News Archive #15
October 2000
News from October 2000:
PHB 2nd Printing "Bonus Supplement" Will Be Available Online: WotC's
Anthony Valterra indicates that the "Bonus Supplement" included with
the next printing of the PHB will also be posted for download at the
WotC website.
Anthony also mentions that the "2nd print run
will have the same price" as the first print run. He adds, "I can make no guarantees for the third." (on
DND-L, thanks to Pat for the scoop)
New at WotC: Thanks to the many scoopers who e-mailed
about these new items...
- WotC offers us a Halloween treat with the final free map
for the month, a haunted house.
- A new spell, Arcane Bolt, which is a variant of magic
missile that does more damage but allows a saving throw.
- New portraits from Tony DiTerlizzi.
- Playtest Group of the Month continues to focus on the
Forgotten Realms playtest. Sounds like the playtesters have been asking
some good questions and catching mistakes.
New in the Conversion Library: Demons, and the Paladin as
a prestige class.
FR's New Look: Wondering if Elminster has been dipping
into the Grecian Forumula, or why Manshoon has been shopping at
Big-Puffy-Gowns-R-Us? WotC's Jim Butler explains (on REALMS-L, thanks
to Pat for the scoop):
So, the big question everyone
is asking is why we're changing the look of the Realms. I'll try and
comment on that below. Note that I'll be making some generalizations
and I understand that some of you may disagree with my points.
First and foremost, the Realms is classic medieval fantasy. Swords and
sorcery, dragons, noble heroes, terrifying villains--they're all here.
These popular iconic images are also used in the core D&D game, so
they need to mesh together. You shouldn't be shocked to see an FR
dragon come into a generic D&D game, nor should you be shocked to
see the reverse happen. We're all one big happy family.
We also have to accept that art styles have changed over the years. The
look that we established at the old TSR with the fantastic fantasy
artwork was quickly adopted by everyone as the de facto standard for
medieval fantasy. It all started to look the same. Even the woodcut
illos that the Realms adopted started appearing all over the place.
Now, in a field that is populated by lookalikes, it's time for us to
lead the change and establish a new look for the Realms (and for
D&D). There's too much stuff on the shelves nowdays for lookalikes
to ever break from the pack.
When I sat down and started making a list of the notable heroes and
villains of the Realms, there were some striking similarities between
them. With the exception of a flowing beard and white hair, there isn't
much difference visually between Elminster and Khelben. Add Halaster,
Vangerdahast, and a few other "Gandalf-like" wizards and you can start
seeing the problems. So, I told them to give El the Lion Sword and
change his looks a bit. Trim that beard, give him some new duds.. but
keep the old El, too.
This process has been repeated for every single villain and hero. We
gave the artists the original art that we felt best represented the
villains and heroes and then told them to get to work. It's been a
painstaking process, and we've rejected more sketches than we've
accepted. The final sketches that you're seeing now give a good general
representation of what you'll see when the color comps are completed.
But they're not the finals (we'll be a lot more picky with them).
I realize that art alone isn't going to remake the Realms into
something that every college gamer wants to adopt. But it's one more
piece of the puzzle in changing the Realms for a new generation of
gamers (while hopefully keeping the old). I started playing in '76, and
I realize along with the rest of you just how hard change can be. But
if we're to celebrate the Realms in the future with new friends and
adventures, we need to cultivate those relationships now.
D20 Cthulhu Authors: As revealed in this "Out of the Box"
column, Ken Hite and Monte Cook are authoring the WotC D20 Call of
Cthulhu book. (thanks to tsadkiel for the scoop)
PHB 2nd Printing "Bonus Supplement": Here's what you can
expect to see included in the second printing of the Player's
Handbook to replace the "2000 Survival Kit," according to WotC's
John Rateliff:
Here's the contents of the new "Bonus
Supplement" that accompanies the 2nd printing of the PH.
- two pages of stat blocks for
familiars, a sample animal companion (wolf), and summoned creatures
(from summon monster I).
- two pages explaining how attacks of
opportunity work (with diagrams).
- eight pages of Sage Advice
questions and answers clarifying various points. interspersed with this
are "Powerplay" sidebars, giving advice on good combos of feats,
skills, etc.
- two pages giving a filled-out
character sheet [Regdar the fighter at 1st level] (this is in addition
to the blank photocopyable sheet that precedes the whole section).
- ads for DRAGON, DUNGEON, D&D
minis, & the RPGA. There's also a mail-in survey card and DRAGON
(US & UK) subscription cards, all perf'd.
This printing also includes the free
cd rom Character Generator disk
(version 1.2). All in all, should be pretty useful both for people
switching over from earlier editions and new folks puzzling out some of
the trickier rules.
Electronic Gizmos: A couple of new D&D programs
for your computer:
- Jamis Buck's NPC Generator has left beta. Not only can you
access the online version, but you can also download it as a Windows
app. It includes races from the Sword & Sorcery Creature
Collection and the Monster Manual as well as the PHB.
- Byngl has created a program to edit the info in the D&D
Character Generator program. This isn't for the faint of heart. :)
Cliffhanger Concluded: Part 8 of "Village of Camiram" has
been posted at WotC. (thanks to Dark Blackshield, nobody, Tom, and
Michael Carter for the scoop)
Arduin/D20 Update: I've posted a minor update to
Saturday's news item about the rumored demise of the D20 System License
Agreement. Scroll down to October 28's news for more details.
New in the Conversion Library: Hospitaller, Chevalier,
and Templar prestige classes, plus updates to two others; Mindstalker
prestige class; Arch-Devils from first edition; a conversion of the
Reaver from Ravenloft.
Gaming Outpost Wants You: The Gaming Outpost website is
seeking fan-created materials for their archives.
To all Role-Playing fans:
I would like to announce a new endeavor of the Gaming Outpost (www.gamingoutpost.com),
A Fan Based Gaming Library. The intent of this Gaming Library is to
amass a series of fan based articles on Role-playing, Adventures for
Role-Playing Games, and other Miscellaneous things.
If anyone would like to send in an adventure they made for Dungeons and
Dragons 3rd edition, please send it to Dak@gamingoutpost.com.
We will feature the articles which shine above the rest on our front
page and put the rest in the Vault. So submit yours today.
Thank you for your time,
Nick LaLone
Gaming Outpost-Business Relations
Wyatt on Class Combos: James Wyatt's "Class Combos"
article in this year's Dragon Annual is a real treat. In it, he
gives suggestions on how to make unique characters such as the
Champion, Nature's Champion, Scout, Skald, Spellfilcher, Spellsword,
and Tracker using only multi-classing with the PHB character classes.
He also discusses the tradeoffs one has to make in order to follow
these paths, and provides suggestions on Feat and Skill selections.
Each combo presented includes a character chart showing how these
characters might progress from levels 1 through 20.
If you like this sort of thing, you're in luck. James e-mailed me to
mention that "you're likely to see more articles
along those lines in Dragon over the next several months. There will be one on
dwarf class combos in this fall's dwarves issue, and I'm ... working on
one for elves."
Community News:
- The Blind Bard is a D&D and AD&D resource site with
a section on 3rd Edition.
- Rokugan is a D&D campaign world site with an oriental
flavor.
PHB Errata Lists: A couple of fans have taken it on
themselves to try to make the PHB errata lists more user-friendly:
- "Korath" has divided the errata list into three sections
(Rules Corrections, Clarifications, and Typos) and has color-coded the
entries for easy reading. You can download Word or PDF versions here.
- "Leenar the Green" has posted a web page that contains what
he calls "The Condensed Crucial Errata of PHB 3E."
"D20 Dead" Rumor Debunked: This Arduin fan website
recently posted the following "news" (UPDATE:
As of 10/30, the item had been removed. This thread over on RPG.net's
forums has more information on where and how this rumor got started):
10-28-2000
D20 Dead; Arduin on Hold!
I have just received confirmation that Wizards of the Coast will not be
approving the use of the D20 logo by other game publishers. That means
that all those companies who have published material with the D20 logo
on their covers will have a choice of either:
a. Pulling the products from the retailer`s shelves; or
b. Paying Wizards of the Coast royalties for using their registered
trademark (assuming they "APPROVE" your material in the first place).
As a result, Emperor's Choice has decided to return to their original
plans to release Arduin under a state of the art, percentile based
gaming engine that expands on Dave Hargrave's unfinished works.
So, is D20 dead? Not by a longshot, according to WotC's RPG
Director, Keith Strohm (as posted to RPG.net's forums):
Wow. I just don't know what to say.
Ryan Dancey and I have been working very closely on the D20 license
since our transition. Unless someone has decided to push me into an
alternate universe, I'd have to say that this information is false.
I'm home right now, but unless anything has changed regarding this
license since 5:00 on Friday evening and no one though to inform the
Director of the RPG business about this change in status, I'd say that
there is somethign fishy going on.
Let me make this as clear as possible:
1) There are no plans to make
anyone pay a royalty for using the D20 license
2) There are no plans to have anyone submit anything for approval that
comes out of the D20 license.
3) The D20 License IS NOT dead.
FR Survival Kit, Revised: As mentioned below, this year's
Dragon Annual includes the Forgotten Realms Survival Kit,
which is very similar to the one that was presented on the WotC website
sometime back. I'm noticing a few changes, particularly to the regional
feats, that seem to indicate that the power of these feats has been
toned down a bit. Let's compare, shall we?
FR Survival Kit, Regional Feats: Comparison
Website Version
|
Dragon Annual Version
|
Luck of Heroes [General]
Your people survive when no one expects them to come through.
Regions: Aglarond, Dalelands, Tethyr, the Vast.
Benefit: You get a +1 bonus to all Fortitude, Reflex, and Will saves. |
Luck of Heroes [General]
No change. |
Mercantile Background [General]
You come from a family that excels at a particular trade.
Regions: Gray Dwarf, Impiltur, Lake of Steam, Lantan, Sembia,
Svirfneblin, Tashalar, Tethyr, Thesk, the Vast.
Benefit: Choose a Craft or Profession skill. You get a +3 bonus to all
Craft or Profession checks for that skill and a +3 bonus to Appraise
checks involving items relevant to that skill. |
Mercantile Background [General]
You come from a family that excels at a particular trade.
