News Archive #18
January 2001
News from January 2001:
Message Board Misc: Here are some random notes from the
official message boards:
- Andy Collins on Return to the Temple of Elemental
Evil: I believe the recommended starting
level is 3rd or 4th, and I'd expect a typical group to advance about 10
levels by the time they're finished.
- Sean Reynolds explains how spellfire is handled
in the 3E Forgotten Realms rules: The base
effect is a feat, mastery of it requires levels in the prestige class.
(thanks to Gerard for the scoop)
D20 System News:
- Kenneth Hite's "Out of the Box" column focuses on the D20
System phenomenon and provides mini capsule reviews of a few recent
products. (thanks to Yves for the scoop)
- Darrin Drader of Dark Portal Games sent along a preview of
the cover of their forthcoming free adventure, Dead Fire. Click
the cover for a larger view.
- Mystic Eye Games announced in a press release several
changes to their product lineup and schedule. They've also released an
illustrated version of their free adventure, Rite of Passage,
and a new monster from their forthcoming adventure, The Pit of
Loch-Durnan.
- Necromancer Games has posted a free PDF download with
details on the "Gods and Demons of the Necromancer Games World."
They've also posted submission guidelines for those of you itching to
write adventures with a "first edition feel." (thanks to Art Braune for
the scoop)
- Fiend Games will be producing a CD-ROM version of their
recent adventure, Galal's Grave. The CD will include bonus
material and a bonus adventure, and should be available in June. This
expanded "reprint" is apparently due to the fact that Galal's Grave
is nearly out of print, as noted on their news page.
Community News:
- Updates at Minotaur Isles and Spelljammer 3E.
More Master Tools Discussion on Message Boards: Apparently,
WotC's Jim Bishop and the crew at Fluid have decided that the e-mail
discussion group MASTERTOOLS-L isn't the most efficient way to handle
fan discussion of Master Tools. Here's Jim's comment:
I've spent the past two weeks
or so talking with [MASTERTOOLS-L moderator]Pat, and the boys at Fluid,
about what we're getting out of the mailing list. The consensus is that
a) we started the list too early, and we're running out of things to
talk about, and b) there are so many messages we're not able to keep up.
Switching the discussion over to a message board seems to be the
logical next step, while retaining this list as an announcement-only
forum for progress updates, beta testing, and news about the release
date.
I prefer message boards for handling high message volume (this list
definitely qualifies) -- checking out specific threads is far easier
than skimming 200+ messages at a time.
So starting Tuesday the 30th, we're switching this list [MASTERTOOLS-L]
over to announcement-only, and asking all contributors to please shift
active discussions over to Eric Noah's excellent new message boards (http://dynamic.gamespy.com/~dnd3e/Ultimate.cgi?), and/or the Wizards official boards (http://www.wizards.com/boards/Welcome.asp). You'll notice that both sites already have
forums set up for Master Tools-related discussion.
To send comments directly to Wayne and myself, you can still post to
the list (it will go to an alias) or send mail directly to mastertools@wizards.com
-- it will get to us in either case.
See you on the boards!
Jim Bishop
Producer, Wizards of the Coast
Sword & Fist Errata -- Expert Tactician Feat: WotC's
Sean Reynolds updates us on the Expert Tactician feat:
This feat has been [corrected to say]
that you can only use the partial action to make a melee attack (or
something that can be done as a melee attack, such as disarm or
grapple, as indicated on PH page 128). [This] errata will appear in an
upcoming Sage Advice.
D20 System News:
- Green Ronin's Chris Pramas was kind enough to send along a
preview of the cover of their forthcoming D20 monster book, Legions
of Hell. Chris says, "There's going to be a Legions of Hell
preview in the GAMA Trade Show issue of Game
Trade Magazine (the monthly catalog
from distributor Alliance). The article includes two new devils, the
Bulugon and Malgrin, Duke of Unlife. Interested fans should ask their
retailers for a peek come March." To the best of my knowledge, Legions
of Hell will be available in May.
- Minor updates to the release dates for Necromancer Games'
products, courtesy of an e-mail from Clark Peterson shared by scooper
Simon Collins.
- 0onegames has posted a preview of Legend of the Steel
General. You can view cover art and player handouts.
Reviews:
- New reviews of the Player's Handbook and In the
Belly of the Beast (Atlas Games) have been posted at RPG.net.
(thanks to Bertman4 for the scoop)
- Galal's Grave (Fiend Games) has been reviewed at RPG
Action.
Community News:
- The Alcove of Leenar the Green is running a poll for the
"worst feat."
- James Wilber would like to share information about an event
he's running at Origins this summer: pitting your 20th-level characters
against a Great Wyrm from the Monster Manual. Are you up for it?
- Agartha is a D&D campaign site.
- Updates at Sanctuary.
- From Crusaders of the Net: Version
1.5.5 of our D&D Excel Character Workbook is up and available to
download. We've gone through it quite a bit giving it more
functionality and fixing many errors. Currently it contains only
information from the Player's Handbook. Also, you can find new lists
for the ListPro program, including D&D and StarWars character
information.
- The New Arabian Adventure features a hefty 3rd Edition
conversion of AD&D Al-Qadim. I'll add this link to my Conversion
Library shortly.
Dungeon #85: The March/April issue of Dungeon
Magazine arrived in my mail today. What's inside?
- Goodies: Color counters of 34 different monsters,
from gnoll and harpy to bulette and gibbering mouther. Plus an index to
Dungeon issues 73-84. This month's Map of Mystery is a city.
- "Ever-Changing Fortunes" (for 2nd level characters)
features a kobold who asks the party to free his dwarven friends from a
mine.
- "Lord of the Scarlet Tide" (for 9th level
characters) is an Underdark romp featuring a ruined kuo-toan city.
Included are rules for a new mold-like hazard and a new template.
- "Flesh to Stone" (for 7th level characters) marks
the return of Side Treks and concerns itself with a very unusual
poultry farm.
- In "Natural Selection" (for 5th level characters),
a duke clashes with an unusual circle of druids.
Relics & Rituals Contents: I'm sitting here
with a copy of Relics & Rituals (Sword & Sorcery
Studios) in my hands. I must say that overall the book looks very
intriguing and seems to have a lot of stuff that could easily be used
in non-Scarred Lands campaigns. The artwork is a marked improvement
over that of SSS's previous D20 product, Creature Collection.
Here's a rundown of what you'll find inside:
Preface by Gary Gygax.
Prestige Classes: Blood Witch (arcane spellcasters who use
sacrifices to enhance their abilities), Crypt Lord (ultra-necromancers
with their sights set on lichdom), Incarnate (neutral druids who have
been reincarnated many times), Penumbral Lord (masters of shadow
magic), Sea Witch (seafaring spellcasters), Summoner (expert
summoners), Vigilant (elite patrol member, kind of ranger-like).
Spells: Magic in the Scarred Lands, a new domain
(Missionary), two new metamagic feats (Chain and Hide Spell), complete
spell lists for all classes (new spells integrated with existing PHB
spell lists), and finally new spell descriptions.
Ritual Magic and True
Rituals: Rules for
spellcasters working together to augment their magical powers. True
Rituals are entirely new spells that can only be cast via group effort.
Magic Items: Lots and lots of specific arms and armor,
potions, rings, rods, staffs, and wondrous items. Includes rules for
tattoo magic. There are a number of limitations: creating tattoos
involves a new item creation feat; tattoos require a Wisdom check to
activate; there is a limit to the number of tattoos a character can
wear and a limit to how powerful they can be; they are difficult to
remove; some tattoos can only be used a certain number of times per
day; and many tattoos have side effects of using them.
Relics: Minor and major artifacts of the Scarred
Lands.
Site Updates: I've been sprucing up the place a bit over
the past week or so. In particular, new items of note:
- 3E Links have been (slightly) better organized. I've
attempted to separate out campaign sites from resource sites, among
other things.
- I've attempted to sprinkle links to the D20 System
Reference Document liberally throughout the site. For instance, on the
Magic page you can now find links to the spells and magic item info
from the D20 SRD. On the Monsters page, the links to the monster info.
And so on.
- New Errata Center -- I've removed the errata postings from
the Rulebooks page and created a separate page for errata. Not really
new, but consolidated in one handy place. Includes all of the known
official errata corrections for the three core books, as well as
products like The Sunless Citadel and Sword & Fist.
Community News:
- "Halfling" has updated his Excel character sheet.
- News from Daemonforge: The EN World Board has
completed its voting process, and the offical campaign setting has been
decided. The setting is to be named 'Daemonforge', although it
encompasses idea from several of the more popular settings received. We
thank you for your patience, your help and your support in this, the
most difficult stage of the proceedings.
However, now that the hard part is done, we can move on swiftly. We are
pleased to announce that the next theme for your entries is 'Races':
races good and evil for the players to play or to fight against - it's
all up to you! Please see the official website (http://website.lineone.net/~morrus) for details on how to make submmissions,
and participate in the ongoing discussions on
Eric's message boards.
Alongside this theme, we would also like to make an appeal to the
artistically inclined amongst you. Our world needs a logo! So, please
feel free to whip up a quick logo based on the 'Daemonforge' title and
send it to us. The winner will be immortalized in the form of an
important NPC! Remember, this world will be nothing without you, the
D&D community. The more people who get involved, the more likely it
is that the eventual product will be something that the D&D
community can truly regard as an asset to be proud of. We look forward
to hearing from you!
D20 System News:
- Viking Games has delayed the release of several of their
D20 System products, as outlined in this press release. They've also
posted a new character class as a preview of A Work of Character.
Download it here.
- Darrin Drader has released a statement concerning the
future of his home-brewed online campaign setting, "The Empire of
Galovinius," as well as some new information about his D20 System
publishing company, Dark Portal Games. Among other things, he mentions
that DPG's free adventure module is almost complete.
Wheel of Time RPG Delayed: As noted by eagle-eyed
scooper Menno Schakel, the WotC Product Catalog is showing that the Wheel
of Time RPG (D20 System) has been pushed back from August to
November 2001. Another date change of note: Return to the Temple of
Elemental Evil is now apparently scheduled for July instead of
June.
[Discuss the Wheel of
Time delay on the message board.]
February and March D20 System Releases: I thought it
might be handy to quickly run down the D20 System products that are
scheduled to come out in February and March, and also to note products
that had January and December (or earlier) release dates that haven't
appeared yet (though technically January isn't over yet, so there may
be some changes to the "late" status). [Discuss
upcoming D20 System products on the message board.]
As I scoured the various publisher websites I noticed a number of
release date changes, which have been posted to the D20 System Guide.
Keep in mind that the announced dates may change. Enjoy!
- January or Earlier But Not Yet Available: Legend of the Steel General (0onegames); Into the Darkness (OtherWorld Creations).
- February: Secrets of Naboo
Campaign Pack (Star Wars, WotC); Four more Adventure Keep modules (Alderac
Entertainment Group); Dragon Lords of
Melniboné (Chaosium); "Eden Odyssey" vignette books
-- Akrasia, Thief of Time,
Wonders Out of Time, and Secret of the Ancients (Eden Studios); Legends and Lairs modules (Fantasy Flight
Games); The Silver Summoning
(Fiery Dragon Productions); Madness in
Freeport (Green Ronin Publishing); Shadowlands
campaign setting (Jagged Edge Games); Dark
Tower (Judges Guild); Rappan
Athuk: The Dungeon of Graves–The Upper Levels
(Necromancer Games); Demons and Devils
(Necromancer Games); Blackwater
(Nightshift Games); Relics and Rituals
(Sword & Sorcery); Dzeebagd, Beneath Inzae
(Troll Lord Games); Mortality of Green
CD-ROM and Fantastic Adventure
CD-ROM (Troll Lord Games).
