Grid-less 4e? - EN World D&D / RPG News
93217 gamers and counting!

Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > 4E Discussion

4E Discussion Ask questions about D&D 4th-Edition rules and discuss the game in here.

The world's premier fan community for Dungeons & Dragons news and more!
Follow @Morrus on Twitter for a small daily free giveaway - a monster, trap, item, ritual, etc.  Something different every day!  Plus news updates and more.
Older News Newsletter Subscribers Content Subscribe! War of the Burning Sky Campaign Saga SPACE FIGHT! Search Send me a Scoop
User Tag List

 
Share LinkBack Thread Tools Display Modes
Old 23rd September 2008, 02:50 AM   #1 (permalink)
Savage Advocate

Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Location: Stanmore, Sydney
Posts: 156
Blog Entries: 1
Grid-less 4e?

Ok, I know that when 4e came out there was this big uproar (or at least a bit of chatter) about how it would be practically impossible to do combat without a grid map.

I was wondering if anyone has tried to play using 'traditional' storytelling combat, and how much sucess (if any) they've had with it.
Cwheeler is offline   Reply With Quote
Old 23rd September 2008, 02:55 AM   #2 (permalink)
has no status.

Registered User
 
Join Date: Jun 2002
Location: California
Posts: 1,214
Send a message via AIM to Kordeth
I haven't, but if I did, I'd probably just roughly gauge distance by "melee, close, near, and far" ranges or something similar and have forced movement powers just move critters into different "range bands" and say that one move action is usually enough to close one range category (or vice versa).
__________________
++++++++++++
Travis Stout

"An absolute monarchy is one in which the sovereign does as he pleases so long as he pleases the assassins."
--Ambrose Bierce
Kordeth is offline   Reply With Quote
Old 23rd September 2008, 02:56 AM   #3 (permalink)
has no status.

Registered User
 
Join Date: Nov 2004
Posts: 217
Send a message via ICQ to StarFyre
well

we use story telling combat in that if people look close enough, i will let them move there...

other times, when fine movement may be required, we use warhammer method....rulers and distance in inches. This way any direction can be done and any blasts, explosions, etc are converted to inches in our games to measure radius, length, etc.

works fine...

Sanjay
StarFyre is offline   Reply With Quote
Old 23rd September 2008, 03:12 AM   #4 (permalink)
Savage Advocate

Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Location: Stanmore, Sydney
Posts: 156
Blog Entries: 1
Quote:
I haven't, but if I did, I'd probably just roughly gauge distance by "melee, close, near, and far" ranges or something similar and have forced movement powers just move critters into different "range bands" and say that one move action is usually enough to close one range category (or vice versa).
I like it - Hadn't thought of doing combat this way. The problem in this though is that it could prompt you to think more two-dimensionally.

Also, I was thinking that it may be important for the DM to be able to keep track of general grid positoining in order to adjudicate blast effects.

Quote:
we use story telling combat in that if people look close enough, i will let them move there...

other times, when fine movement may be required, we use warhammer method....rulers and distance in inches. This way any direction can be done and any blasts, explosions, etc are converted to inches in our games to measure radius, length, etc.
I take it that this means that you use minnis on a non-grid surface?
Cwheeler is offline   Reply With Quote
Old 23rd September 2008, 03:24 AM   #5 (permalink)
has no status.

Registered User
 
Join Date: Aug 2007
Posts: 369
I seriously considered it last night! I intend to attempt it still, just not with the main group of PCs. I really want to do a test and see how it works, because the grid and minis route is starting to feel a bit confining. I'll report back if it happens...
Jack Colby is offline   Reply With Quote
Old 23rd September 2008, 03:27 AM   #6 (permalink)
has no status.

Registered User
 
Join Date: Aug 2007
Posts: 369
Quote:
Originally Posted by Cwheeler View Post

Also, I was thinking that it may be important for the DM to be able to keep track of general grid positoining in order to adjudicate blast effects.