Regions: Gray Dwarf, Impiltur, Lake of Steam, Lantan, Sembia,
Svirfneblin, Tashalar, Tethyr, Thesk, the Vast.
Benefit: Choose a Craft or Profession skill. You get a +2 bonus to all
Craft or Profession checks for that skill and a +2 bonus to
Appraise checks involving items relevant to that skill. |
Thug [General]
Your people know how to get the jump on the competition and push other
people around.
Regions: Calimshan, Dragon Coast, Moonsea, Pirate Isles, Unther, the
Vast, Vilhon Reach, Waterdeep.
Benefit: You get a +2 bonus on Initiative checks, a +2 bonus on
Intimidate checks, and a +1 bonus on Reflex saves. |
Thug [General]
Your people know how to get the jump on the competition and push other
people around.
Regions: Calimshan, Dragon Coast, Moonsea, Pirate Isles, Unther, the
Vast, Vilhon Reach, Waterdeep.
Benefit: You get a +2 bonus on Initiative checks,
[and] a +2 bonus on Intimidate checks, and a +1 bonus on Reflex saves. |
There are some other minor changes (racial modifiers for a
couple of the races), but otherwise the article in the Annual is
essentially what's on the website.
New in the Conversion Library: Four converted dragons,
another Bladesinger, and the phoenix. The conversion library now has
over 100 files for your reading pleasure.
Dragon Annual Preview: Scooper Bobby
Jennings received his copy of the Dragon Magazine
Annual, and shared details of the contents:
- There are two beginning
articles: By any other name. The first one is sages, shops and
smithies. Random generator(s). The second (part two) is taverns. Nifty.
- Next article is Fresh starts
(or 20 new ways to launch new adventures). Very cool, especially for us
DM's.
- Rays of Light is an article
about Meldar the Great. It highlights several ray spells he created,
like Ray of Flame, Ray of Light, Stun Ray, Targeting Ray, Rust Ray.
- Bazaar of the Bizarre, with
the Secrets of the Master Smiths, which deals with Masterwork weapons
and armor.
- The children of Tharizdun...
heh...4 very bad monsters for your party.
- In the middle is of course,
a Dungeon adventure. This one is Gorgoldand's Gauntlet. Designed for 4
first level pcs. But can be scaled up, if need be.
- A great article about making
D&D maps the WotC way, All over the Map.
- After the Dragon, by Ed
Greenwood. Cormyr after Azoun's death. 11 pages, one of the largest
articles in the mag.
- Mentors. A nice article
about working mentors into your campaign.
- One of my favorites, so far
heh still reading, 101 Evil Schemes. 101 (mostly) foolproof plots for
villains.
- Class Acts, adds a new
prestige class, the Gnome Trickster.
- The Royal Heralds. An
article about the secret service for Queen, and report Lord Chamberlain
Kell Fleming. It also has a nice prestige class to go with it.
- Here's an evil article about
Class Combos, by James Wyatt (one of my favorite authors). Talking
about the different combos people can come up with in multiclasses.
Like the Champion (cleric/fighter). It weighs the pluses and minuses of
some the classes combinations.
- Creature Codex, the ecology
of the feyr. Oooo scary stuff, no really, it is.
- The FR 2000 Survival Guide.
Nice. Small but nice.
- And then Rogues Gallery,
spot lighting the "heroes" of Myth Drannor, a nice tie in to the new
Pools of Radiance game.
Fiend Ships Galal's Grave: Fiend Games, a D20
System publisher, is currently printing their new adventure, Galal's
Grave. It can be preordered through Wizard's Attic and is expected
to ship in November.
Monster Madness Contest: DiTerlizzi.com is sponsoring an
art contest. Draw your version of a classic D&D monster and win a
copy of the Monster Manual autographed by Tony DiTerlizzi.
Fiery Dragon Ready to Ship NeMoren's Vault:
Fiery Dragon Productions, a D20 System publisher, says it has
shipped their new adventure, NeMoren's Vault, to Wizard's
Attic, which is where you can pre-order a copy. James Bell of Fiery
Dragon estimates that they should be ready to ship on Friday, November
3.
MT Update: If it's Friday night, it must be time for the
Master Tools update, delivered this week by producer Wayne Cline:
This week at Fluid has been
bizzee. First, we’ve got the rough beginnings of the Monster
Generator working. It’s very preliminary, but we’re able to
put in the name, stats, HD, attacks, special qualities, descriptive
text, and all the other details that go into making monsters. With the
MG, we’ll be entering in all of the monsters from the Monster
Manual for you to use to populate your adventures. It’s also how
you’ll be able to create all-new monsters yourselves.
Also, a lot has been going on with the Mapper, a big topic of
discussion around the MT groups. The main question I’m seeing is,
“Why 3D?” and “Will I be able to map in 2D as
well?” I’ll answer the second question first. YES! You will
most definitely be able to map in 2D. Actually, I prefer it. Even
though the Mapper is also in its early stages, I used it to map out the
dungeon in the back of the Player’s Handbook. I used the 2D
perspective to lay out the walls and the floors, but then it was VERY
cool to go to the isometric perspective to check the layout as it may
look to the characters. You will also be able to look at a print
preview of how the dungeon will print to paper.
Another hot topic has been about the scanned minis. Just to clear up
any confusion, what we’re doing is having a company called
Scansite scan about 50 of the WotC lead figures and then we’re
going to paint them using Maya. In addition to those, we’re going
to model more monsters from scratch. For any characters that we are not
able to create a unique mini for, we’ll have a default
representation for each of the seventeen different types of monsters.
These minis will then be used to populate the dungeon. You can also
import your own images (both portraits and minis) if you’d like.
Finally, there have been many questions about MT vs. Neverwinter
Nights. NWN is a computer game. Yes, one of the players will be able to
DM the game and create adventures, but the other players will play the
adventure in the game on their computers. Master Tools is being
designed to help DMs and players prepare for a tabletop game. Do you
need a computer at the table? No, not at all, but it might be cool if
you had a laptop. You could show the players how a particular room was
laid out or maybe play a sound effect (like a creatures battle cry) to
add to the mood.
That’s it for now. Happy Halloween and all that!
Wayne Cline
Fluid Entertainment, Producer
New at WotC: Lotsa new stuff posted just recently
(thanks to sk0766 and Dark Blackshield for the scoop):
- Unabridged PHB Appendix: No, it's not painful
surgery, it's the uncut version of the appendix from the PHB.
Apparently some of the definitions in the glossary were trimmed down or
eliminated due to space constraints, but you can read the whole thing
online right here. (Here's the "printer friendly" version). For
example, check out these definitions that didn't make it into the
glossary:
- attack action: Any one of the
following physical attack types: melee
attack, ranged attack, unarmed attack, charge, or full attack. The
first four of these are standard
actions that combine a single attack with a move. A full attack action is
a full-round action enabling a creature with multiple attacks to use them
all, but limiting movement to a 5-foot
step. An attack action is resolved by
one attack roll per attack.
- Illusion: A school of magic
focused on spells that alter perception or create false images.
Illusion spells work by deceiving the senses or minds of others. They
can cause creatures to see things that are not there, not see things
that are there, hear phantom noises, or remember things that never
happened. The subschools of the Illusion school of magic are figment, glamer, pattern, phantasm, and shadow.
- New PDF Adventure: You can download "Base of
Operations," a free short D&D adventure for 5th level characters
written by T'Ed Stark.
- Classic Module: You can download the sequel to the
classic Ravenloft module, Ravenloft II: The House on Gryphon Hill.
- Terror Trax: You can download the audio adventure
"Track of the Werewolf." Requires RealPlayer 8 to play the audio files.
- Dark Sun Downloads: Free downloads for the Dark Sun
campaign setting, including Forest Maker, Mauraders of
Nibenay, and Psionic Artifacts of Athas (you'll need to
scroll down after clicking the link).
LG Gazetteer Preview: Issak Haywood has scored an early
copy of the Living Greyhawk Gazetteer and offers his thoughts
on the product (special thanks to Erik Mona for providing the new cover
images):
I got hold of the new Living
Greyhawk Gazetteer. Below is a break down of the chapters, with how
much of the chapter is new information. I only have had a few hours to
go over it, and most of that was dedicated to finding out more
information on the Theocracy of the Pale and Pholtus, but from the
other sections that I skimmed through and others that I have read,
below is what I have found.
First off the cover is not like that that is pictured on the website.
On the bottom a Black and Gold Dragon are facing each other.
Mordenkainen stands above them dressed in blue robes and holding a
staff. In the clouds you can see someone in armor carrying a sword. The
last part of the cover brings back images of the old Deities and
Demigods. The inside covers have the heraldry of the many nations of
the Flanaess, and holds the map ( which is very hard to get out). The
map is similar to that which is in the D&D Gazetteer, but shows
hexes, as well as more islands in the Dramidj Ocean. Surrounding the
map is the holy symbols of quite a few gods (none of them Pholtus,
which is disappointing). Overall the Map is a good addition to the
collection that is already available.
Chap. 1 Greyhawks World: This gives a small explanation of the heavenly
bodies of Luna and Celene and their movement across the sky. Included
in this area is a small blurb on the climate and seasons, as well as a
break down of the nine major geographic regions. 95% of this is a
re-hash of the WoG Boxset, FtA, and TAB.
Chap. 2 Folk of the Flanaess: The first part of this section goes into
the best detail I have seen about the 6 major human races of the
Balkan, Flan, Oeridian, Olman, Rhennee, and Suloise. Next are the olve
(elf), dwur (dwarves), noniz (gnome), hobniz (halfling), kell (gnolls)
and the rest of the major humanoid races (all with their Flan names as
well). The last section covers the five major languages, as well as
brief explanations of a few of the more ancient and lesser-known
languages. 75% or more of this information is somewhat new, or at least
better detailed than in the past.
Chap. 3 The Path of History: This is a brief overview of the history of
the Flanaess for the past 1,000 years. It is broken down into Disaster
and Migration, Keoland and Aerdy, The Ivids and Iuz, Storm Clouds, The
Greyhawk Wars, and finally Recent Recovery. 98% of this is a re-hash of
the 3 major past books, including a picture that was re-done from WoG,
that has a man standing in a tower watching the Rain of Colorless Fire.
