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You're the CEO of PAIZO. Now What?
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<blockquote data-quote="Smeelbo" data-source="post: 5133940" data-attributes="member: 81898"><p>Thinking about what <u><em>I</em></u> could <u>sell</u> in a game store:</p><p> </p><p>Publish a $20 digest-sized <em>PathFinder Player's Guide</em>, rather like the $20 version of the 3.5 OGL SRD <em>Mongoose Press</em> published years ago. I <u>loved</u> carrying that book around, it was so much easier than the hardcover. The first ten chapters of <em>PathFinder</em> would do, the rest of the chapters were originally from the <em>DMG</em>.</p><p> </p><p>Collect the best adventure paths into hardcovers, ala <em>The Shackled City</em>. Indeed, I might start with <em>Curse of the Crimson Throne</em>, with some additional material on the <em>City of Korvosa</em>.</p><p> </p><p>Publish something completely awesome, like <em>Monte Cooke's Ptolus: The City by the Spire</em>. Nothing else ever published comes close. Perhaps something like The <em>World's Largest Dungeon</em>, but done <u>well</u>.</p><p> </p><p><em>Historical, Modern</em> and <em>Science Fiction</em> versions of <em>PathFinder,</em> and the material to support them. Specific modules for same ala <em>GURPS</em>: Rome, Feudal Japan, CyberPunk, Horror, etc. etc.</p><p> </p><p><em>"Drag and Drop"</em> rules modules that people could add into their <u>existing</u> 3.X/PF campaigns, <u>independent</u> of the <em>Golarian</em> setting. Would allow people to customize their campaigns by <em>"drilling down"</em> into specific aspects of the game: magic item creation, monster creation, detailed combat manuevres with various weapons and styles, creating new spells, more detailed non-combat conflict resolution mechanics, organization management and conflict.</p><p> </p><p>An encounter design method that is as workable as 4E's <em>"sum of XP values"</em> method, and that actually <u>works</u>.</p><p> </p><p>Useful <em>GM Aides</em>, along the lines of the <em>Critical Hit </em>and <em>Fumble Decks</em>. For example, I recently created a detailed potion table, including every reasonable legal potion, taking into account the population of likely available potion makers <em>(Adept, Bard, Cleric, Druid, Paladin, Ranger, Sorceror,</em> and <em>Wizard),</em> their levels and spell lists. Later I will do wands and scrolls.</p><p> </p><p>A collection of feats to replace the loss of the <em>Complete</em> series for 3.5. While I am not a fan of prestige classes, nor do I think we need very much in the way of new classes or spells, I like feats as a way to differentiate characters without risking as much power creep. There are only so many feats a character can have. But without access to <em>Complete Adventurer, Arcane, Divine, Warrior</em>, and so on, I feel a lack of certain specific feats in <em>PathFinder</em>. One must tread carefully here, as the <em>Complete</em> series is not <em>OGL</em>. <em>WotC</em> never published a <em>Feat Compendium</em>, but I would have bought one in a <u>heartbeat</u>. I would buy one for <em>PathFinder</em>, and would prefer it greatly to an endless series of <em>"Complete"</em> books.</p><p> </p><p>I think <em>Paizo</em> would do better selling a broad range of smaller, optional products, than offering a <em>"heavy core,"</em> like 4E, which is more than I can carry in a backpack. Don't use power creep to sell books.</p><p> </p><p><strong>Smeelbo</strong></p><p><strong><em>Abuser of BBCodes</em></strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 5133940, member: 81898"] Thinking about what [U][I]I[/I][/U] could [U]sell[/U] in a game store: Publish a $20 digest-sized [I]PathFinder Player's Guide[/I], rather like the $20 version of the 3.5 OGL SRD [I]Mongoose Press[/I] published years ago. I [U]loved[/U] carrying that book around, it was so much easier than the hardcover. The first ten chapters of [I]PathFinder[/I] would do, the rest of the chapters were originally from the [I]DMG[/I]. Collect the best adventure paths into hardcovers, ala [I]The Shackled City[/I]. Indeed, I might start with [I]Curse of the Crimson Throne[/I], with some additional material on the [I]City of Korvosa[/I]. Publish something completely awesome, like [I]Monte Cooke's Ptolus: The City by the Spire[/I]. Nothing else ever published comes close. Perhaps something like The [I]World's Largest Dungeon[/I], but done [U]well[/U]. [I]Historical, Modern[/I] and [I]Science Fiction[/I] versions of [I]PathFinder,[/I] and the material to support them. Specific modules for same ala [I]GURPS[/I]: Rome, Feudal Japan, CyberPunk, Horror, etc. etc. [I]"Drag and Drop"[/I] rules modules that people could add into their [U]existing[/U] 3.X/PF campaigns, [U]independent[/U] of the [I]Golarian[/I] setting. Would allow people to customize their campaigns by [I]"drilling down"[/I] into specific aspects of the game: magic item creation, monster creation, detailed combat manuevres with various weapons and styles, creating new spells, more detailed non-combat conflict resolution mechanics, organization management and conflict. An encounter design method that is as workable as 4E's [I]"sum of XP values"[/I] method, and that actually [U]works[/U]. Useful [I]GM Aides[/I], along the lines of the [I]Critical Hit [/I]and [I]Fumble Decks[/I]. For example, I recently created a detailed potion table, including every reasonable legal potion, taking into account the population of likely available potion makers [I](Adept, Bard, Cleric, Druid, Paladin, Ranger, Sorceror,[/I] and [I]Wizard),[/I] their levels and spell lists. Later I will do wands and scrolls. A collection of feats to replace the loss of the [I]Complete[/I] series for 3.5. While I am not a fan of prestige classes, nor do I think we need very much in the way of new classes or spells, I like feats as a way to differentiate characters without risking as much power creep. There are only so many feats a character can have. But without access to [I]Complete Adventurer, Arcane, Divine, Warrior[/I], and so on, I feel a lack of certain specific feats in [I]PathFinder[/I]. One must tread carefully here, as the [I]Complete[/I] series is not [I]OGL[/I]. [I]WotC[/I] never published a [I]Feat Compendium[/I], but I would have bought one in a [U]heartbeat[/U]. I would buy one for [I]PathFinder[/I], and would prefer it greatly to an endless series of [I]"Complete"[/I] books. I think [I]Paizo[/I] would do better selling a broad range of smaller, optional products, than offering a [I]"heavy core,"[/I] like 4E, which is more than I can carry in a backpack. Don't use power creep to sell books. [B]Smeelbo[/B] [B][I]Abuser of BBCodes[/I][/B] [/QUOTE]
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