We often start at 1, yes, unless I want a particularly heroic start to the game. Those first couple levels are delightfully gritty. That's when the players are actually looking at their mundane inventories and scrambling for whatever they can make use of to get every advantage in a situation.
I had a 2+yr West Marches campaign going before covid hit. Some people played a couple times a month, some a couple times a week... About a dozen players.
2 years and when covid hit the highest characters were level 11 or 12. So how?
1. Multiple characters. Think of it like an MMO if that...
My experience with GL is limited to the animated stuff, but GL in Justice League and on earth was always "fine." But then when you go out to the cosmos and deal with being space cops and a planet that has a GL ring and all that science fantasy/fiction stuff... that was different and fun.
But...
Recently I've been seeing ads for this every time I open reddit. Every. Time. Obviously ads are targeted, so maybe some people may not see them, but like others I thought it was some AI game like all the others getting pushed in those same ad-spaces. Still not my cup of tea, but more power to...
I'm just happy that they finally gave it a name. What amounted to "the next evolution in the DnD ruleset" was really not cutting it for me. 5e24, 5.5e, 5eR(evised), whatever. It was silly that the community had to argue about names for it because we needed some reference for the 5e14 vs 5e24...
Zul'aman's been the best so far. Eversong was fine, arator's journey was good, Zul'aman has had some strangely impactful sidequests. Feels like some people were working through some personal experiences with them or something. were both pretty heavy stuff.
Personally it's not a place I'm going to spend a lot of time cuz I'm there for the more active parts of the game, but it's very popular on the RP servers. They sell a drink there that lets you communicate with the other faction for an hour.
I also noticed that they rotate a lot of npcs through...
Definitely, though a holy avenger is a legendary weapon only attuneable by a paladin... so to be going up against mummies at a level where they'd be swinging one of those around doesn't seem too terrible, unless it's a bunch of mummy lords?
Re: the imp thing yeah, that's a limiter because of...
Yeah that's a fine idea.
You could make it simple and say that the surprisers are Slow that first free round. So they get AN attack OR a bonus action etc.
Or you could say that if there's no free rounds the surprisees are Slow that first round.
I've definitely run surprise 5e14 RAW, and I've house-ruled it on the fly, and I've basically said "ok you, the fighter, get advantage on initiative because you were the one that decided to draw steel first."
I think I actually like 5e14 RAW the best, because yeah it really does reward ambush...
Someone earlier in this thread (much earlier, almost a decade!) pointed out that gnomes get advantage on int wis and cha spell saves- it has a limit in a fashion, unlike the yuan-ti which were quite popular because of said blanket magic resistance. I think having flat magic resistance is too...
I suppose OP's examples were what made me think of DnD5e: dagger doing 1d4, and moreso two-handing a longsword doing 1d10. And OP talking about having to rework the system's hit points, monsters, spells, etc.
But if you're making a new system whole-cloth, yeah there's no need to rework anything...