• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. Thomas Shey

    The AI Red Scare is only harming artists and needs to stop.

    Yeah, don't think I'm going to get into that discussion again, thanks.
  2. Thomas Shey

    The AI Red Scare is only harming artists and needs to stop.

    Sigh. Good to have my opinion any nuance in this sort of discussion has died and been kicked into the ditch.
  3. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    On the other hand, if you go all the way back to the short run of The Strategic Review, quite a bit did.
  4. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    As I noted, we normally had two medics (one significantly better than the other) so getting people up to full usually wasn't that hard at that end. Yeah, it took a few hours if there was serious damage, but there wasn't after every fight, so so what? The fact something is common early in the...
  5. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Even if they are, there are still hours available in some cases, and at the low end you just don't have enough hit points to need that degree of repeated attempts. At least not in Age of Ashes (even if it had other problems) and the Skaldwood Blight. Early adventures in the D&D sphere are...
  6. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I don't think if you have an audience you can entirely separate those.
  7. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    But, barring keeping older books in PDF, it absolutely can hurt. Its not a zero effort/resource process.
  8. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I wasn't talking about delaying in levelling terms, but in time between encounters. We had no problem right from 1st level getting healed up between encounters, but then, the time to the next encounter left considerable slack. It also didn't hurt that we'd usually have at least two people...
  9. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    The more you force a position on that, the more you end up with either some OSR games or 4e, and we see how well that worked out for the latter.
  10. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    We've had this argument before, and I'll simply repeat that my experiences across two APs does not suggest that the investment to get good noncombat healing early is that high. I suspect your standard of "long time" is far different than what we had. (I also have to your comment about Focus...
  11. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    That might explain why they went in a different direction, but by itself it doesn't explain why they went the direction they did. I still think my explanation likely has a lot to do with that.
  12. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    But that's the point; feeling you might need those supplements to get the full experience is a counterincentive if you don't want to buy a bunch more books. Its a round-about way its assessing the cost of the system to usefully get into.
  13. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Partly, I think, because there are issues that 5e simply didn't seem to think needed fixing that PF2e did. That's going to have ripple effects on parts of the design. As an example, 5e seems to still want there to be some carry-over resource cost from encounter to encounter, where PF2e clearly...
  14. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    I'd think you, of all people, would know the expectations of designers/producers and the end user can diverge considerably. Has that mattered to you in all cases? If not, why do you expect it would apply to everyone else who may well have even more specific expectations?
  15. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    Depends on your definition of "playing the game". You could play D&D without any of the magic classes or spell rules, but I'm betting a lot of people would find it unsatisfactory. Similar things can come up regarding other games and subsystems.
  16. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    GURPS magic systems were like this too early on; you saw it when they'd try to shoehorn the core magic system into settings it was badly suited to.
  17. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    I'm no D&D fan, but I find it extremely unlikely someone wouldn't have wanted to buy the system. It might not have been someone with the funds behind them Peter had, but it wouldn't have gone away completely.
  18. Thomas Shey

    WotC WotC can, and probably should support multiple editions of D&D.

    For many people it can end up implying that there's a lot more buy-in before you have a complete game. In some cases its dead right, and a lot of people don't want to find out the hard way.
  19. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    The vast majority of ones I saw didn't have much in the way of class features (including ones that were in PrCs) that really had much to do with non-combat; often what ones were there were all about making what few non-combat elements existed more combat relevant. Edit: I want to expand on this...
  20. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Then you don't, but when you wall off the biggest part of character capability inside classes, and don't put much non-combat material inside those walled off area, there's limited ability to get outside a combat focus even if a system makes some effort otherwise in those areas.
Top