- March: The Tide of Years
(Atlas Games); Liber Beastarius
(Eden Studios); Tomb of Abysthor
(Necromancer Games); Black Powder Gods
(Nightshift Games); The Blood Reign of
Nishanpur (Paradigm Concepts); The
Longest Night (Privateer Press); Scarred
Lands Gazetteer: Ghelspad (Sword & Sorcery).
Relics & Rituals Sneak Peek: Winter
Fantasy convention attendee David Paul got a chance to handle Sword
& Sorcery Studios' latest D20 System product:
While at Winter Fantasy I
took a long look at the Relics
and Rituals book. I must say
that it's pretty good. I think it's better, for what it's intended for,
than the Creature Collection.
It seemed to me that the prestige classes, spells, and magic items were
all well-developed and thoughtfully created. I felt that some of the
monsters in the Creature
Collection were too
campaign-specific to be useful to me, but I got the feeling from Relics and Rituals that I could more easily move the stuff into
my own campaign world.
All in all, though I didn't actually read it cover to cover, my long
look warrants a recommendation. Any DM wanting to add material to an
existing campaign (it's always good when someone else has done the work
first) would benefit from this book, and any player looking to pester
his/her DM into adding new material will find good, workable stuff here.
Official Updates: WotC has posted two more free Dark Sun
PDFs for download -- scroll down after clicking the link. (thanks to
Andrew Gable for the scoop)
New in the Conversion Library: Lots of monsters
(al-mi'raj, daemons, rutterkin demon, dust digger, flumph, genies,
gloomwing, kech, margoyle, phantom stalker, sandman, tenebrous worm,
thri-kreen), some tables for fumbles and critical injuries, and updates
to other files.
Piratecat at Winter Fantasy: Kevin "Piratecat" Kulp --
Story Hour moderator, message board president, the "master" in Dungeon
Master, all-around good guy -- has sent a quick report on the goings-on
at the Winter Fantasy convention in Indianapolis:
Troy Daniels is here (I kept
seeing him running around, looking worried or busy, at high speeds; no
one was quite sure why...), along with Monte Cook, Andy Collins and
Steve Miller (of Star Wars fame), along with Eric Mona (RPGA editor)
and many others. Attendance this year was *twice* last year, with some
900 attendees. The registration lines buckled under the strain;
standing in line for hours to get badges and tickets was a bad way to
start the con for many people, but they managed to rectify the
bottlenecks before too long. I was lucky; almost at the front of the
lines, getting my badge and then tickets "only" took 45 minutes.
The gaming has been really, really good. The RPGA feature here had a
wonderful set of characters (it was the best con game I've played in
ages), and despite having many generic tickets, I've been able to get
into everything I've wanted to. On Saturday and Sunday
I am slated to play a Marvel SuperHeroes, a Deadlands, and a D&D
game; over Thursday and Friday, I've played a Call of Cthulhu, three
D&D games, and an RPGA "Living Force" (ie bring your own character"
Star Wars game.
And what a game! I got to play at a table run by Jae Walker, the Living
Force head coordinator, and with members largely made of of the WotC
Star Wars design team. That means my wookiee force adept got to play
with Andy Collins' bodyguard, Steve Miller's young jedi guardian, and a
remarkable Transdoshan noble played by WotC staffer Brian Campbell.
Fun! For figures, we used all Star Wars action figures. It was a *good*
way to spend four hours.
Master Tools Update: Jim Bishop's here with his weekly
update:
So it's another week into
development, and we're another week closer to done. The big news is
we've got a working version of the Race Generator, and work on the
Character Generator is fully underway.
The RaceGen is a funny animal; in one sense, it doesn't _do_ anything.
You can't record the ability scores, saves, skills, or feats of a
monster. You can't go to the Spectre "race" and print and play with
it--it doesn't have any HD, for one, or any ability scores or skills.
Everything that makes a Spectre a stat-blockable, fightable monster
comes from its HD (or levels) and its type (or monster class). These
things get added in, along with all other class levels, in the
Character Generator.
Of course it does tons of things: you can add in the racial bonuses to
ability scores (like the Dwarf's +2 Con, -2 Cha), saves (like the
Halfling's +1 across the board), skills (like the +4 Move Silently
bonus for Goblins), and feats (like Weapon Finesse (natural weapons)
many animals have). And of course, you record the speed, natural armor,
natural attacks, face and reach, special attacks and qualities, and
things like climate and alignment.
Then there's the fun stuff, the things that are hard to do by hand.
Like changing a monster's size (it does the AC, ability, skill, and
attack calculations for you), set advancement for a race (like when my
mountain dwarves go from Medium to Large at 12 HD), and add special
abilities that come with all the tedious explanatory text. Pretty cool.
As a question for the week: how important is it for us to enforce
prestige class prerequisites? On one hand, it would be super-convenient
to have prereqs built in--just load your Rogue and you'll be able to
instantly see which prestige classes he qualifies for. On the other
hand, it will require a ton more work on the user end to enter their
own prestige classes. And of course, there are folks who want to run
prestige classes
according to different rules. What do we gain by enforcing, and by not
enforcing, these rules?
We'll be back next week, when your special host will be Andrew Howat,
co-Founder of Fluid and Lord High Programmer of the Master Tools. He's
been threatening an all-code .plan update, and I wouldn't put it past
him.
D20 System News:
- AtFantasy.com has posted a review of Rappan Athuk: The
Upper Levels (Necromancer Games).
- Mystical Eye Games website updates: "New
to our site is a change in the MEG logo, cover art for Nightmares &
Dreams and the mini-kingdom source book: Dunreth & The Great North
as well as some logo art for our world, The Hunt: Rise of Evil, the
Blood on the Grass module and The Pit of Loch-Durnan as well as a
continuous barrage of site changes. An Illustrated version of "Rite of
Passage" is nearly complete and will be up on the web site soon."
- Fiend Games website updates: "A new
Monster has been added to the War of Thorns Area under the January
preview. go. Galal's Grave is selling well and flying off shelves. The Countdown
to the War of Thorns has begun. Visit the web site frequently for free
goodies right until the release in June. Also look for information on
Digital Galal soon. . .coming in June as well. This will have some very
nice surprises."
- Reaper Miniatures is apparently entering into the D20
System business. We should be seeing an adventure called "Eldest Son"
in April 2001. "The first Dark Heaven Legends
D20 System fantasy adventure, Eldest Son finds the characters in search
of the oldest brother of a noble family who has gone missing in a
prominent city. They will explore its most seedy of regions, and trawl
its hidden depths, to uncover the dark secret behind his absence.
Finding him is a certainty...whether dead, or alive, remains to be
seen." Looks like "Dark Heaven" is also a line of minis that
Reaper has created. (thanks to Kenny for the scoop)
Community News:
- Spells of Gadrwyn Waeth has a whole bunch of new D&D
spells for your perusal.
- Scott Greene has converted the daemons of 1st edition
(which became the Yugoloth fiends of 2nd edition Planescape) at the
Creature Catalog.
- Vincent Darlage has added to his growing collection of
Conan 3E materials, including NPCs, a new monster, and a new prestige
class with new spells.
- Barsoom is a D&D campaign setting site "only tangentially related to the works of Edgar Rice
Burroughs."
- WotC's James Wyatt has posted a big update to his personal
3E site. (thanks to James and Eldar for the scoop)
Official Updates: New stuff at WotC (thanks to Eldar,
Bertman4, Christopher, and tom for the scoops):
- Bladesong, a bard and sorcerer/wizard spell that can allow
your sword to daze an opponent briefly.
- Spell Contest Winners: three new spells created by the
fans.
- Muukk' is a hag rogue/assassin/sorcerer, presented in the
Fight Club.
- Jonathan Tweet presents a Skeleton Template to turn any
critter into a skeletal version in Monster Mayhem.
- Another Map-A-Week.
Relics & Rituals Preview: Sword &
Sorcery's new D20 System volume, Relics & Rituals, is
previewed on their website. (thanks to Pat and Solange Figueroa
Valcarcel for the scoop)
Master Tools Still Tools-Heavy: WotC's Jim Bishop
responds to the notion that Master Tools is all about flash:
I was worried about this a
bit--whether the focus on art and sounds over the past few months has
made people uneasy about our commitment to hard-core, nuts-n'-bolts
mechanics and game preparation. That's understandable.
The lack of detail in the .plans has to do with pacing. Very often, all
that happens in a week is "progress"; the artists crank out ten new
monsters, Paul does ten new sounds, I work with my art director to get
a package design together, and the programmers make incremental gains
towards a much bigger goal. Since we've set out a list of features,
we're basically just nailing all the parts together until it ships.
That's not really sexy enough to report on every week.
But let's not throw the baby out with the bathwater. We're on track to
deliver a very powerful, very flexible game-preparation tool--nothing's
changed in our vision for this thing, or our commitment to see it
through.
Over the next three months, we're going to tear the cGen demo apart and
rebuild it as a Race generator, and a Character generator. This is
where the crunchy stuff starts. If you want more detail, you better put
on a bib. Prestige classes. Monsters with character, NPC, and prestige
classes. Monster templates. Multiclassing to the nth degree. Equipping
magic items. New spell lists. New gods and domains. New feats. This is
where we roll up our sleeves and get dirty.
Believe me, I understand your frustration. News has been slow in
coming, and seemingly inconsequential when it comes. That's because
we're not casting around for answers, or desperately digesting DMG and
MM rules. We're working towards solid, long-term goals and that can get
a little, well, boring.
Please don't lose faith in us; we're working as hard as we can, and we
still want to make the most kick-ass prep tool ever built. Also, I
promise we'll deliver more detail in the future. Maybe we can even get
the programmers to do a guest .plan one of these weeks . . .
FASA Phased Out: As noted by a number of scoopers, game
publisher FASA will be closing its doors. Read more about it here.
Farewell to Return to the Dungeon: A bittersweet message
from webmaster Dan Taylor:
After much thought and
deliberation, I have decided to shut down the Return
to the Dungeon site. This
decision was a tough one that I wrestled with for quite some time. But,
after weighing the various pros and cons I have made up my mind. Return
to the Dungeon was a labor of love, and deciding to shut the site down
was not an easy one.
When Return to the Dungeon first appeared back in September 1999, there
was very little information on the World Wide Web concerning the Third
Edition of Dungeons & Dragons. In fact, Return to the Dungeon was
one of the first D&D3E related sites along with Eric Noah's
Unofficial Dungeons & Dragons News. Being a player with some twenty
plus years of experience, I was very excited about the possibilities
that the new edition offered and wished to share my enthusiasm with the
D&D community on the internet. Since the publication of the Players
Handbook, a handful of sites have appeared on the
web offering various resources for the game. Eric Noah's site is, and
has always been, a great source for news and information regarding
D&D3E. A few other well-designed and managed sites have become
regular tent poles of the D&D3E community providing resources and
ideas.
Does this mean that I'm giving up on publishing Dungeons & Dragons
related resources on the web? By all means, no. Managing a site such as
Return to the Dungeon took a great deal of time and dedication (a fact
that many other D&D webmasters can attest to). In doing so, the
aspect of D&D that I love the most was neglected - my own personal
games and creations. Trying to keep up with all of the other sites in
friendly competition meant putting a number of personal projects on the
backburner. I'd like to spend more time with those projects and share
them with the D&D and d20 System communities. So, I will still
publish a website or two regarding D&D and d20 System related
resources. But, now they will be of a more personal nature concerning
my own creations, campaigns and games. I also hope to contribute to a
few of the other sites that offer various resources and that kept me on
my toes the past six months. I've got a rather bloated head full of
ideas and thoughts that I wish to share and show off.