Chap. 4 Gazetteer of the Flanaess: This is what everybody is looking
for! The information starts on page 17 and goes to 138. The first part
of it is very similar to that of the D&D Gazetteer, explaining
certain things that aren't included and why. Next it explains how
things are listed, everything from D&D Gaz. Page 20 is a full size
picture of Overking Zavener of Ahlissa, which starts the really good
parts of the book. From the readings that I have gotten through, there
is a lot of information on each nation, most of it a re-hash of all
previous Greyhawk information books. However, there is enough new
information here to keep all Greyhawkers happy for about 2 weeks (we
always go over the books quickly). One of the most interesting areas is
the Bandit Kingdoms, which is broken down even further into the
different factions governing the area. Very cool. Some of this stuff
could be found in the old Dragon Magazines, but most will find this to
be new information. Keoland is also very well written, and with the
LGJ#1 and the Keoish Triad website, many happy hours of gaming will be
had (I believe that Gary Holian did an awesome job here). The rest of
this section devotes about 1 -2 pages per nation (which is a vast
improvement from the past books, which you could find something like 5
paragraphs depicting an area total using all books and 4 of them would
repeat the same information). Overall this section has about 50% or
more new stuff. Even if it is less than 50% new, this is what you're
buying and this is very informative. If you don't have WoG, FtA, or TAB
- then you better pick this up. If you have all those and more, you
don't want to miss out on what you don't already know!
Chap. 5 Geography of the Flanaess: The sections include Forests,
Mountains, Hills, Islands, Seas and Lakes, Wetlands, and Wastelands. I
have not yet looked into this section at all, but it seems like a major
re-write of what's already out.
Chap. 6 Power Groups: Again I have not read this area either, so I will
only list the headliners here: Circle of Eight, Horned Society, Knight
Protectors of the Great Kingdom, Knights of the Hart, Knights of Holy
Shielding, Knights of Luna, Knights of the Watch, Mouqollad Consortium,
Old Faith, Old Lore, People of the Testing, and the Silent Ones of
Keoland.
Chap. 7 Greyhawk Gods: This is a very good section depicting the Gods
of Greyhawk. St. Cuthbert no longer exacts revenge / retribution as the
PHB states, and that is given back to Trithereon. Most of the gods
listed are similar to the write-ups in FtA, with some new information.
I was personally hoping that the writers would have consulted with Tal
Meta in writing these gods. He did the best job I have seen in his work
on the Greyhawk Gods, and urge Erik and Gary to consider using his
information next time. Or better yet, come out with a Priests and
Powers (that is how Greyhawk relates to their deities) book based upon
his work. Overall this is 25% or less new information.
- WotC's Sean Reynolds comments: "Erik Mona was quick to point out that Tal
Meta's deity writeups use the *Runequest* rules (to say nothing of the
fact that we couldn't use his material without his permission)."
- More from Sean: "The chapter has 71 deities, 21 of which have
been detailed officially for the first time ever, including several
little-known deities that only existed as a name/alignment/portfolio in
2nd or even 1st edition AD&D. Add to that the fact that for many of
these deities you're seeing have their philosophy, roles of clerics,
holy symbol, and other details for the first time, there's much more
new material there than the reviewer is acknowledging."
Appendix: The Living Greyhawk
Campaign This is a promotion for LG, and the RPGA, and if you have the
D&D Gaz, or any of the recent Dragon Magazines then this is nothing
new.
Overall I believe this to be one of the best informative books that we
have for Greyhawk, that doesn't revolve around the City of Greyhawk. If
you don't have the old books or can't afford them on eBay, then
definitely pick this one up. If you have all the books, pick this up
anyway as it has some very good information on the lands of the
Flanaess. This is definitely worth the $27.00 sticker price.
MM Review: You can read a mostly positive review of the Monster
Manual at the Blog of Holding website.
Winter Fantasy: You can preregister for the Winter Fantasy
gaming convention over at the WotC RPGA site.
NWN Preview: RPG Planet has posted a "first look" at
Neverwinter Nights, a D&D Forgotten Realms CRPG that uses the 3E
rules. (thanks to wsmith for the scoop)
Unarmed/Armed and Magic: Scooper Jason Saving recently
got some clarification from WotC's Skip Williams on the subject of
combat-enhancing magic:
Since the PH generally treats hands
as just another type of weapon, can hands be affected by spells such as
'bless weapon'? If not, could a character get around this by wearing
gauntlets?
Skip: "Hands are a natural weapon, so you'd need magic fang, not bless weapon. A monk
wearing gauntlets would be 'armed' and would have to use his base
attack, not his unarmed strike, but could get the benefits of bless weapon."
PHB Errata in Word: If you'd like a nicely-formatted list
of the PHB errata provided by WotC, you can download this 14-page Word
document prepared by Mark Maggard.
New in the Conversion Library: Monsters and more
monsters, plus another stab at the Psionicist.
Anakin's Stats: You can find the stats for Anakin
Skywalker at the official Star Wars RPG site.
Horror of the Frog: Team Frog, a D20 System publisher,
has posted a very brief PDF preview of their forthcoming adventure, The
Horror Beneath, due in November. (thanks to Michele Bonelli di
Salci for the scoop)
Software Updates: Two fan-created electronic gizmos have
been updated:
- The Stat Block Generator now has more room and more fields.
- Jamis Buck's NPC Generator (Beta) now allows multiple NPC
creation and includes the NPC classes from the DMG. (thanks to Mark for
the scoop)
D&D Movie Trailer: The trailer for the D&D movie
has been posted in several sizes at www.seednd.com. (thanks to dozens
of scoopers)
Star Wars RPG Review: Zealot.com has posted a review of
the yet-to-be released D20 System Star Wars Roleplaying Game from WotC.
Here's a snippet:
The Force itself is presented well,
with a couple of limitations. The rules could have been clearer. Force
abilities are divided into Feats and Skills; basically, Skills are
easier to learn and develop than Feats, which increases flexibility in
developing the character, but using two sets of rules to govern use of
the Force can get overly complex and research-heavy. On the other hand,
there is an entire chapter dedicated to the interaction between Jedi
and the Force, with guidelines to roleplaying Jedi, how Force-users can
slide from the Light side of the Force into to Dark Side, and how they
can come back over if they want.
New in the Conversion Library: Conversion of the second
module in the Against the Giants series from 1st Edition.
D&D Reviews:
- The 3rd Edition has posted a review of the Player's
Handbook.
- Roleplaynews.com has posted a review of the Monster Manual.
(thanks to elrics for the scoop)
Official Updates: New stuff at WotC. (thanks to Dark
Blackshield and Tom for the scoop)
- New Map: The Haunted Temple.
- Third installment of In Darkest Days for Dragonlance.
Master Tools Announcement List: Want to stay up-to-date on
Master Tools but don't feel like wading through dozens of postings from
DNDMASTERTOOLS-L? List administrator Pat has some good news for you:
I have received a ton of requests
asking for if there is a way to get announcements from WotC regarding
MT. I have set up an announcent list for people who want just this.
Anything that WotC and Fluid will be forwarded by me to this list so
you will not miss these announcements. Be warned though, this will be
only for announcements _only_. If you wish to discuss MT, this is the
list for that discussion, and not on the list that I have made up.
Also, there may be an actual delay, by a day or so, as I am not
monitoring my email 24/7 before I can actually forward emails from WotC
and Fluid.
Here are the directions on how to subscribe and unsubscribe. Just send
a blank email to:
Subscribe: MT_announcements-subscribe@egroups.com
Unsubscribe: MT_announcements-unsubscribe@egroups.com
or visit:
http://www.egroups.com/group/MT_announcements
New in the Conversion Library: Illusionist class variant
based on the 1st edition version; ghost template variant converted from
Van Richten's Guide to Ghosts, and a mystic prestige class
based on the kit from the Complete Wizard's Handbook.
Stunned and Butterfingered: Regardless of the fact that
it isn't always mentioned every time it's brought up, "You dropped things when you're stunned,"
according to WotC's Skip Williams. This is mentioned in the PHB
glossary (p. 282), for instance, but not in the DMG "Condition Summary"
(p. 85). (thanks to Pete for the scoop)
Community News:
- A Touch of Evil is a D&D campaign site featuring new
skills, feats and prestige classes.
- The 3rd Edition has posted an article on charging in the 3E
combat system.
- Claudio Pozas Art & Design has a couple of original
illustrations for 3E.
D20 Cuthulhu: GamingOutpost.com is reporting that WotC
will be publishing a D20 System Cthulhu rulebook in cooperation with
Chaosium, the publisher of the Call of Cthulhu RPG. It will be released
in Fall of 2001. Read the report here. Chaosium has previously
announced a D20 Dragonlords of Melniboné product.
(thanks to Piratecat and Michele Bonelli di Salci for the scoop)
In addition, the president of Chaosium posted this notice in reference
to the deal:
Some time ago Wizards of the Coast
approached us about the possibility of releasing a special d20 edition
of the Call of Cthulhu rulebook. We considered their offer, and have
agreed, with some conditions.
This is a one-book deal. WOTC will not publish supplements for this
book--we wanted to retain those rights. We felt that this is a great
way of approaching a huge portion of the roleplaying market, using the
distribution power of WOTC/Hasbro. We also wanted a minimum retail
price, since it would do us no good for them to seriously undercut our
game.
I know that many of you will have bad thoughts about this, and we
certainly have proceeded cautiously. It is a good deal for Chaosium and
holds the real possibility of bringing Lovecraft's vision to more
gamers.
Hero Builder's Guidebook: WotC's Dale Donovan
provided a summary of what you can expect to find in the D&D Hero
Builder's Guidebook, set for a December release (thanks to sk0766
for the scoop):
Here at the WotC RPG R&D office,
we just got (advance) copies of the above-named product, a 64-page
accessory almost exclusively devoted to character background, advice,
and roleplaying by Ryan Dancey, David Noonan, and John D. Rateliff.
This book has chapters on ability scores, race & class, personal
history, alignment, your PC's future, and an appendix of racial names
from which to choose. These all help flesh out D&D game PCs.