For blasts I'd just make a judgment call and let PCs group in a few monsters if it seemed they were relatively close together in my description of things. There's no reason to be so precise with magic. It's magic. For other blasts, use description to make sense of it.
Jack Colby is offline   Reply With Quote
Old 23rd September 2008, 05:35 AM   #7 (permalink)
has no status.

Registered User
 
OpsKT's Avatar
 
Join Date: Jun 2008
Posts: 30
repost of my post in that 'other' forum...

Well, when Saga Star Wars first came out, people said you'd have to have minis, period. I proceeded to take it to the Boy Scout Summer Camp I was working at as a cook, and ran it for 6 weeks without a mini anywhere. At all.

What Saga (and 4E combat) boils down to is relative distance.

For 4E, those distances are;

Melee - Reach - Short - Long

For example, Party of a Warlord, Paladin, Fighter, and Rogue are fighting a White Dragon at the top of the falls in Fallcrest. (Actually, the game I ran last week). Paladin is Longsword, with some dabble ranged from being multi-Feylock. Warlord is longsword/longspear (this fight, using shield for the bonus to reflex defense), Fighter is using a Halberd, and Rogue is using Shuriken.

Thus, for this fight, the relative ranges break down as follows;

Warlord - Melee
Paladin - Melee or Short
Fighter - Reach
Rogue - Short
Dragon - Reach

Now, via description, I just described the fight in terms of relative range. The Rogue kept herself at short range, out of the dragon's breath/claw range. The fighter and the dragon kept each other at Reach range. The Warlord and Paladin had no choice but to close to melee, in reach of the dragon. They would shift in and out of Melee into reach as needed to heal, letting the Fighter and Rogue try and keep the dragon pinned near the cliff (she used trick strike).

Whole fight, not one mini used.

Would I do this for all of them? Probably not, cause I already have a nice collection of maps, minis, and tiles. But I don't generally bother to set up unless the fight is even odds (4 on 4) anyway, or the enemy is range heavy and the PCs need to use cover to close to melee.
__________________
~I am the overmind, you are the drone. Get over it.~

KT
OpsKT is offline   Reply With Quote
Old 23rd September 2008, 06:13 AM   #8 (permalink)
has no status.

Registered User
 
burntgerbil's Avatar
 
Join Date: Feb 2007
Location: The Caves of Chaos
Posts: 142
I think it boils down to the type of people you have involved with the game. I am a very visual person - if you give me instructions, no matter how close, I will get lost. But if I have a map, I can drive cross country.

We used grids and minis back with 2nd ed years ago and used handy Tact-tiles up through 3e to now with 4th. I played in a 1st ed campaign about three years ago - I got through 2 sessions before I had to quit. Not that I wanted to, but I had to - I just couldn't keep track of all that stuff in my head anymore and they were specifically no-mini people.

So I guess I am just handicapped like that, or the people who say you need a grid are just like me. D&D and minis have always gone together for me - although I applaud those that can game without them. I do feel that 4e is to this date, the most grid-reliant system.

I mean I am sure there is a way for me to play 4e without a grid, but that's like running my car off of bald eagles - even if I could, I wouldn't want to go through the trouble.
burntgerbil is offline   Reply With Quote
Old 23rd September 2008, 07:36 AM   #9 (permalink)
has no status.

Registered User
 
Gloombunny's Avatar
 
Join Date: Aug 2007
Posts: 968
As burnt says, some people do well with minis and badly without, or vice versa, regardless of system.

