Hologram
Size medium
Attributes INT +2 LOG +2 WIL +2 CHA +2
Skill Choices [scientific], [social]
Mechanoid. Holograms share the same range of traits as other mechanoids: they are immune to any attacks which target MENTAL DEFENSE; a Hologram's PSI attribute can never rise above zero, and a Hologram cannot spend LUC dice to gain bonus dice when making attributes; Holograms are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage, and Holograms do not need to eat, sleep, or breathe.
Intangible. Holograms have no physical form, and as such are immune to physical non-energy damage. They are not able to manipulate objects.
Free Movement. Holograms can move freely across all terrains and difficult terrains, and are unaffected by environmental features. However, they are unable to pass through solid objects and walls.
Immortal. A hologram cannot be killed in the normal way. If reduced to 0 HEALTH, the hologram deactivates, but it remains at 0 HEALTH and recovers it at the normal daily rate. The only way to permanently destroy a hologram is to destroy its CPU, which is located in a computer elsewhere. The location of this CPU should be noted.
Limited Range. A hologram cannot move more than one mile from its CPU.
Ageless. Like many Mechanoids, Holograms do not age and do not have access to any age-based exploits.