With its advice (each race and single-class combo possible in the
game--for example), tables (which you can choose to roll or choose
from), and other info, this books helps gamers both old and new to
create well-rounded, in-depth characters that are more than just a
collections of numbers.
And good characters make for good roleplaying and good gaming. This
product will be in stores in December. If what I've said sounds
interesting, please seek it out.
Forgotten Realms, Illustrated: WotC has posted an update
to the Realmswatch section of the D&D FR site -- a selection of
concept art for FR 3E. (thanks to Dark Blackshield and Sonny Mendoza
for the scoop)
Creature Catalog CR List: Okay, so you have the
D20 Creature Catalog from Sword & Sorcery Studios, but you
wish you had a list of its monsters arranged by challenge rating. Well
wish no more -- Quentin Schilling has put together such a list. You can
download the Word version here, or the plain text version here.
Master Tools Models: WotC's Jim Bishop offers some
elaboration on last Friday's Master Tools update in which he posed the
question of how to best handle the issue of markers for monsters in the
mapping tool. Jim had mentioned "laser scanning" a bunch of miniatures,
but ... (thanks to Pat for the scoop)
...just exactly what did I mean by
laser scanning, and are they 3D objects or not?
The Arcanum engine does not support true 3D objects. Instead, like many
other RPGs (Baldur's Gate and Fallout come to mind) the engine has a
certain number of views of each model: think of them as corresponding
to the points on a compass. When the model is facing a given direction,
the application displays the appropriate "snapshot" of that model
facing in that direction. It gives the illusion of 3D without the image
having any depth whatsoever.
So back to the miniatures. We've got this big box of D&D minis that
we're going to scan in, creating true 3D objects. The artists will then
paint these 3D objects and take snapshots of them in the four poses
we're planning to support (NW, NE, SE, SW). These snapshots are what
will actually go into the product as art assets, and what you'll be
dropping into your maps to build encounters.
In a couple of days we should have downloadable .avi's of some of the
scanned figures available for download off the Master Tools page, just
so everybody can see how cool they look.
Community News:
- At Fantasy has posted a Revenant template for your
Halloween pleasure.
- The 3rd Edition has posted a review of the D&D
Adventure Game.
One More GenCon Pic: Okay, GenCon 2000 is long past,
right? So why am I posting this picture? Well, I'm one of those people
who has to go several months before using up a roll of film. I'm sure
you know the type. Anyway, this has been added to my GenCon report for
posterity. :)
New in the Conversion Library: Priests of Tharizdun for
the Greyhawk campaign setting, aarakocra conversion, and variants of
the flesh golem and the yeth hound.
New at WotC: Not only has WotC released their PHB errata
list (see below), they've also posted some other new goodies. (thanks
to Tom and one other guy for the scoop :)
- Corrected Barbarian Character Sheet (60kb PDF, just the
front side with the error)
- Generic D&D Character Sheet (950kb PDF, two pages)
- New Portraits (Mages and Rogues) by Tony DiTerlizzi
Pool of Radiance II Delayed: RPG Planet's Pool of Radiance
II fansite, The Scrying Room, is reporting that the game will be
delayed until Q1 2001. PoR II will be the first CRPG released to use
the D&D Third Edition rules. (thanks to Steve Vogel for the scoop)
Jonathan Tweet at Amazon.com: D&D game co-designer
Jonathan Tweet was interviewed over at Amazon.com. Here's a quote to
whet your appetite. (thanks to Oren Douek, Therese Littleton and David
Caveney for the scoop)
Amazon.com: Why did monks and paladins need to be reined in?
Tweet: Paladins and monks didn't need to be reined in.
Playtesters just objected to the idea that they could multiclass
without restriction. They see these classes as more narrowly devoted to
their careers than other classes. It's a flavor issue.
Stat Block Generator: You can find a nifty little Windows
utility that allows you to type in character and/or monster stats into
a form and save the data in standard stat block format. The Stat Block
Generator (180kb .zip) was created by Blake Whitelaw.
Official PHB Errata Posted at WotC: You can find the error
corrections list for the first printing of the PHB at the official
D&D site (here's their "printer-friendly version"). (Thanks to
Russell Crawley, Larry, and Anders for the scoop)
NPC Generator: Computer whiz Jamis Buck has created an
online NPC generator. It allows completely random generation or control
over gender, race, alignment, classes and levels for generation. It's a
beta version, and he's looking for comments, so head on over and give
it a try.
New in the Conversion Library: Two genies (dao and marid)
converted, and a Bladesinger variant known as the Arcane Fighter.
Community News:
- DNDFiles.com has posted several monsters for download,
including Archvile, Per,
Avernos Dragon, and the Utah Raptor.
- RPG Archive, long a well-known repository for homebrewed
RPG materials, has added sections for Third Edition D&D NPCs and
Adventures.
Gygax Interview: WomenGamers.com hast posted an interview
with everybody's favorite guy, Mr. Gary Gygax. (thanks to Allan Grohe
for the scoop)
DiTerlizzi Uncovered: One of the illustrators for the
Monster Manual, Tony DiTerlizzi, has posted a couple of his MM
illustrations -- the tiefling and the treant -- with comments. (thanks
to Ben Johnson for the scoop)
Official Updates: WotC has recently added part 7 of
Village of Camiram, as well as another Pool of Radiance II interview.
(thanks to Dark Blackshield, Issak Haywood, Bertman4, and Csana for the
scoop)
Save the Squirrels! If you're one of the many people who
thinks squirrels are under-represented in the D&D rulebooks, you'll
want to sign Squirrel Nutkin's petition, found here.
Adventure Font: An alert scooper has found a place where
you can download the font that contains six symbols used in Dungeon
Magazine to highlight encounters, towns, traps, treasure, etc.
(thanks to Toft for the scoop)
Eric's New E-mail Address: Due to a royal screw-up with my
home e-mail account, I'm going to have to rely on RPG Planet's e-mail
service for the time being. Please e-mail me at MrNoah@rpgplanet.com
rather than my old address (which will soon be out of service). Thanks!
New in the Conversion Library: Limbant (Greenwood Ranger)
prestige class, and conversion of a critter called the Tressym.
Free Maps at Necromancer Games: You can find two free
player's maps from Necromancer Games' forthcoming adventure, The
Crucible of Freya. (thanks to Clark Peterson and Steve Vogel for the
scoop)
MM Errata -- Energy Drain: On p. 8 of the Monster
Manual, under Energy Drain, you should strike out the part in
parentheses in the following sentence: "For
each negative level inflicted on an opponent, the draining creature
heals 5 points of damage (10
on a critical hit)."
Skip Williams says, "The parenthetical should be
struck (it's a leftover from an earlier draft of the rules)."
(thanks to Michael Cyr for the scoop)
News from MAG: Jason Klank of Mystical Alchemy Gameworks,
one of the D20 publishers, fills us in on what's been going on
recently:
I wanted to drop you a line and let
you know that MAG is not dead. We'll be doing a re-launch of our
website with updated schedule and new product information. We'll be
releasing the Aldor Map for FREE to everyone on the net, both in
Campaign Cartographer 2 and PDF format. Our Aldor Player's Guide will
now be merged as one book with the DM's Guide for one source of
reference for the world of Aldor. More information will be posted at
our relaunch - but a quick tidbit - the Aldor PG has been rewritten to
accommodate the RELEASED 3E rules, and not the playtest versions (of
which, we had it based upon). We also are looking at small print-run
materials for in-hand product, as well as less expensive online-release.
New in the Conversion Library: 3E version of the classic
DM's Adventure Log sheets.
Electronic Wizardry: A couple of fan-created electronic
gizmos to help you with your D&D game...
- Alan Hickman has posted an online Encounter Generator. Pick
a number of critters, Encounter Level, and terrain, and get a list of
monsters. You can filter by alignment and whether you want to include
outsiders or not.
- Liquid Palm has released a D&D character sheet for
those little hand-held computers. If you fork over the $10 for the full
program you "get the bonus applications:
Spellbook, SkillPack and Monster Catalogue!" (thanks to Roland
for the scoop)
D&D Part III: Gamers.com has posted the third part of
their D&D extravaganza. You'll find a Dave Arneson interview, as
well as Mists of Vok Delor, a D&D adventure with maps and all the
trimmings. (thanks to Ian "the Mad," the first of several scoopers)
New at WotC: Official updates...
- Up on a Soapbox Survey: "Be the first to tell Gary
Gygax what you think makes a roleplaying game. He has come up with a
list of 16 elements that you might think are an important part of your
roleplaying experience."
- Imperial Capital from D&D Movie: Dave Arneson
describes a city that will play a prominent role in the forthcoming
D&D film.
- Al-Qadim Downloads: Download free PDFs of Corsairs
of the Great Sea and Caravans.
MT Update from Jim Bishop: Jim has posted the weekly
Master Tools update over on my message boards. It's more of a question
than anything, about how to create monster symbols for the mapping
portion of the program...
This week we got the go-ahead to laser
scan about fifty D&D miniatures, and it prompted a lot of
discussion about how we represent monsters in the Master Tools. The
sheer number of monsters in the Monster Manual (something like 560) is
a real problem for software development, since we just don't have the
art resources to do unique models for every single monster. So we have
some hard choices to make:
Do we divide the monsters into High and Low priority, with the Low
priority monsters represented only by their Type (Animal, Aberration,
Construct, etc.) and High priority monsters represented in exact
detail? This option is similar to the character generator demo, in that
certain pieces are lushly illustrated and others just have the "demo"
tag. As an example, a Red Dragon would be uniquely modeled and painted,
and would exactly represent the illustration in the MM. By contrast, a
Chuul might be represented as a pewter-colored Beholder model, a
"generic Aberration." All Animals might be represented by a Wolf model.
Or do we try for something in the middle, with models that are less
generic than simply by Type, but more generic than the high-detail
monsters from the first option (Medium Humanoids, or Large Animals
would be examples)? This would create a smaller number of total models,
but only a few monsters would be exactly represented. As an example,
all demons would share the same model, as would all devils and all
dragons.
No It's Not Just You: The message boards are indeed
flaking out on us a bit and have been (even moreso than usual) for the
past couple of days. They're not down all the time but neither are they
functional all the time. "Keep trying" is my only advice for now.
