For me, it's a juice vs. squeeze situation.
There's a good number of "rider conditions" that go along with attacks in PF2. That slows down the game, when you have to roll saves, trigger additional actions, impart conditions that have to be taken into account and saved against in future rounds, tracking ongoing damage, auras, etc.
In a pure, whiteboard experiment, I'd run sample encounters in Foundry. I would ignore most feats, conditions, etc. The combats were faster but ultimately unchanged.
Those "extra 2 hp of bleed damage" don't really matter. In most cases that extra +1 to hit doesn't matter. An extra 5 ft of movement is usually not important to the outcome.
I enjoy progress, epic heroics, atmosphere, exploration - not "pixel b*tching" about miserly +1's for 3 hours.