the Planewalker's Handbook

by James O'Rance
dragon-dreamer@geocities.com

Summary of Conversion: This document updates the player-oriented rules for the PLANESCAPE™ setting to D&D third edition rules. For more information about playing in the PLANESCAPE™ multiverse, see The Planewalker's Handbook by Monte Cook (TSR 2620).

Posted: 6th November 2000
Last Updated:
6th November 2000

Contents

Chapter One: A Planewalker's Guide to the Planes
A player's introduction to the planes of the multiverse.
Chapter Two: Traveling the Multiverse
Portals, gates, conduits, and other ways of travelling betwen planes.
Chapter Three: Just Getting By
Planewalker tips: What to take, what to watch for, and how to deal with the natives throughout the multiverse.
Chapter Four: The Factions
The fifteen factions of Sigil.
Chapter Five: Races and Archetypes
The unique character races of the planes.
Chapter Six: Planar Skills
New skills and feats for planar characters.
Chapter Seven: Magic on the Planes
Magical adjustments for arcane and divine magic, planar effects on magical items, and new spells.
Chapter Eight: Planewalking Equipment
Unusual devices and special armour and weapons for exotic planar races.
Chapter Nine: PLANESCAPE™ Campaigning
DMing advice for a PLANESCAPE™ campaign.