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Worlds of Design
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March 5 2024
Planestrider's Journal
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Bonus prequel adventure for Eve of Ruin.
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Worlds of Design: The Art of Improv
There’s been a surge of interest in GMing by improvisation rather than preparation, as in the...
Feb 9, 2024
16
#Worlds of Design
Worlds of Design: “What’s My Motivation?”
What is a player’s motivation when they first play an RPG? What do they think is going to...
Jan 26, 2024
1
#Worlds of Design
Worlds of Design: A Worthy End?
Is combat an end in itself, or is it a means to an end; and is that a worthy end?
Dec 29, 2023
49
#Worlds of Design
Worlds of Design: Artifacts of Cosmic Power
I avoid Artifacts of Cosmic Power that are likely to destroy the world in the long run.
Dec 8, 2023
9
#Worlds of Design
Worlds of Design: Reassessing Tolkien’s Influence
J.R.R. Tolkien’s work is a strong influence on RPGs, but is that bad?
Dec 1, 2023
155
#Worlds of Design
Worlds of Design: There is No Spoon
What should the "spirit" of a game be?
Nov 20, 2023
12
#Worlds of Design
Worlds of Design: You're Playing it Wrong!
Does it matter if you play a game “wrong”?
Oct 6, 2023
42
#Worlds of Design
Worlds of Design: Single RPG Conventions
It’s hard out there for new RPGs. Specialized conventions can help.
Sep 1, 2023
14
#Worlds of Design
Worlds of Design: Searching for Mechanics
Do you search (the Internet, RPGgeek, enworld?) to find a mechanic that will solve your game...
Jul 21, 2023
7
#Worlds of Design
Worlds of Design: Modus Operandi
In each instance of lengthy adventure fiction (and games), there’s usually a standard mode of...
Jun 23, 2023
2
#Worlds of Design
Worlds of Design: All Your Base
Where's your party’s base of operations?
Jun 9, 2023
37
#Worlds of Design
Worlds of Design: Goal-Oriented Play
There was a time when finishing the mission was core to RPG play.
Jun 2, 2023
28
#Worlds of Design
Worlds of Design: Making Mechanics Match
Is frequently rolling lots of dice good design for an RPG?
May 26, 2023
13
#Worlds of Design
Worlds of Design: Too Much Dice?
Game designers: You don’t need bucketsful of dice in your RPG rules!
May 19, 2023
63
#Worlds of Design
Worlds of Design: What’s Your Objective?
What is that game supposed to actually DO for the players?
May 5, 2023
9
#Worlds of Design
Worlds of Design: Combat Tactics
These tactics might save your character’s life
Apr 14, 2023
15
#Worlds of Design
Worlds of Design: The Lost Art of Being Lost
If you’ve played tabletop RPGs long enough, you’ve probably been in an adventure where your...
Dec 30, 2022
160
#Worlds of Design
Worlds of Design: Leveling vs. Training
We previously covered why training systems were abandoned in D&D. Here's what replaced it.
Dec 16, 2022
69
#Worlds of Design
Worlds of Design: The Price of Advancement
In AD&D, there was a training requirement to advancement that didn’t reflect how people actually...
Dec 9, 2022
31
#Worlds of Design
Worlds of Design: Golden Rules for RPGs
There are several Golden Rules, really. These are my three for role-playing games.
Nov 25, 2022
81
#Worlds of Design
Worlds of Design: Building a Structural Framework
Years ago I devised a framework that can be applied to “all” games, to help aspiring designers...
Nov 18, 2022
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