Recent content by Retreater

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    Daggerheart Discussion

    Let me get this out at the beginning: if y'all had fun, that's great. I'm not going to say you're having badwrongfun. But I think that a pre-written adventure misses out on what makes Daggerheart breathe and risks turning it into just another "trad 20" style RPG. By minimizing GM moves with...
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    Daggerheart Discussion

    Around 3-3.5 hours. We play weekly.
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    Daggerheart Discussion

    I guess so. That's sort of a different way of handling campaign settings than traditional fantasy RPGs which are just collections of maps, names, and histories. Traditionally, any campaign specific rules apply to the entire world. But if a Daggerheart campaign setting would be like "Here's...
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    D&D General What is your experience with party size in Waterdeep Dungeon of the Mad Mage?

    I ran it for about a month before my group lost interest with the ease of all the encounters and emptiness of Level 1. We had 4 players.
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    Daggerheart Discussion

    I think Critical Role sticking with D&D is what hurt adoption the most. I think also that you can't really sell traditional RPG products for Daggerheart. Adventures are pointless because they're created at the table and supposed to be "loosey-goosey." Campaign settings provide too much detail...
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    Daggerheart Discussion

    I can tell you that mine did not. Daggerheart has been the perfect answer to my frequent TPKs that have ended practically every D&D campaign I've DMed since 3rd edition. Most combats in DH seem thrilling - even if it's completely illusionary.
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    Daggerheart Discussion

    So we're leveling faster than what's recommended in the book. We average a level every 2-3 sessions. That will end up a 25-30 session campaign to 10th level, which is actually a great pace for my interest level. (We're nearly to 8th level.) IMO, there's not enough to interest players for a...
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    Daggerheart Discussion

    So I've been running two Daggerheart campaigns for close to 9 months. I was just thinking of doing something similar for my next campaign. My view was to make the powers like "magic items" that could be discovered, traded, etc. Equipping them with a limit of 5 would be like attunement in D&D...
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    Savage Pathfinder - More of a Slog Than PF1?

    Just so I'm clear, my experience is with myself playing the game by myself. I haven't brought Savage Pathfinder to my group yet. I was just trying to run a basic combat with basic characters using basic tactics like a casual, new player might. And it took over an hour and was terrible.
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    Savage Pathfinder - More of a Slog Than PF1?

    Options I took in my playtest that I thought could've been meaningful, but ultimately weren't. Rogue getting the drop on an enemy to sneak attack. Cleric forgoing attacks to heal an injured ally. Wizard increasing power points spent in hopes of doing extra damage. Wizard spending bennies to...
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    Savage Pathfinder - More of a Slog Than PF1?

    Without being hyperbolic, they can (and do) learn systems. They can handle 5E D&D and we're doing okay with Daggerheart (which we've been playing for five months and reaching the end-game). But they're not going to learn to be min-maxing, highly strategic, tactical masterminds. They like a...
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    Savage Pathfinder - More of a Slog Than PF1?

    I understand encouraging special tactics and combat maneuvers, but I'm going to be realistic. My players have office jobs and are looking to blow off some steam at the end of the work week. They're only halfway paying attention to the game, being distracted with snacks, movie quotes, and telling...
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    Savage Pathfinder - More of a Slog Than PF1?

    Well, I was the GM. I was running the game as a solo experience, so I was also the only player. This is as close as a white-room/ scientific experiment situation as I could manage. I used pregenerated characters from the Savage Pathfinder set - the basic iconics of Cleric, Fighter, Rogue, and...
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    Savage Pathfinder - More of a Slog Than PF1?

    For what I'd like - I would expect a "fast, furious" combat for a beginning level group facing the most basic creatures in a fantasy game to take 30 minutes or less. Especially if we aren't stopping to look up rules or having analysis paralysis. Not over an hour like this is D&D 4E or Draw...
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    Savage Pathfinder - More of a Slog Than PF1?

    One of my beefs with it is the adage "keep the Bennies flowing." It's as if the system works only by the graces of its metacurrency. Character miss too much? Have you given enough Bennies? If they can't soak all their Wounds? Have you given enough Bennies? Are the characters roleplaying their...
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