Bauglir said:
OK I read that again and again and I still don't get it.
Could you explain?
In third edition, you could
gate in any named individual - like for example Lord Soth - and they had to do whatever you told them to do for 1 round per level. All you had to do was be on a plane that wasn't your home plane.
So you could go to the Negative Energy Plane (with a little NEP for your party), and then force the BBEG to do what you want for 17 rounds. You can substitute the Plane of Fire or any other unpleasant area.
So Lord Soth takes damage every round while he is hand rolling taquitos for you, and the entire party is clubbing him to death while he isn't able to defend himself.
Presto: the adventure ends and everyone gets free experience. When Andy Collins was asked if he had fixed that problem in 3.5 he said that he had not - and asked in return why anyone would bother to do a combo that large just to kill one creature.
And indeed, it's not fixed. It costs 1,000 XP now, but since you are using it on CR 17 creatures (each of which is worth 5,100 XP to "defeat") - you actually gain XP every time you do it.
Andy also made it easier to multiply Awaken player characters, opened the infinite shadow army to Arcane Casters, and shrank the
hit dice of Planar Binding so that it isn't good for anything
except getting unlimited wishes out of Efreet.
So none of the basic unlimited power loops have been fixed. Some have been
expanded. And now Shades is 9th level (allowing it to mimic 8th level spells, which in turn allows you to put enemies in recursive pokeball loops by mimicing Trap the Soul without material component cost). And now Shapechange does Supernatural abilities (which in turn include "have 72,000 gold pieces in cash" and "create one epic level friendly monster"), which can be regained fresh every
round - allowing you to generate the power and wealth of 1,700 Epic Creatures
per casting.
Yeah, 3.5 didn't fix any actual problems and created more. Why would I be happy with it?
-Frank