Blue
Ravenous Bugblatter Beast of Traal
It feels like that particular game has a host of problems, and this is definitely one of them.It's not just that the turns are long. It's that when it's my action, I don't feel like it has a meaningful impact. We shave away at monster HP. I absorb some damage from my allies. But the fights don't really matter because they're so numerous and the stakes aren't personal. It feels like we're just going through Fight 27 in Adventure Path 4, you know? Just a checklist of encounters that don't matter.
Like, in the last combat we had, we were trying to save an NPC. We had never met her before. It wasn't anyone we could name, that we'd had interactions with, that had any connection to the previous 2 years of the campaign. And this isn't an outlier. Just nothing feels like it matters.
A very good DM who I've been playing with for years was running PF2r, a new system to us, with a rather intrigue-heavy plotline. He was also swamped with work (he's his own boss). At the end of each session he's ask us about what we as players (not characters) were looking for from the next session, and combat would often come up. So we kept on getting these combat-heavy side quests that were just "in our way", not really related to our characters or the over-plot. And though he ran them well, they felt like filler instead of meaningful. We're going to win, we're going to use some resources, and it'll let us advance. Can we abstract that in some way so we don't spend session time on it? There was also plentiful of plot-meaningful combat, and same DM, same system, that felt a lot more fulfilling when we achieved out objectives (which also weren't always "they'll attack you until you kill them all".)








