jdrakeh
Front Range Warlock
Food -- it's a little thing, window dressing for most DMs, though I've found that actually serving up something (pun intended) other than Bog Standard ale and mutton (or bread, cheese, etc) can really liven up an otherwise boring meal scene (or a whole campaign).
Indeed, Dave Hargrave delved into this area with his Arduin Grimoire series, specifically by way of Dirty Dorg's (I think I spelled that right, though I'm working from memory). In this particular establishment, endangered, magical, fauna is the daily special. So how does that work, exactly?
Well, it isn't as if there are breeding pens full of domesticated dragons (or other magical creatures) on every farm. That is, owlbear ranches aren't exactly commonplace. Which means that somebody has to go hunt, kill, and clean big nasty monsters for establishments such as Dorg's. And let's not forget that this is probably illegal.
Illegal pays the bills. Or, more precisely, the more controlled a certain cuisine is, the more people will be willing to pay for it and, thus, the more Dorg will pay you to bring it back in time for dinner. If your morals are flexible (or absent) this can obviously lead to some very exciting (albeit tremendously dark) places.
So, what role has food played in your games?
Indeed, Dave Hargrave delved into this area with his Arduin Grimoire series, specifically by way of Dirty Dorg's (I think I spelled that right, though I'm working from memory). In this particular establishment, endangered, magical, fauna is the daily special. So how does that work, exactly?
Well, it isn't as if there are breeding pens full of domesticated dragons (or other magical creatures) on every farm. That is, owlbear ranches aren't exactly commonplace. Which means that somebody has to go hunt, kill, and clean big nasty monsters for establishments such as Dorg's. And let's not forget that this is probably illegal.
Illegal pays the bills. Or, more precisely, the more controlled a certain cuisine is, the more people will be willing to pay for it and, thus, the more Dorg will pay you to bring it back in time for dinner. If your morals are flexible (or absent) this can obviously lead to some very exciting (albeit tremendously dark) places.
So, what role has food played in your games?
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