There are a few websites that come to mind that do a spectacular job in
managing various resources from contributing authors, such as Community
3E and The Dungeons & Dragons Files. Enough so, that the void left
by Return to the Dungeon's departure will hardly be noticed. My
recently created R2-D20 "Star Wars Roleplaying Game Resource Site" will
also be shut down in favor of a more personal campaign setting. If you
have any questions and/or comments please feel free to contact me at dnd@omegaodd.com.
My thanks go out to all that visited, contributed to, supported, and
made Return to the Dungeon the enjoyable success that it was while in
existence. I wish continued success to the other Dungeons & Dragons
Resource Sites on the web, and good gaming to all who play. I will
leave Return to the Dungeon (as is) up through the month of February.
There is one other announcement I would like to make. While Return to
the Dungeon may be closing up shop, there is another project on the
horizon. Coming soon - STUDIO 20 RPG - a monthly ezine focusing on
cinematic roleplaying with the d20 System. For more information please
visit http://www.omegaodd.com/studio20rpg/ or email studio20rpg@omegaodd.com. Peace and happy gaming...
- Dan (OmegaOdd)
As Dan says, his was one of the first 3E sites on the block. I
always appreciated his contribution to the community, and his site will
be missed. Believe me, Dan, I know where you're coming from. :) Good
luck to you!
Reviews: You can find a number of new D&D and D20
System reviews at RPG.net, including reviews of Sunless Citadel,
Forge of Fury, the Star Wars RPG, Three Days
to Kill (Atlas Games), and the Hero Builder's Guidebook.
Dragonlance Nexus Goes Live: I've been crawling around
the DRAGONLANCE-L archive again. You'll have to put the pieces together
yourself on this one...
- Here, WotC's Jim Butler announces that the new deadline for
submitting a site to be considered a candidate for "official
Dragonlance site" is now February 2, 2001.
- Here, Tracy Hickman's Dragonlance Nexus website is
revealed.
- In this message, Hickman says that James O'Rance, a
prolific contributor to the Dragonlance section of my Conversion
Library, is on board to help provide content for Nexus.
- And for those who were hoping there would be a third-party
publisher of 3E DL material, Jim Butler says no one's asked to do such
a thing yet.
D20 System News:
- Fantasy Flight Games will be introducing Legends &
Lairs, a series of short D20 System fantasy adventure modules. No
indication on the website when these should be available, but my
scooper thinks February is the date. (thanks to Dirk Remmecke for the
scoop)
- Elric D20 update -- Spotted in a Chaosium newsletter: "Worlds of the Eternal Champion: Dragon Lords of
Melnibone is shaping up swell. We're finishing the book up now and
should have it to the printer by Feb 8th, for a late February Release."
(thanks to steve vogel for the scoop)
Official Updates: You can find a new installment of the
Realms Roundtable, new entries in the FR Sketchbook, new PC Portraits,
and the first of the free Dragonlance PDFs for download (scroll down).
(thanks to Bertman4, Gish Makai, Mark, Steven Ward, Amadeus, and
Richard Connery for the scoop)
Star Wars Gamer #2: Scooper Mike Mistele
shares the contents and his impressions of the second issue of Star
Wars Gamer magazine:
Some of what I considered to
be the highlights:
- "Rogue's Gallery," a Star Wars version of the "PC Portraits" page
from Dragon Magazine. This one has 14 portraits of various
pilots, done by Vinod Rams.
- Stats on 12 different freighters from the venerable Corellian
Engineering Corporation. All 12 ships have illustrations, and most of
them seem to be entirely new creations (unless they were in some
obscure WEG sourcebook that I didn't have).
- A new prestige class, the Privateer. As a "pirate" class, it seems
interesting, but the prerequisites are very steep.
- "Snow Job," an adventure for the Roleplaying Game (as opposed to the
adventure in Issue #1, which was for the Introductory Game).
- A nice article on the "alien of the month," in this case the Duros.
In this article, it's confirmed that the Duros and the (suspiciously
similar-looking) Neimodians are related species. With +2 Dex, +2 Int,
and the Spacer feat for free, Duros make great pilots.
- RPG stats for the Havoc and the Guardian Mantis, two ships from the
Star Wars Starfighter video game.
- A promise that the Star Wars RPG section of the WotC web site will be
getting weekly updates starting in February, and that they will be
posting free online adventures every month. They also mention that they
are opening the Cantina, a chat room for Star Wars RPGers to converse
in-character.
There's even more than this (another adventure, 2 short stories, 2
articles on the CCG, 2 articles on computer games). All in all, I find
it to be a strong improvement over Issue #1.
Official Updates: WotC has posted an interview with
miniatures sculptor Mike McVey, part 3 of this month's Cliffhanger
adventure, the final elf-themed Map-A-Week, and another free Dark Sun
.pdf for download (scroll way down). (thanks to Kevin for the
scoop)
New in the Conversion Library: Celtic feats, and an
update to Greyhawk magic items.
Community News:
- Rolegamer.net has updated recently, including some
Planescape stuff. The webmaster there is also seeking submissions of a
planar nature.
- Sanctuary is a D&D/Diablo site dedicated to playing in
the Diablo world of Sanctuary.
- OpenRPG 0.7.2a Released. This
release contains many bug fixes and feature requests made after the
release of 0.7.
- Netbook of Creatures Call for Submissions: The DnD Community Council's project team for
the The Encyclopedia of Lifeforms Mundane and Magical is pleased to
announce its first demo publication, version 1.0, along with a
companion volume, the Stat Block Codex (also version 1.0). To check it
out, please visit http://www.dndcommunitycouncil.org/~nbocreat.
This is a project dedicated
to creating a new resource for Creatures to be used in Dungeons and
Dragons campaigns. We are currently looking for submissions of original
or converted monsters (appropriately referenced) for inclusion in the
next edition of the Encyclopedia (due around March 1, 2001).
All submissions will be accepted and put through a review process to
make sure they are:
(a) System legal (no vermin with d12 hit dice)
(b) Not obscene (we foresee few problems with this, but we have to
state this just in case)
(c) Well-balanced
Once a submission is recieved, our project team reviews it, offering
advice and suggestions to you, the submitter, where necessary. Any
changes to your submission will be made with your knowledge and must be
approved by you prior to publication in the Netbook - we respect your
hard work!
Our Project Team includes such noteworthies as Creature Catalog guru
Scott Greene (check out the Monster Conversions on Eric's page) and
Eric Noah Adventure Contest Winner (Volcano Fortress) Spencer "The
Sigil" Cooley. This is a volunteer work - we can't offer you financial
incentive, but we can offer you the incentive to see your work
published in a terrific community resource.
For those of you that are of a more artistic bent, we are also
accepting artistic submissions to breathe life to the pages of this
tome. Please see the site for details.
This entire project is "by the fans, for the fans" and we think you
will be pleased with our work. While you're at the DnD Community
Council website, check out Brad Bemis' Netbook of Feats (click the
"Products" link) - all fan-created and the best source on the internet
for Feats (over 800). We're looking to do the same with the
Encyclopedia - we hope to become the leading on-line source for FREE,
quality D&D creatures, and look forward to working with all of you
to help bring your creations to as many people as possible. So check
out our initial demo publication, check out our submissions guidelines,
warm up the creative juices, and let's make this a terrific project!
Hickman's Dragonlance "Nexus"? Okay, you know that
Dragonlance won't be making an official return in 3E D&D, at least
as a campaign world for gaming. You know that, like all of the other
retired campaign worlds, WotC will pick a fan site to be the "official
Dragonlance site." What if that site were headed up by none other than
Dragonlance co-creator Tracy Hickman?
From a quick look at January's DRAGONLANCE-L archives (particularly
this message, in which Hickman proposes the idea of Nexus; this one, in
which WotC's Jim Butler outlines the requirements for any site to be
selected as the official one; this one, in which Butler clarifies what
the official site should and shouldn't be and mentions the
quickly-approaching deadline; this one, in which Hickman puts out a
general call for content for Nexus; another one of a similar nature;
this one, in which Hickman outlines a possible prototype for organizing
the site), it appears that Hickman is in the midst of putting together
a DL "ubersite" that would be more than just a portal to the other DL
sites out there. It also appears that Hickman & Co. are working
under somewhat of a time deadline -- January 26th is the date I keep
seeing.
With all of this in mind, here's yet another call for help with Nexus,
this from DL fan John Grubber:
It was recently announced
that there would indeed be an official game site for 3eDL, but that it
would be fan generated and run. This site will need content, which is
where I come in. I, with the aid of some other DL fans, have begun a
research project at my page with the following goals:
1) Gathering lists of Artifacts, NPC's, Sites, Races, Cities and
Monsters etc.from the DL Novels, comics and source material.
2) From these lists, we, the adminstrators, will be able to know what
has game stats already (and merely needs 3e conversion), and what needs
game stats generated from scratch
3) These entries will be sorted by category into Master Lists, as per
the categories in (1), with the eye towards using them to complete the
DL Netbook and to provide content for Tracy Hickman's DL Nexus Website
when it is ready.
I am looking for researchers to read novels, comics and modules
(actually just skim them mainly) for the above information
john grubber
http://www3.sympatico.ca/john.grubber/
New in the Conversion Library: A demon-slaying class, a
phoenix conversion, plus updates to other files including the modrons.
Preview of Skirmishes Preview: Scooper "Daniel the Neon
Knight" was lucky enough to spend a few minutes with WotC's Jonathan
Tweet and play a couple of rounds of "Skirmishes," a forthcoming
miniatures game compatible with D&D:
I did have a chance to speak
with Jonathan Tweet at RustyCon in evert Washington on January 13.
While we waited for the Con to start for the day, Jonathan gave me a
quick personal demo of the Skirmish game. The game has been streamlined
from D&D rules, and is playable by people with no knowledge of the
latter's rules. Characters in the Skirmish rules are based on typical
monsters/characters with only a few minor difference. Damage and hit
points are all set, and there is no rolling for damage if you should
hit in combat (i.e, your weapon only does 1 hit, and the creature you
hit only has 3). Further these figures are obtained by dividing one's
hitpoints and damage by 5 so you can easily convert your favorite
D&D character over to the Skirmish Rules.
Now, I will be honest and say we only had time to play two rounds of
combat in the game, but major characters also have command points (in
the game we played I had a cleric with a zombie gnoll and skeleton dog,
while Jonathan had some PC types characters). My cleric had 3 command
points, and would use these points to do things like control his
minnions to do things closer to what I wanted, or to make them charge,
or even to re-roll for initiiave (which is rolled each round) to better
my odds in combat.
Judges Guild Unveils D20 Lineup: Judges Guild, a
venerable third-party publisher of D&D adventures and accessories,
is revamping some of its classic products from days of yore to 3rd
Edition via the D20 System. The only D20 product currently on the
lineup is the adventure Dark Tower. "For Judges
Guild fans, this is a faithful reprint, with the exception of the
update to the 3rd Edition and the d20 System, new layout, and artwork, this is the orginal adventure as is was written." Can
the City-State of the Invincible Overlord be far behind?
(thanks to James Morris for the scoop)
D20 Deadlands Back on Track: Looks like there will be a
D20 version of the "weird West" game Deadlands after all. Pinnacle
Entertainment Group is "independent again" after a few months of being
owned by Cybergames.com, a company that apparently didn't want
Deadlands to take the D20 plunge. Looks like we'll see this game roll
out this summer. Take a look at the bottom of this page for more
information. (thanks to Taylor Walston for the scoop)
PC Gen Update: You can download a new version of Bryan
McRoberts PC Gen. Though this program has been listed under Electronic
Aids for some time, I have to admit I didn't give this program much of
a look when I was first informed about it, but it is very
spiffy. It has the ability to add prestige classes, and includes
classes, feats, spells, equipment, etc. from Dragon Magazine
and other sources, and even has a "Star Wars mode" to allow you to
create Star Wars RPG characters. Character sheets can be output to
.html files. PC Gen has an e-group you can join to follow its
development. (thanks to Arcady for the scoop)
What is "Skirmish"? A couple of days ago I mentioned that
there would be a demo of something called "Skirmish" at CONspiracy. So
what the heck is it? WotC's Chris Pramas spills the beans:
What we're talking about is WotC's
first miniatures game. By skirmish we mean there will generally be 12
models or less per side (as opposed to 100+ for true mass combat
games). The rules are compatible with 3E, although optimized for minis
gaming. Look for an official announcement in March.
