Undead Origins

DSR3 Veiled Alliance (2e)
2e
Ghost: ?
Portynx, The Shadow Tree, Ghost Defiler 12, Incorporeal Defiler, Duplicitous Irrational Ghost, Thinking Undead: Perhaps because he had died trying to drain life from others to nourish his own, Portynx in death had grown fond of the essence of the trees of life. He developed his taste in Lalali-Puy's own orchard near the palace, but the templars discovered and expelled him.
Zombie Made of Ash, Grotesque Creature: ?
Fiery Skeleton, Grotesque Creature: ?
Crimson Knight: ?
Clennay the Impetuous, Spirit: In Raam they say that hunters from Gulg spotted Clennay and hunted him for sport during a savage Red Moon Night. Clennay fled to safety in Raam (conspicuously avoiding Nibenay, for unknown reasons) and founded the Alliance there. This account makes no mention whatsoever of fetish magic. Instead, it claims that Clennay died in heroic battle against the sorcerer-queen's templars, his spirit journeyed to Gulg to curse the wizards there for their cowardice, and the repentant wizards founded an Alliance to avoid his curse.
Zwuun, Ancient Spiritual Force, Fickle Creature, Manifestation of Collective Consciousnesses, Cloud of Steam: Hundreds of years ago, a cadre of powerful wizards devised a method to tie their life forces into the natural energies generated by the Plain of Burning Water. After the wizards died, their spirits lived on, linked to the hot springs. The Alliance knows the manifestation of their collective consciousness as the zwuun.
However, the mingling of spirits within the zwuun has resulted in an inconsistent personality.
 

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DSS1 City-State of Tyr (2e)
2e
Undead: ?
Undead War Beetle: Strom Rarvin owns and operates Tyr's largest wagon manufacture and repair facility. Two large buildings south of the Brickyards are used by Strom and his two sons. The Rarvins are well known for their workmanship. Their shop produces wagons of every description from small open wagons to huge armored argosies. Fine chariots are crafted here as well. Strom even once constructed an undead war beetle (see the Dragon Kings hardcover, p. 31) as a special order for Kalak's necromancer, Dote Mai Payne.
Faria, Fael, Greedy Spirit: The greedy spirit of Faria would not rest after death and has returned as a fael, a gluttonous form of undead that hungers for the excesses in life (food, drink).
Fael, Gluttonous Form of Undead That Hungers for the Excesses in Life: ?
Revenant: Not long ago, a group of slaves were hidden in the underceller away from Kalak's ziggurat press gangs. Soon after, Migena's business was seized (a high-ranking templar owned a similar business and this tradesperson was hurting the templar's profits) and closed. All of the slaves trapped in the underceller slowly perished. Three became revenants, desiring only the death of the merchant who sealed their fate.
Alie Melco, Revenant Half-Elf Gladiator 3: Not long ago, a group of slaves were hidden in the underceller away from Kalak's ziggurat press gangs. Soon after, Migena's business was seized (a high-ranking templar owned a similar business and this tradesperson was hurting the templar's profits) and closed. All of the slaves trapped in the underceller slowly perished. Three became revenants, desiring only the death of the merchant who sealed their fate.
Recently purchased and removed from arena combat, hated Migena as much in life as death.
Quay of the Harp, Revenant Human Bard 5: Not long ago, a group of slaves were hidden in the underceller away from Kalak's ziggurat press gangs. Soon after, Migena's business was seized (a high-ranking templar owned a similar business and this tradesperson was hurting the templar's profits) and closed. All of the slaves trapped in the underceller slowly perished. Three became revenants, desiring only the death of the merchant who sealed their fate.
One of Migena's former lovers. She stole one of his many poisons and used it on him. He spent every final moment plotting revenge.
Iamb, Revenant Mul Slave: Not long ago, a group of slaves were hidden in the underceller away from Kalak's ziggurat press gangs. Soon after, Migena's business was seized (a high-ranking templar owned a similar business and this tradesperson was hurting the templar's profits) and closed. All of the slaves trapped in the underceller slowly perished. Three became revenants, desiring only the death of the merchant who sealed their fate.
Migena had promised him a chance to become a gladiator. She lied.
Kalak, Ghost: Rumors whisper of Kalak's ghost, seeking to remain anchored in the land of the living by siphoning the thoughts and memories of the living around him.
Portek, Dwarven Banshee, More Unusual Resident, Guardian, Creature Haunted By His Own Past: Many years ago, a dwarf by the name of Portek was given a job defending the cellars of the establishment. The defense of the cellars became his focus. One hot night, a group of elven raiders broke into the cellars via a secret passage from UnderTyr, slew Portek, and stole casks of the proprietor's wine. Portek now is cursed to defend the remaining casks left behind during the raid for eternity.