Thanks for your patience.
New in the Conversion Library: Homunculus revision and
variants.
D&D Review: Red alert! Red alert! A new review of the
D&D game has been detected off the port bow at SciFi.com! Arm
photon torpedos! (scoop transported by Bertman4)
Balancing New Rules: WotC's Keith Strohm dropped by my
message board and wrote about how future rules will be worked into the
existing core D&D system:
As far as the non-core material being
unbalanced, I have to say that we have built a clear strategy
internally around the relationship of non-core rules and core rules. To
the best of our ability, R&D is making sure that all new rules and
"options" presented are in balance with the core or clearly labeled as
potentially "dangerous" to campaigns.
We actually have a Rules Council made up of R&D designers whose job
it is to make sure that new rules are balanced and reflect the design
philosophy and strategies of the 3rd Edition design. That means that
all new rules, regardless of where they are created, that are labeled
as official (ie., labeled clearlyt in Dragon or in a for-sale product)
must be approved by the rules council. So, the Feats that playtesters
saw in the FR book had not yet gone to the rules council. The FR
material is currently under review and will be balanced with the core.
It is probable that some of the feats and spells will be retooled to
bring it in line with the core rules.
The same holds true for additional systems to the game (like Psionics
or Epic Level play --above 20th-level--). The foundations for their
design have already been laid, well before the actual design had
started, and these systems also need to be approved by the rules
council.
I hope this sheds light on what I believe is a very important issue
regarding playability and non-core rules.
New in the Conversion Library: Legion of Steel
prestige classes for Dragonlance, and Demihuman, Humanoid and Monstrous
Deity info from Monster Mythology.
German-Language PHB Delayed: Amigo Spiele in Germany has
announced that the release of the German 3E D&D PHB, originally
scheduled for October 26, has been postponed. No new release date has
been set yet. Amigo says that the release has been postponed to assure
that the final release is of the highest quality possible. One scooper
indicates that they may be waiting until some of the things planned for
the 2nd printing of the English-language PHB (such as the promised
Attacks of Opportunity explanations and possibly errata corrections)
are complete. (thanks to Mark Oliva and Frank Reiss for the scoop)
Sword and Sorcery Open Call for Writers: Have a neat
magic item or spell you've developed for 3E? Sword and Sorcery Studios
wants your work for an upcoming D20 System product, and they're even
willing to pay. Click here for instructions on how to submit your work.
Deadline is October 31. (thanks to Jim Morris for the scoop)
D&D Treasure Generator for Mac: Russell Mirabelli has
developed a Mac port of Jamis Buck's downloadable D&D Treasure
Generator program. You can grab both the Windows and Mac versions at
the Treasure Generator site.
New at WotC: A new map (The Old Tower), Forgotten Realms
Sneak Peek (Gold Dwarves, a racial variant), a new episode of In
Darkest Days for Dragonlance, and Forgotten Realms Roundtable have been
posted today. (thanks to Michael Phyle, Dark Blackshield, el Bob, PLCM,
Issak Haywood, Colin Tan, Steve Vogel, Joel Flank, and Anthony Pitman
for the scoop)
Keith Strohm Q&A: I had a chance to ask WotC's RPG
and Miniatures Director Keith Strohm some questions about his role in
the company and about some rumors going around. Kind of a
mini-interview, if you will. Thanks to Keith for taking the time to
provide these informative answers.
Now that D&D Brand Manager Ryan Dancey
has moved on and up, what is your current role at WotC? Recently ... I was
given the opportunity to manage both the RPG and Miniatures Categories
at Wizards of the Coast, as well as assume Ryan's responsibilities as
brand manager of D&D. Ryan was assigned to a special project for
the president of the company. Far from being punishment, this move was
a recognition of Ryan's hard work and value to the company, and I'm
sure he'll be working on something even more challenging than the
resurrection of the RPG business real soon. Because in corporate speak,
my new position is a Director-level position, my new title is Director,
Tabletop RPGs and Miniatures.
Your debut adventure, "The Dead of
Winter," was very entertaining. It seems to have a lot of classic
fantasy elements. What was it like being on that end of the product?
Any interesting stories about writing it? Thanks for the kind words. Previous to my
work on Ryan Dancey's team, I was an editor and sometime designer on
the R&D staff both at Wizards of the Coast and TSR in Lake Geneva,
so the creative side, while always a challenge, was not necessarily
something new for me.
I've always been fascinated by winter (I know, it's a weird thing to be
fascinated by), especially winter as its used in fantasy settings or
scenes in fantasy fiction and RPGs. I was running a 2nd Edition
Campaign several years ago set in Corum (the background land for the
Dead of Winter module), and I created the adventure originally for that
campaign. Chris Perkins, the editor of Dungeon Magazine was a
participant in that campaign and really seemed to like the adventure.
It was chilly, windy, and rainy in Seattle around that time, and if it
wasn't exactly like a Wisconsin winter, the adventure fit the mood of
the natural elements around us, which enhanced the experience overall.
As to how the adventure made its way into print, I'm afraid that it was
a simple matter of economics. I was planning a wedding at that time and
desperately needed the money to afford things like food and a place to
hold the reception. Since I new Chris had liked the adventure, I typed
it up formally, made some additions, and set it in. Chris, a
kind-hearted soul, decided to accept the story. And that's the last I
saw of it for almost a year and a half. I quietly went about my
business thinking that Chris had accepted the adventure out of a sense
of duty and friendship, meanwhile keeping the damn thing hidden away at
the bottom of the "never-to-be-printed pile."
As it turns out, he liked the adventure so much that he felt it was a
perfect candidate for the premiere 3rd Edition adventure that would go
on the Character Generator demo CD-ROM. And the rest is history. Having
it go out on that CD probably made it one of the most read (if not
actually played) adventures ever published. I'm quite happy with the
feedback I've received about it.
Q: How does it feel to have the final
core D&D book, the Monster Manual, out the door and into our hands? There is a tremendous sense of relief and
pride. Although the folks who did the real work are actually down in
R&D and on the rest of the Cross-Functional team, I have a lot of
proprietary feelings about 3rd Edition. It's funny because out of
everyone responsible for making this happen, I probably did the least
amount of actual work. But there it is. I'm really gratified (and
professionally overjoyed) at the success of the new D&D. Senior
management took a chance with the RPG category, and to a certain
extent, the 3rd Edition launch was probably a make or break time for
the category.
Q: I was wondering if you'd be
interested in responding to a rumor: "Creating and printing the PH and
DMG cost WotC a ton of money -- a lot more than was first planned --
and at $20 a pop WotC is losing money. WotC executives went through the
roof when they learned this." Absolutely not. We managed the development of
these books very carefully, using the skills and processes that we had
developed while trying to run a business that has, in comparison to
just about anything else at WOTC, low-margins. We are not losing money
on every sale. I will say that senior management would have probably
liked the price to be a bit higher on those books, but I think that the
current price is accomplishing its strategic goal: to reduce the
upgrade barrier for existing 1st- and 2nd-Edition D&D players. The
results have been tremendous.
Q: How's the FR book coming along? The FR book is coming along just fine. I'm
very excited about the direction the FR team has taken regarding the
new Realms RPG book. I think a lot of that credit goes to Rich Baker,
the Creative Director for Realms RPG product, Anthony Valterra, the
Business manager for FR RPGs, and Jim Butler, D&D Worlds brand
manager.
ESD News: WotC's Jim Butler has posted new and updated
lists of D&D products that will be available as downloads either
for free or from the Wizards Online Store. There's been one minor
change to the Forgotten Realms ESD list, one minor change to the Dark
Sun ESD list, and here are the lists for Al-Qadim, Maztica and
Kara-Tur. Note that all of these campaign settings are located on the
same planet as the Forgotten Realms. Also note that some of the
products are scheduled for free release and some are not. (thanks to
Black Moria for the scoop):
SKU AQ Product -- Free Release Date
9449 Corsairs of the Great Sea 10/20/00
9459 Caravans 10/20/00
SKU AQ Product -- Pay Release Date
2126 Arabian Adventures 10/27/00
2129 MC Appendix 13 10/27/00
1077 Land of Fate 11/3/00
9366 ALQ1: Golden Voyages 11/3/00
9431 ALQ2: Assassin Mountain 11/10/00
9432 ALQ3: A Dozen and One Adventures 11/10/00
1091 City of Delights 11/17/00
9440 Ruined Kingdoms 11/17/00
2146 Complete Sha'ir's Handbook 11/22/00
9467 Cities of Bone 11/22/00
SKU Maztica Product -- Free Release Date
1066 MAZTICA boxed set 11/10/00
9333 "FMA1, Fires of Zatal" 11/10/00
9340 "FMA2, Endless Armies" 11/10/00
9349 "FMQ1, City of Gold" 11/10/00
SKU Kara-Tur Product -- Free Release Date
9242 "OA5, Mad Monkey vs.
the Dragon Claws" 11/3/00
9257 "OA6, Ronin Challenge 11/3/00
9258 "OA7, Test of the Samurai" 11/3/00
SKU Kara-Tur Product -- Pay Release Date
9164 "OA1, Sword of the Daimyo" 11/3/00
9186 "OA2, Night of the Seven Swords" 11/3/00
9195 "OA3, Ochimo, the Spirit Warrior" 11/10/00
9203 "OA4, Blood of the Yakuzu" 11/10/00
1032 KARA-TUR boxed set 11/10/00
9402 "TM5, Kara-Tur Trail Map" 11/17/00
2116 "MC 6, Kara-Tur
Monstrous Compendium" 11/17/00
9307 "FROA1, Ninja Wars" 11/17/00
New in the Conversion Library: Two Greyhawk prestige
classes, three ranger "variant" classes based on 2E kits, and
conversion of the classic 1st edition module G1: Steading of the
Hill Giant Chief.
New Portraits: WotC has posted a few new PC Portraits
from the talented Mr. DiTerlizzi. (thanks to Issak and Kyamsil for the
scoop)
Luck Domain: Pop quiz, hotshot: You're a cleric. You have
access to the Luck domain; this domain's granted power "allows you to
reroll one roll that you have just made." Does this apply to when you
roll hit points when you go up a level? WotC's Skip Williams says, "No. It's supposed to be a check, attack, or save."
