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Monte Carlo versus Monster Manual 3

Truename

First Post
Six months ago, I created a 4e combat simulator. It simulates a one-on-one slugfest between a Two-Weapon Fighter dwarf named Ragnarok and generic Soldier created using DMG guidelines. It runs thousands of combat days in a Monte Carlo simulation, cranking through about 300 turns per second, and spits out Ragnarok's expected survival rate at each level. I got it working through level 14 before I was distracted by other things.

(You can read the original thread here: http://www.enworld.org/forum/4e-discussion/267391-monte-carlo-versus-math.html )

When I heard about the MM3 changes to monster guidelines, I thought this would be a good time to dust off the simulator. How would the changes change the simulation results? I updated the simulator with the new stats and told it to run 14,000 new combat days. Here's what I found:


Code:
Survivability (five fights versus soldier of level +3, +0, +2, +0, and +1):



Lvl  Old:   New:   Diff:
1    11.9%  26.7%  +14.8
2    32.4%  43.3%  +10.9
3    12.9%  18.4%  +5.5
4    27.0%  34.9%  +7.9
5    24.7%  33.2%  +8.5
6    64.0%  75.8%  +11.8
7    55.8%  63.4%  +7.6
8    79.1%  77.3%  -1.8
9    68.1%  59.0%  -9.1
10   78.4%  67.9%  -10.5
11   98.4%  98.1%  -0.3
12   99.9%  99.6%  -0.3
13   99.1%  97.3%  -1.8
14   99.8%  99.3%  -0.5

Combat Length (rounds):

Lvl  Old:  New:  Diff:
1    4.5   4.8   +0.3
2    6.2   6.4   +0.2
3    7.5   7.4   -0.1
4    6.4   6.5   +0.1
5    6.9   7.0   +0.1
6    8.3   8.4   +0.1
7    8.2   8.3   +0.1
8    8.0   8.0   
9    8.3   8.2   -0.1
10   9.3   9.1   -0.2
11   8.2   8.2   
12   7.3   7.5   +0.2
13   8.5   8.5   
14   7.1   7.2   +0.1
To summarize, survivability seems to be higher at lower levels but lower at higher levels. The big jumps in power every half tier that I saw before are still there. Combat length is unaffected.

These results may say more about the flaws of my simulation than about the MM3 changes, but I thought it was interesting. Cheers!

PS: Here's a full level 15 run against the revised Soldier, including some sample simulation runs so you can see how it works.

[sblock=Level 15 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 15 Ragnarok:
  HP: 131/131; Temp HP: 0; Surges: 17; Surge Value: 42
  AC: 33; Action Points: 1
  Str: 20(+5); Con: 22(+6); Dex: 13(+1); Int: 9(-1); Wis: 15(+2); Cha: 11(+0)
  Initiative Bonus: +10
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 121 (15 class + 22 con + 84 level)
    Base Surges: 15 (9 class + 6 con)
    One-Handed Weapon Talent: +1 bonus to attack rolls.
    Combat Challenge: Attacks mark opponent until end of next turn.
  Paragon Path: Iron Vanguard
    Features:
      Enduring Warrior: Heal 5 hit points when enemy drops to 0 hp or fewer.
      Ferocious Reaction: Gain +4 defense bonus (until start of next turn) when spending action point.
    Powers:
      Frontline Surge:
        Encounter
        Standard Action     Melee
        Attack: 1d20+19 vs. AC
        Hit: 2d10[brutal 2]+15 damage.
        Crit adds: 4d12 damage.
        Miss: 6 damage.
        Effect: Mark opponent (until end of next turn).
      Inexorable Shift: (Not simulated.)
  Feats:
    Toughness: Increase hp by 10.
    Improved Vigor: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Dwarven Durability: Increase surges by 2 and surge value by 6.
    Hammer Rhythm: Deal 6 damage on misses that otherwise deal no damage.
    Armor Specialization (Plate): +1 AC bonus.
    Marked Scourge: Once per round, +2 bonus to damage rolls vs. marked enemy.
    Blood Thirst: +2 to melee damage rolls vs. bloodied opponent.
  Items:
    Main hand: Vicious Craghammer +4
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +4 attack rolls and damage rolls
      Critical: 4d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Gith Plate Armor +3
      AC Bonus: +10
      Enhancement: +3
      Property: Increase enhancement by one at each milestone.
    Head Slot: Casque Of Tactics (Paragon)
      Property: +2 initiative bonus.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value.
    Arms Slot: Iron Armbands Of Power (Paragon)
      Property: Gain a +4 bonus to melee damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Trigger: Hit by an attack.
        Effect: Make a melee basic attack.
    Waist Slot: Belt Of Vigor (Paragon)
      Property: +2 to healing surge value.
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action     Melee
      Attack: 1d20+19 vs. AC
      Hit:
        2d10[brutal 2]+21 damage.
        Grant 8 temporary hit points.
      Crit adds: 4d12 damage.
      Miss: Half of 2d10[brutal 2]+21 damage.
      Effect: Mark opponent (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action     Melee
      Attack: 1d20+19 vs. AC
      Hit:
        1d10[brutal 2]+15 damage.
        Grant 8 temporary hit points.
      Crit adds: 4d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
    Brash Strike:
      At-Will
      Standard Action     Melee
      Attack: 1d20+21 vs. AC
      Hit: 1d10[brutal 2]+21 damage.
      Crit adds: 4d12 damage.
      Miss: 6 damage.
      Effect:
        Opponent gets Combat Advantage (until start of Ragnarok's next turn).
        Mark opponent (until end of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action     Personal
      Effect: Gain regen 8 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action     Melee
      Attack: 1d20+19 vs. AC
      Hit: 2d10[brutal 2]+21 damage.
      Crit adds: 4d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
    Rain Of Steel:
      Daily * Stance
      Minor Action     Personal
      Effect: At the start of opponent's turn: 1d10[brutal 2]+6 damage.
    Unbreakable:
      Encounter
      Immediate Reaction     Personal
      Trigger: Hit by an attack.
      Effect: Reduce damage by 11 points.
    Griffons Wrath:
      Encounter
      Standard Action     Melee
      Attack: 1d20+19 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 4d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
    Jackal Strike:
      Daily * Reliable
      Free Action     Melee
      Attack: 1d20+19 vs. AC
      Hit: 3d10[brutal 2]+15 damage.
      Crit adds: 4d12 damage.
      Miss:
        Not expended.
        6 damage.
      Effect: Mark opponent (until end of next turn).
    Defensive Resurgence:
      Daily
      Minor Action     Personal
      Effect:
        Spend a healing surge and regain 42 hit points.
        Gain +1 defense bonus (until start of next turn).
    Anvil Of Doom:
      Encounter
      Standard Action     Melee
      Attack: 1d20+19 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Opponent gets Stunned (until end of Ragnarok's next turn).
      Crit adds: 4d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 42 hit points.
        Gain +2 defense bonus (until start of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+19 vs. AC
      Hit: 1d10[brutal 2]+15 damage.
      Crit adds: 4d12 damage.
      Miss: 6 damage.
      Effect: Mark opponent (until end of next turn).

Level 15 Soldier:
  HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
  AC: 31; Action Points: 0
  Str: 23(+6); Con: 20(+5); Dex: 20(+5); Int: 20(+5); Wis: 20(+5); Cha: 20(+5)
  Initiative Bonus: +14
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+20 vs. AC
      Hit: 3d6+19 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+20 vs. AC
      Hit: 3d6+13 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 16 Soldier:
  HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
  AC: 32; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+21 vs. AC
      Hit: 3d8+17 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+21 vs. AC
      Hit: 3d8+11 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 17 Soldier:
  HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
  AC: 33; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+22 vs. AC
      Hit: 3d8+18 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+22 vs. AC
      Hit: 3d8+12 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 18 Soldier:
  HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
  AC: 34; Action Points: 0
  Str: 25(+7); Con: 22(+6); Dex: 22(+6); Int: 22(+6); Wis: 22(+6); Cha: 22(+6)
  Initiative Bonus: +17
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+23 vs. AC
      Hit: 3d8+20 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+23 vs. AC
      Hit: 3d8+13 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Challenge: level 15 Ragnarok vs. level + [3, 0, 2, 0, 1] Soldier

Avg rounds per fight (when survived): 7.3
  2  (0.6%): ==
  3  (3.5%): ===========
  4 (11.0%): ==============================
  5 (25.1%): =======================================================
  6 (42.0%): ===================================================================
  7 (57.7%): ==============================================================
  8 (70.8%): ===================================================
  9 (81.2%): =========================================
 10 (88.2%): ===========================
 11 (93.2%): ===================
 12 (96.0%): ===========
 13 (98.2%): ========
 14 (99.2%): ===
 15 (99.6%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 10.6 of 17
  4  (0.8%): ==
  5  (1.4%): ==
  6  (4.0%): =========
  7  (9.3%): ===================
  8 (16.7%): ==========================
  9 (27.8%): ========================================
 10 (44.7%): ============================================================
 11 (61.7%): ============================================================
 12 (80.4%): ===================================================================
 13 (92.7%): ============================================
 14 (98.5%): ====================
 15 (99.6%): ====
 16 (99.9%): =