Dwarven Banshee: ?
 

Dungeons & Dragons Adventure Game
2e
Undead, Undead Creature, Undead Monster: ?
Ghost of a Young Woman: ?
Ghoul, Disgusting Undead Ghoul: Anyone killed by a ghoul rises as a ghoul controlled by the DM the next night.
Shadow: ?
Skeleton: Skeletons can be animated by evil wizards and priests to serve a variety of purposes.
Vampire Lesser: A target reduced to 0 Constitution [by a lesser vampire] dies and becomes a lesser vampire.
Wight: ?
Zombie: A zombie is a mindless corpse that has been animated for some foul purpose, usually by an evil wizard or priest.
Skeleton, Stark-White Skeleton: ?
Vampire Lesser, Undead Beast: ?
Restad, Lesser Vampire, Handsome Middle-Aged Man, Villain: ?
Zombie, Mindless Corpse, Body That Looks More Dead Than Alive, Mindless Monster: ?
 

Empires of the Shining Sea (2e)
2e
Undead, Coinless Dead, Undead Being: A gold and silver coin each on a dead person's eyes keep that person in the grave, for with them that person can pay for passage to the Underworlds and still have wealth. Undead are the coinless dead who wander in anger of being sent on in poverty.
231 Year of the Mist Dragon
The Death Parade. Shoon IV loses his temper with rebellious activities around Ithmong and lets loose a horde of undead created from the rebel towns' own graves.
While the richest of Calimshan's dead are interred in private khamarkhas (mausoleums) that rival their palatial residences in life, the fortresslike tombs for prosperous families adhere to many of the same rules for cemetery markhouts. The only difference between a markhout and a khamarkha, other than the size and opulence of the latter, is that the 8-foot-high mourning wall that surrounds the structure has an opening. This doorway is never guarded save by magical guardians, and it is only used when mourners enter the khamarkha to sing prayers for the dead or to inter yet another of the family in the khamarkha. Out of superstition and custom, most grave thieves climb the walls of a khamarkha and enter from the sides rather than using the doorway, as dire curses are said to fall upon those who disregard the traditions surrounding a tomb—including that the thief should walk as one of the undead upon his or her death.
King Manferic III, Undead Father: ?
Lesser Undead: ?
More Powerful Sentient Undead: ?
Evil Undead: ?
Animated Augmented Undead: Adventurers hired by Suldolphan interests to scour the crypts met grisly fates when they encountered animated augmented undead, created earlier by Myrkulyte clergy, who merged the skeletal remains of various monsters into many nightmare-inducing creations.
Animated Augmented Undead, Nightmare-Inducing Creation: ?
Fell Undead: Skullspire, a temple to Kelemvor. Formerly it venerated Myrkul, and briefly Cyruk (Cyric), before cleaving to the worship of the new Lord of the Dead. A slender needle tower of black stone that stands on the leeward slope of the Shoulder, overlooking both Tulmon and the Crypt City, the Bonethrone (as Tulmonites disparagingly label it) is today a quiet place, much lessened from its former, dark energy. Its priests spend much time in the Crypt City, destroying the fell undead created by their predecessors but also, Tulmonites whisper, using their own spells to guard certain areas of the crypts.
Gigantic Floating Octopus: Besides the palace, there are no buildings of beauty in Yeshpek. In fact, the only sight of interest for the eyes of a visitor lies in the high-domed central hall of the Drestin: a gigantic floating octopus, preserved and gently animated (so that its tentacles curl and wriggle) by spells. It was slain in the city harbor. It is said to mirror the mind of the khaldomaun sitting beneath it; when he is agitated, it thrashes about, and when he is amused, it ripples its tentacles in lazy rhythm. One city legend says it holds the khaldomaun's treasure, and another that it is animated by the watchful life essence of the hired wizard who enchanted it long ago, or even the undead sentience of the first khaldomaun.
Gigantic Floating Octopus, Undead Sentience of the First Khaldomaun: ?
Ephemeral Undead: ?
Undead Agent: ?
Undead Caster: ?
Undead Servitor: ?
Undead Magic-Wielding Being: ?
Alhoon, Evil Magic-Using Creature: ?
Baelnorn: ?
High Mage Baelnorn, Undead Elf Guardian of Tombs and Magic: ?
Crawling Claw: ?
Ghast, Lesser Undead: ?