(thanks to Juzah for the scoop)
Master Tools Tidbits: Jim Bishop on a variety of topics
(thanks to Pat and Patrick for the scoop):
- Master Tools and CC2: When I
spoke with Simon at ProFantasy about this issue some time ago, I told
him I would be willing to share our mapping format with him, so that
CC2.0 could possibly be able to import Master Tools maps. Since the
mapper is still being modified, we're not at a point where we can even
begin this yet. Note that we have no plans for importing CC2.0 files
into Master Tools--this would be a one-way 'port only.
- Master Tools and CR2: As for
Core Rules 2.0 files, we have no plans to build any sort of import
utility for these files. It would be an incredible amount of work for
what we felt was a small payoff. There are just so many exceptions,
soft-logic decisions, and creative modifications between 2E and 3E that
we decided to throw our full weight behind building a 3E application
from scratch.
- Master Tools and Macs (How Many Sigs Needed on the
Petition to Port MT to Mac): I need roughly
4,000 to break even on our 'port costs, so it's safe to say "more than
4,000."
Town Generator: Bruce Gulke has created a table for his
TableSmith program that will generate random towns using the DMG rules.
You can find out more about TableSmith here and grab the table itself
here.
Community News:
- Necromancer Games and Sword and Sorcery Studios are
producing a d20 adventure, The Crucible of Freya, which can be
preordered at White Wolf's online store.
- Dusk, one of the hosted sites at DNDWorlds.com, has
designated October the Month of the Rogue. They've posted a new skill,
feat, spell, monster, magic item, and character related to this theme.
- Updates at From the Ashes and DNDFiles.com.
- Roleplayingtips.com is a general RPG advice site for game
masters. You can find short articles such as "7 Tips For Fast &
Effective Note-Taking While Game Mastering" or "How To Fix Botched
Encounters In Mid-Game."
- 3rdedition.org has added a reader review function to their
product listings.
Living Greyhawk Journal #1: The first issue
of LGJ (aside from issue #0, included in a recent Dragon
Magazine) is appearing in the mailboxes of RPGA members. Two fine
folks have written to divulge the magazine's contents. (thanks to
Erifnogard and Elric for the scoop)
Here's the Table of Contents:
Features
Places of Mystery by Erik Mona
Oerth stands on the axis of a multitude of worlds. These two sites
provide gateways to the adventurous realms on the periphery of reality.
The Kingdom of Keoland
by Gary Holian
One of the oldest kingdoms of the Flanaess has remained a mystery for
years. Journey to the most influential provinces of the Kingdom of
Keoland, where politics & superstition make dangerous allies.
Playing Pieces: The
Despotix of Hardby by Fred
Weining
The matriarchal leaders of Hardby have long played a subordinate role
to the mayors of Greyhawk. The city's current ruler, however, has some
interesting plans about how the tables might be turned.
Departments
Campaign News
Character creation, campaign updates, and our first contest!
Enchiridion of the
Fiend-Sage by Sean K.
Reynolds
The first in a series of articles revisiting some old monstrous friends
in the new edition of the DUNGEONS & DRAGONS(R) game. Plus, meet
the Nauskiree, scourge of the northern forests. The Enchiridion
includes stats for the following monsters: Greyhawk Dragon, Nauskiree,
Son of Kyuss, Xvarts.
Dispatches
Coat of Arms for 24 of the various kingdoms of the Flanaess.
Stat Block for Son of Kyuss:
Medium-Size Undead
Hit Dice: 4d12+3 (27 hp)
Initiative: -1 (Dex) (typo in article says +1)
Speed: 30 ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +2 (base) +4 (Str); melee
Damage: Slam 1d6+4 (Str)
Face/Reach: 5 ft. by 5ft./5 ft.
Special Attacks: Kyuss' Gift, create spawn
Special Qualities: Undead, regeneration 5, turn resistance +2
Saves: Fort +3, Ref +0, Will +4
Abilities: Str 18, Dex 9, Con -, Int 6, Wis 11, Cha 14
Skills: Hide +4 (-1 Dex), Jump +4 (+4 Str), Move Silently +4 (-1 Dex),
Spot +6
Feats: Toughness
Climate/Terrain: Any land and underground
Orginization: Shamble (1-3) or horde (1-3 plus 1-6 huge or larger
zombies)
Challenge Rating: 5
Treasure: None
Alignment: Always chaotic evil
Advancement Rangs: Small 5-6 HD (Small); Medium-size 5-8 HD
(Medium-size); Large 5-10 HD (Large)
Stat Block for a mature adult Greyhawk Dragon:
Greyhawk Dragon (air)
Hit Dice: 22d12 + 88 (231)
Speed: 60ft., fly 200 ft.(poor), swim 30 ft.
AC: 29 (-2 size, +21 natural)
Attack Bonus: +28
Saves: Fort +16, Ref +12, Will +16
Breath Weapon (DC): 7d6(25)
Fear DC: 21
SR: 28
Abilities: Str 23, Dex 10, Con 19, Int 20, Wis 19, Cha 18
Special Abilities: Polymorph Self, Poison Resistance, Minor arcane
shield (+10 SR vs 1st and 2nd level spells), Moderate arcane shield
(+10 SR vs 3rd and 4th level spells), Enthrall, Charm Person, Damage
reduction 10/+1
Caster Level: 13th
Breath Weapons: A cone of corrosive gas and a cone of poisonous gas
(one at a time).
Climate/Terrain: Any city
CR: 11
Alignment: Usually Lawful Neutral, often Lawful Good
Community News:
- Rolegamer.net has posted a troll/fiend creature for your
reading pleasure.
- The Sleeping Imperium campaign site has posted race and
magic rules.
- The Boneyard is a D&D site that "contains
monster conversions from Alternity and some homebrew monsters as well.
It also sports conversions of Alternity Cybernetics and Gamma World
Alternity mutations for use in D&D."
- Bradley Beth's D&D Page is a campaign site, with some
MS Word downloads of blank grids and objects to use in miniatures
combat.
City Map Site: A little off topic but still very neat,
take a look at this site's historical city maps. Pretty! (thanks to
Peter from Denmark for the link)
Creature Collection Review: You can read a review of
Sword & Sorcery's Creature Collection book for the D20
system right here. (thanks to Brennan M. O'Keefe for the scoop)
PHB Erratum -- Two-Bladed Sword Weight: Scooper Ben Kosse
wrote to Skip Williams to ask about the weight
of the two-bladed sword (given as 30 lbs. in the PHB). Skip's
reply: "No, it's a typo. The correct weight is
15 lbs."
Community News:
- A Player's World is a site for historical Medieval
information that might come in handy for D&D games.
- Chicopee Gaming Group is a D&D campaign site.
- DNDWorld.com has posted a new race, the Half-Nymph.
New FR ESD Products: You can download PDF versions of
Waterdeep and the North and Empires of the Sands at the WotC Online
Store. (thanks to Vonschlick for the scoop)
Monster Manual Survey: Now that the Monster Manual
is out, take part in WotC's survey for a chance to win an autographed
copy of the D&D Hero Builder's Guide.
New in the Conversion Library: Six converted kits from
Greyhawk, presented as prestige classes.
Dragon #277: Today was a double blessing for me --
not only was my Monster Manual waiting for me when I got home,
but so was the November issue of Dragon Magazine. Here's a
preview of what's in this issue:
- Profiles: Editor Kim Mohan talks about his
involvement with the development of 3rd Edition.
- Countdown to the Realms:
- On the role of PCs and NPCs in the new Realms: "I want the spotlight to be clearly on the player
characters," says Creative Director Richard Baker. He's keenly aware of
the criticism that luminaries such as Elminster and Drizzt have
sometimes cast long shadows over PCs.
- Prestige Classes: Fifteen of them are listed,
including Archmage, Champion, Devotee, Disciple,
Giant-Killer, Harper, Hathran (Witch of Rashemen), Hierophant, Purple
Dragon Officer, Red Wizard, Runecaster, Seeker, Shadow Adept, Shadow
Thief, and Spellfilcher.
- New Villain: We're briefly introduced to Scyllua Darkhope (LE human female, Pal5/Rgr4/Blk6),
a fanatical unholy warrior.
- Greyhawk 2000: Running D&D games in a Modern
Greyhawk fantasy setting, complete with maps and stats for modern
firearms. A companion to "Alterations," an adventure for this setting
that appeared in Dungeon #83.
- Unusual Suspects: James Wyatt runs through unusual
race/class combinations for Bards, Sorcerers and Wizards. Includes
stats for unusual familiars such as chipmunks, groundhogs, and otters.
- Vs. Orcs: Rich Baker offers strategies for
defeating these common foes.
- Bazaar of the Bizarre: A bunch of new magical
swords from the Forgotten Realms.
- Rage Mage Presige Class: Monte Cook offers up a
barbarian/spellcaster combo who can fly into a rage when casting spells
and somewhat overcome the restrictive effects of wearing armor.
- AoOs: Jonathan Tweet uses illustrations to show
some common situations that provoke Attacks of Opportunity. It covers
the following situations:
- The basics of Making and
Provoking AoOs
- Example of Provoking AoOs by
Acting
- Example of Provoking AoOs by
Moving
- Exceptions to the Previous Rules
(Flat-Footed, Cover, Combat Reflexes, Casting on the Defensive,
Move-Only, and Five-Foot Step)
- Example of a Five-Foot Step
- Example of Move-Only
("Disengaging")
- Sage Advice: In addition to the typical rules
Q&A, there's some errata regarding the "Right Tool fo the Job"
article (which presented several new exotic weapons):
- Crescent Blade: Change the last sentence so it
reads, "Each attack is resolved separately, but
only half of the applicable Strength bonus to damage is applied to any
hit."
- Scourge: Add this sentence to the first
paragraph: "Do not apply your Strength modifier
to damage with the scourge."
- Bunch of Other Stuff: Plenty of articles I haven't
mentioned -- Dungeoncraft, two more alternate setting articles, Rogue's
Gallery, that sort of thing.
- Preview of #278: December's issue focuses on
Dwarves.
- Preview of the Dragon Annual: strategies
for multiclass combos from James Wyatt, a beginning level adventure,
stuff about Cormyr from Ed Greenwood, more.
