Lord Zardoz
Explorer
I recently decided to switch to the alternate turning rules within the Complete Divine. However, I am wondering how I should modify the Sun Domain to account for this. The Sun Domain basically allows all Turn attempts to destroy Undead rather than Turn them. Since the revised rules basically cause Turning to do damage, this does not quite fit any more.
What do you suggest?
(Oh, and here is a summary of the alternate turning rules from Complete Divine).
- Turning is a Standard Action (ie: You can move + turn in the same round, much like making a normal attack)
- Turning does 1d6 / level of damage to all Undead within 30 feet.
- The Undead get a will save for half damage
- The Save DC is 10 + Cleric Level + Charisma modifier.
- Evil Clerics can heal Undead within 30 ft for 1d6 / Cleric Level
- Undead with Turn Resistance will subract the resist value from the turning damage
END COMMUNICATION
What do you suggest?
(Oh, and here is a summary of the alternate turning rules from Complete Divine).
- Turning is a Standard Action (ie: You can move + turn in the same round, much like making a normal attack)
- Turning does 1d6 / level of damage to all Undead within 30 feet.
- The Undead get a will save for half damage
- The Save DC is 10 + Cleric Level + Charisma modifier.
- Evil Clerics can heal Undead within 30 ft for 1d6 / Cleric Level
- Undead with Turn Resistance will subract the resist value from the turning damage
END COMMUNICATION