Survival rate: 98.4% +/- 0.8%

Simulated 258.9 turns/sec (73294 turns / 283.1 seconds).
[sblock=Example combats]
[sblock=Example of 2 fight(s) survived (1.1% chance):]
[sblock=FIGHT #1: Level 15 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 29 initiative (1d20+10; rolled 19).
  Soldier rolls 32 initiative (1d20+17; rolled 15).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 43 vs. 33 AC (1d20+23; rolled 20).
      Crits: 44 damage (3d8[max]+20; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 33 hp (44 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 98 hp remaining (131 hp - 33 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 98/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 33; Action Points: 1
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 34 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 168 hp remaining (174 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Knee Breaker (standard action, daily):
      Attacks Soldier with 26 vs. 34 AC (1d20+19; rolled 7).
      Misses: 17 damage (half of 2d10[brutal 2]+23; rolled 4, 8).
      Marked Scourge has been expended.
      Soldier has 151 hp remaining (168 hp - 17 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 151/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+6; rolled 10).
        Soldier has 135 hp remaining (151 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 38 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 98/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 34 AC (1d20+21; rolled 3).
      Misses: 6 damage (static).
      Soldier has 129 hp remaining (135 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 129/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+8; rolled 1, 2, 6).
        Marked Scourge has been expended.
        Soldier has 115 hp remaining (129 hp - 14 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+25; rolled 15).
      Hits: 33 damage (3d8+13; rolled 7, 5, 8).
      Ragnarok has 65 hp remaining (98 hp - 33 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 22 vs. 34 AC (1d20+19; rolled 3).
        Misses: 6 damage (static).
        Soldier has 109 hp remaining (115 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 65/131 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 34 AC (1d20+19; rolled 15).
      Hits: 29 damage (2d10[brutal 2]+17; rolled 4, 8).
      Marked Scourge has been expended.
      Soldier has 80 hp remaining (109 hp - 29 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 22 vs. 34 AC (1d20+19; rolled 3).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 74 hp remaining (80 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 42 hp (65 hp -> 107 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 74/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 32; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 9 damage (1d10[brutal 2]+6; rolled 3).
        Soldier has 65 hp remaining (74 hp - 9 damage).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 36 AC (1d20+23; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 107/131; Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 29 vs. 32 AC (1d20+19; rolled 10).
      Misses: 6 damage (static).
      Soldier has 59 hp remaining (65 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 5:
  Soldier's turn:
    HP: 59/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+8; rolled 5).
        Marked Scourge has been expended.
        Soldier has 46 hp remaining (59 hp - 13 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+23; rolled 13).
      Hits: 23 damage (3d8+13; rolled 4, 2, 4).
      Ragnarok has 84 hp remaining (107 hp - 23 damage).
  Ragnarok's turn:
    HP: 84/131; Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 34 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 40 hp remaining (46 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 40/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+8; rolled 5).
        Marked Scourge has been expended.
        Soldier has 27 hp remaining (40 hp - 13 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+23; rolled 17).
      Hits: 28 damage (3d8+13; rolled 8, 5, 2).
      Ragnarok has 56 hp remaining (84 hp - 28 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 56/131 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 39 vs. 34 AC (1d20+19; rolled 20).
      Crits: 49 damage (1d10[brutal 2, max]+19 + 4d12; rolled max + 3, 6, 1, 10).
      Marked Scourge has been expended.
      Soldier has -22 hp remaining (27 hp - 49 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (56 hp -> 62 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 62/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 42 hp (62 hp -> 104 hp; 0 hp wasted).
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 42 hp (104 hp -> 131 hp; 15 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 19 initiative (1d20+10; rolled 9).
  Soldier rolls 34 initiative (1d20+14; rolled 20).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 37 vs. 33 AC (1d20+20; rolled 17).
      Hits: 30 damage (3d6+19; rolled 2, 4, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 19 hp (30 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 112 hp remaining (131 hp - 19 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 28 vs. 31 AC (1d20+19; rolled 9).
      Misses: 6 damage (static).
      Soldier has 142 hp remaining (148 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 142/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok has 81 hp remaining (112 hp - 31 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 26 vs. 31 AC (1d20+19; rolled 7).
        Misses: 6 damage (static).
        Soldier has 136 hp remaining (142 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 81/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 31 AC (1d20+21; rolled 7).
      Misses: 6 damage (static).
      Soldier has 130 hp remaining (136 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 130/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+22; rolled 10).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 81/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+19; rolled 3).
      Misses: 6 damage (static).
      Soldier has 124 hp remaining (130 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 124/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 22 vs. 34 AC (1d20+20; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 81/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+19; rolled 15).
      Hits: 23 damage (1d10[brutal 2]+17; rolled 2, 6).
      Marked Scourge has been expended.
      Soldier has 101 hp remaining (124 hp - 23 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 101/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+20; rolled 14).
      Hits: 25 damage (3d6+13; rolled 2, 5, 5).
      Ragnarok deflects 8 damage; 17 gets through (8 temp hp - 25 damage).
      Ragnarok has 64 hp remaining (81 hp - 17 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 64/131 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 42 hp (64 hp -> 106 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 29 vs. 31 AC (1d20+19; rolled 10).
      Misses: 6 damage (static).
      Soldier has 95 hp remaining (101 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 95/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 21 vs. 36 AC (1d20+20; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 106/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+19; rolled 18).
      Hits: 25 damage (1d10[brutal 2]+17; rolled 1, 8).
      Marked Scourge has been expended.
      Soldier has 70 hp remaining (95 hp - 25 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 32 vs. 31 AC (1d20+19; rolled 13).
        Hits: 29 damage (3d10[brutal 2]+17; rolled 4, 3, 2, 5).
        Soldier has 41 hp remaining (70 hp - 29 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 41/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+20; rolled 15).
      Hits: 23 damage (3d6+13; rolled 6, 2, 2).
      Ragnarok deflects 8 damage; 15 gets through (8 temp hp - 23 damage).
      Ragnarok has 91 hp remaining (106 hp - 15 damage).
  Ragnarok's turn:
    HP: 91/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 36 vs. 31 AC (1d20+19; rolled 17).
      Hits: 27 damage (1d10[brutal 2]+19; rolled 8).
      Marked Scourge has been expended.
      Soldier has 14 hp remaining (41 hp - 27 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 14/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+20; rolled 14).
      Hits: 34 damage (3d6+19; rolled 4, 6, 5).
      Ragnarok deflects 8 damage; 26 gets through (8 temp hp - 34 damage).
      Ragnarok has 65 hp remaining (91 hp - 26 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 65/131 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 31 AC (1d20+19; rolled 11).
      Misses: 6 damage (static).
      Soldier has 8 hp remaining (14 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 8/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+20; rolled 16).
      Hits: 25 damage (3d6+13; rolled 5, 1, 6).
      Ragnarok has 40 hp remaining (65 hp - 25 damage).
  Ragnarok's turn:
    HP: 40/131 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (40 hp -> 48 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 8 hp when bloodied (stance).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+19; rolled 18).
      Hits: 22 damage (1d10[brutal 2]+19; rolled 2, 3).
      Marked Scourge has been expended.
      Soldier has -14 hp remaining (8 hp - 22 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (48 hp -> 54 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 54/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 42 hp (54 hp -> 96 hp; 0 hp wasted).
    Ragnarok spends a healing surge (11 remaining).
    Ragnarok heals 42 hp (96 hp -> 131 hp; 7 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 8 hp when bloodied expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 15 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 30 initiative (1d20+10; rolled 20).
  Soldier rolls 32 initiative (1d20+15; rolled 17).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+22; rolled 13).
      Hits: 30 damage (3d8+18; rolled 3, 7, 2).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 19 hp (30 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 112 hp remaining (131 hp - 19 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 33 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 159 hp remaining (165 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 20 vs. 33 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 153 hp remaining (159 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 153/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 39 AC (1d20+22; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 39; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 33 AC (1d20+21; rolled 5).
      Misses: 6 damage (static).
      Soldier has 147 hp remaining (153 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 147/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+24; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 33 AC (1d20+19; rolled 16).
      Hits: 23 damage (1d10[brutal 2]+17; rolled 1, 6).
      Marked Scourge has been expended.
      Soldier has 124 hp remaining (147 hp - 23 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 124/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 35 AC (1d20+22; rolled 17).
      Hits: 33 damage (3d8+18; rolled 4, 3, 8).
      Ragnarok deflects 8 damage; 25 gets through (8 temp hp - 33 damage).
      Ragnarok has 87 hp remaining (112 hp - 25 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 34 vs. 33 AC (1d20+19; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 102 hp remaining (124 hp - 22 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 87/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 33 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 96 hp remaining (102 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 96/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+22; rolled 20).
      Crits: 36 damage (3d8[max]+12; rolled max).
      Ragnarok has 51 hp remaining (87 hp - 36 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 51/131 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 33 AC (1d20+19; rolled 15).
      Hits: 37 damage (2d10[brutal 2]+17; rolled 10, 10).
      Marked Scourge has been expended.
      Soldier has 59 hp remaining (96 hp - 37 damage).
      Soldier has been bloodied.
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 42 hp (51 hp -> 93 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 59/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 37 AC (1d20+22; rolled 12).
      Misses.
  Ragnarok's turn:
    HP: 93/131; Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 37; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+21; rolled 6).
      Misses: 6 damage (static).
      Soldier has 53 hp remaining (59 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 7:
  Soldier's turn:
    HP: 53/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 35 AC (1d20+24; rolled 19).
      Hits: 26 damage (3d8+12; rolled 3, 6, 5).
      Ragnarok has 67 hp remaining (93 hp - 26 damage).
  Ragnarok's turn:
    HP: 67/131; Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 33 AC (1d20+19; rolled 12).
      Misses: 6 damage (static).
      Soldier has 47 hp remaining (53 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 47/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+22; rolled 18).
      Hits: 28 damage (3d8+12; rolled 3, 5, 8).
      Ragnarok has 39 hp remaining (67 hp - 28 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 39/131 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 33 AC (1d20+21; rolled 8).
      Misses: 6 damage (static).
      Soldier has 41 hp remaining (47 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 41/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+24; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 39/131 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 33 AC (1d20+19; rolled 7).
      Misses: 6 damage (static).
      Soldier has 35 hp remaining (41 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 35/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+22; rolled 18).
      Hits: 33 damage (3d8+18; rolled 6, 2, 7).
      Ragnarok has 6 hp remaining (39 hp - 33 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 6/131 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 20 vs. 33 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 29 hp remaining (35 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 42 hp (6 hp -> 48 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 29/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 36 AC (1d20+22; rolled 13).
      Misses.
  Ragnarok's turn:
    HP: 48/131 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: +1 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 33 AC (1d20+21; rolled 2).
      Misses: 6 damage (static).
      Soldier has 23 hp remaining (29 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 23/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+24; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 48/131 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 33 AC (1d20+19; rolled 5).
      Misses: 6 damage (static).
      Soldier has 17 hp remaining (23 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 17/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+22; rolled 14).
      Hits: 38 damage (3d8+18; rolled 7, 5, 8).
      Ragnarok has 10 hp remaining (48 hp - 38 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 10/131 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 33 AC (1d20+21; rolled 11).
      Misses: 6 damage (static).
      Soldier has 11 hp remaining (17 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 11/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 35 AC (1d20+24; rolled 13).
      Hits: 27 damage (3d8+12; rolled 3, 6, 6).
      Ragnarok has -17 hp remaining (10 hp - 27 damage).
  Ragnarok's turn:
    HP: -17/131 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 18 (1d20; rolled 18).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 15:
  Soldier's turn:
    HP: 11/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 25 damage (3d8+12; rolled 5, 7, 1).
      Ragnarok has -42 hp remaining (-17 hp - 25 damage).
  Ragnarok's turn:
    HP: -42/131 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 19 (1d20; rolled 19).
      Passes.
  
