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News Archive #7 News from February 2000:
Welcome (Again!): Okay, this is more like it. Welcome to the new home for my Unofficial D&D 3rd Edition News. As you can see from the address, I am being hosted by RPGPlanet. Some of my "sister sites" include Fantaseum at http://www.rpgplanet.com/fantaseum/, The Scrying Room at http://www.rpgplanet.com/poolofradiance/ and Planet Neverwinter at http://www.rpgplanet.com/planetnw/. Looks like I'm in very good company. I will be sprucing up the place over the next couple of weeks, so don't hesitate to let me know if something's not working. And I have changed to a new home Internet service provider; my current address is ericnoah@home.com, though my old address will still work for a few weeks yet.
Disrupting Spellcasting: WotC RPG VP Ryan Dancey cleared the air once and for all on the topic of spell interruption in 3E: "1) You do not have a chance of having a spell disrupted from taking damage any time in a round - only when you try to cast a spell. 2) You have a chance to have a spell disrupted, barring a failed concentration check, under two specific circumstances: a) Someone inflicts damage on the caster simultaneous with the casting via the use of the "Ready Action", or an Attack of Opportunity triggered by the attempt to cast a spell while in the Threatened area of an opponent. b) The spellcaster is taking continuing damage from a source like acid or fire." (on the 3E Message Board, thanks to James Hoover for the scoop) Permanency: Playtester Der Verdammte notes that there is still a Permanency spell in the 3E rules, but it doesn't drain Constitution from the caster, and isn't used to create permanent magic items. (on the 3E Message Board, thanks to James "Da Man" Hoover for the scoop) You Must Focus: Der Verdammte revealed some info about the Refocus action, which allows characters to give up an attack in one round in exchange for the ability to act early in subsequent rounds: "When you take the 'Refocus' action, you're treated as though you rolled a natural 20 for every round after your action, until you 'Delay,' or do something else that changes your place in the initiative sequence. This isn't a huge advantage to most wizards, however, because (at least in my games) having a 20 or more (modified) for initiative isn't all that uncommon." Characters who have initiative bonuses based on Dexterity or a feat like Quickness, then, will act before characters who don't in situations where more than one character chooses to Refocus. (on the 3E Message Board) Whither the Realms? With all eyes on the development of the core 3E books, some wonder what's happening with D&D's flagship campaign setting, the Forgotten Realms. WotC game designer (and all-around good guy) James Wyatt gives us the low-down: "...the Realms team has been happily working away on Realms products to be released late this year and next. Since those products have not yet been announced, we can't talk about them, but rest assured that the Realms have not simply been sitting on a back burner during these years of 3E development." (on the 3E Message Board) Monk Junk: On the topic of the Monk's abilities at low character levels, Keith Strohm says: "The monk gets several abilities at low levels.... the class gets a respectable amount of abilities right off the starting block." And as to their unarmed combat skills: "...other heroes using bare-handed attacks against opponents with weapons invoke attacks of opportunity against them, while monks do not invoke the attack of opportunity." (on the 3E Message Board, thanks to James Hoover for the scoop) Keith also added this on DND-L: "...you can be a monk, wear no armor, take the correct skills and feats, and take an all out defense action for an A.C. of about 25. Of course, you can't attack that round. That's that darn stacking thing again :) Seriously, the variety of options and ways to build your character and choose combat tactics is one of the many cool things about 3rd Edition." Defensive Feat: Sean Reynolds indicates that there is a feat that allows a character to improve his armor class with character level. (on the 3E Message Board, thanks to James Hoover for the scoop)
