the Planewalker's Handbook
by James O'Rance
dragon-dreamer@geocities.com
Summary of Conversion:
This document updates the player-oriented rules for the PLANESCAPE™
setting to D&D third edition rules. For more information
about playing in the PLANESCAPE™
multiverse, see The Planewalker's Handbook by Monte Cook (TSR
2620).
Posted: 6th November 2000
Last Updated: 6th November 2000
Contents
- Chapter One: A Planewalker's Guide to
the Planes
- A player's introduction to the planes of the multiverse.
- Chapter Two: Traveling the Multiverse
- Portals, gates, conduits, and other ways of travelling
betwen planes.
- Chapter Three: Just Getting By
- Planewalker tips: What to take, what to watch for, and how
to deal with the natives throughout the multiverse.
- Chapter Four: The
Factions
- The fifteen factions of Sigil.
- Chapter Five: Races
and Archetypes
- The unique character races of the planes.
- Chapter Six: Planar
Skills
- New skills and feats for planar characters.
- Chapter Seven: Magic on the Planes
- Magical adjustments for
arcane and divine magic, planar effects on magical
items, and new spells.
- Chapter Eight: Planewalking
Equipment
- Unusual devices and special armour and weapons for exotic
planar races.
- Chapter Nine: PLANESCAPE™ Campaigning
- DMing advice for a PLANESCAPE™
campaign.
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