Ghost: First Necropolis of Nykkar
This long-abandoned site is where Necroppar (morticians/clergy of the dead) prepared the Cormanshite and Calishite royalty and nobility for burial in Calim's See (now Ruler's Ridge) in the days of the Calim Caliphates and the realm of Coramshan. It rests in the foothills that lie in the shadows of the westernmost peaks of the Marching Mountains. Now, all that remains of the necropolis of preparation chambers, necromantic laboratories, shrines, and crypts of advisors, minor nobles, and priests is a wind-blasted plateau where necromantic magic lingers. The only thing that distinguishes the plateau from the surrounding terrain is a large, wind-eroded stone slab set upright at it far eastern edge. Most of the carving on the slab is illegible, but the letters or word "KAR" is visible at the bottom if weeds, dirt, debris are cleared away. The corpses of people who die on this plateau walk as revenants or return as ghosts or phantoms until a proper burial, in the religion they espoused in life, is conducted for them.
Ghost, Ephemeral Undead: ?
Ghost of Qamar: ?
Vengeful Ghost: ?
Ghost of a Dragon: The bones of a great emerald dragon, slain here by a forgotten hero long ago, are set into great translucent paving slabs here and there along the street, one bone to a stone, in no particular order. Strong enchantments protect the stones against thieves and would-be relic gatherers. An old legend says that folk who stand on the right stone and ask a question with all the effort of will they can muster will occasionally hear the ghost of the dragon whispering advice or even a direct answer to them.
Lich, Normal Lich: ?
Lich, Poorly Preserved Physical Undead That is Filled With Unmistakable Power, Evil Magic-Using Creature: ?
Necroqyssar Shoon VII, Lich: Soon after this, Shoon VII's successor poisoned him. Though not fatally injured, he faked his death and underwent the transformation into lichdom.
Necroqyssar Shoon VII, Demilich: ?
Sapphiraktar the Blue, Cassidus, Undead Dracolich, Dracoform, Blue Dracolich, Runemaster of the Twisted Rune, Lawful Evil Dracolich, Crafty Dracolich, Corrupt Baelnorn, Undisputed Leader, Phantom, Most Physically Powerful of the Liches of the Rune: ?
Saran yn Tulal el Asrim, The Starskull, Lich Mage 21, Master, Undead Wizard, Former Memnonite, Collector and Scholar of Artifacts, Good Servant: ?
Sardukh, Last Magelord of Mintar, Lich: ?
Gloran Galleos, Lich Mage 22, Staunch Atheist: ?
Rhangaun, Lich Mage 33, Runemaster, Master of the Twisted Rune, Leader, Animated Skeleton, Master: ?
Jymahna of the Rune, Jymahna the Enchantress, The Silver Pearl, Lady Shaliar, Human Lich Enchanter 19, Agent, Proxy, Enchantress, Undead Enchanter, Runemaster, Mysterious Benefactor, Benefactor, Patron, Owner: She was mummified and prepared for the Transformation by Shangalar the Black.
Shangalar the Black, Tiefling Lich Mage 27, Runemaster, Reclusive Lich of Fascinating Abilities, Embodiment and Avatar of lyachtu Xvim: ?
Lich Companion: ?
Mummy, Normal Mummy: ?
Mummy, Poorly Preserved Physical Undead That is Filled With Unmistakable Power: ?
High Whirlwind Fida'iya yr lamar, El Sadhara, The Desert Flower, Human Mummy Priest 14 of Akadi: ?
Kahras, Mummy of Memnonnar, Mummy Mage 13, Fatihful Mummified Apprentice, Most Treasured Servant, Undead Servitor, Apprentice, Great Undead Sorcerer: ?
Phantom: First Necropolis of Nykkar
This long-abandoned site is where Necroppar (morticians/clergy of the dead) prepared the Cormanshite and Calishite royalty and nobility for burial in Calim's See (now Ruler's Ridge) in the days of the Calim Caliphates and the realm of Coramshan. It rests in the foothills that lie in the shadows of the westernmost peaks of the Marching Mountains. Now, all that remains of the necropolis of preparation chambers, necromantic laboratories, shrines, and crypts of advisors, minor nobles, and priests is a wind-blasted plateau where necromantic magic lingers. The only thing that distinguishes the plateau from the surrounding terrain is a large, wind-eroded stone slab set upright at it far eastern edge. Most of the carving on the slab is illegible, but the letters or word "KAR" is visible at the bottom if weeds, dirt, debris are cleared away. The corpses of people who die on this plateau walk as revenants or return as ghosts or phantoms until a proper burial, in the religion they espoused in life, is conducted for them.