Moving Again? I thought I had settled on Stormloader for web hosting. However, I got an interesting offer that I will probably take. So don't get too settled in -- we'll be packing up again shortly and heading to some better digs. I think you'll like them! :) Mystical Monks: Keith Strohm (WotC Tabletop RPG Business Manager to the Stars) spoke up about the elusive Monk on the 3E message board: "I'm currently playing an elven monk in Monte Cook's 3E campaign, and I have to say that the progression of abilities are orderly and they make sense. And the great thing is, the monk's cool abilities, like Missile Deflection and Diamond Soul, aren't the only thing that makes monks cool to play. In 3rd Edition, monks are capable fighters and the right mix of skills really rounds them out. I have to say that the monk I am currently playing is the closest thing to my "dream class" (ie., the monk that I've always wanted to play in D&D but never could). And this is even after an owlbear decided to use my monk as a squeeze toy. :)" (thanks to LtPhoenix and James Hoover and RBB for the scoop)
Eric Noah's Unofficial D&D 3E Site is Moving! Yes, I'm joining the "cable revolution" -- I'll be switching service providers within the next week and moving the web site sometime within the next month. I'll try to give you all plenty of time to adjust your bookmarks. I will also be changing e-mail addresses. Psionics: Ryan Dancey addressed the issue of psionics in 3E on the official message board: "As described in the FAQ, psionics are not in the core books, but there will be a separate volume that reintegrates Psionics with 3e sometime in 2001. Work on that book has not even begun, as far as I know. Also, I do not necessarily think that we will take the 2e version of psionics and try to make it the basis of the 3e version; there are so many problems with the 2e version that in the end it may be best to scrap, and restart with a whole new approach to the problem." Art Gallery Updated ... Sorta: The official 3E art gallery has been split into two seperate galleries -- one with the character concept sketches, and another with the race concept drawings. No new art, but the race drawings are now separated into individual pieces, rather than the old montage that was there before.
Druid Skills: The Playtesters at Work page has been updated. This time, the playtesters helped define the class skills for the Druid class. Druids originally started out with Animal Empathy, Concentration, Scry, and Wilderness Survival as class skills. The January Playtest Group of the Month was able to convince the designers to expand that list "from a list of four to a list of thirteen. One of the new class skills for the druid is Knowledge (nature), which parallels the Knowledge (religion) class skill of the cleric." (Thanks to Neil Ikerd, Peter Sheehan and Alex Peake for the scoop) Gnomes & Halflings: Another tidbit we can glean from recent changes to the January Playtest Group of the Month page: the small size of gnomes and halflings will make a difference in ways that it never did in 2E: "their ACs and attack bonuses change, their equipment, armor and weapon weights and prices change, and ... their weapons inflict different amounts of damage." Search on the Fritz: BeSeen.com has "updated" their indexing/searching service, and as a result I'm having some problems with my search form. I will try to get the problems straightened out ASAP.
Dark Sun in the Future: Robert Adducci, webmaster for the Burnt World of Athas (official Dark Sun campaign web site) passed me some info on the future of the setting, straight from the mouth of D&D Worlds Brand Manager Jim Butler: "We do plan to bring Dark Sun back at some point in the future. We haven't decided when that will be, though, and I don't expect that you'll hear anything about it until at LEAST 2002 (and probably later)." Opposed Rolls II: I've been adding to the opposed roll info I posted yesterday, so scroll down and have a look. Wizard Close-up Analysis: I have held back doing a full analysis of the recent Wizard Close-up that showed the character sheets for the elven wizard Mialee because there are a couple of typos or mistakes on her sheets that muddy the waters. I have, however, explored her saving throws, skill points, and hit points:
Dangerous Dancey IV: The Voyage Home. A fourth installment of "The Most Dangerous Column in Gaming" is up for your reading pleasure. New Art: Thanks to "Maximillian" for alerting us to the fact that there's a new illustration to accompany the recent Beholder writeup on the Monthly Monster Mayhem page. Opposed Rolls: Playtester Der Verdammte has been clarifying issues relating to opposed rolls on the 3E Message Board. For instance, he mentions that there's no set Difficulty Class for a skill like Hide. If a Rogue attempts to Hide, the creature/opponent a Rogue might be Hiding from makes the opposing check (in this case, a Spot skill check). The results of that check are the DC of the Rogue's Hide skill check. As with all DCs, you roll a d20, add all modifiers, and that total must be equal to or greater than the DC in order to succeed.
