SRD Starlight Moonlight Spot Penalties

howandwhy99

Adventurer
Are there any rules on nighttime illumination in 3.5?

The SRD quote below is in the Open Gaming Foundation's SRD document, but I can't seem to find it at either of the 2 large hypertext SRD's online or in the core books. I'm guessing it is a 3.0 rule.

Specfically I'm looking for the Moonlight and Starlight spot penalties. The rest looks like condensed info for the terrain stealth and detection.

http://www.opengamingfoundation.org/srd/SRDCarryingMovingSeeing.rtf
(scroll to the bottom)
ENCOUNTERS

When an encounter between the PCs and an NPC or creature is imminent, follow these steps:

1. Determine vision conditions and terrain. Choose from the choices on Table: Spotting Distance.
2. If line of sight or illumination defines the distance at which the encounter occurs (as often happens indoors), start the encounter there. Otherwise, roll for spotting distance on Table: Spotting Distance.
3. All creatures involved make Spot checks. Success means that creature sees the other creature or group. See Table: Spotting Difficulty for modifiers on these checks.
4. If neither side succeeds, all creatures spot each other at one-half the rolled range.

The circumstances that can affect the DC of a Spot check are as follows:

Size: Add +4 to the base DC of 20 for each size category the creature being spotted is smaller than Medium-size or -4 for each size category larger. You can make exceptions for creatures with unusual shapes, such as a Large snake that's low to the ground and thus as hard to see as a Small creature.

Contrast: How starkly the creature's coloring stands out against the surroundings. It's easy to spot a brightly colored couatl in a dark jungle and hard to see winter wolves in the snow.

Stillness: It's harder to see creatures that are not moving.

Six or More Creatures: Groups of creatures are easier to spot, even if the creatures are smaller than Medium-size.

Moonlight: Nighttime, but with moonlight (or similar light).

Starlight: Nighttime with no moon but a clear, starry sky (or similar light).

Total Darkness: Overcast at night, or otherwise lightless.

Hiding and Spotting
If creatures are trying not to be seen, it's usually harder to spot them, but creatures that are keeping low to avoid being spotted also are less likely to notice other creatures.

If creatures are hiding, they can only move at half their normal overland speed. They also suffer a -2 penalty on their Spot checks to notice other creatures because they are staying low.

Instead of a base DC of 20 for others to spot them at the standard spotting distance, the DC is 25 + the hider's Hide skill modifier. The modifiers from Table 3-2: Spotting Difficulty still apply, except for the size modifier (which is already part of the character's skill modifier). A character whose Hide ranks, Dexterity modifier, and armor check penalty total -6 or lower is actually has a lower DC than if he or she weren't hiding. In such cases, simply calculate the Spot DC as if the character weren't hiding (according to Table: Spotting Difficulty). If a creature gets a special bonus to Hide because of camouflage, special coloring, and so on, use that bonus rather than the contrast bonus from Table: Spotting Difficulty.

Additionally, the other creatures do not automatically spot hiding creatures at one-half the encounter distance. Instead, that is the distance at which the other creatures can make Spot checks to notice the hiding creatures. These are normal Spot checks opposed by the hiders' Hide checks.

Table: Spotting Distance
Terrain Distance
------- --------
Smoke or heavy fog 2d4 x 5 ft. (avg. 25 ft.)
Jungle or dense forest 2d4 x 10 ft. (50 ft.)
Light forest 3d6 x 10 ft. (105 ft.)
Scrub, brush or bush 6d6 x 10 ft. (210 ft.)
Grassland, little cover 6d6 x 20 ft. (420 ft.)
Total darkness Limit of sight
Indoors (lit) Line of sight

Table: Spotting Difficulty
Circumstances DC
------------- --
Base 20*
Size +/-4 per size category
Contrast +/-5 or more
Stillness (not moving) +5
Six or more creatures -2
Moonlight** +5
Starlight† +10
Total darkness Impossible††
*x25 if one side is hiding, and ignore size modifiers (see text).
**+5 bonus on Spot check if the spotter has low-light vision or if he or she has darkvision that extends far enough.
†x+5 bonus on Spot check if the spotter has low-light vision or +10 if he or she has darkvision that extends far enough.
††Unless the spotter has darkvision that extends far enough.
 

log in or register to remove this ad





Well I think I've come up with an answer.

Essentially, during nighttime practically everything is shadowy illuminated. So everything can be seen. There are no negatives to spot in the 3.5 rules, so just the ability to hide is important. Since the radius of light is the entire horizon lowlight vision sees double that radius. Since that other 1/2 is beyond the horizon all lowlight sight is fully illuminated. Darkvision operates as normal vision does, but with the first 60' as a fully illuminated. I'd prefer to operate Darkvision as Lowlight vision during these times, but it would break the rules where bullseye lanterns and other normal light sources are concerned.

So,
Normal vision sees all areas at night that are not in Total Darkness as Shadowy Illuminated. This is all black and white.

Lowlight vison sees all areas at night that are not in Total Darkness as Fully Illuminated. This is all in color.

Darkvision sees 60' at night Fully Illuminated. Areas beyond 60' at night that are not in Total Darkness are Shadowy Illuminated. This is all black and white.

Total Darkness, say in thick woods, could always be seen into 60' with darkvision. (Given the character with darkvision is at the edge of Total Darkness)

But how far would these Total Darkness areas allow Lowlight vision to see into them? Since the moonlight and starlight are to the horizon, I'd guess they could see under Shadow Illuminated conditions as far as line of sight from the nearest "outside" point. I'm thinking they could go a good many yards into caves at night without a torch this way.

Anyone see any errors in this logic?
 
Last edited:

Remove ads

Top