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Worlds of Design
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January 14 2025
Gate Pass Gazette Annual 2024
(Level Up: Advanced 5th Edition)
Hardcover magazine compilation of the last year!
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February 18 2025
D&D Monster Manual (2025)
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Revised 2025 Monster Manual.
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July 8 2025
Dragon Delves
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A book of 10 dragon-themed adventures.
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August 1 2025
Companions Compendium
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Pets and companions for your Level Up characters!
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August 19 2025
Eberron: Forge of the Artificer
(Dungeons & Dragons)
Companion book to Eberron: Rising From The Last War
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September 16 2025
Heroes of the Borderlands
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New D&D starter set.
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November 1 2025
Forgotten Realms Player Guide
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First 5E player's guide for the setting.
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Forgotten Realms Adventure Guide
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Worlds of Design
Worlds of Design: A Pretty High Price
Friday at 1:30 PM
lewpuls
20
Can an overemphasis on attractive art, components, and hardcovers price gamers out of the market?
Worlds of Design
Worlds of Design: A Single Tweak
Jan 24, 2025
lewpuls
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A single change in how magic works can have strong effects on gameplay.
Worlds of Design
Worlds of Design: Campaign, Sequence, or One-shot?
Jan 17, 2025
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Understanding the difference can greatly affect play.
Worlds of Design
Worlds of Design: How Long is Your Game Meant to Be?
Jan 10, 2025
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Experience with a RPG’s rules can vary depending on how long the game is meant to be played.
Worlds of Design
Worlds of Design: How Powerful Are Your Gods?
Dec 26, 2024
lewpuls
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Are your fantasy role-playing game-gods all-powerful, and are they omniscient?
Worlds of Design
Worlds of Design: How Subtle is Your Sorcery?
Dec 19, 2024
lewpuls
25
How much spectacle is involved in casting spells in your game?
Worlds of Design
Worlds of Design: Consistent Fantasy Ecologies
Dec 13, 2024
lewpuls
33
Every world has an ecology, but is it believable?
Worlds of Design
Worlds of Design: Water, Water, Everywhere
Nov 22, 2024
lewpuls
1
Water-related disasters can have drastic effects on entire countries, even the world as a whole.
Worlds of Design
Worlds of Design: The Revenge of the Kludge
Nov 15, 2024
lewpuls
10
Meet the Kludge: a tacked-on solution to a particular problem
Worlds of Design
Worlds of Design: Harmony
Nov 8, 2024
lewpuls
13
Harmony and its opposite, the kludge, are fundamental to good game design.
Worlds of Design
Worlds of Design: The Mastermind
Nov 1, 2024
lewpuls
6
Every campaign has their Moriarty, Sherlock Holmes’ master criminal.
Worlds of Design
Worlds of Design: Get to the Point
Oct 25, 2024
lewpuls
18
Brevity is the soul of wit … and game design.
Worlds of Design
Worlds of Design: Combat Methods
Oct 11, 2024
lewpuls
30
Is there an ideal combat method in an FRPG?
Worlds of Design
Worlds of Design: Hit Fast, Strike Hard
Oct 4, 2024
lewpuls
15
Is there an ideal frequency with which characters or monsters hit one another in an FRPG?
Worlds of Design
Worlds of Design: How Lethal is Your Magic?
Sep 27, 2024
lewpuls
18
The lethality of a RPG's spell system has repercussions beyond combat.
Worlds of Design
Worlds of Design: Why Buy Adventures?
Sep 20, 2024
lewpuls
179
Why do people buy commercial modules when early RPGs assumed the GM would make up the adventures?
Worlds of Design
Worlds of Design: Before the Fight
Sep 13, 2024
lewpuls
6
Improvise or plan? Both have consequences for encounters.
Worlds of Design
Worlds of Design: Prestige Goods
Sep 6, 2024
lewpuls
7
When two groups encounter each other, they may place very different values on the same objects.
Worlds of Design
Worlds of Design: The Sensible Monster
Aug 30, 2024
lewpuls
5
Should monsters behave sensibly in RPGs?
Worlds of Design
Worlds of Design: Why We War
Aug 23, 2024
lewpuls
14
From a world building perspective, motivation for war can be important.
Worlds of Design
Worlds of Design: What Did You Expect?
Aug 16, 2024
lewpuls
16
This is about expectations, not for yourself as a GM, but what you expect from players.
Worlds of Design
Worlds of Design: Colonies
Aug 9, 2024
lewpuls
126
If you’ve developed nations in your campaign, you will probably have a world that involves colonies.
Worlds of Design
Worlds of Design: Besieged!
Aug 2, 2024
lewpuls
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Let’s talk about sieges, both how they work in the real world, and something about how they might work in fantasy.
Worlds of Design
Worlds of Design: Not-So-Friendly Fire
Jul 19, 2024
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What are some pros and cons of including friendly fire in RPGs?
Worlds of Design
Worlds of Design: The Problem with Magimarts
Apr 12, 2024
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I dislike magic item stores ("magimarts") in my games. Here's why.
Worlds of Design
Worlds of Design: How Original Is Your Homebrew?
Apr 5, 2024
lewpuls
21
As GM do you need to worry about originality in your adventures?
Worlds of Design
Worlds of Design: The Improv Imbalance
Mar 29, 2024
lewpuls
31
GMs with more experience can improvise better than those with little experience. That doesn’t help the GM shortage.
Worlds of Design
Worlds of Design: The Art of Improv
Feb 9, 2024
lewpuls
16
There’s been a surge of interest in GMing by improvisation rather than preparation, as in the “old days.” What are the ramifications?
Worlds of Design
Worlds of Design: “What’s My Motivation?”
Jan 26, 2024
lewpuls
1
What is a player’s motivation when they first play an RPG? What do they think is going to happen, what do they want to happen, what do they want to BE?
Worlds of Design
Worlds of Design: A Worthy End?
Dec 29, 2023
lewpuls
49
Is combat an end in itself, or is it a means to an end; and is that a worthy end?
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