Based on what people who've tried running 4e miniless say, it seems to me that if you could run other editions of D&D without minis then you can run 4e without minis, provided that a) the GM is willing to a bit of on-the-fly estimating when movement and forced movement come into play, and b) the players are willing to accept the GM's somewhat arbitrary judgements in those situations without quibbling.
Gloombunny is offline   Reply With Quote
Old 23rd September 2008, 03:41 PM   #10 (permalink)
off-kilter

Registered User
 
Mercule's Avatar
 
Join Date: Jun 2002
Location: The tall corn
Posts: 5,499
Send a message via AIM to Mercule Send a message via Yahoo to Mercule
I played 2e without minis and, later, with minis. I preferred it with and embraced the 3e mini-centrism. That said, I'm entirely confident I could run 3e or 4e w/o minis, should that be the group preferrence. It would be a more abstract, narrative combat style, and anyone who tried to get too rules-lawyery about range, position, etc. would disrupt things or require DM management. But, that's exactly the way 1e/2e were without minis -- which is why I decided I liked minis in my games.
Mercule is offline   Reply With Quote
Old 23rd September 2008, 03:53 PM   #11 (permalink)
has no status.

Registered User
 
Nebulous's Avatar
 
Join Date: Apr 2005
Location: Beyond Earth
Posts: 2,281
The minis for me are a full subset of the whole gaming hobby. I love painting, modding them, and coming up with creatures specific to an encounter. My enjoyment of the hobby would be lessened without that aspect.

But do i HAVE to have them? No. We played for years with scraps of paper and a pencil. In fact, our first venture into actual mini-dom featured a Jar Jar Binks lego figure as EVERY single villain, until i got so sick of his face i started buying real miniatures...and i haven't stopped since.
__________________



Nebulous is offline   Reply With Quote
Old 23rd September 2008, 09:46 PM   #12 (permalink)
has no status.

Registered User
 
mattdm's Avatar
 
Join Date: Nov 2003
Location: Boston
Posts: 494
We tried it for a session. It was one of our first 4E games, so that may have made things worse, but it really felt a bit like playing battleship.

I think it'd be next to impossible to pull off battles with more than a handful of foes. And even in the smaller ones, you'd definitely want to use a whiteboard or something to give a rough sketch of the area as you describe it. This will both give a quick overall impression of the layout and serve as a reference for the "now, who can I see, again?" questions.
mattdm is offline   Reply With Quote
Old 24th September 2008, 05:05 AM   #13 (permalink)
has no status.

Registered User
 
Wightbred's Avatar
 
Join Date: Oct 2007
Posts: 29
I've run combats without grids against solos and found it works fine. Mind you we prefer the grids now.

Some links to threads on this I bookmarked previously below. Mearls advice is pretty solid.

Mearls post on this: http://www.enworld.org/forum/4112306-post25.html

Previous thread on this: http://www.enworld.org/forum/d-d-4th...bat-rules.html
Wightbred is offline   Reply With Quote
Old 25th September 2008, 06:42 AM   #14 (permalink)
Savage Advocate

Registered User
 
Cwheeler's Avatar
 
Join Date: Jul 2008
Location: Stanmore, Sydney
Posts: 156
Blog Entries: 1
Quote:
Originally Posted by Wightbred View Post
I've run combats without grids against solos and found it works fine. Mind you we prefer the grids now.

Some links to threads on this I bookmarked previously below. Mearls advice is pretty solid.

Mearls post on this: http://www.enworld.org/forum/4112306-post25.html

Previous thread on this: http://www.enworld.org/forum/d-d-4th...bat-rules.html
Theres a lot of great material in there. Time to experiment!
Cwheeler is offline   Reply With Quote
Old 25th September 2008, 12:10 PM   #15 (permalink)
is busy being a new Dad

I am not a number!
 
vagabundo's Avatar
 
Join Date: Sep 2007
Location: Dublin, Ireland
Posts: 1,483
Blog Entries: 1
I just changed - last session - to running a lot of combats without mini's. I did it the same way I did 2e combats all in your imagination. I kept track in my head and discribed it to the players. Works for me and worked well last week, all the H1 goblins killed or Splugs Revenge using big dumb meat shields - as I now call it - without using the battlemat once.
__________________
Pablo El Vagabundo
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!"
One of my rituals is in Goodman Games's Book of Rituals.