New in the Conversion Library: Conversion of 1st edition
module A3: Assault on the Aerie of the Slave Lords, plus converted
classes (Wizards of High Sorcery for Dragonlance, and a ranger archer
variant).
D20 Reviews:
- You can find reviews of four of AEG's "Adventure Boosters"
D20 System adventures at RPG.net (two reviewed here, two more here).
(thanks to Saber for the scoop)
- RPG Action has posted a lukewarm review of Otherworld
Creations' Diomin campaign setting book.
WotC at Winter Fantasy: WotC's Ed Stark dropped off some
info to share with you regarding the Winter Fantasy convention:
I don't know if you're planning on
attending Winter Fantasy next week, but Monte Cook, Andy Collins, and
I, along with several other members of the Wizards of the Coast staff
(particularly the RPGA) will be there. The RPGA has lots of interesting
stuff planned. I know that Monte and Andy will be running some RETURN
TO THE TEMPLE OF ELEMENTAL EVIL events, and I'll be organizing and
running playtests of other upcoming products. If you or anyone else who
frequents your site is there, please stop by and say "hi." Better yet,
stop by and play!
Community News:
- Updates at The Dungeon Dimension.
- Buddha's d20 System Resource Page has a new address.
- Looking to mix and match class abilities, hit dice, attack
and save progressions to create new classes? You might start with
Khepri's Class Construction Engine, found at Khepricious Creations.
- Bay Area Roleplaying Society is a place to find fellow
gamers in the Bay Area. Please don't ask "which bay." ;)
- Gene Weigel has posted stats for a troll variant known as
the Greater Troll.
Kenzer's Kalamar: A while back, Kenzer & Co. revealed
that they would be publishing a D&D (not just D20 System --
D&D) campaign world. Besides a press release, we didn't have much
to go on. You can now find more information at Kenzer's Official
D&D Licensed Products page -- including cover mock-ups for the Kingdoms
of Kalamar hardcover campaign setting book, and information on two
low-level adventures. Kalamar is set for "an
early spring 2001 release."
Official Updates: Several new items over at WotC's
D&D page (thanks to DinoeL and House Rookhaven for the scoop):
- Sword & Fist web enhancement -- a pair of
S&F-enhanced encounters to challenge your players.
- New Map-A-Week
- After a long hiatus, a new Playtest Group of the Month.
This month's group playtested the forthcoming Forgotten Realms campaign
setting.
- A sneak peek at James Wyatt's The Speaker in Dreams.
- T'ed Stark spins a yarn at the Celebrity Gaming Table.
Adventure Contest -- Volcano Fortress, Haunted Temple, and Old
Tower Winners! I'm extremely pleased to announce that the judges
have completed scoring the remaining adventures in the Adventure
Contest. Step right this way to read the grand prize and runner-up
entries in each of the categories. Here's a quick summary of who won
what:
- Haunted Temple:
- Grand Prize: Andrew Hay
- Runner Up: Dale Roberts
- Old Tower:
- Grand Prize: Dennis O’Brien
- Runner Up: Dylan Brooks
- Volcano Fortress:
- Grand Prize: Spencer "The Sigil"
Cooley
- Runner Up: David Morgan
Master Tools Update: Friday nights just wouldn't be the
same without the weekly updates. Here's Fluid's Wayne Cline:
Howdy all. Happy Friday to
everyone. As Jim mentioned last week, we turned in a milestone this
past Monday, which included the Treasure/Item Generator (TG/IG) and ten
of the minis. The TG/IG is really cool and is very flexible. You can
create a pile of treasure from level 1 to 30 and then choose any of the
items and delete them or edit them as you see fit. Heck, if you wanted
to, you could create a first level treasure pile and then add an
intelligent +4 sword of stunning to go with the 3 silver pieces. The
decision is yours…
I wanted to address a question I’ve seen pop up from time to
time. Will MT support non-D&D D20 system games? The answer is,
unfortunately, no. MT is a tool with the ability to map out dungeons
and buildings, and generate monsters, treasures, magic items,
characters, etc. To support the art needs, items, monsters, characters,
skills, abilities and all the other variables that change with other
D20 games just wouldn’t be possible for this product.
Meanwhile, things are speeding up on the Mapper. Eric and Scott M. have
been meeting all week talking about the intricacies of drawing and the
UI. Paul, the sound master, is getting started on the next batch of
sounds and the Race Generator is taking up most of Andrew’s time.
We haven’t figured out what the next ten minis are, but when we
do, we’ll post it in the updates. Some cool news is, we’re
going to try to post some of the minis and their sounds to the WotC
website next week. Look for those hopefully by Thursday!
Well, that about does it for this week. Jim should be flying down soon
to try out the Race Generator and then we’ll start the process of
entering in the monsters. Stay tuned next week for Jim’s update.
Demos at CONspiracy: For those interested in the D&D
skirmish rules, Jennifer Clarke-Wilkes, Chris Pramas and Jonathan Tweet
of WOTC will be demoing these rules at CONspiracy 2001 in Mission, B.C.
Feb 9-11. Looks like Monte Cook will be previewing D20 Cthulhu as well.
Extra brownie points if someone sends me an informative report after
the fact! :) (thanks to Grant Kinsley for the scoop)
Talk about Basilisk: Jamis Buck has posted the
preliminary scripting documentation for his Basilisk engine, and has
created a new forum for discussing it.
New in the Conversion Library: Converted classes (Knight
of Takhisis, another Crusader, orcslayer), another stab at half-ogres
as PCs, and monsters (banelar, darkhood, frost salamander, muckdweller,
giant crayfish, reptilian gargantua).
All Sorts of Sage Advice: WotC's Skip Williams must be a
very, very busy guy. He's been kind enough to answer some D&D
questions of a few scoopers recently, who were kind enough to share
with us.
Sword and Fist Questions From Hari the Monk:
Q1: Can the feats in the S&F
supplement be taken as bonus fighter feats? The fighter list is very
specific, and the S&F book does not mention that they are added to
that list.
No, they can't.
Q2: Blindsight, 5-foot radius: How does this interact with someone
attempting to Hide within that 5-foot radius? Remove any modifiers due
to darkness/invisibility/lighting conditions? Automagically 'un-hide'
the sneak? No effect at all?
You can't hide from
someone with blindsight (at least not without a barrier between you and
the viewer).
Q3: Circle Kick: Does this ability take effect with every attack roll
in a monk's full attack? Or, does the monk simply make one attack at
her highest attack roll and, if successful in that, make another
'circle kick' attack roll against a different opponent? Does it work
like cleave in a way? Do you get an extra 'circle kick' for every
successful attack in a full attack action?
If you use circle
kick, you get *one* unarmed attack. If you hit, you get a second
unarmed attack using the same bonus as your first attack.
Q3: Dirty Fighting: Same questions as for Circle Kick, above.
Same answer
(essentially).
Q4: Expert Tactician: How does the extra partial action work, exactly?
Like any other partial
action (I suggest you limit that action to something that can be
construed as an attack against a foe who is denied Dex bonus.)
For example, a Fighter3/Mage3 with this feat is in combat with three
Orcs. One of the orcs gets stunned by the Figther's Monk associate,
losing it's dex bonus to AC. Can the Fighter/Mage then cast, say, Magic
Missile, which isn't strictly an attack, at one of the other orcs? Or
should Expert Tactician's partial action be limited so that any
non-defensive action taken by the Tactician must be against the
creature that lost it's Dex bonus to AC in the first place?
Anything that could be
an attack, like a magic missile spell, it has to be against an opponent
denied Dex bonus.
Q5: Feign Weakness: How often can this be attempted against one
opponent? Does the Bluff check take a standard action(a la the Feint),
or is it a 'free, non time consuming' check?
As often as the DM
lets you. Once per combat is safe. You might want to add a +5 to the
Sense Motive check for any extra attempts.
Q6: Knock Down: Does the Fighter with the Knockdown feat get a free
attack, from Improved Trip, against a creature that he trips due to a
knockdown?
No, you don't get an
extra attack.
Q7: Lightning Fists: Does this stack with Flurry?
No, you make 3 attacks
only, each at your base attack bouns, -5.
Q8: Pain Touch: How does this work, exactly? Being stunned supersedes
being Nauseated, in every way.
Stunned for one round,
nauseated for one round after that.
Q9: Prone Attack: Can you regain your feet as a free action if you
don't attack?
No, you can only get
up free if you make a successful attack.
Q10: Snatch Arrow: Is this limited to once per round, as is Deflect
Arrow? Or can it be used multiple times in a round (visions of two
monks with snatch arrow, tossing a spear back and forth indefinitely).
Just like deflect
arrows, except to catch the missile instead of just deflecting them.
Monster Manual -- Improved Grab clarification,
question by Oren Douek:
Monster Manual page 9, under Improved Grab: First paragraph
says that if a creature conducts the grapple by using the part of its
body it used in the improved grab to hold the opponent (instead of its
entire body) then it suffers a -20 penalty to grapple checks (notice
this is in plural, meaning, I assume, all future grapple checks), but
is not considered grappled itself (doesn't lose Dex bonus to AC, still
threatens an area, and can use remaining attacks against other
opponents). Now the third paragraph simply states that when a creature
gets a hold after an improved grab attack the creature is not
considered grappled while holding the opponent (so again doesn't lose
Dex bonus etc. and can even move). It doesn't say that this is a
special case which incurs a -20 penalty on grapple checks; just states
this as if it always apply. This really confuses me. I guess some
clarification is needed.
If you take the -20,
you're not considered grappled, once you decide, you have to take -20
for any grapple checks you make until your next turn. On your next
turn, you can stop taking the -20, but if you do you're considered
grappled until it's your turn again (at which point you can take the
penalty or not).
Of course, The Sage isn't the only one with answers. WotC's
Sean Reynolds clarifies a couple of points, scoops sent in by Gerard:
Sword & Fist Errata -- Feign Weakness feat:
The feat's Benefit section
should begin with "When you
make an unarmed attack...."
Basically, the feat allows you to "fake" being unarmed when you make an
unarmed attack (which, if it were true, would draw an AOO), but you're
really armed, so you get to attack that opponent flat-footed.
Being unarmed does not draw an AOO. Attacking unarmed against an armed
opponent _does_ draw an AOO (unless you have Improved Unarmed Strike),
and the point of the feat is to make you look like this to trick your
opponent.
Community News:
- it.hobby.giochi.gdr.dnd is a new Italian-language Usenet
group for discussing D&D. (PS -- it's not a web page :) (thanks to
Fabio for the scoop)
- Jonathan Jacobs has updated his downloadable Treasure
Generator program. "The new version fixes a
couple of minor bugs and includes all the weapons, magical items and
magical abilities included in Sword & Fist. Take a look at the
readme included with the download." You can find it over at
Jamis Buck's site in the downloads section.
- Zakhara.com is a website dedicated to the Al-Qadim setting
from AD&D, and includes a section for conversions to 3E. The site
is still young, but there's a "teaser" you can download -- the hakima
character class for 3E.
- D20 RP MUX is a D20 D&D game with an original world
created for roleplaying. "We are currently in
alphatesting phases, but forsee that we will be in Beta (open creation)
phases within a few months. If you would be willing to list us, that
would be much appreciated. Our game name is Treyvan and our URL is
located at http://www.treyvan.com/."
