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Stormonu
replied to the thread
D&D 5E
When is it OK to let a player substitute one skill for another?
.
Now if a player asks “Can I use skill such-and-such to do so-and-so”, I don’t have a problem with that (usually), but one of the two of...
A moment ago
B
Bayushi_seikuro
reacted to
Azzy's post
in the thread
D&D 5E
Critical Role Miniatures Coming Soon
with
Like
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Games Workshop laughs in your general direction. ;) Seriously, though, comparing them with the D&D pre-painted minis that Wiz Kidz also...
1 minute ago
P
Prof_Dogg
replied to the thread
Savage Pathfinder
Savage Pathfinder's Wizard Gets An Update!
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If you like Cypher, you'd likely like Savage Worlds. It has similar open-ended qualities and streamlined qualities as Cipher does. Still...
1 minute ago
Ryujin
replied to the thread
Superman & Lois trailer
.
Looks like something I'd be interested in watching, as long as they don't suck it into the ton of cross-overs they do.
3 minutes ago
Charlaquin
reacted to
iserith's post
in the thread
D&D 5E
When is it OK to let a player substitute one skill for another?
with
Like
.
Yeah, I don't even have them make a case because my method sidesteps any disagreements short of the player clearly acting in bad faith...
4 minutes ago
Rune
reacted to
iserith's post
in the thread
D&D 5E
When is it OK to let a player substitute one skill for another?
with
Like
.
Yeah, I don't even have them make a case because my method sidesteps any disagreements short of the player clearly acting in bad faith...
4 minutes ago
Wicht
replied to the thread
IRON DM General Discussion
.
In a sense though, everyone is using the same ingredients - there is just more leeway as to when to use them. It was definitely one...
4 minutes ago
AcererakTriple6
reacted to
Umbran's post
in the thread
D&D General
why do we have halflings and gnomes?
with
Like
.
I'm sorry, but... your notions of civil defense seem to be as outmoded as the notion that a thick-walled castle is useful when the...
5 minutes ago
AcererakTriple6
reacted to
Gammadoodler's post
in the thread
D&D General
why do we have halflings and gnomes?
with
Like
.
And it's not crazy to think that perhaps this love of home makes them more willing to go on adventures to protect that home. Also, it...
5 minutes ago
GrahamWills
replied to the thread
Worlds of Design: What Defines a RPG?
.
One way to help clarify definitions is to look at examples. Let's take the game Arkham Horror, and have one player run the rules, bring...
5 minutes ago
AcererakTriple6
reacted to
Umbran's post
in the thread
D&D General
why do we have halflings and gnomes?
with
Like
.
Which is why they stay out of the deep wilderness. So, I see two things tied together that maybe we should pull apart - One is, "no...
5 minutes ago
Quickleaf
replied to the thread
D&D 5E
Teleportation circles costs *how* much?!
.
Yeah, probably 7.5-10% would be more realistic. I was kind of trying to do a "quick and dirty" semi-discretionary tax budget. So I went...
6 minutes ago
T
tetrasodium
replied to the thread
D&D 5E
Does the Artificer Suck?
.
at the end of everybody's turn It even comes a full level before the half caster artificer gets their archetype selection The turret...
7 minutes ago
GrahamWills
replied to the thread
Worlds of Design: What Defines a RPG?
.
#1 Avatars I agree that an RPG has as a core concept the idea of a role -- "avatar" is a more clear testament of this. Adding the word...
9 minutes ago
T
THEMNGMNT
reacted to
Starfox's post
in the thread
Playtest (A5E)
Level Up Advanced 5E Playtest Document #9: Warlord
with
Like
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The examples provided at the introduction of the Warlord playtest document were all military situations and far from what regular...
9 minutes ago
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