Humpty Dumpty exploring the tomb
Humpty Dumpty found Acererak's doom
All of the clerics and all of the scrolls
Couldn't resurrect Humpty Dumpty's soul.
vagabundo is offline   Reply With Quote


Bookmarks

Tags
grid-less

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Gamers Online Now: 1,247
Subscribe!
Visit Our Sponsors
Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 12:18 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Vendor Tools vBulletin Plugins by Drive Thru Online, Inc.
diabetic desserts recipes recipes Diabetic Soups Holiday Pizza Recipes Popcorn Recipes Recipes For Microwave Pasta Recipes Casserole Recipes Chili Recipes Curry Recipes Crockpot Recipes Apples Recipes Bread Recipes Vegetarian Recipes Vegetable recipes Desserts Recipes Appetizers Ethnic Recipes Meat Dishes Barbecue Recipes Sauces Recipes Marinade Recipes Low Fat Recipes Frugal Gourmet Kitchen Classics Recipes On The Grill Cook Books Seafood Recipes Cajun Recipes Breads Low Fat Low Fat Breads Bread Machine Recipes Yeast Breads Quick Breads Fat Free Vegetarian Salad Recipes Eggplant Recipes Radish Recipes Tomato Recipes Jalapeno Recipes Potato Recipes Lettuce Recipes Cabbage Recipes Beans Ambrosia Recipes Biscotti Recipes Desserts Low Fat Cookie Recipes Cheesecake Recipes Cake Recipes Pie Recipes Muffin Recipes Custard Recipes Best Appetizers Appetizers Low Fat Salsa Recipes Dip Recipes International Recipes Afghan Recipes Alaska Recipes French Recipes German Recipes Greek Recipes Italian Recipes Spanish Recipes Thai Recipes Korean Recipes Chinese Recipes Mexican Recipes Indian Recipes Beef Recipes Pork Pork & Ham Pork Butts Pork Chop Recipes Pork Ribs Rulled Pork Poultry Recipes Stews Recipes Ground Beef Barbecue Grill Barbecue Smoker All Purpose Sauce BBQ Sauce Barbecue Sauce Carolina BBQ Sauce Pickle Recipes Marinades Smoking Low Fat Appetizers & Dips Low Fat Breakfast Low Fat Cakes Low Fat Cheesecakes Low Fat Cookies Low Fat Desserts Low Fat Fish & Seafood Low Fat Meats Low Fat Pasta Low Fat Pies Low Fat Salads Low Fat Sandwiches Low Fat Sauces & Condiments Low Fat Sides Low Fat Soups Low Fat Vegetarian Baker's Dozen Taste of Home Recipe Book Bon Appetit Cookbook Blacktie Cookbook Buster Cook Book Cookbook USA Cook Book Cook Book Sara's Cookbook Sara's Cookbook Appetizers and Dips Poultry recipes Diabetic recipes Holiday recipes Miscellaneous recipes 110 recipes 1986 Usenet cookbook 2900 recipes Cyberrealm recipes Great sysops of world Specialty recipes Ceideburg recipes Cheese recipes Chili recipes Fruits recipes Garlic recipes Great chefs of NY Londontowne recipes Raisins recipes Recipes for kids US Food Vegetarian recipes Bread recipes Drinks Meat Dishes Brisket recipes Caribou recipes Chicken recipes Filet mignons recipes Pork recipes Swordfish recipes Turkey recipes Pasta recipes Uncategorized recipes Ethnic recipes Canada recipes English recipes Ethiopia recipes Germany recipes Greece recipes Mexican recipes Philippines recipes Welsh recipes Microwave recipes Soups recipes Vegetable recipes Asparagus recipes Barley recipes Brown rice recipes Lentil recipes Mushrooms recipes Salads recipes Wild rice Desserts recipes Cakes recipes Chocolate recipes Cookies recipes Ice cream recipes