I had thought of 13A at first as well, I adapted their incremental advances into my 5e games so PCs can get things from the next level mid-session, but they aren't tied to story beats and/or pre-made decisions like these rules, so this is different from 13A in that aspect.
Artificers were added for Eberron. Settings typically have new spells, equipment, kits (subclasses), ancestries, feats, etc. to enhance things. I allow splatbooks and third party products as long as they seem reasonable, both mechanically and thematically.
As far as "why don't you create...
Personally, when it comes to designing a setting, removing access to certain classes, ancestries, altering equipment, changing how magic works... None of that is done with "punishing players" as the motive- it's done in service of evoking certain themes and creating a world, using the tools at...
It's almost like a 4e power entry, but without the flavor text to describe it:
Alright maybe a 4e PC power isn't the way to go here.
Here's the 4e green dragon:
Alright so the only thing 4e had going for it were the tags to help identify them, monster statblocks didn't have flavor text.
I'm...
Oh yeah, it's a good read. Applying logic and reason to give the statblocks life really was something special. "This is how the creature would act cuz of XYZ." What's funny is, some editions included that sort of info in their entries, how this monster reacts and fights.
Yeah that's fair, though I guess at least one person noticed you moved over to new rules, the ranger 😆
But I guess it depends on the tables you play with- I grew up with nerds playing in our living rooms and at game stores, and most of the people in our groups liked to engage with the rules. We...
That's a fair point 😂
But if he's saying "we switched systems and no one noticed the character changes" because they never look at their sheets... you didn't really switch systems if you're still letting them play by the old rules.
This isn't "the character changes are so small that they're...
Sure, but I wasn't going to list every change :'D I just had to grab a few examples. I'd think if you a changed bunch of a player's character features they'd notice the changes when they referenced them.. unless they just didn't read their sheet and kept using the old stuff cuz they didn't know...
I assume you're saying you changed like, the rulesets over and that's what wasn't noticed? Stealth and Perception DC 15 checks etc?
Cuz I'd be surprised if no one noticed that their Conjure Woodland Beings, Spirit Guardians spells, healing was buffed, a bunch of character features were altered...