Out with the Old, In with the New: Last month's Dragon Magazine profiled game designer Bruce Cordell. He's working on one of the last of the 2nd edition adventures, and also working on one of the first 3E adventures: "Bruce is currently working on his last AD&D 2nd Edition adventure, which employs another classic character. This time it's the arch-lich Vecna in the adventure 'Die, Vecna, Die', co-written with Steve Miller. The adventure takes place across three different D&D worlds: Oerth (home of the Greyhawk setting), the Ravenloft campaign, and Sigil (the city center of the Planescape setting). The adventure helps set the stage for D&D 3rd Edition cosmology, 'or at least opens the door,' as Bruce puts it, 'loosening up some of the pre-concieved notions of the D&D cosmology, and gives DMs more freedom to tinker with it and come up with their own views of the multiverse.' After he puts the finishing touches on 'Vecna,' Bruce is planning to explore some of those possibilities as he begins working on one of the first adventures planned for 3rd Edition, with the working title 'The Sunless Citadel.'" (thanks to Claus Olesen for the scoop)
Dungeon Adventures Guidelines Info Removed: I've been asked by WotC management to remove information I recently posted from the Dungeon Adventures Submissions Guidelines (the monster and NPC stat blocks, and so forth). The explanation: "This document was never meant to be posted on the WotC website or anywhere else. It contains confidential 3E information, and it's not current (or correct, for that matter). The document, which was meant to be seen only by in-house designers and editors, was posted by our web team without permission or approval." As I would hate to be the bearer of misinformation or create antagonism between me and WotC, I have complied with this request, deleting the sections in question throughout my News Archives, my Monsters page, etc. You'll note that the Submission Guidelines have been returned to their original state, with 2E formats in place.
Taking 10 or 20: Playtester Der Verdammte clarifies the situations in which a character can "take 10" or "take 20" to avoid having to risk a failed skill check: "...taking 20 can't be done with [a] feat [that has] a materials cost involved, [because] everytime you try and fail you have to get more materials. The take 10 and take 20 mechanic only works on skills that can easily be tried repeatedly. For instance, you couldn't take 20 on a Bluff skill check." Feats, Skills and Abilities: Over the past six months, several Feats and Skills have been mentioned by name here or in other official sources. Henry Link has put together a master list of those mentioned so far (with additions and corrections by RBB, Der Verdammte, Tenzhi, Randall Shepherd, Zimbel42 and me, with an extra-special appearance by "anonymous"). Also, RBB has compiled a list of known class abilities, with additions and corrections by me.
No Fumbles: Playtester Der Verdammte informs us: "There are no fumbles in 'official' D&D, though there are [optional] rules for them in the DMG." So while a "1" might be a miss, it isn't necessarily a "critical miss" or "fumble" unless the DM says so. (on the 3E Message Board, thanks to Mark Triant for the scoop) Arcane Schools Tidbits: An anonymous source confirms that there are indeed two "sub-categories" in the Conjuration school (Creation and Summoning), which was hinted at in the description of the Unseen Servant spell. Anonymous says that there are two sub-categories in the Enchantment school and four sub-categories in the school of Illusion.
Wizard Saving Throw Speculation: The fellow who came up with the Cleric Saving Throw Table after analyzing the scores for Jozan, the cleric Character Close-up, has developed this table for Wizards based on the recent wizard Character Close-up. Again, it's speculative and not official, but looks very good. Thanks to Zimbel42 for the table:
Official Updates: There have been several updates to the official 3E site: the Spell of the Month, Monthly Monster Mayhem (detailing the 3E version of the Beholder), and a new Character Close-up featuring an elven wizard. (thanks to Ulrich Nolte and Greg Vargo for the scoop)
Fully Equipped for Challenges: We've seen that Challenge Levels will be assigned to encounters and adventures to help the DM decide if some adjusting needs to be done. Playtester Der Verdammte tells us, "Challenge level is the average level of a reasonably well-equipped party of 3-5 characters that could surmount the challenge using about 20-35% of their resources (hp, spells, supplies, etc.). There are guidelines in the DMG for adjusting the CL to accomodate different party compositions." Der also mentions that the new experience point system is "related to both the CL of the encounter and the level of the party." But isn't "well-equipped" a pretty vague generalization? Der Verdammte indicates that "there's an equipment baseline (including magic items) for a given level of PC in the DMG." This kind of detail "comes in especially handy if I want to run a one-shot game with mid- to high-level characters. I can say, 'look it up' when they ask me how to equip their characters." Der provided an example:
More Genghis Con Details: An anonymous scooper attended a discussion with 3E designer Jonathan Tweet at Genghis Con, and had the following bits of news:
Skip Williams Chat Cancelled: Tonight's chat on the Wizard class in 3E has been cancelled. (thanks to Jeff Holloway for bearing the bad news) Minor Adjustments: WotC game designer James Wyatt wrote in to let me know that I'd misread and mis-summarized a couple of points from the Rogue article I discussed yesterday. I've fixed the offending mistakes (I think! :), and have underlined the corrections.
