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X5: To the Temple of Death - IC
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<blockquote data-quote="Dragonwriter" data-source="post: 5130510" data-attributes="member: 54988"><p>Jex frowns and steps back, closer to Girgal and Ripcalw. He notices the ghostly hound fighting them and sighs, making a rapid succession of taps on the ground and then stomping. Eissun answers by flying through the ground into the forested area, going above-ground momentarily and reaching out to swipe at the spectral beast, then goes back under the ground.</p><p></p><p>Jex focuses on his shadow magic, even while carefully watching the ghostly creatures, in case one should attack him. He draws his hands together, makes a small, quick spiraling motion and then pulls the thickening strands of night together and yanks. The shadows around the ghostly dogs grow thick and ooze around the hounds.</p><p></p><p>[sblock=OOC and Rolls]</p><p>(The following is stated with the assumption that the top of the map is North.)</p><p>5-ft. step north-west on the map. Eissun uses Flyby Attack to attack ghost dog that bit Jex. Jex casts Clinging Darkness on the defensive, centering the effect two squares south of the ghost dog that first bit him. It should catch that one and Father Fuller’s opponent in the area of the darkness.</p><p></p><p>Eissun Attack and Damage:<a href="http://invisiblecastle.com/roller/view/2453730/" target="_blank">19 and 2+7</a></p><p>And Jex’s Concentration roll: <a href="http://invisiblecastle.com/roller/view/2453730/" target="_blank">32</a></p><p>Clinging Darkness has 20-ft. radius emanation, lasts 8 minutes (1 min/level) and immobilizes creatures that fail a DC 19 Reflex save. Creatures may attempt new save as a full-round action, but must make a new save each round they are free, DC 19.</p><p></p><p>EDIT: Oops, forgot current status.</p><p>Jex AC 18, Touch 13</p><p>HP 53/59</p><p>Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)</p><p>Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow</p><p>Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire</p><p>Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch, Clinging Darkness (1 left)</p><p>Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell</p><p></p><p>Eissun AC 12, Touch 12</p><p>HP 75/75</p><p>Incorporeal</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5130510, member: 54988"] Jex frowns and steps back, closer to Girgal and Ripcalw. He notices the ghostly hound fighting them and sighs, making a rapid succession of taps on the ground and then stomping. Eissun answers by flying through the ground into the forested area, going above-ground momentarily and reaching out to swipe at the spectral beast, then goes back under the ground. Jex focuses on his shadow magic, even while carefully watching the ghostly creatures, in case one should attack him. He draws his hands together, makes a small, quick spiraling motion and then pulls the thickening strands of night together and yanks. The shadows around the ghostly dogs grow thick and ooze around the hounds. [sblock=OOC and Rolls] (The following is stated with the assumption that the top of the map is North.) 5-ft. step north-west on the map. Eissun uses Flyby Attack to attack ghost dog that bit Jex. Jex casts Clinging Darkness on the defensive, centering the effect two squares south of the ghost dog that first bit him. It should catch that one and Father Fuller’s opponent in the area of the darkness. Eissun Attack and Damage:[url=http://invisiblecastle.com/roller/view/2453730/]19 and 2+7[/url] And Jex’s Concentration roll: [url=http://invisiblecastle.com/roller/view/2453730/]32[/url] Clinging Darkness has 20-ft. radius emanation, lasts 8 minutes (1 min/level) and immobilizes creatures that fail a DC 19 Reflex save. Creatures may attempt new save as a full-round action, but must make a new save each round they are free, DC 19. EDIT: Oops, forgot current status. Jex AC 18, Touch 13 HP 53/59 Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2) Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch, Clinging Darkness (1 left) Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell Eissun AC 12, Touch 12 HP 75/75 Incorporeal [/sblock] [/QUOTE]
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