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WoTC Rodney: Economy of actions
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<blockquote data-quote="Hella_Tellah" data-source="post: 4127342" data-attributes="member: 52669"><p>I'm done with Simulationist play forever and ever, so that's fine by me, but just because the ability's description doesn't explicitly allow something doesn't mean my group can't ad-lib a ruling that lets us do what we want. I mean, I'm a "say yes" kind of DM, so if the Rogue wants to use his Daily power to have an ally show up and help him open a lock or disarm a trap, I'll just say yes. If his idea makes the game lamer for everyone, I'll say no, but I can count on one hand the number of times one of my players has had an idea so lame that I've flat out denied it.</p><p></p><p>To more formally address that idea of allowing some flexibility with these ally summoning powers, the rulebook that introduces them ought to have some text that advises the DM on how to allow it. "Players whose characters have powers that call in allies or summon help may come up with new, creative ways to put those allies to work. If the idea is fun and about as useful as the normal ability, let them do it. If the idea would make the power a great deal more useful, allow the idea's basic concept, but curtail its effects such that the ability doesn't outshine other players at the table. If at all possible, avoid situations where, as a result of allies, one player has more time in the spotlight or influence over the game's proceedings. Summoning spells and allies should be a fun thing for everyone at the table, not just the player controlling the effect."</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4127342, member: 52669"] I'm done with Simulationist play forever and ever, so that's fine by me, but just because the ability's description doesn't explicitly allow something doesn't mean my group can't ad-lib a ruling that lets us do what we want. I mean, I'm a "say yes" kind of DM, so if the Rogue wants to use his Daily power to have an ally show up and help him open a lock or disarm a trap, I'll just say yes. If his idea makes the game lamer for everyone, I'll say no, but I can count on one hand the number of times one of my players has had an idea so lame that I've flat out denied it. To more formally address that idea of allowing some flexibility with these ally summoning powers, the rulebook that introduces them ought to have some text that advises the DM on how to allow it. "Players whose characters have powers that call in allies or summon help may come up with new, creative ways to put those allies to work. If the idea is fun and about as useful as the normal ability, let them do it. If the idea would make the power a great deal more useful, allow the idea's basic concept, but curtail its effects such that the ability doesn't outshine other players at the table. If at all possible, avoid situations where, as a result of allies, one player has more time in the spotlight or influence over the game's proceedings. Summoning spells and allies should be a fun thing for everyone at the table, not just the player controlling the effect." [/QUOTE]
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WoTC Rodney: Economy of actions
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