Round 16:
  Soldier's turn:
    HP: 11/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+22; rolled 19).
      Hits: 33 damage (3d8+18; rolled 6, 2, 7).
      Ragnarok has -75 hp remaining (-42 hp - 33 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 3 fight(s) survived (0.2% chance):]
[sblock=FIGHT #1: Level 15 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+10; rolled 17).
  Soldier rolls 25 initiative (1d20+17; rolled 8).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 131/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 33; Action Points: 1
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 25 vs. 34 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 168 hp remaining (174 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 34 AC (1d20+19; rolled 10).
      Misses: 6 damage (static).
      Soldier has 162 hp remaining (168 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 162/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+8; rolled 9).
        Marked Scourge has been expended.
        Soldier has 145 hp remaining (162 hp - 17 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 38 AC (1d20+23; rolled 17).
      Hits: 39 damage (3d8+20; rolled 7, 5, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 28 hp (39 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 103 hp remaining (131 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 103/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 27 vs. 34 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 139 hp remaining (145 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 139/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 3).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+8; rolled 7).
        Marked Scourge has been expended.
        Soldier has 124 hp remaining (139 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+23; rolled 3).
      Misses.
  
Round 3:
  Ragnarok's turn:
    HP: 103/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 26 vs. 34 AC (1d20+19; rolled 7).
      Misses: 18 damage (half of 2d10[brutal 2]+23; rolled 4, 9).
      Marked Scourge has been expended.
      Soldier has 106 hp remaining (124 hp - 18 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 106/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+6; rolled 1, 4).
        Soldier has 96 hp remaining (106 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+23; rolled 15).
      Hits: 25 damage (3d8+20; rolled 2, 1, 2).
      Ragnarok has 78 hp remaining (103 hp - 25 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 27 vs. 34 AC (1d20+19; rolled 8).
        Misses: 6 damage (static).
        Soldier has 90 hp remaining (96 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 78/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 36 vs. 34 AC (1d20+19; rolled 17).
      Hits: 33 damage (2d10[brutal 2]+23; rolled 2, 2, 2, 6, 4).
      Marked Scourge has been expended.
      Soldier has 57 hp remaining (90 hp - 33 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 21 vs. 34 AC (1d20+19; rolled 2).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 51 hp remaining (57 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 51/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 4).
      Rain of Steel:
        Soldier takes: 9 damage (1d10[brutal 2]+6; rolled 3).
        Soldier has 42 hp remaining (51 hp - 9 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+23; rolled 15).
      Hits: 35 damage (3d8+13; rolled 7, 8, 7).
      Ragnarok has 43 hp remaining (78 hp - 35 damage).
      Ragnarok has been bloodied.
  
Round 5:
  Ragnarok's turn:
    HP: 43/131 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 42 hp (43 hp -> 85 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 34 AC (1d20+19; rolled 12).
      Misses: 6 damage (static).
      Soldier has 36 hp remaining (42 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 36/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 1).
      Rain of Steel:
        Soldier takes: 18 damage (1d10[brutal 2]+8; rolled 2, 10).
        Marked Scourge has been expended.
        Soldier has 18 hp remaining (36 hp - 18 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 36 AC (1d20+23; rolled 5).
      Misses.
  