Minor Scoops: James Hoover has dropped off some bits of info from the 3E Message Board:
Rogues in Dragon #269: As promised, the March issue of Dragon focuses its Countdown to 3E article on Rogues. Here are some of the more interesting revelations:
Other 3E Bits from Dragon #269: The Rogue wasn't the only topic of 3E conversation in March's issue:
RPGA Character Creation Guidelines: Here's some information about character creation for RPGA Living World of Greyhawk games, which was posted on the Living World discussion group (you can download the original Word document here). Keep in mind that these rules are for creating tournament characters. They still provide some interesting insight. Below are some of the more interesting tidbits (thanks to Sam Spectre for the scoop):
More Genghis Con Details: A kind convention attendee, one Nathan Pfitzer by name, adds the following to our store of 3E knowledge:
From Anonymous, with Love: Two different anonymous scoopers have written to clarify or edify, so let the good times roll...
Dangerous Dancey: Ryan Dancey's series of articles on the business side of the RPG business, formerly called "Dance of the Dancey," is now called "The Most Dangerous Column in Gaming." His third installment is out; in it, he describes how a bill becomes a law ... oops, I mean, he describes how an idea turns into an RPG product. Read it -- but only if you're ready for danger! Genghis Con 3E Details: Through posts on my message board and via e-mail, a kind fellow named Brian Goff has volunteered some details of 3E from his experiences at a recent convention:
Anonymous Character: Here's another cleric to study, from an anonymous scooper. Please note that while he's a cleric of a Forgotten Realms god, this in no way indicates what FR specialty priests might look like in 3E.
Monster and Encounter Follow-up: [this scoop has been deleted per a request from WotC -- it contained incorrect and confidential information that was later retracted from the WotC site.] Better Late Than Never: A couple of weeks ago, Sean Reynolds mentioned on the official 3E Message Board that the PHB was ready (or nearly ready) to be typeset. That means there's not much more we can do to influence its contents. The DMG and MM are still in the works, though, so never fear! : ) New Gaming Mag from WotC? Attendees of a recent Dragon Magazine chat indicate that there will be no more Alternity articles appearing in Dragon Magazine when 3E is released; and they indicate that there will be a new periodical produced by WotC. Could it be a magazine for WotC's other games (sci-fi games like Alternity and the forthcoming Star Wars RPG products, as well as SAGA)? |
Forgotten Realms Continuity: D&D Worlds Brand Manager Jim Butler posed a question on the FR Message Boards that will help determine whether all FR products (FR game products, FR computer games, and FR novels, to name a few) will have a unified continuity, or whether different product lines can have their own continuity that only relies on the basic FR core continuity that will be presented in the 3E FR book. Clear as mud? Here's how he puts it:
Monsters & Encounters: [this scoop has been deleted per a request from WotC -- it contained incorrect and confidential information that was later retracted from the WotC site.]
