands of The Far South yesterday, I decided to take a crack at the western lands. This one didn't take as long to put together since I had the other map finalized style-wise. I'm using a different font due to the fact that I recently got a new computer. When I made the switch, I forgot to copy over the fonts. Therefore, I needed to find a suitable substitute to the Stonehenge font I was using. I really like the new Carleton font I discovered. This map shows the first real view of the island chain known a [B]Rumbling Archipelago[/B]. Part of [B]Stonegard Island[/B] was visible on the old Nebral Peninsula map. The island chain is highly volcanic and this is the one area where fire giants are common. I will likely do a closeup version of the island chain at some point. [ATTACH type="full" alt="The Far South (West)_printscreen.jpg"]127639[/ATTACH] The western half of the Far south is dominated by Harqual's largest desert, the Great Expanse, and the lands of the Nebral Peninsula. However, the desert is less a part of the south than it is a buffer zone between the northern lands of Harqual and the Far South. It's denizens don't consider themselves northerners and they are often at odds with the denizens of the Far South. The 'true' Far South begins near the edge of the desert where a river (called the Daviv River) flows from the southern half of the Patron Mountains and empties into the sea at the Transformation City called Belinay. That city is the capital of the Belin Confederacy -- a collection of city-states that were brought to the Lands of Harqual from the same world. Once on Harqual, they formalized an alliance amongst themselves that has withstood the machinations of the slavers of the Chara Coast. The Belins avoid the Merewood due to traditional taboos about forests and due to a race they perceive as spiritblooded beings -- the phanatons. These small, bipedal raccoon-folk have lived in the Merewood for over five centuries and have had little competition in the forest until The Transformation completely changed the region surrounding their home. Besides the Belins on the northern shores of the peninsula, other new and unusual Transformation city-states have appeared south of the forest. [INDENT][B][COLOR=rgb(251, 160, 38)]DM's Note:[/COLOR][/B] [I]Note that I have removed the "City-State" from the Lands of Harqual. The city at that location is now known as Rusthallow. It has a very different background than the City-State.[/I][/INDENT] For example, the Aate and their City-state of Aatente were brought to Harqual during The Transformation, not from another world but from the continent of Kanpur on the other side of Kulan. The Aate now hunt in the Merewood near the Hellion Hills, but they only take from the forest what they need and will often protect the Merewood from poachers. The Aate fear the strange fey of the City-state of Cardamere (but not the flintlock-toting humans of Rusthallow), which was also brought to the Lands of Harqual during The Transformation. The fey race's origins are otherworldly and remain a mystery. Its citizens, called the Breshidi, have blue-green skin and often have more than two arms. Few of its people have ever left Cardamere, and they rarely trust outsiders. It is known that a human male from one of the 'native' city-states now lives in Cardamere and works towards protecting the Breshidi from those that would exploit them, including his former allies. Rusthallow is another Transformation city-state that has technology similar to the peoples of the Hills of Ferinmal in the Great Expanse. ([I]Rusthallow replaces the "City State." The map has been updated.[/I] -KF) In fact, their flintlock technology is more advanced than even the Badlands Dwarves of Ferinmal. The two lands are now aware of each other and a friendly rivalry has begun, although flintlock competitions between the two lands can get heated. In a few cases, this has turned into duals. The lands east of the Merewood are the traditional 'native' city-states of this region. There are roughly a dozen of these cities in the region and diversity is the norm amongst the various populations. Before the magic conjunction reshaped the political landscape of the Far South, the most powerful city-states in this region were Foxellian, Livaley, Greol, and Xcellian. Of those four city-states, Xcellian has the largest population. Note that Rusthallow's population is significantly larger than these city-states, which has led to a strain on relations with the newcomers. The City of Mount Song, in the Carillon Mountains, is strongly good-aligned and is made up of members of such races as Rockwood gnomes, Torin dwarves, southern elves, and even phanatons. Mount Song is the capital city of a powerful demihuman kingdom known as the Carillon Kingship. Humans are a rarity here; however, there is little to no racial hatred towards humanity or even goblinoids. All are welcome if they are good and obey the laws of the Songmaster Kings. The denizens of Mount Song consider the peoples of Rusthallow to be boorish and dangerous invaders that must be kept in check. [B][COLOR=rgb(251, 160, 38)][SIZE=5]Other Tidbits[/SIZE][/COLOR][/B] • The volcanic islands known as the Rumbling Archipelago are home to seacliff dwarves, fire giants, the aarakocra, and all sorts of strange and exotic monstrous humanoids. The islands are rugged and even the lowest hills are dangerous. The coastlines of these islands are often shear cliffs, yet there are lowlands that touch the sea. The island chain continues west and south providing a connecting trade route to the Isles of Valossa and to Janardûn. Ships often sail the warmer routes down into the Valossan Sea but rarely cross the treacherous colder waters of Aegir's Sea to the Psionic Lands. • The Plains of the Black Sand are a smuggler's delight, especially for those that are outcasts from elsewhere. Half-bred races such as half-elves, half-orcs, and uk-kargs do well in this region, as long as they don't try to steal from the Black Sand Tribe. The kobolds of Harqual's most famous group of kobolds lives under the protection of [B]Adamanditar[/B] [ISPOILER](male blue dragon / 39 HD [great wyrm] / TN)[/ISPOILER], the Majestic Blue Dragon of the Nebral Peninsula. Even though Adamanditar lairs somewhere in the heart of the Great Expanse, he often wings south through the Far South to visit his kobold followers located in these plains and intimidates the evil humanoids living near the White Desert on the Varan Peninsula. Smugglers who steal from the kobolds tend to disappear but most of the groups working on the plains know better than to steal from them. The various peoples of the Transformation city-state have been quick to learn to fear and respect the Majestic Dragons of Harqual. While the humans of Rusthallow respect the Majestic Dragons, that hasn't stopped them from opposing the kobolds and anyone else who comes into "their" territory. • Close to the Plains of the Black Sand is Lake Therse and the Savanna of Mysteries. The region is strongly tied to the Merewood and the fey that live in the rainforest. Bandontown is the capital city of the Therse Dependency -- an oligarchy with an integrated population of feytouched, cat races, phanatons, and humans. The city sits on the northern shore of Therse Lake and its peoples work to protect the lake and the Merewood from aggressors. The Savanna of Mysteries is known for its highly magical nature. Druids and sorcerers are often born in this region. [INDENT][B][COLOR=rgb(251, 160, 38)]DM's Note:[/COLOR][/B] [I]East of the lake and plains lies the Paian Hills Region, which I've already mentioned above. I will talk about that region and area west of Merewood more in the post with the regional map of the Nebral Peninsula.[/I][/INDENT] [/QUOTE]
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