- The Blind Bard -- "the monthly
e-zine for D&D Dungeon Masters" -- has a new address:
http://home.graffiti.net/blindbard/
- Hydra is a D&D campaign website.
- D20 Hotline: There is now a
Hotline server focused on D20 based RPG's and the Alternity game
system. It is found at the IP: 24.15.147.109 at port 5500, the standard
Hotline port. Since it is just starting up, there isn't much in the way
of files, however, if you have anything to upload, please feel free to
log in and throw files on it. It's on a fast connection, so uploads
shouldn't be a problem. If you need the Hotline client software, it can
be found at tucows.com servers.
Reviews:
- You can find a review of Mike Mearls' D20 System adventure In
the Belly of the Beast (Atlas Games) at RPG Action.
- You can find new reviews of The Sunless Citadel and the
Star Wars RPG at RPG.net. (thanks to Bertman4 for the scoop)
Adventure Contest -- Haunted House and Secret Graveyard
Winners! I'm extremely pleased to announce that the judges have
completed scoring two of the five categories in the Adventure Contest.
Step right this way to read the grand prize and runner-up entries in
the Haunted House and Secret Graveyard categories! For your quick
reference, here are the winners:
- Secret Graveyard:
- Grand Prize: Johnathon Walls
- Runners Up (Tie): Tyson Neumann
and Bob Geis
- Haunted House:
- Grand Prize: Doyce Testerman
- Runner Up: Corey Reid
Official Updates: WotC has posted a newer version of the
stats for Realms NPCs Drizzt Do'Urden and Alustriel, a sneak peek at
The Silver Marches (a region in the Realms), and a new selection of PC
Portraits. Here are the basics of Drizzt's stats (thanks to Dark
Blackshield, Leonid Onohov, House Rookhaven, and Bertman4 for the
scoop):
Drizzt Do’Urden: Male
drow Ftr10/Bbn1/Rgr5 of Mielikki: CR 17; Medium-size humanoid (elf); HD
10d10+20 plus 1d12+2 plus 5d10+10; hp 124; Init +9; Spd 40 ft.; AC 23
(touch 14, flat-footed 19); Atk +17/+12/+7/+2 melee (1d6+6 plus 1d6
cold/18–20, +3 frost scimitar), +16/+11 melee (1d6+4/18–20,
+2 defending scimitar); SQ Drow traits, favored enemy (goblins +2,
magical beasts +1), light blindness, rage, spell-like abilities; SR 27;
AL CG; SV Fort +15, Ref +9, Will +7; Str 13, Dex 20, Con 15, Int 17,
Wis 17, Cha 14. Height 5 ft. 4 in.
Skills and Feats: Climb +8, Handle Animal +9, Hide +13, Intuit
Direction +5, Jump +8, Knowledge (nature) +5, Listen +20, Move Silently
+15, Ride (horse) +7, Search +13, Spot +15, Use Rope +7, Wilderness
Lore +8; Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Improved
Initiative, Improved Two-Weapon Fighting, Mobility, Quick Draw, Track,
Twin Sword Style, Two-Weapon Fighting, Weapon Focus (scimitar), Weapon
Specialization (scimitar).
Special Qualities: Drow Traits (Ex): +2 racial bonus on Will saves against spells and
spell-like abilities, darkvision 120 ft. Light Blindness (Ex): Abrupt exposure to bright light (such
as sunlight or a daylight spell) blinds drow for 1 round. In addition,
they suffer a –1 circumstance penalty to all attack rolls, saves,
and checks while operating in bright light. Rage
(Ex): During his rage, Drizzt has the following statistics instead of
those given above: hp 156; AC 21 (touch 12, flat-footed 17); Atk
+19/+14/+9/+4 melee (1d6+8 plus 1d6 cold/18–20, +3 frost brand
scimitar) and +18/+13 melee (1d6+5/18–20, +2 defender scimitar);
SV Fort +17, Will +9; Str 17, Con 19. Skills: Climb +10, Jump +10. The
rage lasts 7 rounds, after which Drizzt is fatigued. He can rage once
per day.
Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire. These abilities are as the spells cast by a
16th-level sorcerer.
Spells Prepared (1; base DC = 14): 1—detect animals or plants.
Possessions: +4 mithral chainmail, Icingdeath (+3
frost scimitar), Twinkle (+2 defending
scimitar), figurine of wondrous power: onyx panther.
Dragon #280: The February 2001 issue of Dragon
Magazine arrived in my mail today. Let's take a look inside, shall
we? Just nod and read on...
- Cover Price Hike: Johnny Wilson (Group Publisher)
explains Dragon's $1 cover price hike (apparently the
subscription price is not increasing for now) in his editorial,
revealing, "...we're planning to provide at
least two Dragon CD-ROMs as bonus features in your magazine this year.
Each will come complete with an unpublished Dungeon adventure,
some handy electronic utilities, printable "PC Portraits," complete and
revised versions of popular features, and more.... We plan to publish
two supplementary magazines that you'll get along with Dragon for the same
cover price. These supplemental magazines will cover games using the
d20 System, as well as Open Gaming License games outside of the fantasy
genre ... you'll get bonus coverage for the same price."
- Scale Mail includes the two following quotes of
interest from the mysterious editors:
- "Look for the iconic characters
to appear later this year in Enemies
and Allies, a collection of characters
to use as NPCs or ready-to-play PCs."
- R&D is working on "a
balanced version of the infamous bladesinger" as "a prestige class for the upcoming Tome and Blood sourcebook."
- Profiles: Cartoonist Aaron "Nodwick" Willams is in
this month's spotlight.
- Wheel of Time: a very brief report on the
forthcoming D20 System game.
- Countdown to the Realms: Deities and demigods of the
Realms are the topic of discussion. Cyric is "no
longer barking mad." Iyachtu Xvim "finally
achieves his rightful place." [Whack! -- ed.] Included
are some samples of deity quick reference charts, and a Divine Champion
prestige class.
- This Month's Theme -- Sorcerers: A random background
generator for sorcerers; an article on how to effectively use polymorph
spells (includes a revised polymorph other spell from The Sage
[200kb .jpg]); an article on possible sources of sorcerous power and
how different sources might lead you to take different groups of spells
or different feats; new familiars, familiar-related feats and spells;
James Wyatt addresses the art of defeating a sorcerous foe in "Vs.
Sorcerers"; Monte Cook presents the Eldritch Master prestige class -- "To join their elite ranks, a character must contact
and make a pact with a powerful outsider or other magical creature such
as a lammasu, celestial, fiend, slaad, lich, hag, rakshasa, or titan."
- Alchemy: New alchemical items, such as "cooling
gel" (resist fire, heal fire damage), "holdfast" (a sticky alternative
to a grappling hook), and "vapors of sleep."
- Random Dungeons: Jonathan Tweet discusses the fine
art of making a random dungeon, using "Dungeon of the Fire Opal" to
illustrate his examples.
- Bestiary: Monsters of Oerth's Barrier Peaks -- you
can guess the weirdness. :)
- Sage Advice: Includes a diagram (120kb .jpg) and
instructions (180kb .jpg) for how a tower shield and shield
spell work. However, related questions about the shield spell
in this month's column do not include the more recent erratum from Sean
Reynolds about shield providing a cover bonus, not actual
cover.
- More: Roleplaying articles, Fool Wolf fiction, Volo
stuff from Ed Greenwood, a big sturdy poster of "Instant Dungeon Tiles"
suitable for cutting and using with minis.
- Next month: Psionic prestige classes, Scarlet
Brotherhood goodies.
Basilisk Introduced: Jamis Buck has posted an interesting
introduction to his forthcoming Basilisk engine for his RPG Generators.
Sword & Fist Chat Notes: Scooper "milspec" was kind
enough to grab some of the questions and answers of Sword & Fist
designer Jason Carl.
Q: How does Dirty Fighting
work?
A: You make a single attack when using Dirty Fighting. If the attack is
successful, you inflict your normal damage *plus an additional 1d4
damage.
***
Q: On the "Expert Tactician" feat, if I have the feat, and I'm in
combat with opponents B and C, and B gets stunned (denied his dex
bonus) can I use the extra action against C?
A: You could use the extra action against C *if* C were denied his Dex
bonus -- the opponent that you attack using Expert Tactician must be
denied his Dex bonus
***
Q: Why is the mercurial greatsword so unbalanced? It has one of the
highest damage and crit modifiers there are. Exotic weapons usually
have only one jump from a non-exotic one, so I was wonderingwhy the big
gap on the jump.
A: The mercurial greatsword does 2d8 damage and has a Crit threshhold
of x4. Is that "unbalanced?" That's a question for your DM to answer.
It's certainly a very strong weapon. When we design new material for
D&D, it's inevitable that some game elements -- feats, prestige
classes, weapons, spells, etc. -- will be more appealing than others.
Some weapon has to be at the top of the heap, after all.
***
Q: Shouldn't the Halfling Outrider get a base attack bonus increase?
A: The Halfling Outrider is the only prestige class in the book without
a unique attack bonus. It's designed that way purposefully to reflect
the fact that the class role is primarily that of a scout, not a
combatant. I took a chance on that one. ;-)
***
Q: Does a rogue who is flanking someone with the "Eyes in the Back of
your Head" feat get his sneak attack damage? I would say yes, from
reading the rule, but it's not entirely clear.
A: I would say yes. The feat doesn't give you any benefit if you denied
your Dex bonus (such as when you are caught flat-footed), and that
implies that a rogue still gets his sneak attack damage against someone
who has this feat -- even if the rogue is flanking that someone.
***
Q: for S&F Feats like Circle Kick and dirty fighting which say you
have to take a full attack action to use them, do you get full
iterative attacks with that action? or just a single attack?
A: If you use Circle Kick or Dirty Fighting, you get only one attack.
If that attack is successful, you get a second attack. I originally
considered having these feats work with each of a character's iterative
attacks but our playtests demonstrated that wasn't a good idea. ;-)
***
Q: How does Lightning fists interact with Flurry of Blows?
A: Lightning Fists doesn't stack with Flurry of Blows. You make three
attacks only, each at your base attack bonus, minus 5.
***
Q: How were the prices for the fortresses at the end of the book
arrived at? Is there a metasystem involved, or were they more or less
pulled out of the air as resonable costs?
A: The DMG has information about pricing -- we used this information,
but in some cases we had to extrapolate some math based on the existing
information.
***
Q: Should the fighter be able to use his bonus feats to get the S&F
Feats? My house rule so far has been that he can, with the exception of
the feats requiring monk levels or feats not on the fighter list (a
total of 4 feats).
A: According to the Player's Handbook, the list of feats that a fighter
can choose as bonus feats is very specific. The S&F feats don't
appear on that list. Therefore, the S&F feats cannot be taken as a
fighter's bonus feats.
***
Q: What's the reasoning behind the stump knife getting an increased
threat range once it has wounded someone?
A: It's to reflect the fact that the stump knife is an extension of
your body. Unlike a sword, for example, the stump knife is a part of
your body. It's a way of modeling a very different way of fighting.
***
Q: On a Mantis Leap, is there a minimum distance that must be moved? It
says that you use a charge attack, which normally has a 10' move
requirement. And, does it use a standing jump, a running jump or
both/either? Also, it says "normal damage, plus your Str modifier x2."
Does this mean that a Str 12 individual with a shortsword does (1d6 +
1) + 2?
A: The distance that you move is a minimum of 10' plus the result of
your Jump check; the type of jump is a standing jump; the damage
inflicted is normal plus your Str modifier x2, so that a character with
Str 12 and using a short sword would inflict 1d6 +2 damage.
***
Q: What project are you currently working on for WoTC?
A: Currently I'm working on a new release for the Forgotten Realms
campaign. It's scheduled for release in November of this year--but
that's all I can tell you about it, because it hasn't appeared on our
public catalogue yet!