3E Minis: WotC released some photos of its new
miniatures line-up a while back, but they didn't show a great variety
of figures, and some you could only see from the back. You can
see more pictures at the WotC D&D Miniatures page. Harry Potter and the Wizard of the Coast: If nothing else, the Wotc/Hasbro partnership means opportunities to work with great intellectual properties. For instance, consider this press release, which announces that Hasbro has won the rights to produce a number of products based on the hugely popular Harry Potter books. Some Hasbro divisions will produce electronic gaming products, while "Wizards of the Coast will introduce a highly creative range of trading card and role-playing products" based on the series. Since the Hasbro acquisition, this marks the second high-profile licensing arrangement, the first being the license for WotC to produce Star Wars RPG materials. (scoop sent in by James Wyatt)
Are You Threatening Me? The January Playtest Group of the Month section has received another update. This time, we learn that they helped clarify the rules for Threatening and Attacks of Opportunity as they pertain to character movement. From the quote below, it is quite clear that a lot of the optional Combat & Tactics lingo and rules are now an official part of the 3E combat rules. (Thanks to strawberryJAMM and Pierre-Paul Durastanti for the scoop)
Quizlet Results: With 1043 votes counted, here are the results of the last quizlet:
Correction: RPGA Promotion. Yesterday I reported on a WotC promotion that involved receiving a free year of RPGA membership. I have been subsequently informed by David Wise (Worldwide RPGA Manager) that this promotion has not been finalized; you'll see that the GenCon online registration form has also been changed back to the way it was prior to the announcement. If anything changes (either way), I'll make sure I let you know. More Magic Item Tidbits: Cisco Lopez-Fresquet, one of the Circle of Six (Co6) for the RPGA Living World of Greyhawk, mentioned that a "3rd level caster making a potion of invisibility needs 150gp in raw materials, and it costs him 12 (yes, twelve) XP. Near as I can tell, it takes him around an hour." (on the LivingWorld discussion group; thanks to George Harris for the scoop) 3E Release Date: You don't have to attend GenCon to get the 3E PHB on August 10th, according to Keith Strohm (WotC Tabletop RPG Business Manager): "The PHB will be available in all channels on the release date of August 10th. You should be able to get it at your local hobby store at that time." (on the 3E Message Board) TSR Brand: Ryan Dancey had a lot to say on the subject of D&D, WotC, and how the old TSR brand / division fits into the whole scheme of things (thanks to Sammy Grimes for the scoop):
Preview of 3E Rogues in Dragon Magazine: Dale Donovan provided the 3E Message Board with a preview of what is to come in the March issue of Dragon Magazine (#269) (thanks to James Hoover for the scoop):
FR Cleric Domains: If you like the speculative, unofficial rules of the 3E Forgotten Realms Supplement, you might want to download Air Garcia's treatment of FR specialty priests. He's listed what domains he thinks go with which FR deity, and has created a few more domains to help fill out the various portfolios they represent. You can download the zipped Word file here. (Look for D&D 3E Domains and choose the English version.) 3E Chat (Friday, February 18th, 6-7 pm PST): "3rd Edition D&D designer and Sage, Skip Williams, gives the lowdown on the revamped wizard class. Find out how it might affect your PC or who you might encounter down that next corridor." New and Interesting 2E Stuff on WotC Web Site: If you haven't poked around the official D&D site (not the 3E site) recently, you should stop by. While not a model of organization by any means, the site is frequently updated with new materials. A couple of recent additions include:
Dance of the Dancey: Ryan Dancey, "Vice President in charge of everything that is related to Dungeons & Dragons," has been a vocal 3E spokesperson for lo these many months. Wanna know more about his job and his role in shaping the D&D game? Check out a new feature called Dance of the Dancey. Okay, not a great title, but an interesting read. Each week, Ryan will address a different topic. This week's topic is an introduction to the different Brand Managers for the various WotC RPG product lines.