Revenant: First Necropolis of Nykkar
This long-abandoned site is where Necroppar (morticians/clergy of the dead) prepared the Cormanshite and Calishite royalty and nobility for burial in Calim's See (now Ruler's Ridge) in the days of the Calim Caliphates and the realm of Coramshan. It rests in the foothills that lie in the shadows of the westernmost peaks of the Marching Mountains. Now, all that remains of the necropolis of preparation chambers, necromantic laboratories, shrines, and crypts of advisors, minor nobles, and priests is a wind-blasted plateau where necromantic magic lingers. The only thing that distinguishes the plateau from the surrounding terrain is a large, wind-eroded stone slab set upright at it far eastern edge. Most of the carving on the slab is illegible, but the letters or word "KAR" is visible at the bottom if weeds, dirt, debris are cleared away. The corpses of people who die on this plateau walk as revenants or return as ghosts or phantoms until a proper burial, in the religion they espoused in life, is conducted for them.
Skeleton, Undead Skeleton: Qysar Shoon IV had spent a dozen years trying to quell the minor but collectively disturbing rebellions and terrorist activities of certain Tethyrian factions in Ithmong and its outlying villages that had gone on between Ithmong and the capital city of the Imperium, Shoonach. In the Year of the Mist Dragon (231 DR), he lost his temper and his patience with the situation, and he unleashed a horde of undead skeletons, zombies, and wights upon his rebellious subjects. The horde was created from the mass graves of slain slaves from troubled Ithmong and those same upstart villages. The last night of Marpenoth was especially frightening to the Tethyrians, since they were attacked by their own dead.
A few decades ago, zombies and skeletons were animated by priests of Myrkul in initiation rituals and left to wander the Crypt City that lies to the west of Tulmon. This was the main reason for the recent rebuilding of its walls.
Skeleton, Lesser Undead: ?
Skeleton, Mindless Worker Slave, Shambling Undead: ?
Undead Whale Skeleton: ?
Flying Hand, Skeletal Human Hand: ?
Spectre, Ephemeral Undead: ?
Vampire: ?
Shyressa, Vampire Mage 23, Mage of the Twisted Rune, Runemaster: Shyressa succumbed to a vampire in the Year of Writhing Darkness (572 DR), at the tender age of 21.
Calishite Vampire: Shyressa has, over the past 300 years, created more than seven Calishite vampires who stalk the undercorridors of Calimport and its environs.
Vampire, Vizar: ?
Slave Vampire: ?
Khiber yn Makal el Wisynn, Vampire Fighter 8, Nighttime Head, Former Gladiatorial Slave and Mercenary: ?
Maluuk, Vampire Consort: ?
Salana, Vampire Consort: ?
Vampiric Pawn: ?
Expendable Vampire: ?
Mankar Ottal, Human Vampire Thief 13, Undead Lover, Former Tethyrian Rogue Spy Assassin, Paramour, Closest Agent, Mysterious Slayer: Since his death three years ago under Shyressa's bite, he has been her paramour and closest agent.
Undead Wight: Qysar Shoon IV had spent a dozen years trying to quell the minor but collectively disturbing rebellions and terrorist activities of certain Tethyrian factions in Ithmong and its outlying villages that had gone on between Ithmong and the capital city of the Imperium, Shoonach. In the Year of the Mist Dragon (231 DR), he lost his temper and his patience with the situation, and he unleashed a horde of undead skeletons, zombies, and wights upon his rebellious subjects. The horde was created from the mass graves of slain slaves from troubled Ithmong and those same upstart villages. The last night of Marpenoth was especially frightening to the Tethyrians, since they were attacked by their own dead.
Wraith, Ephemeral Undead: ?
Zombie, Undead Zombie: Qysar Shoon IV had spent a dozen years trying to quell the minor but collectively disturbing rebellions and terrorist activities of certain Tethyrian factions in Ithmong and its outlying villages that had gone on between Ithmong and the capital city of the Imperium, Shoonach. In the Year of the Mist Dragon (231 DR), he lost his temper and his patience with the situation, and he unleashed a horde of undead skeletons, zombies, and wights upon his rebellious subjects. The horde was created from the mass graves of slain slaves from troubled Ithmong and those same upstart villages. The last night of Marpenoth was especially frightening to the Tethyrians, since they were attacked by their own dead.
A few decades ago, zombies and skeletons were animated by priests of Myrkul in initiation rituals and left to wander the Crypt City that lies to the west of Tulmon. This was the main reason for the recent rebuilding of its walls.
 

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