Round 6:
  Ragnarok's turn:
    HP: 85/131; Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 34 AC (1d20+19; rolled 10).
      Misses: 6 damage (static).
      Soldier has 12 hp remaining (18 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 12/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+8; rolled 6).
        Marked Scourge has been expended.
        Soldier has -2 hp remaining (12 hp - 14 damage).
        Soldier has died!
        Enduring Warrior: Ragnarok heals 6 hp (85 hp -> 91 hp; 0 hp wasted).
    Conditions: Marked (until end of Ragnarok's next turn).
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 91/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 42 hp (91 hp -> 131 hp; 2 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #2: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 12 initiative (1d20+10; rolled 2).
  Soldier rolls 18 initiative (1d20+14; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+20; rolled 12).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 131/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 34 vs. 31 AC (1d20+19; rolled 15).
      Hits: 31 damage (2d10[brutal 2]+15; rolled 7, 9).
      Soldier has 117 hp remaining (148 hp - 31 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 117/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 131/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 22 vs. 31 AC (1d20+21; rolled 1).
      Misses: 6 damage (static).
      Soldier has 111 hp remaining (117 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 3:
  Soldier's turn:
    HP: 111/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+20; rolled 14).
      Hits: 24 damage (3d6+19; rolled 1, 2, 2).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 13 hp (24 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 118 hp remaining (131 hp - 13 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 30 vs. 31 AC (1d20+19; rolled 11).
      Misses: 6 damage (static).
      Soldier has 105 hp remaining (111 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 105/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 21 vs. 34 AC (1d20+20; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 118/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+21; rolled 5).
      Misses: 6 damage (static).
      Soldier has 99 hp remaining (105 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 99/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+22; rolled 12).
      Hits: 28 damage (3d6+19; rolled 6, 2, 1).
      Ragnarok has 90 hp remaining (118 hp - 28 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 22 vs. 31 AC (1d20+19; rolled 3).
        Misses: 6 damage (static).
        Soldier has 93 hp remaining (99 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+21; rolled 16).
      Hits: 28 damage (1d10[brutal 2]+23; rolled 5).
      Marked Scourge has been expended.
      Soldier has 65 hp remaining (93 hp - 28 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 37 vs. 31 AC (1d20+19; rolled 18).
        Hits: 39 damage (3d10[brutal 2]+17; rolled 10, 2, 9, 3).
        Soldier has 26 hp remaining (65 hp - 39 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 26/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+22; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 90/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+19; rolled 18).
      Hits: 24 damage (1d10[brutal 2]+19; rolled 5).
      Marked Scourge has been expended.
      Soldier has 2 hp remaining (26 hp - 24 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 2/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok deflects 8 damage; 23 gets through (8 temp hp - 31 damage).
      Ragnarok has 67 hp remaining (90 hp - 23 damage).
  Ragnarok's turn:
    HP: 67/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+19; rolled 10).
      Misses: 6 damage (static).
      Soldier has -4 hp remaining (2 hp - 6 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (67 hp -> 73 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 73/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 42 hp (73 hp -> 115 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 15 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 16 initiative (1d20+10; rolled 6).
  Soldier rolls 30 initiative (1d20+15; rolled 15).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 24 vs. 34 AC (1d20+22; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 115/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 34; Action Points: 1
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 33 AC (1d20+21; rolled 6).
      Misses: 6 damage (static).
      Soldier has 159 hp remaining (165 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 33 AC (1d20+21; rolled 9).
      Misses: 6 damage (static).
      Soldier has 153 hp remaining (159 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 153/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 39 AC (1d20+24; rolled 12).
      Misses.
  Ragnarok's turn:
    HP: 115/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Opponent's Combat Advantage expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 34 vs. 33 AC (1d20+19; rolled 15).
      Hits: 31 damage (2d10[brutal 2]+17; rolled 5, 2, 9).
      Marked Scourge has been expended.
      Soldier has 122 hp remaining (153 hp - 31 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 122/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+22; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 115/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 36 vs. 31 AC (1d20+19; rolled 17).
      Hits: 35 damage (2d10[brutal 2]+23; rolled 6, 6).
      Marked Scourge has been expended.
      Soldier has 87 hp remaining (122 hp - 35 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 4:
  Soldier's turn:
    HP: 87/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 35 AC (1d20+22; rolled 12).
      Misses.
  Ragnarok's turn:
    HP: 115/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 33 AC (1d20+19; rolled 16).
      Hits: 28 damage (2d10[brutal 2]+17; rolled 3, 8).
      Marked Scourge has been expended.
      Soldier has 59 hp remaining (87 hp - 28 damage).
      Soldier has been bloodied.
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 59/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 115/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 33 AC (1d20+23; rolled 2).
      Misses: 6 damage (static).
      Soldier has 53 hp remaining (59 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 6:
  Soldier's turn:
    HP: 53/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 35 AC (1d20+24; rolled 20).
      Crits: 36 damage (3d8[max]+12; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 25 hp (36 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 90 hp remaining (115 hp - 25 damage).
  Ragnarok's turn:
    HP: 90/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 33 AC (1d20+21; rolled 9).
      Misses: 6 damage (static).
      Soldier has 47 hp remaining (53 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 47/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+24; rolled 11).
      Hits: 22 damage (3d8+12; rolled 3, 6, 1).
      Ragnarok has 68 hp remaining (90 hp - 22 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 39 vs. 33 AC (1d20+19; rolled 20).
        Crits: 43 damage (1d10[brutal 2, max]+19 + 4d12; rolled max + 2, 7, 4, 1).
        Marked Scourge has been expended.
        Soldier has 4 hp remaining (47 hp - 43 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 68/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 33 AC (1d20+19; rolled 16).
      Hits: 22 damage (1d10[brutal 2]+19; rolled 1, 2, 3).
      Marked Scourge has been expended.
      Soldier has -18 hp remaining (4 hp - 22 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (68 hp -> 74 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 74/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 42 hp (74 hp -> 116 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
[/sblock]
[sblock=FIGHT #4: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 15 initiative (1d20+10; rolled 5).
  Soldier rolls 27 initiative (1d20+14; rolled 13).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+20; rolled 14).
      Hits: 25 damage (3d6+19; rolled 3, 2, 1).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 14 hp (25 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 102 hp remaining (116 hp - 14 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 29 vs. 31 AC (1d20+19; rolled 10).
      Misses: 6 damage (static).
      Soldier has 142 hp remaining (148 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 142/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 35 AC (1d20+20; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+21; rolled 3).
      Misses: 6 damage (static).
      Soldier has 136 hp remaining (142 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 136/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+22; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 130 hp remaining (136 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 130/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+20; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 21 vs. 31 AC (1d20+19; rolled 2).
      Misses: 6 damage (static).
      Soldier has 124 hp remaining (130 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 124/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+20; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 20 vs. 31 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 118 hp remaining (124 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 118/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+20; rolled 11).
      Misses.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 31 AC (1d20+21; rolled 7).
      Misses: 6 damage (static).
      Soldier has 112 hp remaining (118 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 112/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+22; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+19; rolled 7).
      Misses: 6 damage (static).
      Soldier has 106 hp remaining (112 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 106/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+20; rolled 10).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 102/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 100 hp remaining (106 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 100/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+20; rolled 20).
      Crits: 37 damage (3d6[max]+19; rolled max).
      Ragnarok has 65 hp remaining (102 hp - 37 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 30 vs. 31 AC (1d20+19; rolled 11).
        Misses: 6 damage (static).
        Soldier has 94 hp remaining (100 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 65/131 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 39 vs. 31 AC (1d20+21; rolled 18).
      Hits: 26 damage (1d10[brutal 2]+23; rolled 3).
      Marked Scourge has been expended.
      Soldier has 68 hp remaining (94 hp - 26 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 42 hp (65 hp -> 107 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 68/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 37 AC (1d20+22; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok has 76 hp remaining (107 hp - 31 damage).
  Ragnarok's turn:
    HP: 76/131; Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 37; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+21; rolled 1).
      Misses: 6 damage (static).
      Soldier has 62 hp remaining (68 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 62/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 35 AC (1d20+22; rolled 11).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 76/131; Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+21; rolled 6).
      Misses: 6 damage (static).
      Soldier has 56 hp remaining (62 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 56/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+22; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 76/131; Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 31 AC (1d20+19; rolled 9).
      Misses: 6 damage (static).
      Soldier has 50 hp remaining (56 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 50/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 23 vs. 35 AC (1d20+20; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 76/131; Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 31 AC (1d20+19; rolled 11).
      Misses: 6 damage (static).
      Soldier has 44 hp remaining (50 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 44/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+20; rolled 18).
      Hits: 32 damage (3d6+19; rolled 5, 6, 2).
      Ragnarok has 44 hp remaining (76 hp - 32 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 44/131 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 38 vs. 31 AC (1d20+19; rolled 19).
      Hits: 26 damage (1d10[brutal 2]+19; rolled 7).
      Marked Scourge has been expended.
      Soldier has 18 hp remaining (44 hp - 26 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 18/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+20; rolled 18).
      Hits: 24 damage (3d6+13; rolled 3, 3, 5).
      Ragnarok deflects 8 damage; 16 gets through (8 temp hp - 24 damage).
      Ragnarok has 28 hp remaining (44 hp - 16 damage).
  Ragnarok's turn:
    HP: 28/131 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Ragnarok heals 8 hp (28 hp -> 36 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 31 AC (1d20+21; rolled 9).
      Misses: 6 damage (static).
      Soldier has 12 hp remaining (18 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 16:
  Soldier's turn:
    HP: 12/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+22; rolled 20).
      Crits: 37 damage (3d6[max]+19; rolled max).
      Ragnarok has -1 hp remaining (36 hp - 37 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -1/131 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 18 (1d20; rolled 18).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 17:
  Soldier's turn:
    HP: 12/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+20; rolled 12).
      Misses.
  Ragnarok's turn:
    HP: -1/131 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 4 (1d20; rolled 4).
      Fails. 2 failures remaining before death.
  
Round 18:
  Soldier's turn:
    HP: 12/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok has -32 hp remaining (-1 hp - 31 damage).
  Ragnarok's turn:
    HP: -32/131 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: regen 8 hp when bloodied (stance).
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
  