Wisdom is Better than Silver and Gold: Ryan Dancey passed along the 3E definition of Wisdom (on the 3E Message Board): "Wisdom describes a character's willpower, common sense, perception and intuition. Compared to Intelligence, Wisdom is more related to being in tune with and aware of one's surroundings, while Intelligence represents one's ability to analyze information." Wisdom is one of the Cleric's most important attributes and plays a big role in defending against mental attacks and charms; it also looks like it will have an impact on perception skills such as Spot, Listen and Awareness. (thanks to James Hoover and Franzel for the scoop) Silver and Gold: Neil Maruca, an attendee of the Winter Fantasy convention, had this to say about the value of money in 3E: "Money has definitely been revalued in 3e. We weren't given a conversion factor, but by mid game my table had determined that gold was at least 5 times more valuable than we were used to, and maybe as much as 10-20 times. All coins are worth more. You can actually buy a decent meal in a pub for a copper. Gold was rarely seen by shopkeepers. A full day's wage for a fighter acting as a bouncer was 5 cp. Ordinary families had life savings of 50-300gp. Wealthy nobles had 1000-3000 gp net worth. Characters starting money was between 8 and 40 gold." This helps us make sense of the XP and Gold Cost for Magic Items table posted yesterday. 3E Setting Info: D&D Worlds Brand Manager Jim Butler described the format of forthcoming 3E campaign settings, and dropped some hints about Dragonlance (on DND-L; thanks to Randolpho the Great for the scoop):
Monster Armor Class: Sure, a wyvern has an AC of 3 (or 17 in 3rd Ed terms), but how much of that is the creature's hide, and how much comes from agility or other factors? A playtester named Piratecat says "that info is in [the 3E Monster Manual], broken down by dex, natural armor, etc. Makes it much easier to see the true AC when you've got that dragon held, and you STILL can't penetrate its hide!" (on rec.games.frp.dnd; thanks to Michael Schloss for the scoop)
Death: A solid rumor is flying that when a character is brought back from the dead by means of a Raise Dead spell, she loses a character level rather than a point of Constitution. (thanks to Allister Huggins for the scoop; on the 3E Message Board)
GenCon Pre-Registration: You can pre-register for GenCon 2000 (August 10-13 in Milwaukee) at the WotC site. Click here for info, and here for the on-line registration form. Note that you can sign up for any combination of days, as a visitor or a participant, and you can opt to add $19.95 to your total and receive a copy of the 3E PHB, which you can pick up at the Wizards Booth starting on Thursday. (Keith Strohm adds: "PHBs will not be given out before Thursday when the hall opens.") The Cost of Magic: Cisco Lopez-Fresquet, one of the Circle of Six (Co6) for the RPGA Living World of Greyhawk, feels that the XP and monetary costs for creating magic items in 3E are too light. He provided a list of examples (thanks to George Harris for the scoop); bear in mind that the creator in question would also have to have the appropriate skills (such as Scribe Scroll, Brew Potion, Create Wand, and whatever other categories there might be). Also, it's not known if there is a "skill check" involved -- perhaps the spellcaster in question could fail at his check -- ruining his creation and still losing the XP and gold in the process. Finally, the "Gold Cost" is the cost of making the item -- presumably the selling price would be as high as the market could bear. Just because a wand of magic missiles costs a wizard 1875 gp doesn't mean your average PC will be able to get one at that price from his local magic shop.
New Art: A new piece of art has been spotted on the official 3E site -- an illustration by Sam Wood of the cleric Jozan, who was introduced to us recently in the Character Close-up feature.
Der Update: Playtester Der Verdammte has updated his page, including splitting up his growing collection of opinions and observations onto several pages instead of one long page. There are a number of new bits there, such as the following, so have a look, won't you?
Local Support: Okay, what's the good of having a popular web site if I can't abuse its power now and then, right? In that spirit, I want to give a shout out to a couple of local businesses here in Madison, Wisconsin. Don't worry -- they're at least tangentially related to role-playing...
