I know I usually come down hard on gaming products, so I thought I would post that my first reaction to Gardmore Abbey is pretty positive. An open-ended, sandbox of an adventure with varied quests, advice on how to shorten and lengthen the adventure and random determination of plot and the location of objects (similar to the Ravenloft module).
Pairing this with the Iron Circle adventure from the DM's Kit would be a good way to convince those that say "4th ed is just a tactical skirmish game" that exploration, problem solving, and roleplaying are still keystones of the game.
Gardmore has a great classic D&D feel. Classic favorite critters pop up throughout.
In summation: awesomeness.
Pairing this with the Iron Circle adventure from the DM's Kit would be a good way to convince those that say "4th ed is just a tactical skirmish game" that exploration, problem solving, and roleplaying are still keystones of the game.
Gardmore has a great classic D&D feel. Classic favorite critters pop up throughout.
In summation: awesomeness.