Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Would anyone like to give criticism as to why this Story Hour died?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seasong" data-source="post: 723012" data-attributes="member: 5137"><p>The following is based on a desire for fame and accolades. PirateCat may well be happy tottling along and writing his story hour without a single peep of encouragement or recognition, but some of us are more human, and greedy. Here is my advice for those of us who are not celestial beings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p><strong>Rule 1</strong></p><p></p><p>Post regularly. This is true of webcomics, story hours, serial novels, half hour television shows, etc. It doesn't have to be daily, it just has to be fairly regular - your audience trusts you to bring the goods on a consistent schedule, and breaking that trust makes them question the effort of checking for updates.</p><p></p><p>This is particularly important for new readers. Many new readers will read all the way through the archive, but if they get the sense that it may be a long time before they see another update, they won't come back to check up again.</p><p></p><p>My guesstimate (not a fact <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />): For the story hours, a short post each weekday, or a long post twice a week, seems to be best for the update-checking rate for most readers (who tend to either check daily and obsessively, or every once in a while in the week). Again, that's NOT fact - it's just a guesstimate based on my own observations.</p><p></p><p><strong>Other rules</strong></p><p></p><p>Pimp yourself. This is pretty hard for me. I don't like tooting my horn, and I'm inclined to try to downplay people's expectations of me rather than pump them up... but that's a formula for failure, and so I pimp.</p><p></p><p>Pimp in a suitably non-jerk fashion. Putting a simple link (or tasteful image) in your sig is a decent way, but don't post in someone's thread without adding something OTHER than your sig <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Post for a while. Especially with a small core population like ENWorld, it's taken me a few months and some 30,000+ words to build up a "moderately successful" 30 or so regular readers.</p><p></p><p>Get a cheerleader! I lucked out with incognito, who was willing to post near daily encouragement while I was just getting started. Acquiring a cheerleader can be as simple as saying, "Could you browbeat me every time I don't update and yell encouragement occasionally?" Once you get a decent audience, you'll start getting additional cheerleaders.</p><p></p><p>End each post on a powerful note. It doesn't have to be a cliffhanger (although that is the standard, and easiest, tactic), it just needs to be something that fires the imagination and makes them ask "what's next?". For example, a passionate subplot ending, whether in tears, rapture or wrath, is good. Regardless, your ending has to always leave them wanting more of it.</p><p></p><p>Find your own style. A lot of my cheer leaders are drawn to the fact that I post interesting (and often very geeky) details about my setting's culture, religion, ecology, etc. That's just my style, and people of similar leanings are attracted to it, so I try to enhance and make that aspect more interesting. Figure out what's best about your story hour, and make it more prominent (then, and only then, shore up your weaknesses).</p></blockquote><p></p>
[QUOTE="seasong, post: 723012, member: 5137"] The following is based on a desire for fame and accolades. PirateCat may well be happy tottling along and writing his story hour without a single peep of encouragement or recognition, but some of us are more human, and greedy. Here is my advice for those of us who are not celestial beings :p:D. [b]Rule 1[/b] Post regularly. This is true of webcomics, story hours, serial novels, half hour television shows, etc. It doesn't have to be daily, it just has to be fairly regular - your audience trusts you to bring the goods on a consistent schedule, and breaking that trust makes them question the effort of checking for updates. This is particularly important for new readers. Many new readers will read all the way through the archive, but if they get the sense that it may be a long time before they see another update, they won't come back to check up again. My guesstimate (not a fact :)): For the story hours, a short post each weekday, or a long post twice a week, seems to be best for the update-checking rate for most readers (who tend to either check daily and obsessively, or every once in a while in the week). Again, that's NOT fact - it's just a guesstimate based on my own observations. [b]Other rules[/b] Pimp yourself. This is pretty hard for me. I don't like tooting my horn, and I'm inclined to try to downplay people's expectations of me rather than pump them up... but that's a formula for failure, and so I pimp. Pimp in a suitably non-jerk fashion. Putting a simple link (or tasteful image) in your sig is a decent way, but don't post in someone's thread without adding something OTHER than your sig :). Post for a while. Especially with a small core population like ENWorld, it's taken me a few months and some 30,000+ words to build up a "moderately successful" 30 or so regular readers. Get a cheerleader! I lucked out with incognito, who was willing to post near daily encouragement while I was just getting started. Acquiring a cheerleader can be as simple as saying, "Could you browbeat me every time I don't update and yell encouragement occasionally?" Once you get a decent audience, you'll start getting additional cheerleaders. End each post on a powerful note. It doesn't have to be a cliffhanger (although that is the standard, and easiest, tactic), it just needs to be something that fires the imagination and makes them ask "what's next?". For example, a passionate subplot ending, whether in tears, rapture or wrath, is good. Regardless, your ending has to always leave them wanting more of it. Find your own style. A lot of my cheer leaders are drawn to the fact that I post interesting (and often very geeky) details about my setting's culture, religion, ecology, etc. That's just my style, and people of similar leanings are attracted to it, so I try to enhance and make that aspect more interesting. Figure out what's best about your story hour, and make it more prominent (then, and only then, shore up your weaknesses). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Would anyone like to give criticism as to why this Story Hour died?
Top