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You're the CEO of PAIZO. Now What?
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<blockquote data-quote="Windjammer" data-source="post: 5133453" data-attributes="member: 60075"><p>Or better yet, don't sign the GSL and still produce stuff 4E'ers wish to buy. Like Kingmaker! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Go even further and split the Pathfinder (30-pages) module line from the rest of the Golarion/PFRPG stuff ... or at least loosen the ties. Make these into modules which are light on the rules (sc. stat blocks), but can be used by anyone running any edition of D&D. Like James Raggi did with Death Frost Doom.</p><p></p><p>Less utopian: draw in new players to PFRPG. Develop a slightly lighter version which takes people step by step through character creation. Produce modules for that version which make DM'ing them as easy as possible. Bulmahn's Crypt of the Everflame was a very good way forward in this area.</p><p></p><p>Start to focus on younger players as well, but take them as serious as if they were adults. Don't ever feel you have to simplify the language to enable them to keep up with your prose.</p><p></p><p>Final point: extend the space on a page you print text on and enlarge the font size.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5133453, member: 60075"] Or better yet, don't sign the GSL and still produce stuff 4E'ers wish to buy. Like Kingmaker! :D Go even further and split the Pathfinder (30-pages) module line from the rest of the Golarion/PFRPG stuff ... or at least loosen the ties. Make these into modules which are light on the rules (sc. stat blocks), but can be used by anyone running any edition of D&D. Like James Raggi did with Death Frost Doom. Less utopian: draw in new players to PFRPG. Develop a slightly lighter version which takes people step by step through character creation. Produce modules for that version which make DM'ing them as easy as possible. Bulmahn's Crypt of the Everflame was a very good way forward in this area. Start to focus on younger players as well, but take them as serious as if they were adults. Don't ever feel you have to simplify the language to enable them to keep up with your prose. Final point: extend the space on a page you print text on and enlarge the font size. [/QUOTE]
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