One of the things that 4e has been careful about is balanced level progression that maintains a deliberate pace, to ensure that a DM always has an easy time building encounters. Level 1 monsters fight level 1 players, level 2 players fight level 4 creatures for a 'hard' challenge', etc.
The thing is I've noticed that that only seems to apply to point buy or players with less than a total of 10 in ability bonuses. In all 4E campaigns that My Girlfriend, the DM, and I have been in, behind or in front of the screen, absolutely everyone -- newbies and vets -- insists on rolling their stats. I don't mind as its faster than watching people try to do the point buy math.
However, when dealing with randomly rolled stats, I tend to get players on the high end of the power curve with around +12 after racial modifiers. That means that monsters of their appropriate level aren't the challenge they ought to be.
So, my question is:
What level should monsters be if the players are tougher than normal, and can that answer be measured in math?
The thing is I've noticed that that only seems to apply to point buy or players with less than a total of 10 in ability bonuses. In all 4E campaigns that My Girlfriend, the DM, and I have been in, behind or in front of the screen, absolutely everyone -- newbies and vets -- insists on rolling their stats. I don't mind as its faster than watching people try to do the point buy math.
However, when dealing with randomly rolled stats, I tend to get players on the high end of the power curve with around +12 after racial modifiers. That means that monsters of their appropriate level aren't the challenge they ought to be.
So, my question is:
What level should monsters be if the players are tougher than normal, and can that answer be measured in math?