Wrist-thick Kudzu vines

Ry

Explorer
In the world I see, you're creating scenes in a stitched world beyond the ruins of overgrown subsystems.

You'll use descriptive text that will last you the rest of your games. You'll climb the experience charts that wrap the game's narrative economy.

And when you look across the table you'll see players framing scenes, and sharing bits of narration with the cracked-open books of some abandoned single-dungeon-master system.
 

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The first rule of Light Club is that there are races, classes, level, and 6 ability modifiers (STR, DEX, CON, INT, WIS, and CHA).

The second rule of Light Club is that you when you roll a d20, you add a number equal to your level plus a stat (Might, Reflex, Fortitude, Insight, Will, and Style).

Third rule: Someone yells roll, calls for an action, then the player rolls a d20, GM sets the target.

Fourth Rule: Only standardized modifiers are used.
[sblock=The Modifiers]Skill Modifiers
Untrained / Inexperienced: -5
Competent / Trained: +0
Skilled : +2
Expert: +5

Action Modifiers
Daunting: -10
Difficult: -5
Challenging: -2
Straightforward: +2
Easy: +5
Ideal Conditions: +10[/sblock]Fifth rule: Hit points are (5+CON)*Level, fellas.

Sixth rule: You get Features, written in words.

Seventh rule: Raising the Stakes will be used as much as it has to.

and the Eighth, and final rule: If this is your first night with Light Club, you'll play it Light.
 

DM is the first image of demi-god a player has...

I want your character to hit my character as hard as your character can...

Heh.

Actually, "I wanted to destroy something beautiful" fits very well into many, many games.
 
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You are not your longsword. You are not the armor you wear. You are not the contents of your coin purse. You are not your mummy rot. You are not your ale tankard. You are not the horse you ride. You are not your frickin' deerskin pants.
 

His name was Kronk the Half-orc...
His name was Kronk the Half-orc...
His name was Kronk the Half-orc...
His name was Kronk the Half-orc...


I wonder how often someone has told someone else "You're great in bed..." in relation to a D&D game.
 


Listen up, monsters. You are not special. You are not a beautiful or unique statblock. You're the same stats, level, and descriptive text as everything else. You are all part of the same compost heap.
 


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