the Planewalker's Handbook

by James O'Rance
dragon-dreamer@geocities.com


Index The Factions New Races Planar Skills Magical Adjustments Magical Items New Spells Planewalking Equipment


Chapter Eight: Planewalking Equipment

Baatorian Green Steel Weapons

Simple Weapons
Weapon Cost Damage Critical Range Increment Weight Type
Tiny
  Dagger 8 gp 1d4+1 19-20/×2 10 ft. ½ Piercing
  Knife 2 gp 1d4 ×2 1/2 lb. Slashing
Medium-size
  Halfspear 4 gp 1d8 ×3 20 ft. 3 lb. Piercing
  Javelin 2 gp 1d8 ×2 30 ft. 1 lb. Piercing
 
Martial Weapons
Weapon Cost Damage Critical Range Increment Weight Type
Small
  Sword, short 40 gp 1d8 19-20/×2 2 lb. Piercing
Medium-size
  Longsword 60 gp 1d10 19-20/×2 2 lb. Slashing
  Scimitar 60 gp 1d10 18-20/×2 2 lb. Slashing
Large
  Greatsword 200 gp 2d8 19-20/×2 8 lb. Slashing
 
Exotic Weapons
Weapon Cost Damage Critical Range Increment Weight Type
Large
  Sword, bastard 100 gp 2d6 19-20/×2 5 lb. Slashing
  Weapon Cost Damage Critical Range Increment Weight Type

Baatorian Green Steel Armour
Armour Cost Armour Maximum Armour Arcane Speed Weight
Bonus Dex Bonus Check Penalty Spell Failure (30 ft.) (20 ft.)
Light armour
  Scale mail 500 gp +6 +2 –3 25% 20 ft. 15 ft. 25 lb.
Medium armour
  Banded mail 800 gp +8 +2 –5 35% 30 ft. 20 ft. 20 lb.
  Chainmail 350 gp +7 +3 –4 30% 20 ft. 15 ft. 25 lb.
Heavy armour
  Half-plate 2,500 gp +9 +1 –6 40% 20 ft. 15 ft. 30 lb.

Bariaur Armour
Armour Cost Armour Bonus Maximum Dex Bonus Armour Check Penalty Arcane Spell Failure Speed
(40 ft.)
Weight
Light armour
  Padded 5 gp +1 +8 –0 5% 40 ft. 20 lb.
  Leather 7 gp +2 +6 –0 10% 40 ft. 25 lb.
  Studded leather 30 gp +3 +5 –1 15% 40 ft. 40 lb.
  Chain shirt 130 gp +4 +4 –2 20% 40 ft. 50 lb.
Medium armour
  Scale mail 80 gp +4 +3 –4 25% 30 ft. 60 lb.
  Chainmail 90 gp +5 +2 –5 30% 30 ft. 55 lb.
  Breastplate 250 gp +5 +3 –4 25% 30 ft. 60 lb.
Heavy armour
  Splint mail 100 gp +6 +0 –7 40% 30 ft. 50 lb.
  Banded mail 300 gp +6 +1 –6 35% 30 ft. 50 lb.
  Half-plate 720 gp +7 +0 –7 40% 30 ft. 65 lb.
  Full plate 5,000+ gp +8 +1 –6 35% 30 ft. 85 lb.

Bariaur Harness
This specially designed frame backpack takes advantage of the bariaur's large back and unique physical configuration. The harness can carry up to 90 pounds of equipment and has a volume of 3½ ft. × 3 ft. × 1 ft. It costs 3 gp and weighs 4 lb.

Bariaur Horned Helm
A bariaur using this special helmet to charge an opponent still inflicts 1d8 points of damage, but since he relies on the spiked horns to inflict some of the damage, he needn't use as much force. Therefore, while he must still make a Fortitude save to avoid taking damage, a failed save results in the bariaur taking ½ of the damage he inflicted as subdual damage (rather than all of it).
Bariaur females can utilise this helmet to perform charging attacks, even though they don't possess horns.
A horned helm must be tailor-made for each individual to insure proper fitting (requiring 1d6+2 days construction time). It weighs 10 lb. and costs 45 gp.

Bariaur Saddle
Bariaur don't make a regular practice of allowing others to ride on their backs. However, situations arise when it is expedient to carry a companion rather than leave her behind due to wounds or sickness. For these situations, some bariaur carry special saddles, resembling in many ways a cross between a horse's saddle and the aforementioned bariaur harness. These leather harnesses cost 10 gp and weigh 10 lb.

Bariaur Shoes
Like horsehoes, these iron-shod shoes protect a bariaur's feet when he runs or walks on rough surfaces. They cost 5 gp for a set of four, and have negligable weight.

Celestial Etherscrope
This device appears magical, but it involves no enchantment. The etherscope comprises a complex set of brass-bound lenses, tubes, and glass vials filled with coloured liquids. The whole thing is about 2 ft. by 1 ft. by 1 ft., and is extremely delicate. The device costs 1,000 gp and weighs 50 lb.
By looking at light refracted through the lenses and coloured liquids, a character with the Planology skill can attempt to discern the tides of fortune on a particular plane. Only a specially trained planar craftsman can construct an etherscope.

Modron Armour
Although rogue modrons are far too rare even in Sigil for armourers to have ready-made armour, many find it desirable to supplement their natural protection. Fortunately, rogue modron armour is very easy to make, essentially being flat sheets of metal with holes for the modron's arms and face. The sheets themselves can be held together with leather straps, or simply bolted directly onto the modron. Since all rogue modrons are the same size, no special work need go into the fitting.
Cost Armour Bonus Maximum Dex Bonus Armour Check Penalty Arcane Spell Failure Speed Weight
120 gp +6 +2 –5 25% 30 ft. 75 lb.

Modron Storage Container
While all sorts of packs, sacks, and even shelves can be affixed to a rogue modron, the most common sort of attachment is a boxlike container of metal and leather that can hold up to 100 lb. and has a volume of 1½ ft. × 3 ft. × 1 ft. It costs 5 gp and weighs 10 lb.

Modron Clothing
Most rogue modrons don't wear clothing, but if one wishes to have a cloak or (more commonly) wear a belt, the prices for all such garb are three to five times normal due to their odd shape and size.


Index The Factions New Races Planar Skills Magical Adjustments Magical Items New Spells Planewalking Equipment