***
Q: Are there any plans to somehow increase the damage of a shuriken?
Those things seem kinda weak, especially if you compare them to the
damage they do in movies (yes, I realize movies have little or no base
in reality)
A: Not that I'm aware of. The shuriken's advantage lies in its
versatility as a weapon that's easy to hide, rather than the damage it
can inflict.
***
Q: with the Off hand parry feat, it says you sacrifice all your off
hand attacks for the round in exchange for a +2 dodge bonus, does that
mean you still take the penalty to your primary attacks as if you were
attacking with two weapons?
A: Yes.
Official Updates: The official D&D site has a new
random character background generator and information on a prestige
class creation contest. (thanks to Dark Blackshield for the scoop)
Scarred Lands Map: Sword & Sorcery Studios has posted
a PDF map of their forthcoming campaign setting, the continent of
Ghelspad. (thanks to Brekael for the scoop)
DMG Errata: Magic Item Caster Level vs. Level Prerequisites: Sean
Reynolds offers a correction to these sentences that appers on
Dungeon Master's Guide p. 178 under the heading Caster Level:
"For other magic items, the caster level is determined by the
item itself. In this case, the creator's caster level must be as high
as the item's caster level (and prerequisites may effectively put a
higher minimum on the creator's level)."
The caster level is NOT a prereq and
was never intended as one. We can sort of salvage that quoted text by
changing the last sentence to: "In
this case, the creator's caster level must be as high as the item's
MINIMUM caster level (and prerequisites may effectively put a higher
minimum on the creator's level)." So
the minimum caster level of an item that makes a fireball would be 5,
since that's the minimum caster level for a fireball.
Thanks to Sean Riley and Gerard for the scoop.
Sword & Fist Errata: Pain Touch Feat: Sean
Reynolds passed along a brief correction for the Pain Touch feat, found
in Sword & Fist. (thanks to Gerard for the scoop)
You should be stunned for a round,
then in pain for a round.
New in the Conversion Library: Converted classes (Knight
of Luna, witch, crusader, inquisitor, D&D jedi), races (gully dwarf
for Dragonlance), and monsters (mist wolf, tentamort, exectutioner's
hood, chasme demon, bonesnapper).
Adventure Contest Status Report: The adventures from the
recent contest are still being judged -- I hope to have the results for
you in a couple of days. Thanks for being patient!
Community News:
- The Highlander D20 site has been updated. Including new Quickening Powers and new Immortal Feats.
- Castle Steelstone has been updated with rules for
separating racial benefits from cultural ones.
- You can participate in an interview of WotC's JD Wiker, one
of the designers of the Star Wars RPG, this Saturday 1/20.
Read more about it at Star Wars RPG Database.
- Silliness: Stop byName the Blind Kobold to vote on
a name for a critter who has emerged recently as a sort of mascot for
my message board. Also, if you're into downloading MP3s you might find
one of the files on Ettin's "Better Than One" page somewhat amusing. :)
D20 System News:
- Wizard's Attic has informed me that Chaosium's Worlds
of the Eternal Champion: Dragon Lords of Melnibone D20 book will be
released in February.
- Necromancer Games has posted some free stuff to go along
with their recent D20 System adventure, The Crucible of Freya,
as well as a Brief History of Orcus.
- An anonymous scooper has had a chance to see Sword &
Sorcery Studio's forthcoming Relics & Rituals book. Here
are his impressions: I've just had a
chance to thumb through a pre-press copy of the Sword & Sorcery
product Relics and Rituals. Ken Cliffe and crew are definately on top
of this one. What I've seen is hot. The ~220 page manual is full of
good new stuff, including new prestige classes, new spells, new magic
items and new artifacts. The real gem to me is the new ritual system,
which includes details on how several spellcasters can work together to
create a massive ritual. This has always been a weak point in the DND
rules in my mind, so this is a great addition. The only complaint I
would have revolves around the art. I think S&S has a pretty slick
product line developing, and the art is a major way of telling the
story of a world. The art included is excellent, but more more more!
All in all, this book will be a welcome addition to the DND/D20
products already on the market.
Official Updates: New at WotC...
- Part 2 of this month's Cliffhanger adventure has been
posted.
- Though I mentioned that there were updates to the ESD
schedule, I didn't specifically mention that there are two new free
Dark Sun downloads available (about half-way down the page), nor did I
mention that some of the products that were apparently originally on
the "sell for $2.95" list are now on the schedule to be released for
free.
- And finally, in the "isn't this really old news"
department, WotC has announced that they will no longer be publishing
Alternity.
- Scoopers: Tammy, Bill, maghor, tom, Trent Bartlem, and Jon
Sederqvist.
Community News:
- The D20 MUD project now has a website at
http://www.d20mud.org/.
- These New Dark Ages is a D&D campaign site with a
futuristic twist.
- Tempest's Lore is a D&D/Forgotten Reams e-zine.
Official Updates: Several new items have appeared over at
the official D&D site. You can find updated schedules for the
release of classic AD&D materials through the ESD program
(including the recently-announced Dragonlance downloads), stats for a
gnome loremaster in this month's Character Closeup, and read this
month's free adventure, The Ghosts of Aniel. (Note that the page where
you download the adventure says to use the Old Tower map with this
adventure, but I believe that's a mistake. If you read the text of the
adventure, it says "The adventure is set in the
Celadon forest, but it is easily adapted to any forested region in an
existing campaign. Maps of elven dwellings similar to Revan’s are
available for download at http://www.wizards.com/dnd/DnD_MW_Intro.asp." Thus my guess is that this Elven Dwelling is
more like what you would need.)
Black Dragon Mini: As pointed out by scooper Gerard, the
long-awaited black dragon miniature now appears in the WotC product
catalog. It will apparently be available in February along with two
other miniatures boxed sets -- Heroes (includes Regdar the human
fighter, Mialee the elven wizard, Lidda the halfling rogue, Jozan the
human cleric, Tordek the dwarven fighter, and Soveliss the elven
ranger) and Monsters (includes dire rat, orc, displacer beast, ogre,
and two different goblins).
World Building Deadline: Here's a note from Morrus, one of
the coordinators for the World-Building project currently in discussion
on my message boards:
Today (Saturday 1/13) is the closing
date for submissions on 'Campaign Hook' and the judges will be voting
over the next day or two. We hope to announce the official campaign
setting early next week. In the meantime, please pop over to the site (http://website.lineone.net/~morrus/) and vote for your favourite. The judges will be
taking popular opinion into account, so please take the time to vote,
as each vote makes it more likely that we will be producing what you
(the D&D community) want to see. We will announce the next topic
for your submissions early next week.
Master Tools Update: Right on schedule, here's the Friday
Night Update with your host, Jim Bishop:
Next Monday marks our next
big milestone in development. Fluid is set to turn over 10 more
monsters: ankheg, minotaur, twig blight, bugbear, lamia, troll,
beholder, owlbear, fire giant, and Krusk the 1/2 Orc barbarian. I
haven't seen this next series, but the last ones were frankly
incredible. Scott and Wayne tell me the bugbear is the best of the
batch, and I can't wait to see the from-scratch ankheg.
Last month Fluid turned over dungeon features (major and minor), which
were great--everything from a tiny smoking pipe to a giant, ornate
throne. This month I get to see the first set of dungeon walls, which
should go a long way towards crystallizing my picture of how a dungeon
will look. It's one thing to see these elements scattered on a black
background, another to see them in context.
Most importantly, they're turning over the final, working version of
the treasure/item generator. This baby has been semi-functional for
weeks, but they've added a lot of polish recently. Now, anything that
pops up from a treasure pile can be edited, from coins to art objects
to "mundane objects" (like ordinary equipment, weapons, etc.) This is
exactly the kind of balance we're shooting for between random and
custom generation. If you're in a hurry, treasure is a one-click
operation. If you want to lovingly craft a cache of goodies, you can
get as involved as you like. I've been using it in my lunch game here,
and it's a tremendous time-saver. I've even gone so far to enter all
the new exotic weapons from Sword and Fist, just for my own edutainment.
Following the excellent example set by Jamis
Buck's treasure generator we're
also planning to include a random generator that works according to
minor, medium, and major items. This is just a great idea, and we're
definitely not above stealing great ideas.
The big surprise lately has been how _calm_ we all are. I mean,
Andrew's still coding like a madman, but when Scott and Wayne and I
talk, it's with the understanding that this thing is on schedule. After
figuring out exactly what we wanted to build, it's starting to come
together. Next week we'll be putting the new generator through its
paces in R&D, and I'm confident it'll pass through easily.
Next up is the terrifying and imposing race generator. Wayne and I will
also be cobbling together the Help system, using a neat little app
called RoboHelp, which draws from Word files to generate an indexed,
hyperlinked help file. We're planning to make this more robust than
most help files, with enough reference material that you can use it at
the table, or as quick reference when building adventures.
One last thing: I'm working with marketing to make an official
announcement on our release date ASAP. Please don't email me asking
when it's going to ship--we'll make a public announcement as soon as we
can commit to a solid date.
New in the Conversion Library: Two very exciting
inclusions today... First, a 100+ page Dragonlance
Monster Manual from DL conversion guru James O'Rance. Also, a
big conversion of various editions of Gamma World
sci-fi RPG to the D20 system. Plus converted classes (tunnelrat, tribal
berserker) and monsters (gorbel, magnesium spirit, lurker above,
brownie, huecuva, verbeeg, beastmen), a new Dark Sun conversion
website, as well as updates to other files.
Official Updates: As a number of scoopers have pointed
out, WotC has posted a lighthouse map in the Map-A-Week archive and a
new version of the D&D character sheet (look to the right under
"Hot Downloads").
Community News:
- Guildcompanion.com is an RPG ezine with some articles about
the D20 System as well as reviews of the Monster Manual and the
Star Wars RPG. (thanks to Isidorus for the scoop)
- You can find a D&D character sheet at Eyru.
- You can find a review of the DMG at Talath Gond's website.
- RPG Action has posted a review of Terror in Freeport (Green
Ronin). (thanks to Ian for the scoop)
Fiery Dragon Press Release: D20 System publisher Fiery
Dragon Productions sent the following press release. I will adjust
their entry in the D20 System Guide to reflect the information
included.
Fiery Dragon Productions,
publishers of D20 adventure NeMoren's Vault, have revised their release
schedule to better reflect their business plans and ambitions for the
year 2001.
"Due to the incredible amount of d20 product that will be flooding the
market in the next few months, we've reviewed our product release
schedule and made some changes to implement ideas from our strategy
sessions and business plans," said Fiery Dragon president Jason
Kempton. "We've altered a title and firmed up our release dates. We've
also developed three distinct product lines. We feel that we have put
together a solid group of products, and plan to provide the hobby
industry with a steady supply of exceptional D20 supplements."
The revised release schedule for Fiery Dragon features a major product
release roughly every two months throughout the year.
"We will be dividing our products into three distinct Fiery Dragon
lines," reports James Bell, Marketing Manager. "Our Bronze line will
contain 2 adventures in 32 pages and retail for $7.95. We have some
interesting ideas for the presentation on these, and I'm sure we'll see
imitators after they' re released. Our Silver line will contain one
adventure, but include extras like cardstock counter sheets and
full-color art. Silver adventures, such a s our first release,
NeMoren's Vault, and our next release, The Silver Summoning, will
retail for $9.95. And finally, our Gold line will feature our epic
adventures, and will be 64 to 96 pages. These supplements will be
perfect bound, containing full-color art as well as cardstock counter
sheets. These adventures will retail for $12.95."
"We feel that having three distinct lines will allow us to deliver a
wider range of product into the market place, and allow us to push the
boundaries of what's expected of independent publishers."