New at WotC: You can find the next part of the
Cliffhanger adventure and a new screensaver on the D&D site. Also
read up on the shenanegans going on at the Celebrity Game Table.
(thanks to Erik White and House Rookhaven for the scoop)
MM Art Gallery Links: If you've visited the Monster Manual
Art Gallery, you've no doubt noticed that some of the links don't work.
Scooper Art Braune has come up with the correct links:
- Krenshar
- Lolth
- Githyanki
- Kobold/Lizard Man/ Troglodyte/Urd
- Lizard Man
- Male PC Race Lineup
MM Art Gallery: You can find a bunch of the original Monster
Manual concept art in a new art gallery at WotC's D&D site.
(thanks to Kyamsil for the scoop)
Monstrous Favored Classes: ArchonOfDemise sends this
scoop from the Monster Manual (set for release tomorrow) -- a list of
monsters with their favored classes:
- Bugbear: Rogue
- Centaur: Ranger
- Gnoll: Ranger
- Goblin: Rogue
- Grimlock: Barbarian
- Hobgoblin: Fighter
- Kobold: Sorceror
- Kuo-toa: Rogue
- Lizardfolk: Druid
- Locathah: Barbarian
- Merfolk: Bard
- Sahuagin: Ranger
- Troglodyte: Cleric
- Yuan-ti, Purebloods and halfbloods:
Ranger
- Yuan-ti, abomination: Cleric
D&D Umrechnungshilfe: There's a German-language
version of the D&D Conversion Manual (PDF, 1.4 MB) available at
Amigo-Spiele. (thanks to Mark Oliva for the scoop)
Contest: RPG Gateway is running a contest that includes
D&D Third Edition manuals as some of the prizes.
Wyatt's Update: WotC's James Wyatt has updated his
personal 3E page with annecdotes from recent game sessions. (thanks to
James Wyatt and Michael H. for the scoop)
D20 Publisher News:
- OtherWorld Creations has a new feature on their website --
Tales from Diomin, fiction set in their forthcoming D20 System campaign
world, Diomin.
- Fiery Dragon's first D20 product, an introductory adventure
called NeMoren's Vault, has gone to press and can be ordered at
their website.
Official Updates: WotC's D&D page is sporting a couple
of new items. (thanks to Kyamsil for the scoop)
- Fight Club: This month's NPC is Ryershil, a
tiefling shadowdancer. He starts as a monk and multiclasses into the
shadowdancer prestige class after 7th level.
- Monster Mayhem: At the Monster Builder's seminar at
GenCon 2000, I watched as Skip Williams and Jennifer Clarke Wilkes
(author and editor of the Monster Manual, respectively) and
James Wyatt (co-author of Monsters of Faerun) took audience
suggestions and built a brand new monster using Skip's "How to Create a
Monster" article that would later appear in Dragon Magazine.
WotC has posted the results, a weird little aberration called a
diamondback viper. It's stranger than it sounds -- go take a look.
Fluid on the Boards: It's been a while since I've been
able to say this, but the fine folks of Fluid Entertainment have posted
a Master Tools update over on my message board. Here are some snippets:
- From Wayne Cline, Producer:
- Scott has finished the full
design for the Monster Generator and Andrew Howat (the lead programmer)
is getting started on making it work. The Monster Generator will not
only allow you to load any of the monsters from the Monster Manual and
edit their stats and abilities, but you can also create a brand new
monster from the ground up.
- Since many people are anxious to
know just what the heck is going into MT, here is the list of
components in the order that we’ll be tackling them: Monster
Generator, Mapper, Item/Treasure Generator, Character Generator, Random
Encounter Generator, and Printing/Customization. You should think of
these items as the “big ticket” items, with all the little
details falling under one of these headings. There’ll also be a
whole slew of art and sounds so that you can lay out your dungeons just
the way you want them.
- From Scott Mathews, CEO: Yes
it’s true! Fluid made the coup of the decade by pulling Wayne
away from Lucas. Wayne is a great guy and we are really honored to have
him here. Please welcome him and tell him what you needs are. In that
order. ;)
Star Wars Review: A "review" (more of a description of
the contents, really) of WotC's D20-based Star Wars RPG has been posted
at About.com. Here's a quote to whet your appetite:
Chapter Twelve is the obligatory "how
to gamemaster" chapter, with a few charts (encounters, experience) and,
more usefully, a number of prestige classes and professional classes.
The prestige classes—classes characters can adopt after
fulfilling certain requirements—include bounty hunter, crimelord,
elite trooper, starfighter ace, and officer. Professional classes
include diplomat, expert, and thug. This chapter also includes
information about terrain and environment.
New in the Conversion Library: Another Kensai, a
Gladiator, the humans of Oerth and their Gods, and updates to some
files.
Gygax Interview: Rolegamer.net has posted an interview
with Gary Gygax.
The Anonymous Lich: Just in time for Friday the 13th,
Anonymous has sent along details of the Lich template, which can be
found in the Monster Manual.
Liches are undead spellcasters,
usually wizards or sorcerer but sometimes clerics, who have used their
magical powers to unnaturally extend their lives.
"Lich" is a template that can be added to any humanoid creature (the
character), provided it can create the required phylactery. The
creature's type changes to "undead." It uses all the character's
statistics and special abilities except as noted here:
Hit Dice: increase to d12
Speed: Same as character
AC: +5 natural, or the character's natural, whichever is
higher
Damage: Creatures without natural weapons gain a touch attack
that uses negative energy to deal 1d8+5 points of damage to living
creatures; a Will save with a DC of 10+1/2 lich's hit dice+lich's
Charisma modifier halves the damage. Creatures with natural weapons can
use those, or the touch attack, as they prefer.
Special Attacks: The character retains all of their special attacks,
plus gains the additional ones below. Saving throw DCs, where
appropriate, are 10+1/2 lich's hit dice+lich's Charisma modifier.
Fear Aura: Creatures less than 5 hit dice within 60' of the lich
must succeed at a Will save or be affected as though by fear cast at
the Lich's level.
Paralyzing touch: Any living creature the lich touches must succeed at
a Fortitude save or be permanently paralyzed. Remove paralysis or any
spell that can remove a curse can free the victim. This effect cannot
be dispelled. Anyone paralyzed by the lich seems dead, but a spot check
(DC 20) or heal check (DC 15) reveals that the victim is still alive.
Spells: The lich can cast any spells it could cast while
alive.
Special qualities: The lich retains all of the character's special
qualities, plus those listed below, and it gains the undead type.
Turn resistance: A lich has +4 turn resistance.
Damage reduction: A lich has damage reduction of 15/+1
Immunities: Liches are immune to cold, electricity, polymorph and
mind-affecting spells.
Saves: Same as character.
Abilities: A lich gains +2 to Intelligence, Wisdom and Charisma.
It has no Constitution score.
Skills: The lich gains +8 racial bonus to Hide, Listen, Move
Silently, Search, Sense Motive, and Spot checks. Otherwise same as the
character.
Feats: Same as the character.
CR: Same as the character +2
Treasure: Standard coins, double goods, double items.
Alignment: Any evil.
Advancement: By character class.
The Lich's phylactery:
An integral part of becoming a lich is the creation of a phylactery in
which to store it's life force. Unless the phylactery is destroyed, the
lich will reappear 1d10 days after its apparent death. Requirements: Craft
Wondrous Item, Wizard, Sorcerer or Cleric level 11, 120,000 GP and
4,800 experience points, caster level equals the level of the creator
at the time of creation. A typical phylactery is a small metal box
containing strips of parchment with magical phrases written on them,
and has a hardness of 20, 40 hit points and a break DC of 40, but the
phylactery could also be a ring, amulet or similar item.
New in the Conversion Library: Pirate prestige class,
Dragonlance characters, and Secret of the Slavers Stockade
conversion notes.
RPGA Living City to Convert to 3E: The original plan for
RPGA's Living City campaign was to wait until GenCon 2001 to convert to
3rd Edition. Apparently, that plan has changed, according to an e-mail
from Robert Wiese. Here's the relevant snippet, and you can read the
full text of the e-mail here. Note that this means that there may be
some tantalizing Forgotten Realms tidbits floating around as early as
November.
We are converting the Living City
campaign to 3rd edition as of Winter Fantasy 2001. Yes, in 3 months and
a few days. This is bound to be a surprise to some, and seem like an
impossibility to others. But bear with us, as we have a good plan.
[read more]
Community News: New websites for 3E...
- Nasha-Koria: D&D campaign site.
- Realms of Lore: D&D resource page, includes monster
conversions.
Gygax Interview: Gamespy has posted a new interview with
the grand-daddy of D&D, Gary Gygax. (thanks to Meander for the
scoop)
PHB Giveaway: If you don't have a PHB yet, you may want
to head over to the Majesty website, where a contest to give one away
for free is underway. Here's the info. (thanks to Jay Adan for the
scoop)
Creature Collection Review: Clinton Nixon has
posted his review of Sword & Sorcery's D20 monster book.
Monster Manual Sightings: Lots of e-mail from people
saying they've been able to pick up their copy of the Monster Manual
from their local game shops. The MM has been available in Europe for
about a week, and has appeared in US locations in the past few days. On
the other hand, I've also gotten word that some shops are experiencing
distribution problems and won't have them until after Monday, the
official release date.
Official Updates: New stuff at WotC's official D&D
site. (thanks to Dark Blackshield, Issak Haywood, Kwalish Kid, and John
William Grigsby IV, the first of many scoopers)
- Map-A-Week: A new map has appeared over at WotC.
- Elminster Speaks: This installment includes stats for an
old Realms favorite, the Helmed Horror.
- Realms Roundtable #2: FR designers answer the question, "What's the coolest thing about the new Realms?"
- Mage-Hunt in Ansalon: "One of the
darkest eras in all of Krynn’s history was the mage-hunt launched
by the Kingpriest in the days before the Cataclysm. Dragonlance fan
John Grubber provides us with a look at the agents of this mage-hunt:
the Priesthood of the Moons."
Conversion Library Update: Yet another Bladesinger and
another Cavalier.
Sunless Citadel Review: The Third Edition has
posted a review of the first core D&D adventure, The Sunless
Citadel.
