How much treasure going from lvl 11 to lvl 12?

Otterscrubber

First Post
How much treasure should a group earn according to treasure parcels for going from 11th lvl to 12th? I dont have my books handy and was hoping someone could help out.
 

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It's always the same. 4 items, one each of Level+1, Level+2, Level+3, Level+4, and gold worth level equivalent item x 2. For 6 characters, add Level+2 item, for 4 characters, remove Level+2 item.

So for 5 level 11 characters, it would be: Items of level 12, 13, 14, 15, and 18,000 gp worth of monetary treasure (including potions and other consumables).
 

Over the course of level 11, you should acquire the standard array of items (Level+1, Level+2, Level+3, Level+4), along with 18,000 gp in various coins/gems/consumables/art objects.

Edit: Ninjad!

Edit++: Interestingly enough, there is actually a pattern (almost) to the gp amount per level, though like with the levelling formula it is a kinda wacky one.

Over level 1, the group gets 720 gp in treasure.
From levels 2-5, the group gets 320 gp more than the previous level in treasure.
From levels 6-10, the group gets 1,600 gp more than the previous level in treasure.
From levels 11-15, the group gets 8,000 gp more than the previous level in treasure.
From levels 16-20, the group gets 40,000 gp more than the previous level in treasure.
From levels 21-25, the group gets 200,000 gp more than the previous level in treasure.
From levels 26-30, the group gets 1,000,000 gp more than the previous level in treasure.

Note that eachtime the rate of increase itself ticks up, the modifier is 5x the previous one. (Which I recall is the same formula of increase tied to the magic item value.)

The only exception to the pattern is levels 2->3->4, where level 3 falls 5gp behind the expected amount, which gets made up for at level 4. For some inexplicable reason.

Anyway, I figured I'd check and see if there was an easy enough pattern to be able to calculate treasure value for any given levels without the books. And the answer is... yes, though it is probably easier most of the times to fish out the books and look it up in them anyway. :)
 
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This makes sense, but it's very disappointing. Because they -could- have used a formula that used a smooth level progression and still ended up with level+5 always being (approximately) 5x level. I mean, we solved this stuff (more or less--certainly with only one progression point) in the late middle ages--see Just Tempering!

The key, of course, is fractional powers (eg, logarithms). [which is why this requires rounding]. If you simply calculate the series 100 (or whatever your base treasure number is) times 5 to the power of x/5, as x goes from 0 to 30, you've got a nice, smooth progression, even with a fudge factor to round the result to the nearest multiple of 5. Looks like this:

100 138 191 263 363
500 690 952 1314 1812
2500 3450 4760 6567 9060
12500 17247 23796 32832 45299
62500 86234 118979 164158 226494
312500 431166 594892 820790 1132469

Sure, in here, the earlier numbers have a lot more rounding than the later ones, so not every number is -exactly- 5 times the previous one (except the even multiples of 5, which have no rounding). But it's a -much- more pleasing progression.

Of course, if they'd wanted to avoid even that annoyanc, they could have gone with a "x16 over every 4" progression (inflationary, I know), and just doubled the gold reward every level.
 
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