Damnation Decade
d20 Modern
Vampire, Folkloric Favorite: ?
Zombie: This game takes place in the same tragic universe as depicted in films like Soylent Green, Rollerball and The Omega Man: a world with a wrecked ecology and shattered polity, spiraling toward oblivion as its oceans bubble, disease turns people into zombies and powerful inhuman forces gather their strength for one mighty strike against mankind.
Irradiated Zombie: ?
Brotherhood Mutant: Seeing his fossil-fuel supplies dwindling to a trickle, oil magnate Ampersand Vole IV went looking for a substitute—and found the Omega Ray, a potent subatomic force that promised limitless energy for pennies. But in its first large-scale test, on August 9, 1974, the ray went wild, ripping through every atom on the planet and disrupting the world in countless catastrophic ways. Among them, it mutated virtually the entire state of Alamo, turning its residents into horribly scarred albino zombies hungry for human flesh.
Vole scheduled an unveiling for August 9, 1974—a full-scale test of the Omega-Ray generator for a group of executives, researchers and VIP well-wishers at the company’s Alamo headquarters. As Vole wrapped up his introductory speech, a Consortium saboteur worked his way to the front of the crowd, a belt of plastic explosives strapped across his chest. Spobeck’s undercover agents spotted him a moment too late. The saboteur shook off their tackle and leaped toward the generator—just as Vole’s researchers brought it on line.
The explosion wrecked the machinery, but not before setting off a quantum-level chain reaction. Instead of a controlled wave of Omega Rays, the generator sent out a mammoth blast of fundamental particles that rippled through every atom on the planet at the speed of light.
The results were catastrophic. The world’s temperature began rising, a series of tidal waves battered coastal cities, and several dozen nuclear plants melted down at once, releasing untold pollutants into the ecosystem. The most visible, and horrific, event was the great earthquake that sank the West Coast of America—and led Stanton Spobeck to postpone his resignation. Countless other hidden effects surfaced over the following weeks, as you’ll discover elsewhere in this chapter.
Fortunately, for all the horrible consequences of the ray, most people weren’t directly affected by the blast itself. The majority of the world’s population simply had a moment of nausea or light-headedness as the subatomic shock waves passed through their bodies. Particularly sensitive types, from artists all the way up to full-fledged Psychics, felt a more pronounced mental shock—as though they could feel an age of history ending.
The only ones who weren’t spared were Vole and his guests. Anyone within several hundred miles of the generator at the time of the explosion got a concentrated blast of Omega radiation: the particles hadn’t yet diffused enough to be harmless to humans. Vigorous Petroleum headquarters and most of the state of Alamo were thoroughly irradiated.
The survivors found themselves mutated into monsters—their skin and hair turned a deathly white broken only by horrible seeping scars, their eyes large and blank and near useless in daylight. Even worse was what the ray had done to their minds, driving them irretrievably insane and giving them a remorseless hunger for human flesh. Only a handful kept even the basic faculties of reason and memory.
Vole’s top priority is to get the Omega-Ray generator back on line, so he can fire off another, much stronger blast of particles and turn everyone in the world into zombies.
If a victim is bitten by a Brotherhood mutant and survives, he must make a DC 10 Fortitude save or turn into a member of the Brotherhood over a number of days equal to his Constitution bonus. Another character can arrest the corruption by immediately scraping away the affected tissue and cauterizing the wound (in abstract terms, a DC 12 Treat Injury check). After that window of opportunity closes, the only treatment possible is to lop off a huge chunk of flesh around the bite, such an entire arm or leg. Doing so allows the wounded player to make another DC 10 Fortitude save to avoid corruption.
Brotherhood Mutant, Horribly Scarred Albino Zombie, Freak: ?
Zombie Shock Trooper: ?
Zombie Freak: ?
Brotherhood Mutant Foot Soldier: ?
Brotherhood Mutant Foot Leader: ?
More Resilient Brotherhood Zombie: In any case, the cost of failure is earthshaking. If the hero blows a roll during the creation, testing or use of an Omega-Ray application, have her roll again. On a 1, something on the level of the original Omega-Ray blast occurs. The hero might accidentally create a new, more resilient race of Brotherhood zombies, or, say, knock herself and the rest of the party into a parallel universe where the mutants are in firm control of the planet.
Ampersand Vole IV, Brotherhood Tough Hero 4/Executive 10, Hideous King, Mutant Tycoon: Seeing his fossil-fuel supplies dwindling to a trickle, oil magnate Ampersand Vole IV went looking for a substitute—and found the Omega Ray, a potent subatomic force that promised limitless energy for pennies. But in its first large-scale test, on August 9, 1974, the ray went wild, ripping through every atom on the planet and disrupting the world in countless catastrophic ways. Among them, it mutated virtually the entire state of Alamo, turning its residents into horribly scarred albino zombies hungry for human flesh.