Round 19:
  Soldier's turn:
    HP: 12/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 37 damage (3d6[max]+19; rolled max).
      Ragnarok has -69 hp remaining (-32 hp - 37 damage).
      Ragnarok has died!
      Soldier Encounter Attack has been expended.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 4 fight(s) survived (0.3% chance):]
[sblock=FIGHT #1: Level 15 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 23 initiative (1d20+10; rolled 13).
  Soldier rolls 29 initiative (1d20+17; rolled 12).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 174/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+23; rolled 12).
      Hits: 33 damage (3d8+20; rolled 4, 5, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 22 hp (33 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 109 hp remaining (131 hp - 22 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 109/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 33; Action Points: 1
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 34 AC (1d20+21; rolled 5).
      Misses: 6 damage (static).
      Soldier has 168 hp remaining (174 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 26 vs. 34 AC (1d20+19; rolled 7).
      Misses: 6 damage (static).
      Soldier has 162 hp remaining (168 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  
Round 2:
  Soldier's turn:
    HP: 162/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 2).
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+8; rolled 2, 5).
        Marked Scourge has been expended.
        Soldier has 149 hp remaining (162 hp - 13 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 38 AC (1d20+25; rolled 20).
      Crits: 37 damage (3d8[max]+13; rolled max).
      Ragnarok has 72 hp remaining (109 hp - 37 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 26 vs. 34 AC (1d20+19; rolled 7).
        Misses: 6 damage (static).
        Soldier has 143 hp remaining (149 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 72/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 34 AC (1d20+21; rolled 11).
      Misses: 6 damage (static).
      Soldier has 137 hp remaining (143 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 137/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 3).
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+8; rolled 9).
        Marked Scourge has been expended.
        Soldier has 120 hp remaining (137 hp - 17 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 34 AC (1d20+25; rolled 20).
      Crits: 37 damage (3d8[max]+13; rolled max).
      Ragnarok has 35 hp remaining (72 hp - 37 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 35/131 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 42 hp (35 hp -> 77 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 20 vs. 34 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 114 hp remaining (120 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 114/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+8; rolled 7).
        Marked Scourge has been expended.
        Soldier has 99 hp remaining (114 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 36 AC (1d20+23; rolled 15).
      Hits: 36 damage (3d8+20; rolled 5, 3, 8).
      Ragnarok has 41 hp remaining (77 hp - 36 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 41/131 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gets regen 8 hp when bloodied (stance).
      Rain of Steel expires.
      Boundless Endurance has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 34 AC (1d20+19; rolled 12).
      Misses: 6 damage (static).
      Soldier has 93 hp remaining (99 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 93/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+23; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 41/131 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (41 hp -> 49 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 40 vs. 34 AC (1d20+21; rolled 19).
      Hits: 26 damage (1d10[brutal 2]+23; rolled 3).
      Marked Scourge has been expended.
      Soldier has 67 hp remaining (93 hp - 26 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 23 vs. 34 AC (1d20+19; rolled 4).
        Misses:
          Not expended.
          6 damage (static).
        Soldier has 61 hp remaining (67 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 61/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+25; rolled 9).
      Hits: 30 damage (3d8+13; rolled 5, 7, 5).
      Ragnarok has 19 hp remaining (49 hp - 30 damage).
  Ragnarok's turn:
    HP: 19/131 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (19 hp -> 27 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 27 vs. 34 AC (1d20+19; rolled 8).
      Misses: 22 damage (half of 2d10[brutal 2]+25; rolled 9, 10).
      Marked Scourge has been expended.
      Soldier has 39 hp remaining (61 hp - 22 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 42 hp (27 hp -> 69 hp; 0 hp wasted).
      Ragnarok gets +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 39/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+23; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 69/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      +1 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 34 AC (1d20+21; rolled 12).
      Misses: 6 damage (static).
      Soldier has 33 hp remaining (39 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 33/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+25; rolled 12).
      Hits: 29 damage (3d8+13; rolled 3, 5, 8).
      Ragnarok has 40 hp remaining (69 hp - 29 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 40/131 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 8 hp (40 hp -> 48 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 34 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 27 hp remaining (33 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 27/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+23; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 48/131 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (48 hp -> 56 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 34 AC (1d20+19; rolled 7).
      Misses: 6 damage (static).
      Soldier has 21 hp remaining (27 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 21/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+23; rolled 12).
      Hits: 27 damage (3d8+20; rolled 1, 1, 5).
      Ragnarok has 29 hp remaining (56 hp - 27 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 29/131 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (29 hp -> 37 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 20 vs. 34 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 15 hp remaining (21 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 15/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+23; rolled 19).
      Hits: 22 damage (3d8+13; rolled 5, 1, 3).
      Ragnarok has 15 hp remaining (37 hp - 22 damage).
  Ragnarok's turn:
    HP: 15/131 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 8 hp (15 hp -> 23 hp; 0 hp wasted).
    Conditions:
      regen 8 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 36 vs. 34 AC (1d20+19; rolled 17).
      Hits: 28 damage (1d10[brutal 2]+19; rolled 9).
      Marked Scourge has been expended.
      Soldier has -13 hp remaining (15 hp - 28 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (23 hp -> 29 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 29/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 42 hp (29 hp -> 71 hp; 0 hp wasted).
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 42 hp (71 hp -> 113 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 8 hp when bloodied expires.
[/sblock]
[sblock=FIGHT #2: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 20 initiative (1d20+10; rolled 10).
  Soldier rolls 34 initiative (1d20+14; rolled 20).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+20; rolled 19).
      Hits: 28 damage (3d6+19; rolled 6, 2, 1).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 17 hp (28 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 96 hp remaining (113 hp - 17 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 33 vs. 31 AC (1d20+19; rolled 14).
      Hits: 28 damage (2d10[brutal 2]+15; rolled 2, 4, 9).
      Soldier has 120 hp remaining (148 hp - 28 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 120/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 29 vs. 31 AC (1d20+21; rolled 8).
      Misses: 6 damage (static).
      Soldier has 114 hp remaining (120 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 3:
  Soldier's turn:
    HP: 114/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+20; rolled 14).
      Hits: 27 damage (3d6+19; rolled 1, 4, 3).
      Ragnarok has 69 hp remaining (96 hp - 27 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 23 vs. 31 AC (1d20+19; rolled 4).
        Misses: 6 damage (static).
        Soldier has 108 hp remaining (114 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 69/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+21; rolled 3).
      Misses: 6 damage (static).
      Soldier has 102 hp remaining (108 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 102/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+22; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 69/131; Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 40 vs. 31 AC (1d20+21; rolled 19).
      Hits: 33 damage (1d10[brutal 2]+23; rolled 10).
      Marked Scourge has been expended.
      Soldier has 69 hp remaining (102 hp - 33 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 31 vs. 31 AC (1d20+19; rolled 12).
        Hits: 29 damage (3d10[brutal 2]+17; rolled 2, 4, 3, 2, 5).
        Soldier has 40 hp remaining (69 hp - 29 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 40/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+22; rolled 16).
      Hits: 31 damage (3d6+19; rolled 4, 5, 3).
      Ragnarok has 38 hp remaining (69 hp - 31 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 38/131 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 20 vs. 31 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 34 hp remaining (40 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 42 hp (38 hp -> 80 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 34/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 36 AC (1d20+20; rolled 14).
      Misses.
  Ragnarok's turn:
    HP: 80/131; Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+19; rolled 12).
      Hits: 22 damage (1d10[brutal 2]+19; rolled 3).
      Marked Scourge has been expended.
      Soldier has 12 hp remaining (34 hp - 22 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 12/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 21 vs. 34 AC (1d20+20; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 80/131; Temp HP: 8; Surges: 12; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+21; rolled 3).
      Misses: 6 damage (static).
      Soldier has 6 hp remaining (12 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 6/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+22; rolled 12).
      Hits: 25 damage (3d6+13; rolled 5, 5, 2).
      Ragnarok deflects 8 damage; 17 gets through (8 temp hp - 25 damage).
      Ragnarok has 63 hp remaining (80 hp - 17 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 63/131 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 0 hp remaining (6 hp - 6 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (63 hp -> 69 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 69/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (11 remaining).
    Ragnarok heals 42 hp (69 hp -> 111 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 15 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 26 initiative (1d20+10; rolled 16).
  Soldier rolls 29 initiative (1d20+15; rolled 14).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+22; rolled 11).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 111/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 34; Action Points: 1
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 33 AC (1d20+19; rolled 5).
      Misses: 6 damage (static).
      Soldier has 159 hp remaining (165 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 36 vs. 33 AC (1d20+19; rolled 17).
      Hits: 32 damage (2d10[brutal 2]+23; rolled 4, 1, 5).
      Marked Scourge has been expended.
      Soldier has 127 hp remaining (159 hp - 32 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 127/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 39 AC (1d20+22; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 111/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 35 vs. 33 AC (1d20+19; rolled 16).
      Hits: 27 damage (2d10[brutal 2]+17; rolled 5, 5).
      Marked Scourge has been expended.
      Soldier has 100 hp remaining (127 hp - 27 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 100/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+22; rolled 20).
      Crits: 36 damage (3d8[max]+12; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 25 hp (36 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 86 hp remaining (111 hp - 25 damage).
  Ragnarok's turn:
    HP: 86/131; Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+21; rolled 6).
      Misses: 6 damage (static).
      Soldier has 94 hp remaining (100 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 4:
  Soldier's turn:
    HP: 94/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+24; rolled 14).
      Hits: 34 damage (3d8+12; rolled 8, 8, 6).
      Ragnarok has 52 hp remaining (86 hp - 34 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 33 vs. 33 AC (1d20+19; rolled 14).
        Hits: 26 damage (1d10[brutal 2]+17; rolled 1, 9).
        Marked Scourge has been expended.
        Soldier has 68 hp remaining (94 hp - 26 damage).
        Soldier has been bloodied.
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 52/131 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 42 hp (52 hp -> 94 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 33 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 62 hp remaining (68 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 62/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 37 AC (1d20+22; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 94/131; Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 39 vs. 33 AC (1d20+21; rolled 18).
      Hits: 33 damage (1d10[brutal 2]+25; rolled 1, 2, 8).
      Marked Scourge has been expended.
      Soldier has 29 hp remaining (62 hp - 33 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 29/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 35 AC (1d20+24; rolled 17).
      Hits: 26 damage (3d8+12; rolled 5, 6, 3).
      Ragnarok has 68 hp remaining (94 hp - 26 damage).
  Ragnarok's turn:
    HP: 68/131; Temp HP: 0; Surges: 10; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 33 AC (1d20+19; rolled 16).
      Hits: 33 damage (2d10[brutal 2]+19; rolled 4, 10).
      Marked Scourge has been expended.
      Soldier has -4 hp remaining (29 hp - 33 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (68 hp -> 74 hp; 0 hp wasted).
      Anvil Of Doom has been expended.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 74/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (9 remaining).
    Ragnarok heals 42 hp (74 hp -> 116 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
[/sblock]
[sblock=FIGHT #4: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 24 initiative (1d20+10; rolled 14).
  Soldier rolls 24 initiative (1d20+14; rolled 10).
  Tie! Resolve with initiative bonus.
    Ragnarok initiative bonus is 10.
    Soldier initiative bonus is 14.
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+20; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 116/131; Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 31 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 142 hp remaining (148 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  
Round 2:
  Soldier's turn:
    HP: 142/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+20; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 20 hp (31 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 96 hp remaining (116 hp - 20 damage).
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 25 vs. 31 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 136 hp remaining (142 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 136/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 35 AC (1d20+20; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+21; rolled 4).
      Misses: 6 damage (static).
      Soldier has 130 hp remaining (136 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 130/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+22; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 124 hp remaining (130 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 124/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+20; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok has 65 hp remaining (96 hp - 31 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 23 vs. 31 AC (1d20+19; rolled 4).
        Misses: 6 damage (static).
        Soldier has 118 hp remaining (124 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 65/131 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 25 vs. 31 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 112 hp remaining (118 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 42 hp (65 hp -> 107 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 112/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 39 vs. 37 AC (1d20+20; rolled 19).
      Hits: 28 damage (3d6+19; rolled 2, 1, 6).
      Ragnarok has 79 hp remaining (107 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 79/131; Temp HP: 0; Surges: 8; Surge Value: 42
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+19; rolled 15).
      Hits: 27 damage (1d10[brutal 2]+17; rolled 10).
      Marked Scourge has been expended.
      Soldier has 85 hp remaining (112 hp - 27 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 85/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 35 AC (1d20+20; rolled 14).
      Misses.
  Ragnarok's turn:
    HP: 79/131; Temp HP: 8; Surges: 8; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+21; rolled 13).
      Hits: 31 damage (1d10[brutal 2]+23; rolled 8).
      Marked Scourge has been expended.
      Soldier has 54 hp remaining (85 hp - 31 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 54/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 35 AC (1d20+22; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 79/131; Temp HP: 8; Surges: 8; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+21; rolled 10).
      Hits: 31 damage (1d10[brutal 2]+25; rolled 6).
      Marked Scourge has been expended.
      Soldier has 23 hp remaining (54 hp - 31 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 23/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 35 AC (1d20+22; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 79/131; Temp HP: 8; Surges: 8; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 31 AC (1d20+21; rolled 2).
      Misses: 6 damage (static).
      Soldier has 17 hp remaining (23 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 17/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+22; rolled 20).
      Crits: 37 damage (3d6[max]+19; rolled max).
      Ragnarok deflects 8 damage; 29 gets through (8 temp hp - 37 damage).
      Ragnarok has 50 hp remaining (79 hp - 29 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 50/131 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+19; rolled 12).
      Hits: 28 damage (1d10[brutal 2]+19; rolled 9).
      Marked Scourge has been expended.
      Soldier has -11 hp remaining (17 hp - 28 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (50 hp -> 56 hp; 0 hp wasted).
      Ragnarok gains 8 temp hp (had 0; applied 8).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 56/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (7 remaining).
    Ragnarok heals 42 hp (56 hp -> 98 hp; 0 hp wasted).
    Ragnarok spends a healing surge (6 remaining).
    Ragnarok heals 42 hp (98 hp -> 131 hp; 9 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 15 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 20 initiative (1d20+10; rolled 10).
  Soldier rolls 22 initiative (1d20+15; rolled 7).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+21; rolled 9).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 131/131; Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 35; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 31 vs. 32 AC (1d20+19; rolled 12).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 145 hp remaining (151 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 145/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 40 AC (1d20+21; rolled 10).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 131/131; Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 40; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 39 vs. 32 AC (1d20+21; rolled 18).
      Hits: 27 damage (1d10[brutal 2]+23; rolled 4).
      Marked Scourge has been expended.
      Soldier has 118 hp remaining (145 hp - 27 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 118/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 36 AC (1d20+23; rolled 19).
      Hits: 19 damage (3d8+11; rolled 3, 1, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 8 hp (19 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 123 hp remaining (131 hp - 8 damage).
  Ragnarok's turn:
    HP: 123/131; Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 32 AC (1d20+19; rolled 9).
      Misses: 6 damage (static).
      Soldier has 112 hp remaining (118 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 112/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 36 AC (1d20+21; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 123/131; Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 38 vs. 32 AC (1d20+19; rolled 19).
      Hits: 22 damage (1d10[brutal 2]+17; rolled 5).
      Marked Scourge has been expended.
      Soldier has 90 hp remaining (112 hp - 22 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 90/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 36 AC (1d20+21; rolled 19).
      Hits: 31 damage (3d8+17; rolled 1, 7, 6).
      Ragnarok deflects 8 damage; 23 gets through (8 temp hp - 31 damage).
      Ragnarok has 100 hp remaining (123 hp - 23 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 31 vs. 32 AC (1d20+19; rolled 12).
        Misses: 6 damage (static).
        Soldier has 84 hp remaining (90 hp - 6 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 100/131; Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 37 vs. 32 AC (1d20+19; rolled 18).
      Hits: 20 damage (1d10[brutal 2]+17; rolled 1, 3).
      Marked Scourge has been expended.
      Soldier has 64 hp remaining (84 hp - 20 damage).
      Soldier has been bloodied.
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 64/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 36 AC (1d20+21; rolled 16).
      Hits: 29 damage (3d8+11; rolled 7, 5, 6).
      Ragnarok deflects 8 damage; 21 gets through (8 temp hp - 29 damage).
      Ragnarok has 79 hp remaining (100 hp - 21 damage).
  Ragnarok's turn:
    HP: 79/131; Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 32 AC (1d20+21; rolled 7).
      Misses: 6 damage (static).
      Soldier has 58 hp remaining (64 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 58/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 41 vs. 36 AC (1d20+23; rolled 18).
      Hits: 37 damage (3d8+17; rolled 5, 8, 7).
      Ragnarok has 42 hp remaining (79 hp - 37 damage).
      Ragnarok has been bloodied.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 42/131 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+19; rolled 8).
      Misses: 6 damage (static).
      Soldier has 52 hp remaining (58 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 42 hp (42 hp -> 84 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 52/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 38 AC (1d20+21; rolled 20).
      Crits: 35 damage (3d8[max]+11; rolled max).
      Ragnarok has 49 hp remaining (84 hp - 35 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 49/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 38; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 32 AC (1d20+19; rolled 3).
      Misses: 6 damage (static).
      Soldier has 46 hp remaining (52 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 46/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 36 AC (1d20+21; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 49/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 32 AC (1d20+21; rolled 9).
      Misses: 6 damage (static).
      Soldier has 40 hp remaining (46 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 40/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 36 AC (1d20+23; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 49/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 32 AC (1d20+19; rolled 1).
      Misses: 6 damage (static).
      Soldier has 34 hp remaining (40 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 34/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 1).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 36 AC (1d20+21; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 49/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 32 AC (1d20+21; rolled 9).
      Misses: 6 damage (static).
      Soldier has 28 hp remaining (34 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 28/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 36 AC (1d20+23; rolled 13).
      Hits: 19 damage (3d8+11; rolled 3, 4, 1).
      Ragnarok has 30 hp remaining (49 hp - 19 damage).
  Ragnarok's turn:
    HP: 30/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 32 AC (1d20+21; rolled 2).
      Misses: 6 damage (static).
      Soldier has 22 hp remaining (28 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 37 vs. 36 AC (1d20+23; rolled 14).
      Hits: 31 damage (3d8+17; rolled 7, 2, 5).
      Ragnarok has -1 hp remaining (30 hp - 31 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -1/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 16 (1d20; rolled 16).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 14:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+21; rolled 17).
      Hits: 25 damage (3d8+11; rolled 6, 2, 6).
      Ragnarok has -26 hp remaining (-1 hp - 25 damage).
  Ragnarok's turn:
    HP: -26/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 2 (1d20; rolled 2).
      Fails. 2 failures remaining before death.
  
