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Your favorite 3 flavor items from books.
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<blockquote data-quote="RangerWickett" data-source="post: 2221633" data-attributes="member: 63"><p>What are your favorite three bits of flavor from gaming books you own or have read? Not mechanics, just ideas, locations, characters, or items that really inspired or intrigued you.</p><p></p><p>For me, from D&D or D20, it was the Wayfarer's Guild in Tome & Blood - a magical society that sold teleportation services. I liked it so much, I shoved the idea into my campaign setting and made them the only people who can affordably teleport without burning up. I just like the idea of a group of elite mages who teleport all over the place. They sound like they'd be cool adventurers.</p><p></p><p>In Eberron, I really liked the way the planes worked like planets. I yoinked that too. Especially nifty was the planet that's been locked away.</p><p></p><p>In Talislanta, it was the fact that every culture is a different race, which is about the opposite of the real world where we're all the same race. It makes racism a bit easier to justify, which is bad, but it also makes openness all the more impressive when people pull it off, which is good. Also, because everyone is so different, the setting feels very alive. Everyone has their own style of magic. I yoinked that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2221633, member: 63"] What are your favorite three bits of flavor from gaming books you own or have read? Not mechanics, just ideas, locations, characters, or items that really inspired or intrigued you. For me, from D&D or D20, it was the Wayfarer's Guild in Tome & Blood - a magical society that sold teleportation services. I liked it so much, I shoved the idea into my campaign setting and made them the only people who can affordably teleport without burning up. I just like the idea of a group of elite mages who teleport all over the place. They sound like they'd be cool adventurers. In Eberron, I really liked the way the planes worked like planets. I yoinked that too. Especially nifty was the planet that's been locked away. In Talislanta, it was the fact that every culture is a different race, which is about the opposite of the real world where we're all the same race. It makes racism a bit easier to justify, which is bad, but it also makes openness all the more impressive when people pull it off, which is good. Also, because everyone is so different, the setting feels very alive. Everyone has their own style of magic. I yoinked that. ;) [/QUOTE]
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