Zardnaar
Legend
So I have placed am artifact in my games. PCs will hit lvl 9. It will disappear around lvl 11 (they don't know this). The campaign was intended to wrap up at 11 but we might do Deadfall and I don't want this item around long term. Its possible we might just rebuild the party at lvl 11 essentially retiring the old PCs as well for Deadfall.
Moonbeam(lvl 6) 1/day.
Moon Blade (lvl 3, as shadowblade radiant damage) 1/short rest
Selunes Grace (Aura of Vitality) 1/Day.
Guiding Bolt (at will)
The eye was last mentioned AFAIK in 3.5. Unresolved plothook left over from the Shade story line. Witha remnant of them floating around the PCs have the choice of who the endgame villians are. its sandbox. The PCs will also have the opportunity to sacrifice the eye in order to summon the last Netherese enclave left from the Gates of the Moon (Selunes domain). For context I have been using dead magic zones and the shade remnants have the Shadow Engine (Anauroch Empire of Shade). Basically its a shadow weave mythallar. The eye functions in a dead magic zone, if they summon an Enclave they can use it as a floating base for the final act and use their spells via its mythallar. Shadow mutants and creatures infused with the mess of Nethese magic often have the Greater Spell resistance off the Rakshasa (auto saves, attacks auto miss)
Potential End Game Villians (depending on choices made). Probably 2 each factions worst enemies. If they pick no factions to ally with I'll make something up perhaps a 2 or 3 way battle.
Shades (goals create a safe remnant centered on the vale of Neo Shade).
Phaerimm (goals destroy the shades/any Netherese)
Netherse Lich (Aumvor, Larloch), (goalsrestore Netheril, prevent restoration)
Ioulaum. Manifestation or ancient Netheril. (goals timeshift his enclave to the present)
Sarrukh (teraseer)Liches/remnants. (Goals prevent Netherise abuse of the timestream/lvl 10-12 spells)
Karsus (vestige/cult), ancient Netheril (goals save Netheril/ complete Karsus avatar picking different deity)
Timetravel cannot be ruled out but they haven't been to interested in following up on the time gate hooks. If they turn down the shade offer of a truce they're the BBEGs at the end with influence from some others. Level 10 involves Nether scroll 11 will be final battle. Final battle will involve a Netherese Enclave, crashed, summoned, timeshifted or the PCs time travel back. Where, when, who and how is up to them. They may not face epic NPCs directly or a down powered manifestation.
Eye of Selune (requires attunement)
The Eye functions as a +3 wand of the warmage. Moonbeam(lvl 6) 1/day.
Moon Blade (lvl 3, as shadowblade radiant damage) 1/short rest
Selunes Grace (Aura of Vitality) 1/Day.
Guiding Bolt (at will)
The eye was last mentioned AFAIK in 3.5. Unresolved plothook left over from the Shade story line. Witha remnant of them floating around the PCs have the choice of who the endgame villians are. its sandbox. The PCs will also have the opportunity to sacrifice the eye in order to summon the last Netherese enclave left from the Gates of the Moon (Selunes domain). For context I have been using dead magic zones and the shade remnants have the Shadow Engine (Anauroch Empire of Shade). Basically its a shadow weave mythallar. The eye functions in a dead magic zone, if they summon an Enclave they can use it as a floating base for the final act and use their spells via its mythallar. Shadow mutants and creatures infused with the mess of Nethese magic often have the Greater Spell resistance off the Rakshasa (auto saves, attacks auto miss)
Potential End Game Villians (depending on choices made). Probably 2 each factions worst enemies. If they pick no factions to ally with I'll make something up perhaps a 2 or 3 way battle.
Shades (goals create a safe remnant centered on the vale of Neo Shade).
Phaerimm (goals destroy the shades/any Netherese)
Netherse Lich (Aumvor, Larloch), (goalsrestore Netheril, prevent restoration)
Ioulaum. Manifestation or ancient Netheril. (goals timeshift his enclave to the present)
Sarrukh (teraseer)Liches/remnants. (Goals prevent Netherise abuse of the timestream/lvl 10-12 spells)
Karsus (vestige/cult), ancient Netheril (goals save Netheril/ complete Karsus avatar picking different deity)
Timetravel cannot be ruled out but they haven't been to interested in following up on the time gate hooks. If they turn down the shade offer of a truce they're the BBEGs at the end with influence from some others. Level 10 involves Nether scroll 11 will be final battle. Final battle will involve a Netherese Enclave, crashed, summoned, timeshifted or the PCs time travel back. Where, when, who and how is up to them. They may not face epic NPCs directly or a down powered manifestation.







