Thomas Shey
Legend
"In some ways" does some heavy lifting there. The trade off is that the Hero System has massively less special casing than D&Doids, especially when you get to spell mechanics and descriptions, and people usually have far less bits and bobs to manage. The main difference is, honestly, Hero has more bookkeeping elements, and it actually supplies more generic choices (I.e. combat options that actually matter and more characters potentially can get use out of) so in the case of a few really simple D&D characters there might be more options for decision paralysis, but I virtually never saw a Hero character who had as many options to pick among as a moderate level D&D spellcaster."Things can happen", but that's close to twice the length of time I've spent on a final fight of a level 20 D&D game at a six player table where there were plenty of weird effects and varied abilities. IIRC Hero System can be a lot fiddlier than D&D in some ways, but it's been 30 years since I played anything in it so I can't do more than vague guesses.






