Pilot†

Prerequisites -

Attributes AGI +1 INT +1 LOG +1 LUC+1

Skill Choices reactions, piloting, computers, astronomy, gunnery, astrogation, starship tactics


Push The Limits. You can exceed a ship's normal maximum FTL speed by one factor (as long as it has FTL capability).

Evasive Flying. A ship which you pilot gains a DEFENSE bonus equal to your AGI attribute dice pool.

Evasive Maneuver. As an action, you may designate one incoming missile per round and gain an additional +5 DEFENSE against it.

Stay On Target. While in the rear arc of a target ship, you negate any bonus it gets from Evasive Flying.

Cruise Control. You are able to easily navigate in-system at subluminal speeds without an attribute check.

Full Stop. As an action, you can bring a starship to an immediate stop without needing to decelerate. This causes 1d6 damage to the ship's superstructure.

Astrogator. You are a great navigator, able to plot FTL journeys with ease. The travel increment on a starship you are piloting is increased by 2 days.

Sideslip. You can move your ship in a sideslip maneuver. This moves it one hex forward and one hex sideways for the cost of two hex moves.