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Worst Types of NPCs
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<blockquote data-quote="Devilkiller" data-source="post: 2079935" data-attributes="member: 12360"><p>A guy who DMs for me sometimes can get into letting his character creation fantasies run wild when he makes NPCs. A lot fo the NPCs seem like characters he would like to make as PCs, but they usually don't adventure with us, so it isn't usually a big deal even when they're crazy powerful "dwarven battleragers" built with some homebrew prestige class.</p><p></p><p>My own campaign is kind of young, but the worst NPC so far was definitely Relf the Elf. He saved the party from certain doom (impending TPK) at the hands of a troll. After they'd healed up he asked them if they could consider sharing some of their treasure (one of two gems they were carrying) with him, and this made the players <u>very</u> unhappy. Relf also asked to join the party, but when he said that they might find themselves in danger again the party took this as a threat rather than a warning. Finally Relf was rewarded with a small amount of coin, but the party still fears that he might be stalking them looking for a chance to rob them or force them into giving him more handouts. I guess what I'm saying is that the worst NPC is the one who takes the treasure!</p><p></p><p>Come to think of it, our wizard also despises the NPC who begged him to come rescue her baby from the kobolds right away instead of taking half a day to walk back to town and fetch the barbarian. He could have used a Qual's Feather Token to summon the fast moving barbarian, but he didn't like the idea of the DM and an NPC conspiring to take his magic item. I can sort of understand that the player might be angry that I presented a plot hook situation in which one of his expendable magic items might be useful (he planned to sell it for gold to buy new spells), but I think it would be odd if the woman didn't think that rescuing her baby was extremely urgent. He always could have said no...she was just a halfling commoner, and he's neutral, not good.</p></blockquote><p></p>
[QUOTE="Devilkiller, post: 2079935, member: 12360"] A guy who DMs for me sometimes can get into letting his character creation fantasies run wild when he makes NPCs. A lot fo the NPCs seem like characters he would like to make as PCs, but they usually don't adventure with us, so it isn't usually a big deal even when they're crazy powerful "dwarven battleragers" built with some homebrew prestige class. My own campaign is kind of young, but the worst NPC so far was definitely Relf the Elf. He saved the party from certain doom (impending TPK) at the hands of a troll. After they'd healed up he asked them if they could consider sharing some of their treasure (one of two gems they were carrying) with him, and this made the players [U]very[/U] unhappy. Relf also asked to join the party, but when he said that they might find themselves in danger again the party took this as a threat rather than a warning. Finally Relf was rewarded with a small amount of coin, but the party still fears that he might be stalking them looking for a chance to rob them or force them into giving him more handouts. I guess what I'm saying is that the worst NPC is the one who takes the treasure! Come to think of it, our wizard also despises the NPC who begged him to come rescue her baby from the kobolds right away instead of taking half a day to walk back to town and fetch the barbarian. He could have used a Qual's Feather Token to summon the fast moving barbarian, but he didn't like the idea of the DM and an NPC conspiring to take his magic item. I can sort of understand that the player might be angry that I presented a plot hook situation in which one of his expendable magic items might be useful (he planned to sell it for gold to buy new spells), but I think it would be odd if the woman didn't think that rescuing her baby was extremely urgent. He always could have said no...she was just a halfling commoner, and he's neutral, not good. [/QUOTE]
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