Noldor Elf
First Post
Prestice Class for crusaders and warrior priests of god of archery and hunting:
Divine Archer
Prerequirements:
BAB: +6
Ability to cast 3rd level divine spells
Feats: Presice shot, Weapon Focus (Any bow)
Skill: Knowledge(Religion) 5 ranks, Craft(Bowmaking) 3 ranks
BAB: Cleric
Saves: Poor Fort, Good Will & Ref
Hit Dice: d8
Skill points: Int + 2
Class Skills: Climb, Concentration, Craft, Heal, Jump, Knowledge (Religion), Profession, Wildernes Lore
Special:
1st Blessed Arrow +1
2nd One with the Bow
3rd +1 Caster Level
4th Blessed Arrow +2
5th Divine Range
6th +1 Caster Level
7th Blessed Arrow +3
8th Guidance
9th +1 Caster Level
10th Divine Arrow
Blessed arrow: All arrows fired by Divine archer ar considered blessed with +1 enchantment bonus, this bonus increases to +2 at fourth level and +3 at seventh
One with the bow: Divine archer can use arrows to deliver touch spells. Casting a spell and firing the arrow is full-round action.
Spell Casting ability: Every third level Divine Archer gains one level to his existing divine spell casting ability
Divine Range: Divine Archer gains befits of Distance enchantment when using bow
Guidance: Divine Archer's nex bow attack is automatical critical threat. This power is usable Divine Archer Level times per day. Using this power is a standard action.
Divine Arrow: Instead of using arrows Divine Archer can fire bolts of puredivine energy, which do 1d6 force damage and give no bonus to hit and damage (can't be combined with Blessed Arrow ability). Strenght bonus from using mighty bow does not apply.
Divine Archer
Prerequirements:
BAB: +6
Ability to cast 3rd level divine spells
Feats: Presice shot, Weapon Focus (Any bow)
Skill: Knowledge(Religion) 5 ranks, Craft(Bowmaking) 3 ranks
BAB: Cleric
Saves: Poor Fort, Good Will & Ref
Hit Dice: d8
Skill points: Int + 2
Class Skills: Climb, Concentration, Craft, Heal, Jump, Knowledge (Religion), Profession, Wildernes Lore
Special:
1st Blessed Arrow +1
2nd One with the Bow
3rd +1 Caster Level
4th Blessed Arrow +2
5th Divine Range
6th +1 Caster Level
7th Blessed Arrow +3
8th Guidance
9th +1 Caster Level
10th Divine Arrow
Blessed arrow: All arrows fired by Divine archer ar considered blessed with +1 enchantment bonus, this bonus increases to +2 at fourth level and +3 at seventh
One with the bow: Divine archer can use arrows to deliver touch spells. Casting a spell and firing the arrow is full-round action.
Spell Casting ability: Every third level Divine Archer gains one level to his existing divine spell casting ability
Divine Range: Divine Archer gains befits of Distance enchantment when using bow
Guidance: Divine Archer's nex bow attack is automatical critical threat. This power is usable Divine Archer Level times per day. Using this power is a standard action.
Divine Arrow: Instead of using arrows Divine Archer can fire bolts of puredivine energy, which do 1d6 force damage and give no bonus to hit and damage (can't be combined with Blessed Arrow ability). Strenght bonus from using mighty bow does not apply.
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