Sorcerer Class Skills: We know that each class will have certain skills they excell at. The January Playtest Group of the Month helped refine the Sorcerer's class skills (thanks to Neil Maruca for the scoop): "The class skills (formerly known as favored skills) for the sorcerer now include Alchemy, Concentration, Craft, Knowledge (arcana), Profession, Scry, and Spellcraft." How much Greyhawk? You probably know that the world of Oerth will be the "default setting" that appears in 3E core products. But what does that mean? Ryan Dancey explains (on the 3E Message Board, thanks to James Hoover for the scoop): "The word 'Greyhawk' does not appear in the PHB. There are no references to Greyhawk geography, history, races, politics, transnational groups, etc. There are some spell names that have Greyhawk NPC names attached to them, but there is no description of those NPCs. ...instead of using Merlin and Robin Hood as examples, it uses characters that we have created from whole cloth. The idea of using Greyhawk as the core world is to have consistent examples.... Greyhawk material, focusing on the Greyhawk world, is going to come from the RPGA, where the players will take the role of content creators. Other than that, you're going to get about as much Greyhawk content in 3e products as you did in 1e adventures." Official Update: The official 3E site has received a few minor updates (thanks to Ralph and RBB for the scoop). We're informed that February will bring us a new official feature called The Menagerie, a showcase for 3rd Edition D&D monsters, as well as information and artwork relating to this month's theme, "Wizards Workup." Finally, there's a short interview with the Sage of D&D, Skip Williams, who had a few interesting things to say about wizards and arcane magic:
FR Adventures & Novels: Dale Donovan notes that there will be some adventure material tying in with some novel material for the Forgotten Realms setting (on the FR Message Board): "I'm just starting the editing on an FR adventure (the first to use D&D3 mechanics) that ties to this year's BIG novel event. It's an 'aftermath' type of scenario, but that's all I can say now as the catalog which describes the product isn't out yet." Presumably the forthcoming novel Death of the Dragon (by Troy Denning and Ed Greenwood) would be the "big novel event." Creating Magical Items: A solid rumor is flying that it costs experience points to create magical items in 3E -- the exact opposite of the case in 2nd Ed. Playtester Der Verdammte notes that it's all part of the new XP system: "Thanks to the experience system in 3e, it does make sense...for 3e.... The experience system in Third Edition is totally different from what you've seen in 2E.... In third edition, you can get experience for a wide variety of things, though it mostly boils down to this: overcoming challenges of varying difficulty. There are clear guidelines for awarding experience for anything from killing monsters to successfully using a skill in a tough situation, to just about anything else. Roleplaying awards are covered, as well as story awards.... In order to form an informed opinion on the [magic item creation] system, you need to see the whole XP system and the entire magic item creation system." Playtester John Troy confirms: "I think many people are going to be pleased with the new magic item rules. They've done a lot to enhance and explain things, and assist with game balance. This chapter is one of my favorite areas of the rules right now." (on the 3E Message Board)
DUNGEON Archive: Editor Chris Perkins verified that there are indeed plans for a CD-ROM archive of DUNGEON Adventures magazine (on the Dungeon Message Board, thanks to Sean Curtain for the scoop): "Yes, there are plans underway to produce and release a DUNGEON® Adventures CD-Rom archive. That's over 400 adventures, folks! I don't know the specifics yet (how many issues, when the product will be released, how much it will cost, and so forth), but it'll be cool." Paladins and Gods: On the 3E Message Board, Ryan Dancey dropped a couple of Paladin-related tidbits (thanks to Pierre-Paul Durastanti and James Hoover for the scoop):
3E Tidbits in NWN Interview: GA-RPG has posted a mini-interview with Neverwinter Nights producer Trent Oster. He had this to say about 3E's role in the development of the game:
Final Cleric Domains: "Anonymous" from Winter Fantasy has sent along the final three domains he had access to. He notes that since Living World Greyhawk characters are forbidden to use the Evil domain, he didn't have any info on that one. Thanks again, "Anonymous."
Gender Equity in 3E: Ryan Dancey addressed the issue of whether females are fairly represented in 3E materials (on the 3E Message Board): "Support for female archetypes is laced throughout the entire 3e product line. Females are used in examples, appear as half the archtypical characters, the female pronoun is used extensively in the mansucript, etc." Greyhawk Map for Campaign Cartographer: If you own Campaign Cartographer 2 (v.6), you really should download Linda Kekumu's beautiful CC2 map of Greyhawk. Even if you don't have CC2, you can download a CC2 map viewer; alternately, if you have the Forgotten Realms Atlas, you can open it with that. Click here for more info. Another new Fan Site: You should stop by Bryan's 3rd Edition Info page -- he's re-arranged the known Cleric domain spells by level, and best of all he has a nifty HTML character sheet. Take a look. Dungeons & Dragons, D&D 3E and AD&D are all property of Wizards of the Coast. |