Round 15:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+21; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: -26/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  
Round 16:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 35 AC (1d20+21; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: -26/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 11 (1d20; rolled 11).
      Passes.
  
Round 17:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+21; rolled 10).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -26/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 10 (1d20; rolled 10).
      Passes.
  
Round 18:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+21; rolled 9).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: -26/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 1 (1d20; rolled 1).
      Fails. 1 failures remaining before death.
  
Round 19:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 35 AC (1d20+21; rolled 16).
      Hits: 19 damage (3d8+11; rolled 1, 6, 1).
      Ragnarok has -45 hp remaining (-26 hp - 19 damage).
  Ragnarok's turn:
    HP: -45/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 11 (1d20; rolled 11).
      Passes.
  
Round 20:
  Soldier's turn:
    HP: 22/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 35 AC (1d20+21; rolled 16).
      Hits: 16 damage (3d8+11; rolled 1, 1, 3).
      Ragnarok has -61 hp remaining (-45 hp - 16 damage).
  Ragnarok's turn:
    HP: -61/131 (bloodied); Temp HP: 0; Surges: 5; Surge Value: 42
    AC: 35; Action Points: 0
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 0 failures remaining before death.
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 5 fight(s) survived (98.4% chance):]
[sblock=FIGHT #1: Level 15 Ragnarok VS. Level 18 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 28 initiative (1d20+10; rolled 18).
  Soldier rolls 18 initiative (1d20+17; rolled 1).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 131/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 33; Action Points: 1
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 26 vs. 34 AC (1d20+19; rolled 7).
      Misses: 6 damage (static).
      Soldier has 168 hp remaining (174 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Knee Breaker (standard action, daily):
      Attacks Soldier with 39 vs. 34 AC (1d20+19; rolled 20).
      Crits: 67 damage (2d10[brutal 2, max]+23 + 4d12; rolled max + 3, 5, 6, 10).
      Marked Scourge has been expended.
      Soldier has 101 hp remaining (168 hp - 67 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gets Rain of Steel (stance).
      Rain Of Steel has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 101/174; Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+6; rolled 2, 10).
        Soldier has 85 hp remaining (101 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 38 vs. 34 AC (1d20+19; rolled 19).
          Hits: 34 damage (3d10[brutal 2]+17; rolled 6, 6, 5).
          Soldier has 51 hp remaining (85 hp - 34 damage).
          Soldier gets Marked (until end of Ragnarok's next turn).
          Jackal Strike has been expended.
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 38 AC (1d20+23; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 131/131; Temp HP: 8; Surges: 17; Surge Value: 42
    AC: 38; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 34 AC (1d20+19; rolled 12).
      Misses: 6 damage (static).
      Soldier has 45 hp remaining (51 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 45/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+8; rolled 6).
        Marked Scourge has been expended.
        Soldier has 31 hp remaining (45 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+23; rolled 19).
      Hits: 32 damage (3d8+20; rolled 1, 8, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 21 hp (32 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok deflects 8 damage; 13 gets through (8 temp hp - 21 damage).
      Ragnarok has 118 hp remaining (131 hp - 13 damage).
      Soldier Encounter Attack has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 118/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 34 AC (1d20+21; rolled 9).
      Misses: 6 damage (static).
      Soldier has 25 hp remaining (31 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 25/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge fails (1d6; rolled 3).
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+8; rolled 7).
        Marked Scourge has been expended.
        Soldier has 10 hp remaining (25 hp - 15 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+25; rolled 8).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 118/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 25 vs. 34 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 4 hp remaining (10 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 4/174 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 43
    AC: 34; Action Points: 0
    Start of turn:
      Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+8; rolled 8).
        Marked Scourge has been expended.
        Soldier has -12 hp remaining (4 hp - 16 damage).
        Soldier has died!
        Enduring Warrior: Ragnarok heals 6 hp (118 hp -> 124 hp; 0 hp wasted).
    Conditions: Marked (until end of Ragnarok's next turn).
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 124/131 hp; wants at least 110 hp.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
  Conditions expire:
    Rain of steel expires.
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #2: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+10; rolled 17).
  Soldier rolls 17 initiative (1d20+14; rolled 3).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 124/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 31 AC (1d20+19; rolled 16).
      Hits: 26 damage (2d10[brutal 2]+15; rolled 1, 1, 8, 3).
      Soldier has 122 hp remaining (148 hp - 26 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
  Soldier's turn:
    HP: 122/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  
Round 2:
  Ragnarok's turn:
    HP: 124/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Conditions:
      +1 defense bonus (until end of this turn).
      Combat Advantage (until Soldier's Stunned expires).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 31 AC (1d20+21; rolled 10).
      Hits: 26 damage (2d10[brutal 2]+17; rolled 6, 3).
      Marked Scourge has been expended.
      Soldier has 96 hp remaining (122 hp - 26 damage).
      Soldier gets -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  Soldier's turn:
    HP: 96/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 29; Action Points: 0
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+20; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 124/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 29 AC (1d20+21; rolled 11).
      Hits: 26 damage (1d10[brutal 2]+23; rolled 2, 3).
      Marked Scourge has been expended.
      Soldier has 70 hp remaining (96 hp - 26 damage).
      Soldier has been bloodied.
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  Soldier's turn:
    HP: 70/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+22; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 124/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 38 vs. 31 AC (1d20+19; rolled 19).
      Hits: 39 damage (2d10[brutal 2]+25; rolled 6, 8).
      Marked Scourge has been expended.
      Soldier has 31 hp remaining (70 hp - 39 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 31/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 31 damage (3d6[max]+13; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 20 hp (31 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 104 hp remaining (124 hp - 20 damage).
  
