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General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?
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<blockquote data-quote="Ovinomancer" data-source="post: 7301615" data-attributes="member: 16814"><p>The now alerted enemies in the next area would have had 10 minutes to fortify their position and get reinforcements rather than the ~1 minute prep time they did get. The party would have faced a harder encounter with more hp resources.</p><p></p><p>Compare to Healing Spirit. The enemy has the roughly the prep time, the party has better spell resource usage, and they are at peak hp. Easier encounter, more resources for it.</p><p></p><p>Now, again, that's not insurmountable, but it does remove a interesting choice: press while not being at full hp or take the time and let the enemy prepare but be closer to full hp. HS removes this choice by allowing the party to both press and be at full hp when they do so, all for a single 2nd level slot. At higher levels, when hp max is higher, it's a 3rd level slot. Even top tier parties, with a barbarian in the party, don't need to really go above a 4th level slot for HS to get everyone up to full in 1 minute (40d6 averages 140 hp healing per character, or <em>2 heal spells per character</em>). Most of the time, the raging barbarian doesn't eat 280 damage per encounter. The scaling on HS is absolutely ridiculous -- adding 10d6 healing per spell level per party member out of combat is redonkulous in the extreme.</p><p></p><p>This spell is so good at healing out of combat that it obviates every other means of out of combat healing. Unless the healing needed is less than a 1st level slot cure wounds can handle (ie, 1 character out a handful of hitpoints), HS is more efficient than any other option, by far.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7301615, member: 16814"] The now alerted enemies in the next area would have had 10 minutes to fortify their position and get reinforcements rather than the ~1 minute prep time they did get. The party would have faced a harder encounter with more hp resources. Compare to Healing Spirit. The enemy has the roughly the prep time, the party has better spell resource usage, and they are at peak hp. Easier encounter, more resources for it. Now, again, that's not insurmountable, but it does remove a interesting choice: press while not being at full hp or take the time and let the enemy prepare but be closer to full hp. HS removes this choice by allowing the party to both press and be at full hp when they do so, all for a single 2nd level slot. At higher levels, when hp max is higher, it's a 3rd level slot. Even top tier parties, with a barbarian in the party, don't need to really go above a 4th level slot for HS to get everyone up to full in 1 minute (40d6 averages 140 hp healing per character, or [I]2 heal spells per character[/I]). Most of the time, the raging barbarian doesn't eat 280 damage per encounter. The scaling on HS is absolutely ridiculous -- adding 10d6 healing per spell level per party member out of combat is redonkulous in the extreme. This spell is so good at healing out of combat that it obviates every other means of out of combat healing. Unless the healing needed is less than a 1st level slot cure wounds can handle (ie, 1 character out a handful of hitpoints), HS is more efficient than any other option, by far. [/QUOTE]
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Community
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Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?
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