Fiery Dragon has also altered their products based on retailer
comments. "Our product will no longer be shrink-wrapped. Instead, any
inserts, such as cardstock counter sheets, will be perforated-inserts
bound into the product itself. Feedback from retailers indicated that
NeMoren's Vault was higher quality than many people suspected, and
allowing customers to examine it in-store would have added to sales."
Advertising & Promotion: Fiery Dragon had great success generating
press with NeMoren's Vault. In addition to positive reviews in such
high-traffic websites as RPG.net, RPGAction and Return to the Dungeon,
NeMoren's Vault was reviewed in various gaming magazines and appeared
in "Brian's Picks" in the landmark 50th issue of Knights of the Dinner
Table. The next Polyhedron magazine, distributed to RPGA members, will
also feature a review of NeMoren's Vault.
Fiery Dragon hopes to continue this trend with their February release,
The Silver Summoning. "We are currently talking to Polyhedron about
booking ads in their magazine. We are eagerly awaiting Wizards of the
Coast's upcoming d20 magazine, which will debut this summer. And, we
are booking an ad in the summer edition of the Games Quarterly
Catalogue - just in time for Gencon," said James Bell.
GenCon will also play a role in maintaining the Fiery Dragon presence
in the industry. They plan to debut their third "Silver" level release
at the convention this summer.
Jason Kempton sums up the outlook on 2001: "This promises to be a great
year for Fiery Dragon. We feel that our new release schedule and
business plan will help us to increase our presence in the D20 market
despite all of the recent competition. NeMoren's Vault has been a
tremendous success for us, and we will continue to build on the
foundation that we've created."
No "Crappy Mithral": Are mithral and adamantine armors
and weapons always considered masterwork? WotC's Sean Reynolds (on the
official message boards) says:
The consensus of people in-house is
that if you're paying the extra cost for a mithral or adamantine
weapon, it should count as masterwork quality. However, mithral armors
already take into account the masterwork armor bonus, and adamantine's
nonmagical enhancement bonus already overlaps any masterwork bonus, so
it doesn't affect their stats (it just means there are no "crappy"
mithral or adamantine items that can't be made magical).
Wow, They Really Plan Ahead: WotC's Anthony Valterra
mentioned on DND-L that the high-level campaigns book (with rules for
characters higher than 20th level) is "Currently
scheduled for July of 2002." So maybe you'll want to pick up
your copy and then see Star Wars Episode II while you're out. :)
(thanks to Staffan Johansson for the scoop)
Wyatt's Update: WotC's James Wyatt has updated his
personal 3E page with anecdotes about recent playtest experiences.
(thanks to Gimli Gloinson for the scoop)
Realmswatch: WotC has posted some new Forgotten Realms material,
including a new Realms Roundtable and a preview of Scardale.
New in the Conversion Library: Mostly monsters (half-ogre,
ogrillon, orog, vegepygmy, crypt thing, coffer corpse, leprechaun,
spriggan and ALL of the modrons), plus a Swashbuckler prestige class.
Top 25 3E Sites: Neurozombie, webmaster of Community 3E,
has decided to switch "Top 25" providers. Because of this, the voting
for the top 25 D&D sites has been reset. Please feel free to vote
for this site by clicking the logo at the bottom of this page. Thanks!
Community News:
- Thergrim's Potion Makers Spreadsheet is a guide for potions
made from cleric spells. (thanks to Gerard for the scoop)
- Korath has posted conversions of the kits from the Complete
Book of Elves to go along with those from the Complete Book of
Dwarves.
Master Tools Mac Petition Status: The petition to have
WotC's forthcoming Master Tools software ported over for Macintosh has
passed the 4000 name mark. WotC's Jim Bishop says, "That's great news! Keep taking signatures, and I'll
start clamouring at my boss. We wouldn't be able to start a 'port until
the PC version is done, so we've still got time to gather more names,
and more evidence that the community wants this to happen."
(thanks to Patrick Scott for the news)
3E Oriental Adventures Confirmed: WotC's Sean Reynolds
confirms, "We are going to be releasing an
Oriental Adventures book in the future...." (on the official
message boards, thanks to Sonny Mendoza for the scoop)
D20 System News:
- Roc Games is creating a D20 System "dark fantasy" campaign
setting called Violet Dawn, set for a Q3 2001 release. (thanks to Kenny
for the scoop)
- Columbia Games has shipped "Nasty, Brutish and Short,"
their D20 System-compatible sourcebook for the orcs of Harn. You can
find a "D20 Supplement" for a previously-published version of this book
here. (thanks to Edwyn Kumar and Daniel Thingvold for the scoop)
- Product release dates for Troll Lord Games have been
updated on the D20 System Guide.
Jamis Buck Moves to RPG Planet! I am extremely pleased to
announce my first "hosted site" -- Jamis Buck's RPG Generators. Jamis
has created several extremely popular and useful utilities for D&D,
and having him here at RPG Planet is a real treat. Jamis' site is an
independent site, separate from mine, but we share a few things in
common, particularly the message boards where Jamis has a forum started
so you can discuss his software. Please stop by and say howdy to my new
neighbor!
Official Updates: WotC's D&D site has posted the
official announcement regarding the decision to not update the
Dragonlance campaign setting, as well as a new selection of PC
Portraits and part 1 of a new cliffhanger adventure called "The Tower
of Lore." (thanks to Bertman4 and Jay Kinnear for the scoop)
Community News:
- SaiZai's Palm Software: "I
just posted SaiD3U 1.2b and SaiCon 0.1b. What's new: much improved
stability, OS 2.0 compatibility, a Combat Tracker, & fully
functional
registration (along with the usual various tweaks). Also, it includes
the first public beta of the matching conduit (SaiCon), for
mirror-image synchronization with your main computer."
- From RPCore Productions:
- First, Call of Duty is out!
Version 1.0.0 of the home-brewed Clancy-esque d20 RPG, I've put out the
complete set of basic rules, which can be found at http://www.geocities.com/rpcore/CoD/index.html. It includes rules for modern combat, with variant
rules for making combat more or less deadly, guidelines for translating
real-world weapons into d20 game stats, a new system for firing
firearms and using armor, and a completely new character creation
process, including 8 original classes (Academic, Civilian, Criminal,
Investigator, Operative, Protector, Soldier, Tough), new skills, new
Feats, and a new feat-like system focusing on specializing in a chosen
career, dubbed the Special Training Opportunity system. Some pages,
such as NPCs/Scenarios and Helpful Resources haven't been posted yet,
but since these aren't central to game play, I figured they could rate.
- Second, RPCore Productions has
gone through a "rebirth." We've got a new, simpler homepage, with a
guestbook and free-for-all links section. It's all inclusive, meaning
that you don't have to click between Products, Freebies, Contacts, etc.
Also we've eliminated any idea that we're RPG producers, though we've
kept our old name. And, we've shortened our address somewhat by
eliminating a subdirectory. Our new address is http://www.geocities.com/rpcore/index.html.
- In the next two weeks or so, we
hope to add some more to Call of Duty, make some corrections to our
Darkmatter d20 section, and release another project of ours, a
translation of Hyboria, the homeland of Conan and Kull, into 3rd
edition D&D.
- RPG Host has installed a new game: Promisance. "A free multi-player interactive web based game with a
unique combination of fantasy and sci-fi played with real people from
around the world in an epic struggle between the past, present and
future for the mastery of all people and all time."
- D20 MUD: Here's Brian Zednick: "I've been toying with creating a MUD based on the D20
rules since D&D 3E came out, and have concluded that it is just too
difficult for one person to do in anything resembling a timely manner.
Therefore I am putting together a group to work on this project. To
start, a mailing list for general discussion of the project has been
created. To subscribe just click here.
The actual 'team' will be put together at a later date. Not a
programmer? Well, we'll need a website and also people to test the code
once it's developed. More details to follow on the list in a few days."
MM Errata: Advancing Creatures: WotC's Sean Reynolds
passed along a correction to the Monster Manual, p. 14 at the
bottom, the "Challenge Rating" paragraph under the "Example of Monster
Advancement." The long and short of it is that advanced creatures have
a higher Challenge Rating and are worth more XP, as outlined on p. 102
of the DMG. Sean says the correction comes from Skip Williams:
Challenge Rating: The otyugh's experience award increases by the same
ratio as the increase in Hit Dice, and its effective CR increases +1
for each full +50% by which the Hit Dice increase. This creature grew
from 6 to 15 HD, a multiplication of 2 1/2. Parties who defeat this
monster receive 2 1/2 times the normal experience award. Since its HD
increase +150%, its effective CR rises 3 steps from CR 4 to CR 7.
Interview with a Ronin: The 3rd Edition has posted an
interesting interview with Chris Pramas of WotC and Green Ronin
Publishing. (thanks to Oren Douek for the scoop)
On Sending Errata: WotC's Dale Donovan asked me to post
this clarification about what you should and shouldn't send his way
regarding D&D errata:
Hi, Dale Donovan here. Let me clarify
my purpose in wanting you to send errata to me. I'm simply compiling lists of potential errata for the various products. Errata
decisions are made when the product comes up for reprint by the
Creative Directors.
No, I don't know when product "X" will
get reprinted (that depends on how
fast you buy all the copies of the most recent printing). I'm just
making lists here.
This also means that I am not the
person you should be sending rules questions or queries to. Those should go the customer service address WotC
has. Don't expect a response from me; that would take too much time.
I am unaware of any plans to
post errata lists for every product we
do (until those decisions get made, of course). That's not to say it
won't happen, just that I'm not in a position to promise anything.
Thanks for reading this. By sending me possible errata, you'll be
helping us make all our products even better. Take care all, and good
gaming!
The Customer Service address is custserv@wizards.com; and as
noted yesterday Dale's address is drgndale@wizards.com.
D20 System News: John Nephew of Atlas Games stopped by
with some information to share:
- IN THE BELLY OF THE BEAST by Mike Mearls shipped to
distributors worldwide yesterday, and so should be hitting stores all
over in the next week or two.
- We have the cover art in for TOUCHED BY THE GODS, and
should be formally announcing the product this coming week for release
in April, if all goes as planned. It's a hardcover sourcebook of
religious groups -- cults, sects, cabals, what have you -- with all
sorts of related crunchy bits like spells, deities, magic items,
clerical domains, prestige classes, etc. Should be very exciting, we
think!
Community News:
- Scott Greene of Creature Catalog fame has posted a FAQ in
which he answers some common questions about converting monsters from
earlier editions of D&D.
- Open Call for Submissions for the Netbook of Classes,
brought to you by the D&D
Community Council (http://www.dndcommunitycouncil.org). "We are working on a set format for submissions and no
classes will be turned down. We will check for balance and fairness,
and will work with them for compatability. We want to be the #1 source
for prestige classes under the OGL rules. It will be free access and
hope to be the defining book of classes." For more information
visit the Netbook of Classes website
(http://www.ridgenet.net/~ckarnos/dndcc/NBoClasses) and/or the D&D
Community
Councils homepage. You can email submissions to: stormos@eartlink.net
- If you want to play TSR's old Masque of the Red Death
(Ravenloft) campaign 3E-style, you may want to check out the RPGA's
Living Death site. (thanks to Gerard for the scoop)
- Pen & Paper has posted a D&D Index Database.
Basically it's an Access database that helps you find what product has
what prestige class, spell (including the ability to generate spell
lists by class or school), monster, weapon, etc. Includes material from
D20 products and non-core books like Sword and Fist. Many of the lists
have also been captured in PDF format (for instance, this 90kb list of
Wizard Spells by School).
Dragonlance ESD Product Schedule: Here's WotC's Jim Butler
with the list of Dragonlance products that will be released as
Electronic Software Downloads (ESD). (thanks to Pat for the scoop)
Reporting Errata: If you have errors to report in a
D&D product, please contact Dale Donovan at drgndale@wizards.com.