Vole scheduled an unveiling for August 9, 1974—a full-scale test of the Omega-Ray generator for a group of executives, researchers and VIP well-wishers at the company’s Alamo headquarters. As Vole wrapped up his introductory speech, a Consortium saboteur worked his way to the front of the crowd, a belt of plastic explosives strapped across his chest. Spobeck’s undercover agents spotted him a moment too late. The saboteur shook off their tackle and leaped toward the generator—just as Vole’s researchers brought it on line.
The explosion wrecked the machinery, but not before setting off a quantum-level chain reaction. Instead of a controlled wave of Omega Rays, the generator sent out a mammoth blast of fundamental particles that rippled through every atom on the planet at the speed of light.
The results were catastrophic. The world’s temperature began rising, a series of tidal waves battered coastal cities, and several dozen nuclear plants melted down at once, releasing untold pollutants into the ecosystem. The most visible, and horrific, event was the great earthquake that sank the West Coast of America—and led Stanton Spobeck to postpone his resignation. Countless other hidden effects surfaced over the following weeks, as you’ll discover elsewhere in this chapter.
Fortunately, for all the horrible consequences of the ray, most people weren’t directly affected by the blast itself. The majority of the world’s population simply had a moment of nausea or light-headedness as the subatomic shock waves passed through their bodies. Particularly sensitive types, from artists all the way up to full-fledged Psychics, felt a more pronounced mental shock—as though they could feel an age of history ending.
The only ones who weren’t spared were Vole and his guests. Anyone within several hundred miles of the generator at the time of the explosion got a concentrated blast of Omega radiation: the particles hadn’t yet diffused enough to be harmless to humans. Vigorous Petroleum headquarters and most of the state of Alamo were thoroughly irradiated.
The survivors found themselves mutated into monsters—their skin and hair turned a deathly white broken only by horrible seeping scars, their eyes large and blank and near useless in daylight. Even worse was what the ray had done to their minds, driving them irretrievably insane and giving them a remorseless hunger for human flesh. Only a handful kept even the basic faculties of reason and memory.
Vole went just as mad as the rest of them—but his strong will kept the Omega Ray out of the deepest storehouses of his mind. He held onto his memories, charisma and strategic cunning, as well as his trademark narcissism. The mutant tycoon now saw himself as the Grand Patriarch of this new race of freaks, destined to spread the gift of corruption to the rest of the human race.
Flesh-Hungry Imbecile: ?
Toughest Most Resourceful Mutant: ?
Charlie Freak, Brotherhood Charismatic Hero 10, Pale-Faced Flesh-Hungry Monster: Something else found them first: a horde of Brotherhood mutants. By the time Charlie and his gang could escape, their blood was thick with zombie poison. Over several agonizing days they were transformed into pale-faced, flesh-hungry monsters.
Zombie Devil: ?
True20
Vampire, Folkloric Favorite: ?
Zombie: This game takes place in the same tragic universe as depicted in films like Soylent Green, Rollerball and The Omega Man: a world with a wrecked ecology and shattered polity, spiraling toward oblivion as its oceans bubble, disease turns people into zombies and powerful inhuman forces gather their strength for one mighty strike against mankind.
Irradiated Zombie: ?
Brotherhood Mutant: Seeing his fossil-fuel supplies dwindling to a trickle, oil magnate Ampersand Vole IV went looking for a substitute—and found the Omega Ray, a potent subatomic force that promised limitless energy for pennies. But in its first large-scale test, on August 9, 1974, the ray went wild, ripping through every atom on the planet and disrupting the world in countless catastrophic ways. Among them, it mutated virtually the entire state of Alamo, turning its residents into horribly scarred albino zombies hungry for human flesh.
Vole scheduled an unveiling for August 9, 1974—a full-scale test of the Omega-Ray generator for a group of executives, researchers and VIP well-wishers at the company’s Alamo headquarters. As Vole wrapped up his introductory speech, a Consortium saboteur worked his way to the front of the crowd, a belt of plastic explosives strapped across his chest. Spobeck’s undercover agents spotted him a moment too late. The saboteur shook off their tackle and leaped toward the generator—just as Vole’s researchers brought it on line.
The explosion wrecked the machinery, but not before setting off a quantum-level chain reaction. Instead of a controlled wave of Omega Rays, the generator sent out a mammoth blast of fundamental particles that rippled through every atom on the planet at the speed of light.
The results were catastrophic. The world’s temperature began rising, a series of tidal waves battered coastal cities, and several dozen nuclear plants melted down at once, releasing untold pollutants into the ecosystem. The most visible, and horrific, event was the great earthquake that sank the West Coast of America—and led Stanton Spobeck to postpone his resignation. Countless other hidden effects surfaced over the following weeks, as you’ll discover elsewhere in this chapter.
Fortunately, for all the horrible consequences of the ray, most people weren’t directly affected by the blast itself. The majority of the world’s population simply had a moment of nausea or light-headedness as the subatomic shock waves passed through their bodies. Particularly sensitive types, from artists all the way up to full-fledged Psychics, felt a more pronounced mental shock—as though they could feel an age of history ending.
The only ones who weren’t spared were Vole and his guests. Anyone within several hundred miles of the generator at the time of the explosion got a concentrated blast of Omega radiation: the particles hadn’t yet diffused enough to be harmless to humans. Vigorous Petroleum headquarters and most of the state of Alamo were thoroughly irradiated.
