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Your favorite 3 flavor items from books.
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<blockquote data-quote="boredgremlin" data-source="post: 2221860" data-attributes="member: 31646"><p>2 of my favorites are from the epic book. The planar cartographers society. I love the idea of an explorers type guild, it gives an interesting group of people to possibly hire good NPC's, to compete with them over old ruins and magic items al'la indiana jones and a group to help answer crazy questions the PC's might have. </p><p> i also liked the order of the shield. I set up two opposing NPC organizations. A guild of ruthless assassins, based of pop culture ninja's who are all over the world and are feared and considered nearly unstoppable. </p><p> Of course the order of the sheild opposes them. The only way for NPC's to protect themselves against the assassins is with the order. It makes an interesting dynamic for flavour rumors and stories and has all kinds of ways to tie in PC parties, whether they are good or evil. </p><p> My all time favourite is the aes sedai from robert jordans wheel of time though. In my game they rule a powerfull kingdom and consider themselves the only ones who can safely use magic. In the book they are all female, and only violently hunted male wizards. I changed that to be fair to male wizards, low level mages can apply for apprenticeship in the group and there are big benefits for it. After you gain 3rd level spells you are no longer eligible to join though and are now considered a dangerous renegade who must be put down. I run a low magic world too so this is really the only large group of powerfull wizards. They also run a large kingdom and have all the benefits of that, including armies, cash, spies and mercs. The players, or course are not from this kingdom. lol</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2221860, member: 31646"] 2 of my favorites are from the epic book. The planar cartographers society. I love the idea of an explorers type guild, it gives an interesting group of people to possibly hire good NPC's, to compete with them over old ruins and magic items al'la indiana jones and a group to help answer crazy questions the PC's might have. i also liked the order of the shield. I set up two opposing NPC organizations. A guild of ruthless assassins, based of pop culture ninja's who are all over the world and are feared and considered nearly unstoppable. Of course the order of the sheild opposes them. The only way for NPC's to protect themselves against the assassins is with the order. It makes an interesting dynamic for flavour rumors and stories and has all kinds of ways to tie in PC parties, whether they are good or evil. My all time favourite is the aes sedai from robert jordans wheel of time though. In my game they rule a powerfull kingdom and consider themselves the only ones who can safely use magic. In the book they are all female, and only violently hunted male wizards. I changed that to be fair to male wizards, low level mages can apply for apprenticeship in the group and there are big benefits for it. After you gain 3rd level spells you are no longer eligible to join though and are now considered a dangerous renegade who must be put down. I run a low magic world too so this is really the only large group of powerfull wizards. They also run a large kingdom and have all the benefits of that, including armies, cash, spies and mercs. The players, or course are not from this kingdom. lol [/QUOTE]
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