Round 5:
  Ragnarok's turn:
    HP: 104/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 31 AC (1d20+21; rolled 16).
      Hits: 32 damage (1d10[brutal 2]+25; rolled 7).
      Marked Scourge has been expended.
      Soldier has -1 hp remaining (31 hp - 32 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (104 hp -> 110 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 110/131 hp; wants at least 110 hp.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 15 Ragnarok VS. Level 17 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 30 initiative (1d20+10; rolled 20).
  Soldier rolls 34 initiative (1d20+15; rolled 19).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 165/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+22; rolled 15).
      Hits: 28 damage (3d8+18; rolled 4, 1, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 17 hp (28 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 93 hp remaining (110 hp - 17 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 93/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 30 vs. 33 AC (1d20+19; rolled 11).
      Misses: 6 damage (static).
      Soldier has 159 hp remaining (165 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 39 vs. 33 AC (1d20+19; rolled 20).
      Crits: 71 damage (2d10[brutal 2, max]+23 + 4d12; rolled max + 1, 11, 10, 6).
      Marked Scourge has been expended.
      Soldier has 88 hp remaining (159 hp - 71 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 88/165; Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 36 vs. 39 AC (1d20+22; rolled 14).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 93/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 39; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 33 AC (1d20+19; rolled 12).
      Misses: 6 damage (static).
      Soldier has 82 hp remaining (88 hp - 6 damage).
      Soldier has been bloodied.
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 82/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+22; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 93/131; Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 33 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 76 hp remaining (82 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 76/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 35 AC (1d20+22; rolled 19).
      Hits: 31 damage (3d8+12; rolled 8, 8, 3).
      Ragnarok has 62 hp remaining (93 hp - 31 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 37 vs. 33 AC (1d20+19; rolled 18).
        Hits: 26 damage (1d10[brutal 2]+19; rolled 7).
        Marked Scourge has been expended.
        Soldier has 50 hp remaining (76 hp - 26 damage).
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 62/131 (bloodied); Temp HP: 0; Surges: 17; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 33 AC (1d20+21; rolled 5).
      Misses: 6 damage (static).
      Soldier has 44 hp remaining (50 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (16 remaining).
      Ragnarok heals 42 hp (62 hp -> 104 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 44/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 37 AC (1d20+24; rolled 13).
      Hits: 27 damage (3d8+12; rolled 8, 1, 6).
      Ragnarok has 77 hp remaining (104 hp - 27 damage).
  Ragnarok's turn:
    HP: 77/131; Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 37; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 33 AC (1d20+19; rolled 3).
      Misses: 6 damage (static).
      Soldier has 38 hp remaining (44 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 38/165 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 41
    AC: 33; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+22; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 77/131; Temp HP: 0; Surges: 16; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 41 vs. 33 AC (1d20+21; rolled 20).
      Crits: 62 damage (1d10[brutal 2, max]+25 + 4d12; rolled max + 9, 4, 4, 10).
      Marked Scourge has been expended.
      Soldier has -24 hp remaining (38 hp - 62 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (77 hp -> 83 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 83/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 42 hp (83 hp -> 125 hp; 0 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
[/sblock]
[sblock=FIGHT #4: Level 15 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+10; rolled 17).
  Soldier rolls 27 initiative (1d20+14; rolled 13).
  Tie! Resolve with initiative bonus.
    Ragnarok initiative bonus is 10.
    Soldier initiative bonus is 14.
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 22 vs. 34 AC (1d20+20; rolled 2).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 125/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 22 vs. 31 AC (1d20+19; rolled 3).
      Misses: 6 damage (static).
      Soldier has 142 hp remaining (148 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 142/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 35 AC (1d20+20; rolled 12).
      Misses.
  Ragnarok's turn:
    HP: 125/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+21; rolled 8).
      Misses: 6 damage (static).
      Soldier has 136 hp remaining (142 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 136/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+22; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 125/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 38 vs. 31 AC (1d20+19; rolled 19).
      Hits: 29 damage (2d10[brutal 2]+17; rolled 7, 5).
      Marked Scourge has been expended.
      Soldier has 107 hp remaining (136 hp - 29 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 107/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 125/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      +1 defense bonus (until end of this turn).
      Combat Advantage (until Soldier's Stunned expires).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 41 vs. 31 AC (1d20+21; rolled 20).
      Crits: 65 damage (2d10[brutal 2, max]+23 + 4d12; rolled max + 3, 3, 10, 6).
      Marked Scourge has been expended.
      Soldier has 42 hp remaining (107 hp - 65 damage).
      Soldier has been bloodied.
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 5:
  Soldier's turn:
    HP: 42/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+20; rolled 11).
      Misses.
  Ragnarok's turn:
    HP: 125/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+21; rolled 3).
      Misses: 6 damage (static).
      Soldier has 36 hp remaining (42 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 36/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 35 AC (1d20+22; rolled 13).
      Hits: 24 damage (3d6+13; rolled 4, 4, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 13 hp (24 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 112 hp remaining (125 hp - 13 damage).
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+19; rolled 3).
      Misses: 6 damage (static).
      Soldier has 30 hp remaining (36 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 30/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 5).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 23 vs. 35 AC (1d20+20; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 31 AC (1d20+19; rolled 9).
      Misses: 6 damage (static).
      Soldier has 24 hp remaining (30 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 24/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 21 vs. 35 AC (1d20+20; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+19; rolled 6).
      Misses: 6 damage (static).
      Soldier has 18 hp remaining (24 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 18/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+20; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 112/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 41 vs. 31 AC (1d20+21; rolled 20).
      Crits: 70 damage (1d10[brutal 2, max]+25 + 4d12; rolled max + 5, 12, 11, 7).
      Marked Scourge has been expended.
      Soldier has -52 hp remaining (18 hp - 70 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (112 hp -> 118 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 118/131 hp; wants at least 110 hp.
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Anvil Of Doom recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 15 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 18 initiative (1d20+10; rolled 8).
  Soldier rolls 34 initiative (1d20+15; rolled 19).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+21; rolled 17).
      Hits: 33 damage (3d8+17; rolled 4, 5, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 22 hp (33 hp - 11 hp).
        Unbreakable has been expended.
      Ragnarok has 96 hp remaining (118 hp - 22 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 35; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 32 AC (1d20+21; rolled 1).
      Misses: 6 damage (static).
      Soldier has 151 hp remaining (157 hp - 6 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gets +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+21; rolled 15).
      Hits: 28 damage (1d10[brutal 2]+23; rolled 5).
      Marked Scourge has been expended.
      Soldier has 123 hp remaining (151 hp - 28 damage).
      Soldier gets Combat Advantage (until start of Ragnarok's next turn).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 123/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 3).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 40 AC (1d20+23; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 96/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 40; Action Points: 0
    Start of turn:
      +4 defense bonus expires.
      Marked Scourge recharges.
      Opponent's Combat Advantage expires.
      Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 22 vs. 32 AC (1d20+19; rolled 3).
      Misses: 6 damage (static).
      Soldier has 117 hp remaining (123 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 117/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 4).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 36 AC (1d20+21; rolled 15).
      Hits: 29 damage (3d8+11; rolled 5, 5, 8).
      Ragnarok has 67 hp remaining (96 hp - 29 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 39 vs. 32 AC (1d20+19; rolled 20).
        Crits: 52 damage (1d10[brutal 2, max]+17 + 4d12; rolled max + 9, 7, 7, 2).
        Marked Scourge has been expended.
        Soldier has 65 hp remaining (117 hp - 52 damage).
        Soldier has been bloodied.
        Soldier gets Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 67/131; Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 32 AC (1d20+19; rolled 13).
      Hits: 27 damage (1d10[brutal 2]+19; rolled 8).
      Marked Scourge has been expended.
      Soldier has 38 hp remaining (65 hp - 27 damage).
      Ragnarok gains 8 temp hp (had 0; applied 8).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 38/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 36 AC (1d20+21; rolled 18).
      Hits: 28 damage (3d8+11; rolled 4, 7, 6).
      Ragnarok deflects 8 damage; 20 gets through (8 temp hp - 28 damage).
      Ragnarok has 47 hp remaining (67 hp - 20 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 47/131 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 42
    AC: 36; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Anvil Of Doom (standard action, encounter):
      Attacks Soldier with 35 vs. 32 AC (1d20+19; rolled 16).
      Hits: 29 damage (2d10[brutal 2]+19; rolled 2, 5, 2, 2, 5).
      Marked Scourge has been expended.
      Soldier has 9 hp remaining (38 hp - 29 damage).
      Soldier gets Stunned (until end of Ragnarok's next turn).
      Ragnarok gets Combat Advantage (until Soldier's Stunned expires).
      Soldier gets Marked (until end of Ragnarok's next turn).
      Anvil Of Doom has been expended.
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 42 hp (47 hp -> 89 hp; 0 hp wasted).
      Ragnarok gets +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 9/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge fails (1d6; rolled 2).
    Conditions:
      Stunned (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Ragnarok's turn:
    HP: 89/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 38; Action Points: 0
    Start of turn:
      +2 defense bonus expires.
      Marked Scourge recharges.
    Conditions:
      Combat Advantage (until Soldier's Stunned expires).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+21; rolled 3).
      Misses: 6 damage (static).
      Soldier has 3 hp remaining (9 hp - 6 damage).
      Soldier gets Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gets +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's Stunned expires.
      Combat Advantage expires along with Stunned.
  
