... why wouldn't you gain XP from quests like that?Revinor said:No explicit XP cost.
But I wonder if the item creation rule will not force players into endless quests trying to find 'breath of the stone', 'regret of villain', 'smell of the rose from grass dream' etc. By trying to solve such stupidities players won't be gaining good XP in meantime - thus items will still cost XP, in 'lost profits'![]()
hong said:... why wouldn't you gain XP from quests like that?
While gathering such components may not be appropriate for all D&D campaigns, I don't think that referring to such things as stupidities is appropriate. It is, after all, very much in the tradition of the suggestions for magic item creation in 1e and 2e. I believe that requiring such components can often lead to magical item creation feeling truly like fantasy, rather than the pseudo-technical engineering work that less clearly fantastic components can. There are advantages to the "you need this feat, so much mana, this many diamonds and you're good to go!", but I do think it loses a large amount of potential atmosphere.Revinor said:But I wonder if the item creation rule will not force players into endless quests trying to find 'breath of the stone', 'regret of villain', 'smell of the rose from grass dream' etc. By trying to solve such stupidities players won't be gaining good XP in meantime - thus items will still cost XP, in 'lost profits'![]()