Monster Manual Tidbits: If you have the DMG, you
know some of the information presented below, courtesy of Anonymous:
- Aasimar (Planetouched):
- +2 Wis, +2 Cha
- +2 Spot, +2 Listen
- SA: Light (use light spell 1/day
as a sorcerer of their character level)
- SQ: Acid, cold & electricity
resistance 5
- Favored class is paladin
- Tiefling (Planetouched):
- +2 Dex, +2 Int, -2 Cha
- +2 Bluff, +2 Hide
- SA: Darkness (use darkness spell
1/day as a sorcerer of their character level)
- SQ: Acid, cold & electricity
resistance 5
- Favored class is rogue
Town Generator, Spell Picker: Two new free online
computer gizmos for D&D:
- John Dell, the man who brought you the Encounter
Calculator, has devised a Spell Picker. Just enter a class and a level,
plus any pertinent info on domains or specialty schools, and on the
next page select your spells. The third page gives you a nice grid with
spell info and page number for each spell you've picked. Handy addition
to a character sheet.
- Jamis Buck, the man who brought you the Treasure Generator,
has devised a Town Generator. Just select the type of community you
want and the computer randomly generates population, number of
characters of a given class, power structure, and wealth.
Official Updates: New PC Portraits over at WotC.
Star Wars RPG Interviews: WotC has posted interviews with
Art Director Sean Glenn, and Star Wars Gamer editors Jeff Quick
and Chris Perkins. There's also a Preproduction Art Gallery with some
sketches of iconic characters from the forthcoming game. (spotted at
RoleplayNews.com)
Conversion Library Update: Another version of the
Bladesinger prestige class. (If the author would be good enough to
contact me -- I accidentally deleted your name and e-mail address and
would like to include those in the listing -- thanks.)
Official Chats: Here are a couple of official 3E chats you
might be interested in attending:
- D&D Monster Manual. Skip Williams -- Fri. 10/13/2000
5-6 pm (PST): "Old enemies and new threats.
The Monster Manual has 350 baddies just waiting to populate your
campaigns. And, for those of you who were little monsters growing up,
relive your childhood--the creatures now have character stats so you
can play them as well."
- Realmswatch: Why a New Realms? Jim Butler and Sean
Reynolds -- Fri. 10/20/2000 5-6 pm (PST): "We
look put the reasons behind the decision to create a ""new"" Forgotten
Realms, beyond the obvious ""It's updated for Third Edition."" Jim
Butler, brand manager, gives the overall perspective, while designer
Sean Reynolds takes on the details about creating a new look for this
classic campaign."
Strohm Speaks: WotC's Keith Strohm discusses his future in
his new role(s) at WotC now that Ryan Dancey has "moved up in the
world" (on DND-L):
Ryan and I have been working toward
this transition for some time, and so this represents the fruits of our
labor these past twelve months. We're both pleased and excited by the
opportunities ahead.
I have always been active on the 'net. Answering questions and
interacting with fans. I love to do it and I do not see that changing
anytime soon. I have learned a great deal from you all.
In addition to my responsibilities with the Tabletop RPG business, I am
also taking over the miniatures business at WOTC. There is a temendous
amount of work to be done--especially in the short term--and so I shall
be as active as my schedule allows.
Here's to the future of RPGs and miniatures!!
Creature Collection Reviewed: Sword &
Sorcery's new D20 System monster book, Creature Collection, is
reviewed over at AtFantasy. Here's a snippet:
The perfect supplement for the new 3E
Monstrous Manual, this collection of monsters will provide Dungeon
Masters and Players with years of useful and original encounters.
The book, which was released late last week, can be purchased
online through White Wolf among other places.
FR Cover: WotC's Ryan Dancey talks about the cover for
the Forgotten Realms Campaign Setting book, due in June 2001 (on
REALMS-L, thanks to James "Da Man" Hoover for the scoop):
The mockup of the cover was done with art so people in the company could see
how the product line might look. The core book itself will not have an
illustration, but will have a cover similar to the core D&D books.
Dark Sun Free and ESD: WotC's Jim Butler posted a list of
Dark Sun products that will be made available as downloads at WotC.
Note that the first chunk is the list of freebies while the second is
the list that will be available at the Online Store. (on DND-L, thanks
to Pat for the scoop):
As promised, here's a list as to when
you can expect your favorite DS product to come out at the online store
and for free on the website. The date listed is the latest date we
expect the product to appear. They might appear earlier.
Keep in mind that this is the Dark Sun release schedule only. Please
don't write me asking when I'll have the Greyhawk, Planescape, or other
world release schedule completed. I'll post Dragonlance next...
SKU Free Webpage Titles Release Date
2446 Psionic Artifacts of Athas 10/27/00
2430 DSS4: Forest Maker 10/27/00
2424 DSM3: Marauders of Nibenay 10/27/00
2428 DSE2: Black Spine 11/3/00
2421 DSM2, Merchant House of Amketch 11/3/00
2444 Mind Lords of the Last Sea 11/3/00
SKU Online Store Titles Release Date
2400 Dark Sun CS 11/10/00
2401 DS1, Freedom 11/10/00
2404 DSR1, Slave Tribes 11/17/00
2405 MC12, DARK SUN MC 11/17/00
2406 DSQ1, Road to Urik 11/22/00
2407 DSR2, Dune Trader 11/22/00
2408 Dragon Kings 12/1/00
2410 DSQ2, Arcane Shadows 12/1/00
2411 DSR3, Veiled Alliance 12/8/00
2412 DSQ3, Asticlian Gambit 12/8/00
2413 DSR4, Valley of Dust and Fire 12/15/00
2416 DSE1, Dragon's Crown 12/15/00
2417 DSM1, Black Flames 12/22/00
2418 THE IVORY TRIANGLE boxed set 12/22/00
2419 The Complete Gladiator's Handbook 1/5/01
2420 DSS1, City-State of Tyr 1/5/01
2422 DSS2: Earth, Air, Fire, and Water 1/12/01
2423 DSS3: Elves of Athas 1/12/01
2431 The Will and the Way 1/19/01
2432 CITY BY THE SILT SEA boxed set 1/19/01
2433 DARK SUN MC Appendix II 1/26/01
2437 Thri-Kreen of Athas 1/26/01
2441 Beyond the Prism Pentad 2/2/01
2438 DARK SUN Campaign Setting, Rev. 2/2/01
2439 Windriders of the Jagged Cliffs 2/9/01
2445 Defilers & Preservers: Wizards of Athas 2/9/01
On a related note, Butler posted a revised list of the
Forgotten Realms ESD products on DND-L. You can find the current list
here.
On another related note, The Will and the Way, one of the DS
products mentioned above, can currently be downloaded from WotC at the
following links (thanks to Scorpio for the scoopio):
Text from the Book http://www.wizards.com/dnd/files/TWatW.rtf
Front Cover http://www.wizards.com/dnd/images/twatw_fc.gif
Back Cover http://www.wizards.com/dnd/images/twatw_bc.gif
Interior Art Part 1 http://www.wizards.com/dnd/files/twatw.zip
Interior Art Part 2 http://www.wizards.com/dnd/files/twatw2.zip
Conversion Library Update: A revision of the DMG witch
class, converted monsters (death knight and shade template), a
"classic" version of the cleric class, and and a kensai prestige class.
Cliffhanger Continued: WotC's current Cliffhanger
Adventure has been updated. (thanks to Art Braune and Mr. & Mrs.
Bowman for the scoop)
Conversion Library Update: Chosen of Mystra prestige
class, Inquisitor class, more Planescape races, Planescape equipment
and skills.
CC2 in 3D: If you have lots of overland maps made with
Campaign Cartographer 2 (for instance, Forgotten Realms Atlas maps by
the dozen), you might want to look into a soon-to-be-released product
that can turn those maps into 3D worlds that you can walk or fly
through -- Realm Overseer. It's not ready yet, but you can download
some demos to play with. (thanks to "D. Minky" for the scoop)
Half-Celestial Template: Anonymous dropped off a Monster
Manual goodie to share with you -- the template for
Half-Celestials:
No matter the form,
half-celestials are always comely and delightful to the senses, having
golden skin, sparkling eyes, angelic wings, or some other sign of their
higher nature. Though noble and compassionate, half-celestials are
often dismayed at the evil among their kin, and take a stern, sometimes
harsh, view of base instincts or malevolent actions. Never truly
fitting into any mortal society, half-celestials are usually loners and
wanderers attempting to right wrongs wherever they can.
Speed: There is a 75% chance that a half-celestial
has feathered wings. The cretaure can fly at twice the base creature's
normal speed (good manoeuvrability).
AC: Natural armor improves by +1.
Special Attacks: A half-celestial retains all the special
attacks of the base creature and also gains the supernatural ability to
use light at will as the spell. Half-celestials with
an Intelligence or Wisdom score of 8 possess the following spell-like
abilities, using their level as the caster level. Unless otherwise
indicated, the ability is usable once per day.
Level 1-2: Protection from
Evil 3/day, bless
Level 3-4: Aid, Detect Evil
Level 5-6: Cure Serious Wounds, Neutralize Poison
Level 7-8: Holy Smite, Remove Disease
Level 9-10: Dispel Evil
Level 11-12: Holy Word
Level 13-14: Holy Aura 3/day, Hallow
Level 15-16: Symbol
Level 17-18: Summon Monster IX (celestials only)
Level 19+: Resurrection
Special Qualities: All the abilities of the base creatures, plus
low-light vision. They are immune to acid, cold, disease and
electricity and gain a +4 racial bonus to Fortitude saves vs. poison.
Saves: unchanged.
Abilities: Change from base creature: Str +4, Dex +2,
Con +4, Int +2, Wis +4, Cha +4
Skills: 8+Int per HD, or by class.
CR: base creatue +1
Makes Me Wish I Had A Laptop: A fellow named "wydraz" has
put together a neat little computer program he calls "DM Screen." It
combines a die roller, essential charts, a combat planner, and other
goodies together in one handy interface. You can read about it and
download it here. And if you grab a copy of the Treasure Generator by
Jamis Buck (download it here) and put that in the same directory, one
of the buttons from DM Screen launches that program as well. |