Round 6:
  Soldier's turn:
    HP: 3/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn: Soldier Encounter Attack recharge succeeds (1d6; rolled 6).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 36 AC (1d20+21; rolled 11).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 89/131; Temp HP: 0; Surges: 14; Surge Value: 42
    AC: 36; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 32 AC (1d20+19; rolled 11).
      Misses: 6 damage (static).
      Soldier has -3 hp remaining (3 hp - 6 damage).
      Soldier has died!
      Enduring Warrior: Ragnarok heals 6 hp (89 hp -> 95 hp; 0 hp wasted).
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 95/131 hp; wants at least 110 hp.
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 42 hp (95 hp -> 131 hp; 6 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Anvil Of Doom recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
[/sblock]

[/sblock]
[/sblock]
[/sblock]
 

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This is really neat. I hope you'll extend this through epic, since that may show more of the effects of the MM3 change.

OOC, how do you calculate the standard error on the survival rate? I see how the rest of this would fall out pretty easily, but I don't see how a monte carlo simulation would get you more than the actual percentage survived on a given run.

It would also be really interesting to see this against brutes, while I'm magically hoping you have more time and interest. :)
 

This is really neat. I hope you'll extend this through epic, since that may show more of the effects of the MM3 change.

OOC, how do you calculate the standard error on the survival rate? I see how the rest of this would fall out pretty easily, but I don't see how a monte carlo simulation would get you more than the actual percentage survived on a given run.

It would also be really interesting to see this against brutes, while I'm magically hoping you have more time and interest. :)

Thanks! I think it's pretty cool too. :)

Brutes are easy; I could whip that up pretty quickly. The hard thing is powers, particularly interrupts/reactions and AI. Also, the sim gets slower and slower as I add more stuff, which makes it less fun to work on and decreases my motivation to expand it. If there's interest, though, I could release the source for others to play with.

The margin of error is based on a formula provided by someone on the previous Monte Carlo thread (see first post for a link). I don't understand the math behind it, but it's explained in that thread.
 

The margin of error is based on a formula provided by someone on the previous Monte Carlo thread (see first post for a link). I don't understand the math behind it, but it's explained in that thread.

The margin of error calculated is the 95% confidence interval for the survival rate. To quote my post from that thread, which Truename is referring to:

Sure. "" marks elide further statistical issues that aren't worth worrying about in this context.

For n trials with an independent chance of success each trial (here, the chance that a character survives each day in your simulation) of p, the variance of the fraction of successes is p*(1-p)/n. See Binomial distribution.

Using the Central Limit Theorem, when the number of trials is "large", the 95% confidence interval for the "true fraction of successes" is the observed fraction +- 1.960 * the standard deviation for the fraction of successes. The standard deviation is the square root of the variance.

Now, you don't know what p is, but one "good" estimate is to use the observed fraction of successes in the data. So if you do n trials and a fraction f are successes, the 95% confidence interval is f +- 1.960*sqrt( f*(1-f)/n).

If you want the 99% confidence interval, replace 1.960 above with 2.576.
 

Brute results

Here's a comparison of Ragnarok fighting a brute instead of a soldier. Bottom line: The two monster types are perfectly balanced against each other, which is what I would have expected.

At least up through level 11, anyway. Starting in level 12, the brute seems to delivering some beat-downs in comparison to the solder. Survivability is so high it's hard to tell for sure.

Code:
Soldier    Brute    Diff
26.7%    28.0%    -1.3%
43.3%    40.8%    +2.5%
18.4%    16.9%    +1.5%
34.9%    37.7%    -2.8%
33.2%    33.9%    -0.7%
75.8%    74.9%    +0.9%
63.4%    58.8%    +4.6%
77.3%    75.2%    +2.1%
59.0%    56.9%    +2.1%
67.9%    69.9%    -2.0%
98.1%    92.2%    +5.9%
99.6%    97.3%    +2.3%
97.3%    91.6%    +5.7%
99.3%    97.5%    +1.8%
 

Now that brutes aren't 4 less accurate than soldiers, and are just 4 lower AC for more hp and damage, it's probably reasonable to swap over to a brute. It should lead to slightly faster combats. Probably a slightly lower survival rate too, cause they're more bursty especially when they crit, but it's hard to factor in the gaining temp on hits more often.
 

I forgot to mention--the brute is using the new damage expressions. Since the damage expressions aren't provided, I calculated my own. Here they are:

Brute Basic Attack (+25%)

Code:
        case owner.level
            when 1 then damage 1.d8+4 +2
            when 2 then damage 1.d8+5 +2
            when 3 then damage 1.d8+6 +3
            when 4 then damage 2.d6+5 +3
            when 5 then damage 2.d6+6 +3
            when 6 then damage 2.d6+7 +4
            when 7 then damage 2.d8+6 +4
            when 8 then damage 2.d8+7 +4
            when 9 then damage 2.d8+8 +4
            when 10 then damage 2.d8+9 +5
            when 11 then damage 3.d6+9 +5
            when 12 then damage 3.d6+10 +4
            when 13 then damage 3.d6+11 +5
            when 14 then damage 3.d6+12 +6
            when 15 then damage 3.d6+13 +6
            when 16 then damage 3.d8+11 +6
            when 17 then damage 3.d8+12 +6
            when 18 then damage 3.d8+13 +7
            when 19 then damage 3.d8+14 +7
            when 20 then damage 3.d8+15 +7
            when 21 then damage 4.d6+15 +7
            when 22 then damage 4.d6+16 +8
            when 23 then damage 4.d6+17 +8
            when 24 then damage 4.d6+18 +8
            when 25 then damage 4.d6+19 +8
            when 26 then damage 4.d8+16 +9
            when 27 then damage 4.d8+17 +9
            when 28 then damage 4.d8+18 +9
            when 29 then damage 4.d8+19 +9
            when 30 then damage 4.d8+20 +10
Brute recharge power (+50%)

Code:
        case owner.level
            when 1 then damage 1.d8+4 +4
            when 2 then damage 1.d8+5 +5
            when 3 then damage 1.d8+6 +5
            when 4 then damage 2.d6+5 +6
            when 5 then damage 2.d6+6 +7
            when 6 then damage 2.d6+7 +7
            when 7 then damage 2.d8+6 +8
            when 8 then damage 2.d8+7 +8
            when 9 then damage 2.d8+8 +9
            when 10 then damage 2.d8+9 +9
            when 11 then damage 3.d6+9 +10
            when 12 then damage 3.d6+10 +9
            when 13 then damage 3.d6+11 +11
            when 14 then damage 3.d6+12 +11
            when 15 then damage 3.d6+13 +12
            when 16 then damage 3.d8+11 +12
            when 17 then damage 3.d8+12 +13
            when 18 then damage 3.d8+13 +13
            when 19 then damage 3.d8+14 +14
            when 20 then damage 3.d8+15 +14
            when 21 then damage 4.d6+15 +15
            when 22 then damage 4.d6+16 +15
            when 23 then damage 4.d6+17 +16
            when 24 then damage 4.d6+18 +16
            when 25 then damage 4.d6+19 +17
            when 26 then damage 4.d8+16 +17
            when 27 then damage 4.d8+17 +18
            when 28 then damage 4.d8+18 +18
            when 29 then damage 4.d8+19 +19
            when 30 then damage 4.d8+20 +19

Edit: Level 12 damage is one point too low. I've fixed it for future runs, but the results I posted should still be close enough.
 
Last edited:

Here's a sampler of brute stats so you can double-check my math:

[sblock=Combatants]
Code:
Level 9 Brute:
  HP: 117/117; Temp HP: 0; Surges: 1; Surge Value: 29
  AC: 21; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +7
  Monster
  Powers:
    Brute Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+14 vs. AC
      Hit: 2d8+17 damage.
    Brute Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+14 vs. AC
      Hit: 2d8+12 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 10 Brute:
  HP: 128/128; Temp HP: 0; Surges: 1; Surge Value: 32
  AC: 22; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +9
  Monster
  Powers:
    Brute Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+15 vs. AC
      Hit: 2d8+18 damage.
    Brute Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+15 vs. AC
      Hit: 2d8+14 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 11 Brute:
  HP: 138/138; Temp HP: 0; Surges: 2; Surge Value: 34
  AC: 23; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +9
  Monster
  Powers:
    Brute Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+16 vs. AC
      Hit: 3d6+19 damage.
    Brute Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 3d6+14 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 12 Brute:
  HP: 149/149; Temp HP: 0; Surges: 2; Surge Value: 37
  AC: 24; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +10
  Monster
  Powers:
    Brute Encounter Attack:
      Encounter
      Standard Action     Melee
      Recharge :5: :6:
      Attack: 1d20+17 vs. AC
      Hit: 3d6+19 damage.
    Brute Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+17 vs. AC
      Hit: 3d6+14 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
 

Seems decent at quick skim. If it helps any, this thread has two extrapolated damage sheets that can be used. I just use (8 + Level), *.75,1.25,and 1.5 as appropriate, then pick what dice I feel like :)

In hindsight, Anvil of Doom is going to be a _lot_ better with the 4 change in AC and Ragnarok will win init slightly more. But, eh, let's see how it goes :)
 

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