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Worlds of Design

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I dislike magic item stores ("magimarts") in my games. Here's why.
As GM do you need to worry about originality in your adventures?
GMs with more experience can improvise better than those with little experience. That doesn’t help the GM shortage.
There’s been a surge of interest in GMing by improvisation rather than preparation, as in the “old days.” What are the ramifications?
What is a player’s motivation when they first play an RPG? What do they think is going to happen, what do they want to happen, what do they want to BE?
Is combat an end in itself, or is it a means to an end; and is that a worthy end?
I avoid Artifacts of Cosmic Power that are likely to destroy the world in the long run.
J.R.R. Tolkien’s work is a strong influence on RPGs, but is that bad?
What should the "spirit" of a game be?
Does it matter if you play a game “wrong”?
It’s hard out there for new RPGs. Specialized conventions can help.
Do you search (the Internet, RPGgeek, enworld?) to find a mechanic that will solve your game design problems?
In each instance of lengthy adventure fiction (and games), there’s usually a standard mode of operation.
Where's your party’s base of operations?
There was a time when finishing the mission was core to RPG play.
Is frequently rolling lots of dice good design for an RPG?

This Week in TTRPG


Reviews

Play a vampire and kill nazis in WW2!
You won't survive this tragedy of doomed heroes!
A new spin on a retro form of text adventure games.
A one-shot adventure which evokes the generational horror of Stephen King.

Dungeons & Dragons

Alternate Player's Handbook cover art by Wylie Beckert.
Get in, nerds—we’re going to Curdello.
Here are a few more tidbits from Game Informer's magazine coverage of the new edition's rulebooks.
Art by Dmitry Burmak.
Dungeon Master’s Guide contains a sample setting—and that setting is, indeed, Greyhawk.
Game Informer has revealed the cover to the 2024 Player’s Handbook.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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