Jamila
Size medium
Attributes INT +2 CHA +2 PSI/MAG/CHI+1
Skill Choices [social], [subterfuge], [artistic]
Pheromones. Jamila are surrounded by a cloud of pheromones which extends 5’ around their body. Once per day, using two actions, the Jamila is able to manipulate one target within the cloud with a CHA-based mental attack; the target gains the Charmed condition. The target is thereafter immune to the effect for one day. Targets always know when a Jamila attempts to do this, and will almost always resent it.
Draining Life Force. Jamila are able to make a melee attack against a target; on a successful attack, they drain their victim’s life force (HEALTH) by 1d6 psychic damage, and gain the same HEALTH back themselves. The experience is intensely pleasurable for the victim. This cannot kill the target: a victim reduced to zero HEALTH in this manner does not form a death dice pool, and simply falls unconscious. Any given target can only be affected by this attack once per day. The 1d6 damage cannot be increased beyond a flat 1d6.
Diplomats. Jamila are noted for their charm and beauty. When taking a new career, a Jamila may optionally exchange one of the listed four attribute increases for CHA, as long as it doesn’t result in a duplicate attribute advancement.