(on the official message boards)
Adventure Contest Deadline Has Passed! Thanks to all of
you who submitted adventures. I'll be getting the judging underway this
weekend and hope to have the results for you in about a week. Update:
I know that some ISPs delay e-mail for a few hours, so I have
allowed anything that got in before 6AM.
Official Updates: WotC's D&D site has been updated
with a supplement to accompany James Wyatt's The Speaker in Dreams,
a Personality Spotlight on the creators of Sword and Fist, the
Drunken Master prestige class from Sword and Fist, the first
Map-A-Week for this month's elven theme and a new Ed Says article at
the Realmswatch, plus new portraits from Sam Wood. (thanks to Bertman4
and Tom, the first of many scoopers, and Muaddib for the update)
New in the Conversion Library: Complete conversion of
module A1: Slave Pits of the Undercity, more firearms rules,
detailed orc priesthoods, monsters (radiant dragon, nomad centaur as a
PC race, another stab at the lythari), and a halfling guardian prestige
class.
Master Tools Update: Friday night means another update
from Wayne Cline at Fluid Entertainment:
Howdy all. Happy New Year and
all that! We all here at Fluid are getting back into it after being off
for the holiday and since we were off for a week I don't have a great
deal new to report that you didn't get from Jim's last post.
Basically, we continue to move forward on all fronts. Scott and Eric
have been working closely together on the Mapper and all of its issues
(how do diagonal walls and floors work, how do features translate to
the printer, what the UI is going to look like, etc.) Scott has also
been mocking up a sample dungeon and that same dungeon printed out so
we can make sure we've got all the bases covered.
Scott R. and Kevin continue to paint and/or build the figures and
Michael is getting through all the wall sets and will soon be starting
on the floors. Andrew, meanwhile, is moving on to the Race Generator
after (mostly) finishing the Treasure/Item Generator.
That's about it. Like I said, we're just moving through all the stuff,
so we're at the point where we pretty much have all the tasks defined
and we're just in the process of doing them. I hope everyone had a good
holiday and New Year's Eve and have a fantastic year!
D20 System News:
- Troll Lord Games announced today that their own D20 System
adventure, A Lion in the Ropes, and an adventure they're
publishing for Fiend Games, Galal's Grave, are both shipping.
See the D20 System Guide for more information on these publishers.
- One of our own is famous! Conversion Library contributor
Malachi Martin contributed significantly to the creation of OtherWorld
Creations' Illustro prestige class, which you can download free here.
Congratulations to Malachi!
PHB Errata: Shield Spell: WotC's Sean Reynolds
reveals changes to the wizard/sorcerer spell, shield.
Presumably this means that the spell only provides the bonus to AC, but
not a bonus to Reflex saves or the ability to act without drawing
Attacks of Opportunity as one would if truly behind cover. I'll see if
I can get clarifications. (thanks to Gerard for the scoop)
Errata: the shield spell provides
a cover _bonus_, but does not actually provide cover. It's too powerful
at 1st level if it actually provides cover.
Area Spells and Mirror Image: WotC's Sean Reynolds
passes along clarifications on the mirror image spell and what
affects it (thanks to Gerard for the scoop):
A response from Andy Collins and Skip
Williams when I posed this question:
- Andy:
- Here's how I'd adjudicate that:
- Does it require an attack
roll or select a specific target?
- If yes, it counts an
attack.
- If no, it doesn't count
as an attack.
- Thus, a crossbow bolt (attack
roll) or a magic missile (selects a specific target) would count.
- Since ice storm [or, in
your example, fireball] doesn't require an attack or select a specific
target, it wouldn't count.
- Skip:
Dragonlance No More? Sounds like fans of the world of
Krynn are in for a world of hurt, according to WotC's Jim Butler
(thanks to Jamie for the scoop):
We've cancelled all plans to do any
Dragonlance RPG products. We'll still be producing new novels, but we
don't have any plans to cotninue to produce game products for
Dragonlance.
Leveling Up, By the Numbers: WotC's Sean Reynolds passes
along some explanations about how 3E's XP system works and why 13-1/3
encounters per level is "good" (on the official message boards):
Here's a response from Ed Stark,
creative director for D&D Core:
- The "typical" number of players in
a group is 4.
- The typical amount of time a game
session lasts is around 4 hours of gaming time.
- Players play on average, once a
week.
- An encounter of the PCs' level,
plus roleplaying, can usually be resolved in around an hour or so. Four
such encounters drains the PCs to the point at which they need/want to
rest.
- Character resting or "down time"
(time for characters to rest and recuperate) is a good time to award
experience and break the session. If you have too much down time during
a session, there's less gaming and more bookkeeping.
- If players play once a week and
follow this pattern, they'll get roughly 16 encounters of their level
every four weeks. They should "level up" once a month (with some room
to spare for characters that die, or slow/abbreviated sessions, or
whatever) so that they feel they're accomplishing something and getting
better. That means that every two months they've gone up a little more
than two levels.
And a shorter response from Jonathan
Tweet:
- We wanted XP level breaks to be
divisible by 1,000 because that's simpler.
- We wanted the standard encounter to
be worth 300 times the encounter level because 300 is divisible evenly
whether you have 2, 3, 4, 5, or 6 PCs in the party. Also, 300 gives you
about the right level speed (as Ed pointed out).
- That's why it doesn't come out to
some nice, even number of encounters per level (because 300 doesn't fit
into 1,000 nicely).
New in the Conversion Library: A bunch of monsters (gas
spore, axe beak, manscorpion, spitting snake, unseelie nymph), a
converted monster collection, the half-ogre as a PC race, a large
collection of martial arts feats, another elementalist class, and rules
for firearms.
The Sage on Saving Throws: Skip Williams clarifies saving
throws: ...saving throws always fail on a roll
of "1" and suceed on a roll of "20". (thanks to Gerard and Helge
Moulding for the scoop)
D&D Community Council: Here's information on how to
contribute to fan-created D&D netbooks and other projects:
With so many great websites
and so much wonderful player created material available for 3rd
Edition, the folks from Community3E, the crew of DnDWorld, the creator
of the Netbook of Feats, and several other sites from around the
internet are joining together to form an organization known as the "D&D Community Council"
(CC). The Community Council is a community of role players dedicated to
building upon the foundation of the Dungeons & Dragons 3rd edition
game and D20 system created by Wizards of the Coast. The purpose of the
community council is to provide a clear, common, coordinated objective
to a team of hard working role-players and have them build a package of
material to cover a specific topic. We take volunteers willing to lead
community projects, build project review boards, collect ideas on a
specific subject from the D&D community, and combine those ideas
into a Netbook document to be freely distributed anywhere on the
internet.
By appointing a volunteer project leader to organize the effort,
building a focus group of 2-7 review board members, developing a vision
for the project, following a set process methodology, collecting
information from around the web, analyzing the submissions of others,
creating continuity within the project, publishing these projects in
one easy to use format, providing monthly or quarterly updates, and
offering unlimited distribution, we can consolidate the many materials
created by the D&D community into a series of related publications
and make these publications freely available for download or
distribution.
To get more information about the program, check out www.dndcommunitycouncil.org.
New Reviews: The 3rd Edition has posted reviews of the
Monster Manual and Dungeon Magazine #84. Read
them now, I command you, says scooper Oren Douek.
Network News: RPG Planet has posted a preview of Heart of
Winter, the expansion pack for the AD&D CRPG Icewind Dale.
Message Board Happenings: Since the switch to the new
message boards, there have been a number of exciting developments. I've
added forums for Frequently Asked D&D
Questions, Story Hour (share your
adventure plots and adventure logs), and the D20
System (general discussion). The most recent addition is a World Creation Forum for gamers who are
developing a shared campaign world. If you'd like to contribute to the
creation of this campaign world, visit the World Creation Forum and its
companion website.
D20 System News: Green Ronin Publishing: Here's a press
release revealing plans for new products from Chris Pramas and the gang
at Green Ronin:
Green Ronin Publishing is pleased to announce its 2001 release
schedule through August. Already a leader in the d20 System explosion,
Green Ronin plans an aggressive schedule of fantasy roleplaying
goodness. First, the Freeport Trilogy concludes with Madness in
Freeport, a 48 page adventure releasing in late February. Then the
author of the AD&D Guide to Hell returns to the nine layers in May
with Legions of Hell, a 64 page monster compendium. In July Green Ronin
unleashes its first high level adventure, the apocalyptic Hell in
Freeport. This 64 adventure is for characters of 8th to 11th level, and
is guaranteed to heat up your campaign.
Last, but certainly not least, is Green Ronin's August release, the
Spaceship Zero RPG. Based on the cult TV series and upcoming movie (see
www.spaceshipzero.com for more info), SSZ is an RPG experience
straight out of the 50s. Bat-Beings, Clone Hunters, and Hydronauts! Oh
my!
Green Ronin Publishing has added a discussion forum so you can
drop them a line or discuss their products with them.
Adventure Contest Deadline is Friday! Don't delay -- if
you've been thinking about submitting an adventure for the contest, the
deadline is January 5th. You can see how many submissions have been
entered for each of the maps -- some only have one entry! I hope to see
your submission!
New in the Conversion Library: A slew of monsters (shedu,
slyph, yeti, galeb duhr, dracolisk, korred, wolfwere, froghemoth), more
1st-level spells from the Wizard's Spell Compendium, a
Pistoleer prestige class from Ravenloft, plus updates to other files.
LGJ #2: Scooper Darrell King has received the
second issue of the RPGA's Living Greyhawk Journal. Here's what
he had to say about it:
Living Greyhawk Journal #2
arrived in the mail today (12/30), and I gotta say--I'm impressed.
Denis Tetreault's map of the City of Greyhawk is absolutely incredible!
Not only is the map beautifully done, but it's nice and BIG--and
printed on a good heavy paper stock, as well. I've been cussin' for a
while because everything's coming in late, but this map was definitely
worth waiting for.
The rest of the journal is terrific, too (though I must admit to only a
cursory reading, so far). Contents include a key to the poster map's
numbered locations, an article expounding further on the Artisan's
Quarter (which I sincerely hope will be continued to cover the rest of
the city's vaied sections), and an article on the Rhennee, including a
couple of prestige classes (the Darkhagard, a seaman-warrior who's an
expert in combat with a modified harpoon called a 'darkha,' and the
Vetha, a Rhennee 'wise-woman').
It also has the second in a series of 'Greyhawk critters' articles,
featuring the animus (which is mentioned in passing in the Living Greyhawk Gazetteer), an advanced type of bullywug (but
then--they haven't detailed _regular_ bullywugs for 3e yet, have
they?), valley elves, and a 'creature from a time long past' called a
grigaur.
On the whole, a nice job all-'round.
Community News:
- Vincent Darlage has posted stats for Red Sonja and
Bêlit, Queen of the Black Coast, as companions to his Conan
stats.
- Updates at Return to the Dungeon and The New Order of the
Raven Chapterhouse (formerly King Chicken's D&D Page).
- Updates and new material on Realm Overseer 3D website. Lots of fresh screenshots to cover new features of 3D
engine and new models for RPG 3D cartography. Two new sections: "Weather" - how you can control environment and visual range
for your players. "Cities" - examples of
3D interactive towns for encounters, combats, search & find
adventures. New 3D map of Phosipolis, city in world ruled by Olympian
Gods created by B. Sam Cook is available for download (along with some
source materials) in "Contribued Maps" section.
- Roy Martin has created two sites for you to visit: The
Daggerford Campaign, a FR campaign site; and a Forgotten Realms Links
page.
- The RPG Host Top Sites contests have all moved to
http://www.RPGTopSites.com. New and improved
with tons of features and new categories.
Dungeons & Dragons, D&D
3E and AD&D are all property of Wizards of the Coast. |