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You're the CEO of PAIZO. Now What?
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<blockquote data-quote="catastrophic" data-source="post: 5133967" data-attributes="member: 81381"><p>Honestly, with pazio's production values, I think they should really consider creating modular rules. There are many fantasy tropes not covered well by any of the popular systems, or only touched on- everything from kingdom management, to mass combat, to running your own religion. </p><p> </p><p>There are a lot of attempts at this stuff, but pazio could incorperate such concepts into their adventure paths pretty easily- perhaps even creating a de facto standard rulesset for the concept in the process- and then release them in self contained pdfs if they got enough buzz to warrant it.</p><p> </p><p>Creating modular add-onds that could be adapted with relative ease would give pazio far greater appeal to people who don't play pathfinder, and to people who play a diversity of systems. </p><p> </p><p>Kingmaker is a perfect opportunity here. I am hoping that they create a kingdom management system that is somewhat self contained, so that people can adapt it more easily. </p><p> </p><p>It would probably make sense to feed that system back into the main system- for instance as somebody suggested, own an arena and get a free dirty strike manuver. But it makes even more sense to look at the kingdom management rules as a seperate system which people can graft on to all sorts of games and systems. </p><p> </p><p>I'd go so far as to say that a less traditionalist approach to concepts like skills would both make for ease of adaptability, and create a better system. For instance, from the look of the free player pdf, the kingmaker leadership roles are based on stats, not skills, and this is a good way to reach the broader variety of d20 games- but at the same time, it means that a broader variety of PC classes can play a direct role in running the kingdom, even if they don't have any ranks in diplomacy.</p><p> </p><p>It works fine, as long as you keep the roles and some other things in mind. Frankly, I think another thing pazio should do more of is to simply abandon 3e style monsters altogether, and learn the lessons of 4e monster design. I loathe 3e, but there's nothing stopping 3e monsters from being a lot more simple, neat, and focused on their role in the game.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5133967, member: 81381"] Honestly, with pazio's production values, I think they should really consider creating modular rules. There are many fantasy tropes not covered well by any of the popular systems, or only touched on- everything from kingdom management, to mass combat, to running your own religion. There are a lot of attempts at this stuff, but pazio could incorperate such concepts into their adventure paths pretty easily- perhaps even creating a de facto standard rulesset for the concept in the process- and then release them in self contained pdfs if they got enough buzz to warrant it. Creating modular add-onds that could be adapted with relative ease would give pazio far greater appeal to people who don't play pathfinder, and to people who play a diversity of systems. Kingmaker is a perfect opportunity here. I am hoping that they create a kingdom management system that is somewhat self contained, so that people can adapt it more easily. It would probably make sense to feed that system back into the main system- for instance as somebody suggested, own an arena and get a free dirty strike manuver. But it makes even more sense to look at the kingdom management rules as a seperate system which people can graft on to all sorts of games and systems. I'd go so far as to say that a less traditionalist approach to concepts like skills would both make for ease of adaptability, and create a better system. For instance, from the look of the free player pdf, the kingmaker leadership roles are based on stats, not skills, and this is a good way to reach the broader variety of d20 games- but at the same time, it means that a broader variety of PC classes can play a direct role in running the kingdom, even if they don't have any ranks in diplomacy. It works fine, as long as you keep the roles and some other things in mind. Frankly, I think another thing pazio should do more of is to simply abandon 3e style monsters altogether, and learn the lessons of 4e monster design. I loathe 3e, but there's nothing stopping 3e monsters from being a lot more simple, neat, and focused on their role in the game. [/QUOTE]
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You're the CEO of PAIZO. Now What?
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