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General Tabletop Discussion
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Your Thoughts on the Heroization of D&D 3.x
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<blockquote data-quote="Acid_crash" data-source="post: 1873935" data-attributes="member: 16278"><p>If we just look at HERO and D&D, then the two will have some similarities but that is as far as it will get. If some people believe that D&D = d20, then HERO is much closer to D&D than we sometimes think.</p><p></p><p>Anything produced from the OGL, whether it uses the d20 logo or not uses the d20 system as a base system. Mutants and Masterminds, sometimes dubbed HERO Lite where I live, is a d20 game in all aspects that provides an effects based engine, no classes, and no hit points...but at its very core it is still a d20 game. HERO vs. MnM has been going on since MnM came out, with MnM usually coming out on top by a small margin of popularity.</p><p></p><p>Other d20 products I can think of include some pdf only products: Four Color to Fantasy which introduces a effects based engine with a specific Hero class to be completely used in addition to D&D classes, and it does have guidelines on using hero points instead of powerful magic items to make up the difference in magic items that characters do have and those that don't. Use this product, give each character a couple hero points and bamm, you got yourself an effects based game that works with D&D.</p><p></p><p>Buy The Numbers (I think that is the title, but could be wrong) is a product I read a review on that is a XP expenditure system where people spend their own XP to gain abilities instead of going up a level and getting everything all at once. </p><p></p><p>If we take in FC2F and BTN and MnM we can see the HEROization of d20/D&D is much closer than even I thought it would be. MnM is in a category of its own, though, so if the other two are used alongside D&D, how close would D&D be to HERO?</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1873935, member: 16278"] If we just look at HERO and D&D, then the two will have some similarities but that is as far as it will get. If some people believe that D&D = d20, then HERO is much closer to D&D than we sometimes think. Anything produced from the OGL, whether it uses the d20 logo or not uses the d20 system as a base system. Mutants and Masterminds, sometimes dubbed HERO Lite where I live, is a d20 game in all aspects that provides an effects based engine, no classes, and no hit points...but at its very core it is still a d20 game. HERO vs. MnM has been going on since MnM came out, with MnM usually coming out on top by a small margin of popularity. Other d20 products I can think of include some pdf only products: Four Color to Fantasy which introduces a effects based engine with a specific Hero class to be completely used in addition to D&D classes, and it does have guidelines on using hero points instead of powerful magic items to make up the difference in magic items that characters do have and those that don't. Use this product, give each character a couple hero points and bamm, you got yourself an effects based game that works with D&D. Buy The Numbers (I think that is the title, but could be wrong) is a product I read a review on that is a XP expenditure system where people spend their own XP to gain abilities instead of going up a level and getting everything all at once. If we take in FC2F and BTN and MnM we can see the HEROization of d20/D&D is much closer than even I thought it would be. MnM is in a category of its own, though, so if the other two are used alongside D&D, how close would D&D be to HERO? [/QUOTE]
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