Hi all
I'm going to be starting a WotBS campaign soon and I've just finished reading the Players and DMs guides. Looking at the Player's Guide it seems like you have left open the potential for players to create characters that belong to The Solei Palancis, Lyceum Academy, the wayfarers, Knights of the Aquiline Cross, and both groups in the Monestary of Two winds. I say this because you have included alternate class features and feats related to these groups in the PG. In the GMs guide however it looks like many of these groups will be potential enemies and allies of the pc's with secrets that need to be learned during play. So I am unclear if PCs should be allowed to create characters from these groups, and if they are allowed to how much about the inner workings and plottings of these organizations do they know?
Any guidance you guys can give would be greatly appreciated.
thanks
mal
I'm going to be starting a WotBS campaign soon and I've just finished reading the Players and DMs guides. Looking at the Player's Guide it seems like you have left open the potential for players to create characters that belong to The Solei Palancis, Lyceum Academy, the wayfarers, Knights of the Aquiline Cross, and both groups in the Monestary of Two winds. I say this because you have included alternate class features and feats related to these groups in the PG. In the GMs guide however it looks like many of these groups will be potential enemies and allies of the pc's with secrets that need to be learned during play. So I am unclear if PCs should be allowed to create characters from these groups, and if they are allowed to how much about the inner workings and plottings of these organizations do they know?
Any guidance you guys can give would be greatly appreciated.
thanks
mal