The survivors found themselves mutated into monsters—their skin and hair turned a deathly white broken only by horrible seeping scars, their eyes large and blank and near useless in daylight. Even worse was what the ray had done to their minds, driving them irretrievably insane and giving them a remorseless hunger for human flesh. Only a handful kept even the basic faculties of reason and memory.
Vole’s top priority is to get the Omega-Ray generator back on line, so he can fire off another, much stronger blast of particles and turn everyone in the world into zombies.
If a victim is bitten by a Brotherhood mutant and survives, he must make a DC 10 Fortitude save or turn into a member of the Brotherhood over a number of days equal to his Constitution bonus. Another character can arrest the corruption by immediately scraping away the affected tissue and cauterizing the wound (in abstract terms, a DC 12 Treat Injury check). After that window of opportunity closes, the only treatment possible is to lop off a huge chunk of flesh around the bite, such an entire arm or leg. Doing so allows the wounded player to make another DC 10 Fortitude save to avoid corruption.
Brotherhood Mutant, Horribly Scarred Albino Zombie, Freak: ?
Zombie Shock Trooper: ?
Zombie Freak: ?
Brotherhood Mutant Foot Soldier: ?
Brotherhood Mutant Foot Leader: ?
More Resilient Brotherhood Zombie: In any case, the cost of failure is earthshaking. If the hero blows a roll during the creation, testing or use of an Omega-Ray application, have her roll again. On a 1, something on the level of the original Omega-Ray blast occurs. The hero might accidentally create a new, more resilient race of Brotherhood zombies, or, say, knock herself and the rest of the party into a parallel universe where the mutants are in firm control of the planet.
Ampersand Vole IV, Horrible King, Mutant Tycoon: Seeing his fossil-fuel supplies dwindling to a trickle, oil magnate Ampersand Vole IV went looking for a substitute—and found the Omega Ray, a potent subatomic force that promised limitless energy for pennies. But in its first large-scale test, on August 9, 1974, the ray went wild, ripping through every atom on the planet and disrupting the world in countless catastrophic ways. Among them, it mutated virtually the entire state of Alamo, turning its residents into horribly scarred albino zombies hungry for human flesh.
Vole scheduled an unveiling for August 9, 1974—a full-scale test of the Omega-Ray generator for a group of executives, researchers and VIP well-wishers at the company’s Alamo headquarters. As Vole wrapped up his introductory speech, a Consortium saboteur worked his way to the front of the crowd, a belt of plastic explosives strapped across his chest. Spobeck’s undercover agents spotted him a moment too late. The saboteur shook off their tackle and leaped toward the generator—just as Vole’s researchers brought it on line.
The explosion wrecked the machinery, but not before setting off a quantum-level chain reaction. Instead of a controlled wave of Omega Rays, the generator sent out a mammoth blast of fundamental particles that rippled through every atom on the planet at the speed of light.
The results were catastrophic. The world’s temperature began rising, a series of tidal waves battered coastal cities, and several dozen nuclear plants melted down at once, releasing untold pollutants into the ecosystem. The most visible, and horrific, event was the great earthquake that sank the West Coast of America—and led Stanton Spobeck to postpone his resignation. Countless other hidden effects surfaced over the following weeks, as you’ll discover elsewhere in this chapter.
Fortunately, for all the horrible consequences of the ray, most people weren’t directly affected by the blast itself. The majority of the world’s population simply had a moment of nausea or light-headedness as the subatomic shock waves passed through their bodies. Particularly sensitive types, from artists all the way up to full-fledged Psychics, felt a more pronounced mental shock—as though they could feel an age of history ending.
The only ones who weren’t spared were Vole and his guests. Anyone within several hundred miles of the generator at the time of the explosion got a concentrated blast of Omega radiation: the particles hadn’t yet diffused enough to be harmless to humans. Vigorous Petroleum headquarters and most of the state of Alamo were thoroughly irradiated.
The survivors found themselves mutated into monsters—their skin and hair turned a deathly white broken only by horrible seeping scars, their eyes large and blank and near useless in daylight. Even worse was what the ray had done to their minds, driving them irretrievably insane and giving them a remorseless hunger for human flesh. Only a handful kept even the basic faculties of reason and memory.
Vole went just as mad as the rest of them—but his strong will kept the Omega Ray out of the deepest storehouses of his mind. He held onto his memories, charisma and strategic cunning, as well as his trademark narcissism. The mutant tycoon now saw himself as the Grand Patriarch of this new race of freaks, destined to spread the gift of corruption to the rest of the human race.
Flesh-Hungry Imbecile: ?
Toughest Most Resourceful Mutant: ?
Charlie Freak, Pale-Faced Flesh-Hungry Monster: Something else found them first: a horde of Brotherhood mutants. By the time Charlie and his gang could escape, their blood was thick with zombie poison. Over several agonizing days they were transformed into pale-faced, flesh-hungry monsters.
Zombie Devil: ?